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[IC] TotMV:G^2: Clash of Fate: Breaking the Siege(again)


StormLord

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"Medics!  Jade and Halley need aid!" Lexiel puts actions to her words, her aura restoring 5HP to Jade, Halley, and Solomon.  "Hit the flyers next!  They're doing the most damage!"  (The Bel Lahmu are the flyers).  However, she decides to focus on defense this round and casts Increasing Devotion again, this time calling three Soldiers (still have 1 HP and a counterattack that deals [syn] damage) to block for Jade, Halley, and Venus.

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Laver attacks Halley with a First Strike Basic Attack that restores 1d6+15 Health!

 

Equipment Loadout

  Hide contents

Name: Heart-strung Sword
Description: A strange tool which takes the form of an almost plastic looking handle attached to two pullies, upon which a rubbery loop of cord is attached.
Type: Weapon
Damage: 1d6+Str
Minimum Stats: 0
Weight: 0
SYN Threshold/Bonus:

5 Int: Hot Blooded: The user Strikes a chord, using a nearby ally's power to use their Syn in place of the user's Strength for a single basic attack, and changing the element of the attack to fire.

10 Syn: Bolstered Resolve gives the user a bonus +3 RES.

15 Int: Miracle: When a party member is in critical health, the user can attempt to Strike Accord with them, refilling their health once per plot.
Special Qualities: This weapon can strike an enemy's Heartstrings, Attacking an enemy has a chance to remove a status effect they have caused, based on the user's damage (I.E, if the user deals 10 Damage to the enemy, it gives them a 10% chance to remove a status).

 

Name: Battle Crown Royale
Description: A Mark of the Doctor, this crown is bound to the user for as long as they are The Doctor who soothes Heartstrings
Type: Armor
Armor: +2
Minimum Stats: 3 Syn
Weight: 0
SYN Threshold/Bonus:

12 Syn: Royal Emblem: +4 Int
Special Qualities: This item is Bound, but can change users under specific circumstances.

 

Name: A Metal Sonic's Accord
Description: A loop of cable, made of grey segments with blue rounded bulbs periodically along it, the bulbs have small yellow jet engines in them.  It represents the resolved feelings of jealousy and hatred from a poor and ultimately forgotten and replaced model of machine, and the connection between them and Laver.
Type: Bauble
Minimum Stats: 0
Weight: 0
SYN Threshold/Bonus:

10 Syn: Fastest Thing: +5 Init.
Special Qualities: This item enhances Laver's Heartstrung weapon with the "Metal Sonic's Accord" Special Quality, which grant's his basic attacks First Strike.

Active Ability:

Black Shield: The user drops to the bottom of the initiative ladder, but makes a basic attack on the next enemy to attack them.

1 Turn Cooldown

Overdrive: The user gains first strike this turn.

3 Turn Cooldown.

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Venus (51/54)

 

Dear me. Already, some of his associates were already quite damaged throughout all that. Deciding to put his newly acquired staff to use, for once, he set out in a rare moment to aid his wounded ally. 

 

Venus fires a Basic Attack with the Caucedeus Staff at Jade, healing him for 1d4 + SYN + Quaternary Art + Bauble health, = 1d4 + 13 + 12 + 3 = 1d4 + 28.

 

 

 



HP: 54/54

Stats:
Constitution: 2
Resistance: 1 + 1
Dexterity: 2 + 1
Intelligence: 10
Strength: 0
Synergy: 11 + 2

 
Equipment:

Name: Whisper

Description:
Type: Weapon
Damage: 2d4 + current SYN
Minimum Stats: SYN 4, increased by 2 per level
Weight: 0
SYN Threshold/Bonus: SYN 4, increased by 2 per level 


Special Qualities:
Bound- Only Venus is capable of using Whisper.
Perfection Comes in Fours: Venus is given 1 DEX and 1 SYN every four levels.

 

Name: Caduceus Staff
The original, in the hands of one of the most skilled medical professionals in the omniverse, is said to be able to bring back the dead. This one isn’t quite that powerful, being a Vishkar knock-off, but its usefulness cannot be exaggerated.
Type: Weapon Damage: 1d4 + synergy
Weight: 6 Minimum
Stats: 10 Synergy
Synergy Threshold/Bonus: Every 2 synergy you have increases the amount of HP you restore with any healing or status removing action or effect by 1. Current bonus: 6

Special Qualities: Healing Stream: You may attack allies with basic attacks with this weapon. If you do, all damage dealt is dealt as healing. You need at least 10 intelligence to use this ability.

Ultimate Charge 0/10: Whenever you restore someone’s hit points, remove a status effect, or remove a debuff from someone, you gain 1 ultimate charge, to a maximum of 10. You cannot gain more than 1 charge per action performed. Ultimate charge is retained until spent, but cannot be transferred from 1 person to another. Resurrect: You can bring allies back from the brink of the void with this ultimate ability. You must spend an action and 10 ultimate charge to activate it. All allies who were reduced to 0 hit points since your last turn immediately gain 10% of their maximum HP, and lose a wound of their choice. You may only use this ability on characters with 0 hit points, and only if you have at least 20 intelligence. You cannot gain ultimate charge from using this ability.
 
