Poetic Posted September 20, 2012 Share Posted September 20, 2012 Alrighty, if you know me, you know I love Theme Teams as referenced by Team Darker Than Black. So, this is a new team I made with another, slightly more fun theme. Here are my favorite members of the Yogscast, everyone's favorite Minecrafters! @ Life Orb Trait: Magic Guard EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Psyshock - Focus Blast - Shadow Ball - Hidden Power [ice] Leading the lineup is Rhythian, the master mage and lord of alchemy! This was the obvious choice, in all honesty. Magic Guard + Life Orb for damage boost with no recoil, Psyshock over Psychic so I can hit things with lower defense and I have Focus Blast and Shadow Ball to hit the low special defense things. Hidden Power Ice to deal with things like Gliscor. @ Rocky Helmet Trait: Regenerator EVs: 252 HP / 252 Def / 4 SAtk Bold Nature (+Def, -Atk) - Spore - Giga Drain - Sludge Bomb - Synthesis Following Rythian is the fair Zoey, lover of mushrooms. She wears a Rocky Helmet so she doesn't suffer any more head injuries. Spore 'cause hey, mushrooms love their spores. Giga Drain and Sludge Bomb for decent STAB moves and Synthesis for reliable healing. @ Leftovers Trait: Sand Rush EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Swords Dance - Dig - Rapid Spin - Night Slash He is a dwarf and he's gonna dig a hole right through your team! IT'S SIMON, THE JAFFA SCARFING DWARF FROM KHAZ MODAN! Typical set, from what I understand. Swords Dance for an amazing attack boost, Rapid Spin to clear out hazards, Night Slash to kill what'd block his Spin, and Dig 'cause he's gotta dig those diggy holes. @ Air Balloon Trait: Magnet Pull EVs: 36 HP / 252 SAtk / 220 Spd Timid Nature (+Spd, -Atk) - Thunderbolt - Flash Cannon - Hidden Power [Fire] - Substitute Say hey to Duncan, the (slightly) mad scientist. Alright, this was a hard choice, but I ended up picking Magnezone for his techy-asthetic look. Air Balloon to nullify that 4x Ground weakness, Substitute so he can set up a semi-reliable defense from which he can fire off Thunderbolt, Flash Cannon, and HP Fire at those trapped Steel Types. @ Choice Band Trait: Mold Breaker EVs: 36 HP / 252 Atk / 220 Spd Adamant Nature (+Atk, -SAtk) - Outrage - Earthquake - Brick Break - Aerial Ace This is Teep, the dinosaur. It translated well to Haxorus and he kept the brutal nature. He doesn't talk much, preferring to simply charge in and all around mess up your day. Outrage for amazing STAB, EQ and Brick Break for coverage, and Aerial Ace is for Fighting and Bug types and is also a reference to the actual Teep because he is a master archer. @ Life Orb Trait: Steadfast EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Close Combat - Stone Edge - Shadow Sneak Rounding off the team is Lewis the Gallade. Everyone knows him, he's the gallant hero who charges into battle with a diamond sword at the ready, and Gallade is no different. Swords Dance to pump up an already impressive attack and then Shadow Sneak to hit them if they happen to be faster. Close Combat and Stone Edge for decent coverage and damage. I'm thinking about swapping CC for Psycho Cutter. That's it, folks. Leave your ideas and comments below, please. I'd love to really improve this team. Thanks for reading. Importable follows as always. Rythian (Alakazam) (M) @ Life Orb Trait: Magic Guard EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Psyshock - Focus Blast - Shadow Ball - Hidden Power [ice] Zoey (Amoonguss) (F) @ Rocky Helmet Trait: Regenerator EVs: 252 HP / 252 Def / 4 SAtk Bold Nature (+Def, -Atk) - Spore - Giga Drain - Sludge Bomb - Synthesis Simon (Sandslash) (M) @ Leftovers Trait: Sand Rush EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Swords Dance - Dig - Rapid Spin - Night Slash Duncan (Magnezone) @ Air Balloon Trait: Sturdy EVs: 36 HP / 252 SAtk / 220 Spd Timid Nature (+Spd, -Atk) - Thunderbolt - Flash Cannon - Hidden Power [Fire] - Substitute Teep (Haxorus) (M) @ Choice Band Trait: Mold Breaker EVs: 36 HP / 252 Atk / 220 Spd Adamant Nature (+Atk, -SAtk) - Outrage - Earthquake - Brick Break - Aerial Ace Lewis (Gallade) (M) @ Life Orb Trait: Steadfast EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Close Combat - Stone Edge - Shadow Sneak Quote Link to comment Share on other sites More sharing options...
