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If You Could Make Your Own Mega Evolution Mk. II


Lord Chespin

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Hey! So, it's been ages since I was here on this forum last, and to hype myself up for Episode 17 I thought I'd revive a thread I made eons ago.

 

As the title of the thread suggests, this is where you can create your own Mega Evolutions. Make 'em as crazy and over-the-top as you want- anything goes! Just, uh, try to keep the joke Megas for April Fool's Day.

 

To start, I'll throw around an idea that I was planning on using in a fangame of my own:

 

Mega Silvally

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Feel free to let me know what you come up with!

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This is cool! Last thread, I had an idea for a Mega Kantonian Raichu. Since we're now reviving this thread, I'll use my next suggestion for this:

 

Mega Alolan Raichu

Type: Electric/Psychic

 

Ability: Psychic Surge

 

HP: 75 (+15)

 

Attack: 40 (-50)

 

Defense: 55 (+0)

 

Special Attack: 160 (+70)

 

Special Defense: 90 (+10)

 

Speed: 165 (+55)

 

BST: 485 -> 585 (+100)

 

If you remember from my Mega Kantonian Raichu, I made it a physical attacker with Rock Head as the ability so it could spam Volt Tackle. As such, for this version, I decided to give this one a special attacking ability. While there aren't good designs for a Mega Alolan Raichu on Google, I decided to give this Pokemon Psychic Surge as an ability in order to really emphasize it's new psychic abilities.

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we'll start with a change to one that exists:

Mega gardevoir

Remove 20 from attack and put 10 points in special attack and speed each.

 

Now for a new mega...

Mega Scolipede

Ability: Merciless

Stat distribution

HP - 60

Attack - 115 (+15)

Defence - 89

Special Attack - 115 (+60)

Special Defence - 89 (+20)

Speed - 117 (+5)

 

The idea with this mega is to utilize toxic spikes and it's high speed to be a revenge killer/sweeper. Merciless will allow all moves that hit a poisoned target to crit regardless. The buff in Special attack comes for Venoshock. because why not make it broken?

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Well, seems like I'll have to do god's work:

 

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Edited by Hycrox
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Mega Mega Mewtwo XYZ & Knuckles
HP: 106 -> 106
Attack: 110 -> 210
Defense: 90 -> 135
Special Attack: 154 -> 214
Special Defense: 90 -> 155
Speed: 130 -> 160
Ability: Sonic the Hedgehog 3 & Knuckles (Makes the user impervious to all damage. Also allows the user to use 8 moves. Boosts stats by +2 each turn. The best video game to ever exist. Knuckles and Knuckles knuckle their knuckles they don't knuckle they'd flex their knuckles).
bst: 680 -> 980
 
Evidently, Mewtwo wasn't strong enough, so I decided the best course of action was to give its mega evolutions a mega evolution i.e. Mega Mega Mewtwo XY. However, 880 bst isn't enough so I went further beyond and turned it into Mega Mega Mewtwo XYZ & Knuckles to truly show off how powerful it has become. Not only this, combined with its ability and its new signature moves I'm about to reveal, Mega Mega Mewtwo XYZ & Knuckles will create a fair and balanced metagame for the ubers tier.
 
New Signature Moves: PsyKickInTheDick Base Power: 250 Hits whatever defense is lower
OMAR WAY MOE SHINYRIO Base Power: - Makes the opposing pokemon say Nani, killing them instantly
PSYCHIC net: Base Power: 10 Summons Khonjin to use gen 1 Wrap on the opponent.
Knuckles: Base Power: 999 Here I come, rougher than Knuckles The best of them, tougher than Knuckles You can call me Knuckles, unlike Knuckles I don't chuckle I'd rather flex my Knuckles I'm hard as Knuckles, it ain't hard to chuckle I break 'em down whether they're Knuckles or Knuckles Unlike Knuckles I'm independent since my first chuckle First Knuckles, feel the Knuckles, than the Knuckle chuckle
Hi, Welcome to Reborn :) Base Power: OHKO You will hear this phrase and die instantaneously.
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So I'll do the obvious one:

 

Mega Tyrantrum
Type: Rock/Dragon
Ability: either Strong Jaw or Tough Claws
Stats:
HP - 82
Attack - 160 (+39)
Defense - 154 (+35)
Special Attack - 29 (-40)
Special Defense - 90 (+31)
Speed - 106 (+35)
Total: 621 (+100)

 

Just your average Mega beatstick.