Name: Artiste’s Attire
Description: A mix of a black cloak and a poncho with elegant garbs underneath, and a full embroidered, smiling face mask.
Type: Armor
Res Bonus: +1
Minimum Stats: 4
Weight: 1
STR Penalty:
SYN Threshold/Bonus: N/A


Name: Silvia’s Heart
Description: A durable, light, ruby ore etched in a rose that Venus usually adorns in the front of his cloak bearing the insignia of a certain important person in the artist’s life….
Type: Bauble
Damage: 1
Minimum Stats: N/A
Weight: N/A
STR Penalty: N/A
SYN Threshold/Bonus: N/A
Special Qualities:
It Is Her That Inspires Me: The memory of that one person the rose was made for strengthens Venus, granting him an additional 1 per 4 SYN damage.


Name: Hard-Fight Corsage
Description: A simple, neglected corsage. 
Type: Bauble
Damage: 1
Minimum Stats: N/A
Weight: N/A
STR Penalty: N/A
SYN Threshold/Bonus: Grants +1 Bonus SYN. 


Perks:

Quaternary Art: Venus adorns his actions with rose petals, gaining a progressive 1 + 1 per 4 SYN bonus damage whenever he successfully uses an action that would cause damage (including turn 0-1, with the bonus damage applying immediately) on each successive round. The damage increase resets after successfully using four damaging actions. This only applies when Venus is using Whisper. 

Current bonus: B x T whereby B = Bonus damage = 4, T = Turns Elapsed = 3.

Every Moment Matters: A perceptive and fastidious marksman, Venus ignores his enemies’ resistance by his INT divided by 4.
Artistic Precision: Venus gains a 2*INT chance for all of his abilities to critically strike for *2 damage.

Dyad of Contrivance: Passive. Venus is allowed to equip an additional weapon and alternate between Whisper and his alternate weapon at will each turn. His alternate weapon will benefit from Venus' current Quaternary Art bonus, but will not activate its ramp bonus or trigger Preparation's reload mechanic. 


Currently Equipped Weapon: Caduceus Staff

 

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More curtain fire. 50% more damage against targets under half health.



Stats:
Constitution: 8
Dexterity: 0+1
Intelligence: 0
Resistance: 6+8+1 (+4 vs Ranged)
Strength: 5
Synergy: 11

Curtain Fire - Hiroki fires a massive wave of plasma into her enemies, dealing 1.25SYN damage to each. 1 turn cooldown.
-Level 2: Increases damage to 1.25SYN (from SYN.)
-Level 3: This attack cannot be dodged.
-Level 4: Reduces cooldown to 1 turn (from 2.)
-Level 5: Increases damage to 1.5SYN.

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"Heal them! I-I have them covered!"

 

Switch Tower Stance to Jade and Halley, maintain protection on Venus

Tower Stance: Redirect half of the damage taken by protected allies to Sachi before RES is calculated for either.

All protected allies gain 20% extra damage on their next attack due to Stand United. All enemies who hit targets with Tower Stance have the debuff Bonds of Friendship applied (when attacked by Sachi's allies,  consume the debuff to return 10% of the damage dealt by the ally as health capped at 10% of Sachi's maximum health (8).)

Sachi regains 10% of her maximum health per turn and Con/4 health due to the bauble (total: 10 health).

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Round 3

 

Laver turns and moves toward Halley, hitting her upside the head and restoring 21 HP.

Laver Bleeds for 5 damage, the bleeding stops.

 

Liliya swipes at one of the flying creatures, despite the fact that it’s flying she manages to catch something vital and deal 23 damage.

 

One of the remaining Beasts attacks Sachi, two attack Hiroki, one attacks Solomon, one attacks Lexiel, and one attacks Venus.  Sach, Hiroki, and Solomon start Bleeding while Lexiel and Venus take 16 and 9 damage respectively, Sachi takes no damage, DT Beasts B gain two bonds.

 

The first Bel Lahmu returns the favor and attacks Liliya for 9 damage.

 

Sachi alters her Towerstance, she is now protecting Jade and Halley instead of Hiroki and Liliya.

Between Bleeding and regen Sachi only gains 5 HP.

 

Halley fires a bolt of energy at last of the first DT Beast, she deals 11 damage and it finally crumbles to the ground.

Halley Bleeds for 5 damage and the bleeding stops

 

The second flying monster also dives down toward Liliya, dealing 6 damage.

 

The third flying monster does….something and seems to start glowing some, it starts moving faster as well.

 

Lexiel summons three soldiers to defend Jade, Halley, and Venus then heals Jade, Hally, and Solomon for 5 HP each.