TheNewEnigma Posted September 20, 2012 Share Posted September 20, 2012 I don't like yogscast, but this is a good team. Quote Link to comment Share on other sites More sharing options...
Shanco Posted September 20, 2012 Share Posted September 20, 2012 (edited) Analysis: - It's always interesting to have a powerhouse like Life Orb Alakazam leading on your team. You get to cause panic with a real special slammer. Ballsy move, but a smart one nonetheless. - Sandslash is great. Works well with Sandstorm teams. Dig isn't great, but noting your team I see why you aren't running Earthquake. - Great set on Amoonguss. Spore / Synthesis / Rocky Helmet is a real bastardly defensive set up for switch ins. - Magnezone is one hell of bastardly pokemon, especially on Steels. Great coverage that will make Titania hate you for life...oh wait, she already hates everyone anyway. Some misplaced EVs that could be better in Speed, IMO. - Haxorus...oh, that's a great set. I have the same issue with misplaced EVs on this pokemon, too. - Gallade's a neat case, but there's a lot of potential you seem to have missed. More info below. This is an absolutely outstanding team. Got every weakness covered in one way or another. I do have some comments though. - Don't replace Close Combat with Psycho Cut on Gallade! If you were thinking about that, that's ridiculous. Psycho Cut, though, is far better than Stone Edge on Gallade. More power when you take STAB into account, much more reliable with 100 accuracy, and it has the same high crit-hit ratio, only one resistance if I recall right (that being Steel, which goes down to Close Combat, especially if it's boosted), and it's way harder to stall out, with four times the PP. Sure, it doesn't hit Darks, but that's what Close Combat is for. If you thought about keeping Stone Edge and canning Close Combat, then you clearly don't know how well Close Combat, Shadow Sneak, and Psycho Cut work together. These three moves slam almost every type that resists or is immune to the other for super-effective damage. That's AMAZING. - Zen Headbutt is an alternative to Psycho Cut If you're looking for that extra inch of power (difference of 15 after STAB). The trade-off is that it's not as accurate as Psycho Cut, but at 90 accuracy, it is still more accurate than Stone Edge. You have two other attacks with 100 accuracy, so...do what you will. - A Life Orb on Gallade makes little to no sense with this moveset, no matter what Smogon tells you. One Close Combat and literally anything in OU can KO you when you have a Life Orb. Even Azumarill can OHKO you with Waterfall + Huge Power thank's to Gallade's less-than-desirable Defence. It makes even less sense when you have a boosting move that leaves you wide open to a potential KO, and possible self-KO with Life Orb damage. You're running Swords Dance, Close Combat, and a priority move. This set screams Focus Sash. You take the hit, you boost, and you hit hard next turn with a doubled-up Shadow Sneak. Or Close Combat if you're facing a Normal-type, because despite that 284 Speed you'll outrun most of them anyway. - Dig is a two-turn move, and in my opinion the worst of them because it's Ground-type. Perhaps there's a better move for Sandslash. Dunno though, as with Earthquake you'll be hitting teammates in Dubs/Trips. Edited September 21, 2012 by rc52 Quote Link to comment Share on other sites More sharing options...
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