New Moves: Sovereign's Fangs (Dragon-Type) 100 Power, 5 PP, 95% accuracy. Super effective on Steel types. Biting move. Makes contact. Move exclusive to Tyrantrum, learns at lvl 58 (instead of Head Smash, who can now only be accessed through Move Relearner)

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Alrighty here's one I've been thinking of since Sun and Moon came out

 

Mega Mudsdale

Ability: Battle Armor

HP: 100 -> 100 (+0)

Attack: 125 -> 155 (+30)

Defense: 100 -> 140 (+40)

Special Attack: 55 -> 45 (-10)

Special Defense: 85  -> 125 (+40)

Speed: 35

BST: 500 -> 600

 

New Moves: Horn Leech (Breeding), Amnesia (Breeding), Bulk Up (TM)

 

(sad times no fun pictures). When Mudsdale Mega Evolves, its mud armoring on its legs extends to its entire body, forming a horned helm on its head with its dreads flowing majestically out the back.

 

Horn Leech finally gives it at least some sort of recovery outside of just Rest, and Bulk Up and Amnesia allow it to become even more tanky (and giving it an attack boosting move). Battle Armor gives you a way to become an incredible tank (especially if you allow yourself to get a Stamina boost before Mega Evolving), or just allowing you to not have to worry about crits (which is always nice).

 

Tanks

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Attacker

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I'd love to see more megas on pokemon that don't have evolutions like Lapras, Corsola (poor thing even has the worst stat total), illumise/volbeat, etc.

Mawile killed it so why not give some love to these under-used pokemon? :P

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Pfft. Why give an already good 'mon a mega when you can give THE GREATEST BUG 'MON OF ALL TIME a mega. (btw love the Mega Masquerain)

 

MEGA KRICKETUNE

megakricketune1.jpg.f0196dc20909c91b4e4c2697012f9d3a.jpg

Ability: Adaptability

HP: 77 --> 77 (+0)

Attack: 85 --> 140 (+55)

Defense: 51 --> 51(+0)

Sp. Attack: 55 --> 30 (-25)

Sp. Defense: 51 --> 51 (+0)

Speed: 65 --> 135 (+70)

BST: 384 --> 484 (+100)

 

@Candy I'd totally love to make a bunch of these. It's pretty fun.

 

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@CandyOh-my-lanta! Can I insert a soundbit? It has the greatest cry of all time!

 

But Krickitune is just your average bug pokemon that suffers from GameFreak-hates-bug-pokemon-syndrome. Its nothing special, but I always found it as a reliable member of my team. Especially so in Reborn considering you have access to Kricketot before Julia. And if nothing else, I atleast get a giggle from listening to it.

Edited by Dragoknight
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So, everyone knows the great wall shuckle. Why not??

mega.png.849ac48f4c27ca263e52f7b6b085f138.png

Mega Shuckle

So, here it is! The Mega form of Shuckle.

Type: Bug/Steel

Ability: Huge Power

New Moves: Brick Break (at Lvl 35), Iron Tail (at Lvl 40), Iron Head (at Lvl 55), Drill Run (at Lvl 60).