 

The first and third spider-like monsters attack Sachi for 1 and 7 damage, while the second continues to attack the wall.

 

The last archer of the first group draws and arrow and sends it flying at Lexiel, it deals 12 damage.

 

The second group of archers readies a storm of arrows and looses it, killing Jade’s and Halley’s soldiers, dealing 7 and 9 damage to Liliya, and 0 to Hiroki.  DT Archers B gain two Bonds and take 4 damage from counter attacks.

 

Venus uses his healing staff of Jade, it restores 37 HP.

 

Jade turns his weapon to the Beasts that just tore through his friends and fires a shot through one and into another, dealing a total of 40 damage, one beast crumbles.

Jade Bleeds for 5 damage, the bleeding stops.

 

Two DT soldiers attack Solomon for 14 and 9 damage, one attacks Lexiel for 13, and two attack Hiroki for 1 and 4.

 

Solomon stabs at the second group of archers with his spear, dealing 12+6 damage, this consumes a bond and restores 2 HP to Solomon.

Solomon Bleeds for 5 damage.

 

More plasma from Hiroki, she deals 15 damage to each Lahmu and the DT Beasts, 17 to each Bel Lahmu, 12 to the DT Soldiers and Archers(killing the lone archer).  She gains 6 HP form Bonds consumed.

Hiroki bleeds for 10 damage.


 

Leyline attack:  Vines burst from the ground under the Archers and Beast, entangling and disabling them this round.

Just as well an arc of lightning flies over the wall and finishes off Bel Lahmu A.

 

Init:

Spoiler

32 Liliya

29 DT Beasts B, Stunned

24 Sachi

24 Halley

24 Bel Lahmu B

20 Bel Lahmu C

20 Lexiel

19 Lahmu A

18 Lahmu B

16 Lahmu C

12 DT Archers B, Stunned

11 Laver

9 Venus

9 Jade O’Duffle

8 DT Soldiers A,

3 Solomon

1 Hiroki

 

The forces of House Asterlux will help you in this battle at the end of each round!

 

New enemies will join the battle periodically.

 

Status:

Spoiler

Liliya: 16/58, Burning for 1 turns,

Sachi: 69/87, Bleeding for 2 turns.

Halley: 18/48, Protected.

Lexiel: 21/70,

Jade: 32/54, Protected,

Venus: 51/54, Protected, Devotion Soldier,

Laver: 35/58,

Solomon: 11/58, Bleeding for 2 turns,

Hiroki: 64/78, Bleeding for 1 and 2 turns.

 

Lahmu A: Lightly wounded,

Lahmu B: Wounded,

Lahmu C: Lightly wounded,

Bel Lahmu A: Shockingly dead,

Bel Lahmu B: Wounded,

Bel Lahmu C: Lightly Wounded, Buffed,

Officer A: Succumbed to blunt force trauma and cannons.

Officer B: Swiss cheese.

DT Soldier(x5): Scratched, Stunned, Disordered,

DT Archer A(x1): Piles of bones,

DT Archers B(x4): Cracked, BoF(x5), Stunned,

DT Beast A(x1): Also piles of bones,

DT Beasts B(x4): Cracked, Disordered.

 

Edited by StormLord
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Laver attacks Solomon with a First Strike Basic Attack that restores 1d6+15 Health!

 

Equipment Loadout

  Hide contents

Name: Heart-strung Sword
Description: A strange tool which takes the form of an almost plastic looking handle attached to two pullies, upon which a rubbery loop of cord is attached.
Type: Weapon
Damage: 1d6+Str
Minimum Stats: 0
Weight: 0
SYN Threshold/Bonus:

5 Int: Hot Blooded: The user Strikes a chord, using a nearby ally's power to use their Syn in place of the user's Strength for a single basic attack, and changing the element of the attack to fire.

10 Syn: Bolstered Resolve gives the user a bonus +3 RES.

15 Int: Miracle: When a party member is in critical health, the user can attempt to Strike Accord with them, refilling their health once per plot.
Special Qualities: This weapon can strike an enemy's Heartstrings, Attacking an enemy has a chance to remove a status effect they have caused, based on the user's damage (I.E, if the user deals 10 Damage to the enemy, it gives them a 10% chance to remove a status).

 

Name: Battle Crown Royale
Description: A Mark of the Doctor, this crown is bound to the user for as long as they are The Doctor who soothes Heartstrings
Type: Armor
Armor: +2
Minimum Stats: 3 Syn
Weight: 0
SYN Threshold/Bonus:

12 Syn: Royal Emblem: +4 Int
Special Qualities: This item is Bound, but can change users under specific circumstances.

 

Name: A Metal Sonic's Accord
Description: A loop of cable, made of grey segments with blue rounded bulbs periodically along it, the bulbs have small yellow jet engines in them.  It represents the resolved feelings of jealousy and hatred from a poor and ultimately forgotten and replaced model of machine, and the connection between them and Laver.
Type: Bauble
Minimum Stats: 0
Weight: 0
SYN Threshold/Bonus:

10 Syn: Fastest Thing: +5 Init.
Special Qualities: This item enhances Laver's Heartstrung weapon with the "Metal Sonic's Accord" Special Quality, which grant's his basic attacks First Strike.

Active Ability:

Black Shield: The user drops to the bottom of the initiative ladder, but makes a basic attack on the next enemy to attack them.

1 Turn Cooldown

Overdrive: The user gains first strike this turn.

3 Turn Cooldown.

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HP: 11/58
Init: 3 

Str: 5
Dex: 1
Int: 12
Syn: 10
Res: 3
Con: 3 

Current action: Basic Attack with the Crude Cult-like Spear (1d8+Syn+[2d6 Pure])
Status: Bleeding for two rounds
Target: DT Beasts B 

Solomon thanks Laver for the surge of healing magic before he continues to open fire on the DT beasts.

 

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Halley felt much better after the healing, though being that close to death was not a pleasant experience for her at all. She thanked the lovely healers that saved her, and quickly got back to business.

Action: Halley uses Blaster - Paralyzer on Bel Lahmu C, applying a status effect that lowers their STR, RES, and DEX by [SYN]/2 = 3 for three turns. [DEX]*2 = 14% chance to move first (Lightspeed Justice Delivery). [Two-turn cooldown]

Active Cooldowns:
Blaster - Sparkling Suppressor: Ready next turn.
Blaster - Paralyzer: Two turns of cooldown left.

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Jade let out a sigh, before cracking his neck. It felt good to not be so close to death's door anymore. However, it seems now some of his allies are facing that same gate. So he aimed his gun towards the sky at the flying enemies. Height advantage means nest to nothing to a marksman.

 

Aim to Kill (Basic Attack) on Bel Lahmu B (If B is dead target Bel Lahmu C) for 3d6+13 damage, 18% Crit Chance, 16% Dodge Chance

 

Jade's Stats



HP: 32/54
Ammo: 4/6 Basic 

 

Stats:
Constitution: 2
Resistance: 1 + 3
Dexterity: 7 + 1
Intelligence: 10
Strength: 5
Synergy: 1 + 3

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"Keep on them!  Take those monsters down!  And anyone who has an enhancement move, hit Jade with it!" Lexiel shouts.  As her aura pulses, healing herself, Lilya, and Halley 5 HP each, she pulls a dart filled with crackling blue fluid from one of her bandoliers and casts an alarming amount of blue and red lightning into it.  Then, she throws it at Jade.  "You're powered up!  Get in there!"  Lexiel uses Fluxcharge on Jade, increasing his critical hit chance and dodge chance by 4% for each buff effect that hits him until the Fluxcharge expires in 3 rounds.  Fluxcharge counts itself as increasing the buff power, so it starts with a 4% bonus.

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Liliya was feeling just the slightest sense of deja vu here. Twice on the same battle, and similar situations. This was going arguably better, in general, she'd been hurt similarly, and that's what she was concerned about. So, she took that peek into the future. She vividly watched the motions of everyone on the field in the next seconds, before altering her path to avoid any injury.

 

If Liliya would be attacked this turn, she'll activate her See the Future perk. If not, she'll use a basic attack on Bel Lahmu C 3d6+DEX damage, with a DEX% chance to crit for 2x damage. Damage is unholy. Her stats are increased by her overdrive perk.

Spoiler

HP: 58
Init: 13+1d20

Stats:
Constitution: 3
Resistance: 2+4
Dexterity: 11+2
Intelligence: 0
Strength: 3
Synergy: 7

 

See the future: Liliya has the capacity to see a few seconds into the future when she is in danger, and use that knowledge to save herself. Every 2 turns, Liliya has the option to forfeit her action in order to dodge enemy attacks. Does not dodge AOE type attacks.
Pursuit: When Liliya is unable to attack an enemy, whether through a stun or an enemy dodge or through "See the Future", her next attack will do 1.5x damage.
Overdrive: When Liliya is reduced to less than 1/3 MHP, her DEX, RES, and Init are raised by (Level+1) until her HP is raised above this point.

Poisonable(Flaw): Liliya is more sensitive to toxic compounds than others. She takes 2x damage from poison status.

 

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Venus (51/54)

 

Venus fires a Basic Attack with the Caucedeus Staff at Lillya, healing for 1d4 + SYN + Quaternary Art + Bauble health, = 1d4 + 13 + 12 + 3 = 1d4 + 28.

 





HP: 54/54

Stats:
Constitution: 2
Resistance: 1 + 1
Dexterity: 2 + 1
Intelligence: 10
Strength: 0
Synergy: 11 + 2

 
Equipment:

Name: Whisper

Description:
Type: Weapon
Damage: 2d4 + current SYN
Minimum Stats: SYN 4, increased by 2 per level
Weight: 0
SYN Threshold/Bonus: SYN 4, increased by 2 per level 


Special Qualities:
Bound- Only Venus is capable of using Whisper.
Perfection Comes in Fours: Venus is given 1 DEX and 1 SYN every four levels.