Mega Stone: Shucklite

Stats: 

HP: 20 = 20

Atk.: 10 -> 73

Def.: 230 -> 255

Sp.Atk.: 10 -> 1

Sp. Def.: 230 -> 255

Spd.: 5 -> 1

  • Use a Trick Room and try out this beast. Nothing more, I'll say.
  • It gains more defenses due to its rocky parts turning into steel because of its slow movement. To compensate, it's arms are now long and arm-like but more flexible. Even if it's seen moving, either you're hallucinating or you saw it's position changed due to its own boredom of staying in the same place for a long time. It moves by taking a few very, very slow dragging steps once in a year.
Edited by BRS swag
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I would redo Mega Absol's design because I hate it so much. Why does its new scythe look like a blob? What is the point of it having wings? 

 

I'm no artist, but I'd make Absol's scythe the focal point of the new Mega, accentuating it with steel to make it a Dark/Steel type. 

Orrrrrrr if y'all insisted to keep it's whimsy wings, make Absol Dark/Fairy at least. 

Edited by bamboozler
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8131-Mega-Lapras.png

Mega Lapras

Type: Water/Ice
Ability: Safe Travels - As long as this Pokemon is on the field, at the end of every turn, the field is cleansed of hazards, the opposing party's evasion is lowered by 1 stage, and the opposing party loses their Screens/Safeguard. (Essentially, automatic Defog at the end of every turn)
New Moves: Calm Mind (TM)
HP: 130
Atk: 85
Def: 80 -> 100 (+20)
SpA: 85 -> 115 (+30)
SpD: 90 -> 110 (+20)
Spe: 60 -> 90 (+30)
BST: 535 -> 635 (+100)
 

Mega Lapras takes on the role as the leading ship of a mighty armada! With its new ability, Safe Travels, it becomes a premier defogger! But wait, there's more! The automatic Defog means that Mega Lapras' accuracy is essentially constantly boosted, which opens a lot of options that would previously be regarded as unreliable, such as Thunder, Zap Cannon, Hydro Pump, Blizzard, and maybe even Iron Tail! Its new TM, Calm Mind, allows it to capitalize on the newfound niche and become a dangerous late-game sweeper! Its new bulk also grants it fearsome endurance, almost matching that of Cresselia's.

In its essence, Mega Lapras is an improved Cresselia that gears more toward the offensive.

Unfortunately, Mega Lapras also sees a few problems that bar its path to stardom. For one, its middling speed leaves it prone to fast attackers, making a 4-Attack/3-Attack+Rest or CM hard to utilize, unless given Sticky Webs support. For another, while its special attack is passing-grade, it being a Mega means that it starts off unboosted. In spite of all the high BP moves Lapras is likely to throw out, it may prove to be an attacker that falls short without the aid of CM. Lastly, while its defensive stats as well as its speed are fantastic for a tank, the lack of reliable recovery means that it will have to utilize Rest often.

As for teammates, teammates that appreciate the removal of hazards benefit the most from Lapras' Safe Travels, such as Volcarona, Alolan Ninetales, Dragonite, Kyurem-Black, and Blacephalon. Teammates that can deal with Lapras' weaknesses are also much welcome, such as Landorus-T (Fighting-types, Rock-types, and Electric-types) and Decidueye (Grass-types, Fighting-types, Electric-types). Lastly, Pokemon that offer Sticky Webs support helps offensive Mega Lapras greatly. Tapu Fini also gets a special mention for granting Mega Lapras protection from status.


Sample Sets:

The Icebreaker (Offensive CM)

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I swear I'm not a blue, seafaring Cresselia! (Defensive CM)

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Where's your Mega Klinklang up in this

Klinklang: Steel -> Steel
HP: 60

Attack: 100 -> 120 (+20)
Defense: 115 ->125 (+10)

Sp.A: 75 -> 15 (-60)

Sp.D: 85 -> 95 (+10)

Speed: 90 -> 110 (20)

 

Made the drops and boosts nice and even. Notable Moves are Earthquake and Iron Head, Earthquake for steels and fires, and Iron Head for a more accurate stab! This is mainly designed to further augment it's Shift Gear sweeping capabilities in a balanced way. While it remains a singular steel type, it only has to deal with 3 weaknesses and the extra bulk, attack, and speed only allow it to set up easier! It has no recovery which limits it but hey, this has to be balanced in some way amiright guys : ^)

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I love how IntSys is the only one taking it seriously.