 

Name: Caduceus Staff
The original, in the hands of one of the most skilled medical professionals in the omniverse, is said to be able to bring back the dead. This one isn’t quite that powerful, being a Vishkar knock-off, but its usefulness cannot be exaggerated.
Type: Weapon Damage: 1d4 + synergy
Weight: 6 Minimum
Stats: 10 Synergy
Synergy Threshold/Bonus: Every 2 synergy you have increases the amount of HP you restore with any healing or status removing action or effect by 1. Current bonus: 6

Special Qualities: Healing Stream: You may attack allies with basic attacks with this weapon. If you do, all damage dealt is dealt as healing. You need at least 10 intelligence to use this ability.

Ultimate Charge 0/10: Whenever you restore someone’s hit points, remove a status effect, or remove a debuff from someone, you gain 1 ultimate charge, to a maximum of 10. You cannot gain more than 1 charge per action performed. Ultimate charge is retained until spent, but cannot be transferred from 1 person to another. Resurrect: You can bring allies back from the brink of the void with this ultimate ability. You must spend an action and 10 ultimate charge to activate it. All allies who were reduced to 0 hit points since your last turn immediately gain 10% of their maximum HP, and lose a wound of their choice. You may only use this ability on characters with 0 hit points, and only if you have at least 20 intelligence. You cannot gain ultimate charge from using this ability.
 
Name: Artiste’s Attire
Description: A mix of a black cloak and a poncho with elegant garbs underneath, and a full embroidered, smiling face mask.
Type: Armor
Res Bonus: +1
Minimum Stats: 4
Weight: 1
STR Penalty:
SYN Threshold/Bonus: N/A


Name: Silvia’s Heart
Description: A durable, light, ruby ore etched in a rose that Venus usually adorns in the front of his cloak bearing the insignia of a certain important person in the artist’s life….
Type: Bauble
Damage: 1
Minimum Stats: N/A
Weight: N/A
STR Penalty: N/A
SYN Threshold/Bonus: N/A
Special Qualities:
It Is Her That Inspires Me: The memory of that one person the rose was made for strengthens Venus, granting him an additional 1 per 4 SYN damage.


Name: Hard-Fight Corsage
Description: A simple, neglected corsage. 
Type: Bauble
Damage: 1
Minimum Stats: N/A
Weight: N/A
STR Penalty: N/A
SYN Threshold/Bonus: Grants +1 Bonus SYN. 


Perks:

Quaternary Art: Venus adorns his actions with rose petals, gaining a progressive 1 + 1 per 4 SYN bonus damage whenever he successfully uses an action that would cause damage (including turn 0-1, with the bonus damage applying immediately) on each successive round. The damage increase resets after successfully using four damaging actions. This only applies when Venus is using Whisper. 

Current bonus: B x T whereby B = Bonus damage = 4, T = Turns Elapsed = 3.

Every Moment Matters: A perceptive and fastidious marksman, Venus ignores his enemies’ resistance by his INT divided by 4.
Artistic Precision: Venus gains a 2*INT chance for all of his abilities to critically strike for *2 damage.

Dyad of Contrivance: Passive. Venus is allowed to equip an additional weapon and alternate between Whisper and his alternate weapon at will each turn. His alternate weapon will benefit from Venus' current Quaternary Art bonus, but will not activate its ramp bonus or trigger Preparation's reload mechanic. 


Currently Equipped Weapon: Caduceus Staff

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Basic Defense (reduce incoming damage against Sachi by 50%) and hold Tower Stance.

Tower Stance: Redirect half of the damage taken by protected allies to Sachi before RES is calculated for either.

All protected allies gain 20% extra damage on their next attack due to Stand United. All enemies who hit targets with Tower Stance have the debuff Bonds of Friendship applied (when attacked by Sachi's allies,  consume the debuff to return 10% of the damage dealt by the ally as health capped at 10% of Sachi's maximum health (8).)

Sachi regains 10% of her maximum health per turn and Con/4 health due to the bauble (total: 10 health).

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Round 4

 

Laver heals Solomon for 20 HP by smacking him in the face a few times.

 

Lilya Bleeds for 5 damage, the bleeding stops.

 

The beasts spend their turn chewing and clawing through multitudes of thick vines.

 

Sachi braces to take the oncoming storm.

Sachi Bleeds for 5 damage.

 

Halley fires a bolt of energy at Bel Lahmu C, reducing its stats.

 

The first of the flying monsters swoops down to where Lilya had been standing a few seconds ago, totally missing her.

 

The second flying monsters dives at Hiroki dealing a grand total of 10 damage.

 

As Lexiel Fluxcharges Jade her aura restores 5 HP to herself, Lilya, and Halley.

 

Another of the monsters attempts to go after Lilya only to find her on the other side of the battlefield.

 

Lahmus B and C attack Jade and Hiroki for 5 and 1 damage respectively.

Lahmu B gains one BoF.

 

The DT Archers struggle to make their way free from the vines.

 

Venus heals Lilya for 29 HP, suddenly she feels much better.

 

Jade fires a round at Bel Lahmu B dealing 21 damage, the thing nearly falls to the ground from the impact and it seems to be losing blood fast.

 

The DT Soldiers split up and attack Jade(who dodges), Solomon for 8 damage, Laver for 11, Venus for 7, and Lexiel for 11.

DT Soldiers gain a BoF.

 

Solomon stabs at the beasts for 12+11 damage one beast crumbles and Solomon gains 2 HP from the consumed bond.

Solomon Bleeds for 5 damage.

 

Hiroki surrounds herself with burning plasma, wouldn’t want to get close to that.

Hiroki Bleeds for 10 damage, the bleeding slows.

 

The archers on the Asterlux wall send arrows flying towards the DT soldiers, dealing 15, 14, and 12 damage, causing two to crumble into dust.

 

Rattling from over the hills can be heard, five DT Archers join the battle.

 

Init:

Spoiler

32 Liliya

29 DT Beasts B

24 Sachi

24 Halley

24 Bel Lahmu B

20 Bel Lahmu C

20 Lexiel

19 Lahmu A

18 Lahmu B

16 Lahmu C

12 DT Archers B

11 Laver

9 Venus

9 Jade O’Duffle

8 DT Soldiers A,

3 Solomon

1 Hiroki

 

The forces of House Asterlux will help you in this battle at the end of each round!

 

New enemies will join the battle periodically.

 

Status:

Spoiler

Liliya: 45/58,

Sachi: 64/87, Blocking, Bleeding for 1 turn.

Halley: 23/48, Protected.

Lexiel: 15/70,

Jade: 36/54, Protected, Fluxcharged,

Venus: 44/54, Protected,

Laver: 24/58,

Solomon: 23/58, Bleeding for 1 turn,

Hiroki: 43/78, Bleeding for 1 turn.

 

Lahmu A: Lightly wounded,

Lahmu B: Wounded,

Lahmu C: Lightly wounded,

Bel Lahmu A: Shockingly dead,

Bel Lahmu B: At death's door,

Bel Lahmu C: Lightly Wounded, -3 Str/Dex/Res for 2 turns,

Officer A: Succumbed to blunt force trauma and cannons.

Officer B: Swiss cheese.

DT Soldier(x5): Cracked, Disordered,

DT Archer A(x1): Piles of bones,

DT Archers B(x4): Cracked, BoF(x5), Disordered,
DT Archers C(x5): Healthy,

DT Beast A(x1): Also piles of bones,

DT Beasts B(x3): Cracked, Disordered.

 

Edited by StormLord
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Jade looks down at his arms as the glow blue and start sparkling with electricity. With this new glow he felt nimbler and powerful, "Awww yea! This is happenin'!" The man spoke with excitement, his voice seemed to echo on its own. He then took aim at the last one in the air, hopefully with this surge he'll be able take it down with one more shot. He's sure on of their group members can take out the one that's bleeding out.

 

Aim to Kill (Basic Attack) on Bel Lahmu C for 3d6+13 damage, 18%+Fluxcharge% Crit Chance, 16%+Fluxcharge% Dodge Chance

 

Jade's Stats



HP: 36/54
Ammo: 3/6 Basic 

 

Evasion: This character dodges incoming attacks, having a DEX*2 chance.


Quickdraw: Deal 1.5x damage against targets that are behind Jade in the initiative order. If an enemy has more than 1 action per turn Jade must be ahead of 50% or more of their turns


Sharp Shooter: DEX+INT chance to do 3x damage with Aim to Kill.
 

Stats:
Constitution: 2
Resistance: 1 + 3
Dexterity: 7 + 1
Intelligence: 10
Strength: 5
Synergy: 1 + 3

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Solomon continues to indiscriminately fire books at the first non wounded enemy he can target.

Stats



HP: 23/58
Init: 3 

Str: 5
Dex: 1
Int: 12
Syn: 10
Res: 3
Con: 3 

Current action: Basic Attack with the Crude Cult-like Spear (1d8+Syn+[2d6 Pure])
Status: Bleeding for one round
Target: Bel Lahmu B if they are still alive, or the DT Beasts B if they are still around

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"Ah, hah. . . That's a bit better." Liliya panted out, before positioning herself as best she could to take a small breather, before dashing in to slice something else.

 

Liliya uses her basic attack on Bel Lahmu C. Deals 3d6+DEX unholy fire damage, with a DEX% chance to crit for double damage. Also gets boosted by 1.5x due to pursuit perk.