 

 

Say hello to my little friend...

 

MEGA PALOSSAND

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~ In a world full of Blacephalons, don't be afraid to be a Palossand. ~

 

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  • 2 weeks later...

Well, this thread seems to be kind of quiet right now, so allow me to fix that!

 

Mega Komola

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I really love this fan art of Mega Girafarig, but I would design them differently than in the original creator's description:

Mega Girafarig

Mega Girafarig

 

Normal/Psychic

Ability: Duality

The user attacks twice. The second attack hits for 50% base power and counts as the opposite damage category (Physical or Special) to the first attack.

 

Example: If you use Psychic, a Special attack, the second attack will be treated as Physical and hit for 50% damage.

 

HP 70 (+0)

Attack 80 -> 105 (+25)

Defense 65 -> 80 (+15)

Special Attack 90 -> 105 (+15)

Special Defense 65 -> 80 (+15)

Speed 85 -> 115 (+30)

 

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6ee9115aa84699565bde633596b19b02.jpg

Mega Shiftry

Type: Grass/Dark

Ability: Kamikaze - A Tailwind kicks up on the user's side upon their entry, lasting four turns. (Can't override a preexisting Tailwind)
HP: 90
Atk: 100 -> 130 (+30)
Def: 60 -> 70 (+10)

SpA: 90 -> 120 (+30)
SpD: 80 -> 90 (+10)

Spe: 80 -> 100 (+20)

BST: 480 -> 580 (+100)
 

The wicked guardian, Shiftry, taps into the divinity befitting for a shinto god, and summons heavenly winds to turn the tide of the battle!

Mega Shiftry is a peculiar Pokemon that excels exceptionally at one thing - cleaning up. While its stats are all over the place, it possesses an incredible ability in Kamikaze, carving it an incredible niche in Multi formats and turning it into a short-lived sweeper. Its impressive mixed offenses allows it to run either a special sweeping set with Nasty Plot or a physical sweeping set with Swords Dance, with both packing serious destructive potentials! On the other hand, in Multi formats, it provides Tailwind with a click of a button, guaranteeing its set up (can't be shut down by Taunt).

Outside of cleaning up, it may also be an emergency stop against opposing weather sweepers that take advantage of their abilities boosting speed under certain weathers, such as Excadrill and Kingdra.

Unfortunately, Tailwind's short duration greatly limits its ability to sweep, meaning that once it's done setting up a SD or a NP, it would have between two to three turns of Tailwind left, and this further faces issues with opponents capable of simply stalling the turns away, mainly those packing the dreaded Protect. Its typing also leaves it vulnerable to a variety of priority moves, such as Mach Punch, Ice Shard, and opposing Mega Pinsir's Aerilate-boosted Quick Attack, which may all spell doom for the heavenly Tengu.

All in all, Mega Shiftry is a transformation / bastardization of Speed Boost sweepers, presenting more options but much less longevity.


As for allies, it's mostly anything goes, as you wouldn't want to bring it out so early in the battle. Though, in regards to anti-priority, Tapu Lele is the ideal partner for Mega Shiftry, with its Psychic Terrain shielding it from nasty priority moves. Pokemon with pivot moves also make great allies for Mega Shiftry, allowing it to make its grand entry more easily.


Sample Sets:

Tora! Tora! Tora! (Nasty Plot Sweeper)

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Dirty Guardian (Swords Dance Sweeper)

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What I could've done is giving Shiftry access to U-turn (and honestly it would fit perfectly), but I'd like it to be the one thing keeping Shiftry away from glory. Having access to U-turn would mean being able to "pass" the Tailwind more safely in Singles, and it would still want to use it to ride the winds and escape from the battlefield as the Tailwind nears its end. The main difference this makes is that it gives Mega Shiftry much more flexibility.

So, what do you guys think?

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