Spoiler

HP: 45/58
Init: 13+1d20

Stats:
Constitution: 3
Resistance: 2+4
Dexterity: 11+2
Intelligence: 0
Strength: 3
Synergy: 7

 

See the future: Liliya has the capacity to see a few seconds into the future when she is in danger, and use that knowledge to save herself. Every 2 turns, Liliya has the option to forfeit her action in order to dodge enemy attacks. Does not dodge AOE type attacks.
Pursuit: When Liliya is unable to attack an enemy, whether through a stun or an enemy dodge or through "See the Future", her next attack will do 1.5x damage.
Overdrive: When Liliya is reduced to less than 1/3 MHP, her DEX, RES, and Init are raised by (Level+1) until her HP is raised above this point.

Poisonable(Flaw): Liliya is more sensitive to toxic compounds than others. She takes 2x damage from poison status.

 

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Halley was pleasantly pleased by the turn of events, and decided take proper advantage of the regained momentum.

Action: Blaster - Sparkling Suppressor on [SYN]/2 = 3 enemies: Bel Lahmu B, Bel Lahmu C, Lahmu B, for [SYN] = 6 (+ 1d4 damage for every DEX advantage Halley has over her targets). Disables Basic Attack and Basic Defense for one turn. Two-turn cooldown.

Active Cooldowns:
Blaster - Paralyzer: One turn left.
Blaster - Sparkling Suppressor: Two turns left.
 

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Laver attacks Lexiel with a First Strike Basic Attack that restores 1d6+15 Health!

 

Equipment Loadout

  Hide contents

Name: Heart-strung Sword
Description: A strange tool which takes the form of an almost plastic looking handle attached to two pullies, upon which a rubbery loop of cord is attached.
Type: Weapon
Damage: 1d6+Str
Minimum Stats: 0
Weight: 0
SYN Threshold/Bonus:

5 Int: Hot Blooded: The user Strikes a chord, using a nearby ally's power to use their Syn in place of the user's Strength for a single basic attack, and changing the element of the attack to fire.

10 Syn: Bolstered Resolve gives the user a bonus +3 RES.

15 Int: Miracle: When a party member is in critical health, the user can attempt to Strike Accord with them, refilling their health once per plot.
Special Qualities: This weapon can strike an enemy's Heartstrings, Attacking an enemy has a chance to remove a status effect they have caused, based on the user's damage (I.E, if the user deals 10 Damage to the enemy, it gives them a 10% chance to remove a status).

 

Name: Battle Crown Royale
Description: A Mark of the Doctor, this crown is bound to the user for as long as they are The Doctor who soothes Heartstrings
Type: Armor
Armor: +2
Minimum Stats: 3 Syn
Weight: 0
SYN Threshold/Bonus:

12 Syn: Royal Emblem: +4 Int
Special Qualities: This item is Bound, but can change users under specific circumstances.

 

Name: A Metal Sonic's Accord
Description: A loop of cable, made of grey segments with blue rounded bulbs periodically along it, the bulbs have small yellow jet engines in them.  It represents the resolved feelings of jealousy and hatred from a poor and ultimately forgotten and replaced model of machine, and the connection between them and Laver.
Type: Bauble
Minimum Stats: 0
Weight: 0
SYN Threshold/Bonus:

10 Syn: Fastest Thing: +5 Init.
Special Qualities: This item enhances Laver's Heartstrung weapon with the "Metal Sonic's Accord" Special Quality, which grant's his basic attacks First Strike.

Active Ability:

Black Shield: The user drops to the bottom of the initiative ladder, but makes a basic attack on the next enemy to attack them.

1 Turn Cooldown

Overdrive: The user gains first strike this turn.

3 Turn Cooldown.

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  • 2 weeks later...

Remove Tower Stance from Venus to defend Lexiel instead.

Tower Stance: Redirect half of the damage taken by protected allies to Sachi before RES is calculated for either.

All protected allies gain 20% extra damage on their next attack due to Stand United. All enemies who hit targets with Tower Stance have the debuff Bonds of Friendship applied (when attacked by Sachi's allies,  consume the debuff to return 10% of the damage dealt by the ally as health capped at 10% of Sachi's maximum health (8).)

Sachi regains 10% of her maximum health per turn and Con/4 health due to the bauble (total: 10 health).

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This time, Increasing Devotion puts out five soldiers.  Two defend Lexiel, and one each goes to defend Jade, Laver, and Solomon.  Lexiel's aura pulses with healing, restoring 5 HP to herself, Halley, and Solomon.  "Take down the fastest enemies!" She decides, "We need to keep our momentum going, or they'll overwhelm us!"

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Venus (44/54)

 

Venus returns to Whisper, firing the weapon's empowered, final shot at Bel Lahmu C. (Basic Attack, always critically strikes, deals 1d4 + SYN + Quaternary Art + Bauble + Four Times the Charm damage , = 1d4 + 13 + 16 + 3 + 4 + 4 per 4 SYN = 1d4 + 48 damage.)

 

Conditional: If Bel Lahmu C dies, fire at Lahmu B instead. 

 

 

HP: 44/54

Stats:
Constitution: 2
Resistance: 1 + 1
Dexterity: 2 + 1
Intelligence: 10
Strength: 0
Synergy: 11 + 2

 
Equipment:

Name: Whisper

Description:
Type: Weapon
Damage: 2d4 + current SYN
Minimum Stats: SYN 4, increased by 2 per level
Weight: 0
SYN Threshold/Bonus: SYN 4, increased by 2 per level 


Special Qualities:
Bound- Only Venus is capable of using Whisper.
Perfection Comes in Fours: Venus is given 1 DEX and 1 SYN every four levels.

 

Name: Caduceus Staff
The original, in the hands of one of the most skilled medical professionals in the omniverse, is said to be able to bring back the dead. This one isn’t quite that powerful, being a Vishkar knock-off, but its usefulness cannot be exaggerated.
Type: Weapon Damage: 1d4 + synergy
Weight: 6 Minimum
Stats: 10 Synergy
Synergy Threshold/Bonus: Every 2 synergy you have increases the amount of HP you restore with any healing or status removing action or effect by 1. Current bonus: 6

Special Qualities: Healing Stream: You may attack allies with basic attacks with this weapon. If you do, all damage dealt is dealt as healing. You need at least 10 intelligence to use this ability.

Ultimate Charge 2/10: Whenever you restore someone’s hit points, remove a status effect, or remove a debuff from someone, you gain 1 ultimate charge, to a maximum of 10. You cannot gain more than 1 charge per action performed. Ultimate charge is retained until spent, but cannot be transferred from 1 person to another. Resurrect: You can bring allies back from the brink of the void with this ultimate ability. You must spend an action and 10 ultimate charge to activate it. All allies who were reduced to 0 hit points since your last turn immediately gain 10% of their maximum HP, and lose a wound of their choice. You may only use this ability on characters with 0 hit points, and only if you have at least 20 intelligence. You cannot gain ultimate charge from using this ability.
 
Name: Artiste’s Attire
Description: A mix of a black cloak and a poncho with elegant garbs underneath, and a full embroidered, smiling face mask.
Type: Armor
Res Bonus: +1
Minimum Stats: 4
Weight: 1
STR Penalty:
SYN Threshold/Bonus: N/A


Name: Silvia’s Heart
Description: A durable, light, ruby ore etched in a rose that Venus usually adorns in the front of his cloak bearing the insignia of a certain important person in the artist’s life….
Type: Bauble
Damage: 1
Minimum Stats: N/A
Weight: N/A
STR Penalty: N/A
SYN Threshold/Bonus: N/A
Special Qualities:
It Is Her That Inspires Me: The memory of that one person the rose was made for strengthens Venus, granting him an additional 1 per 4 SYN damage.


Name: Hard-Fight Corsage
Description: A simple, neglected corsage. 
Type: Bauble
Damage: 1
Minimum Stats: N/A
Weight: N/A
STR Penalty: N/A
SYN Threshold/Bonus: Grants +1 Bonus SYN. 


Perks:

Quaternary Art: Venus adorns his actions with rose petals, gaining a progressive 1 + 1 per 4 SYN bonus damage whenever he successfully uses an action that would cause damage (including turn 0-1, with the bonus damage applying immediately) on each successive round. The damage increase resets after successfully using four damaging actions. This only applies when Venus is using Whisper. 

Current bonus: B x T whereby B = Bonus damage = 4, T = Turns Elapsed = 4.

 

 

Four Times the Charm (Level 4): Passively, Venus’ fourth damaging ability always critically strikes. If Venus critically strikes with a basic attack while this passive is active, the action also deals bonus damage equal to + 4 + 1 per 4 SYN. 

Level 2: Venus inflicts bonus damage equal to 4 + 2 per 4 SYN if his fourth damaging ability is a basic attack. 

Level 3: Venus inflicts bonus damage equal to 4 + 3 per 4 SYN if his fourth damaging ability is a basic attack. 

Level 4 (Max): Venus inflicts bonus damage equal to 4 + 4 per 4 SYN if his fourth damaging ability is a basic attack. 



Every Moment Matters: A perceptive and fastidious marksman, Venus ignores his enemies’ resistance by his INT divided by 4.
Artistic Precision: Venus gains a 2*INT chance for all of his abilities to critically strike for *2 damage.

Dyad of Contrivance: Passive. Venus is allowed to equip an additional weapon and alternate between Whisper and his alternate weapon at will each turn. His alternate weapon will benefit from Venus' current Quaternary Art bonus, but will not activate its ramp bonus or trigger Preparation's reload mechanic. 


Currently Equipped Weapon: Whisper

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