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If You Could Make Your Own Mega Evolution Mk. II


Lord Chespin

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@Jess That's actually a pretty interesting piece of art you found! I'll change my other post to include it later!

 

Also, I'd like to contribute some more, this time with some Mega Pika-clones:

 

Mega Pachirisu

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Mega Dedenne

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Mega Togedemaru

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Mega Crobat:

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Mega Archeops:

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Edited by Yagami
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  • 2 weeks later...

https://pre00.deviantart.net/4e80/th/pre/i/2014/238/a/8/mega_slaking__concept_art___restyling__by_delgalessio-d7ws42x.jpg

Mega Slaking

Type: Normal

Ability: Berserker Rage - This Pokemon will fly into a rage, able to attack without needing time to cool down. After three turns, however, it will become exhausted and fall into a deep sleep, unable to react. (Even when asleep, Snore and Sleep Talk won't have any effect. This three-turn counter does not reset if the Pokemon is switched out, although it will not increase on turns when the Pokemon is not on the field.)

HP: 150

Atk: 160 -> 230 (+70)

Def: 100 -> 80 (-20)

SpA: 95 -> 125 (+30)

SpD: 65

Spe: 100 -> 120 (+20)

BST: 670 -> 770 (+100)

 

Mega Slaking is by far the best physical attacker in the game, and with its ability allowing it to fire off multiple Giga Impacts in a row, it can easily sweep half of a team before having to take a nap. However, despite its high HP, its defenses are low enough that it likely can't afford to stay in long enough to wake up normally, its ability prevents it from being able to defend itself with Snore or Sleep Talk, and its Mega status means a Chesto Berry isn't an option, meaning it likely would have to either be healed by another party member with a move like Healing Wish or Aromatherapy, or written off entirely and not used for the rest of the battle.

 

Sample Set:

 

Slaking @ Slakingite

Ability: Truant

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature

-Giga Impact

-Hammer Arm/Brick Break

-Night Slash

-Facade/Slack Off/Amnesia

 

Maxed Attack and Speed allow Mega Slaking to sweep as fast and hard as possible before it falls asleep. Giga Impact is a must-have - it's Mega Slaking's strongest STAB attack, and its ability allows it to ignore the normal cooldown turn. Its first three moves give it enough coverage to hit everything for at least neutral damage, most of which is STAB or supereffective. Brick Break can be used instead of Hammer Arm to maintain Slaking's speed at the cost of dealing less damage. Its fourth moveslot is more flexible. Facade can be used to deal with burns, dealing almost as much damage as a Giga Impact. Alternatively, if attempting to wait out the sleep, Slack Off can be used to restore any damage dealt in the first three turns and Amnesia can be used to give it some more special bulk.

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MEGA ESCAVALIER
mega_escavalier_by_smiley_fakemon-da3d7s


Ability: Stance Change
Stats:
Attack Form                                 Defense Form
HP 70                                            HP 70
Att 135 -> 165                             Att 135
Def 105 -> 115                            Def 105 -> 155
Sp.Att 60                                      Sp.Att 60
Sp.Def 105 -> 115                      Sp.Def 105 -> 155
Speed 20 -> 70                           Speed 20

New Move: King's Shield

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  On 1/2/2018 at 10:26 PM, pyrromanis said:

MEGA ESCAVALIER
mega_escavalier_by_smiley_fakemon-da3d7s


Ability: Stance Change
Stats:
Attack Form                                 Defense Form
HP 70                                            HP 70
Att 135 -> 165                             Att 135
Def 105 -> 115                            Def 105 -> 155
Sp.Att 60                                      Sp.Att 60
Sp.Def 105 -> 115                      Sp.Def 105 -> 155
Speed 20 -> 70                           Speed 20
New Move: King's Shield

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This is awesome. Really. All I wanted to see. Esca really deserves Stance Change.

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MEGA RAPIDASH

 

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Sure, why not:

 

Mega Conkeldurr

Fighting/Steel -type

Ability: Sheer Force

 

learns Meteor Mash and Iron Head now.

 

Attack: 140 - 180

Defense: 95 - 145

Sp. Attack: 55

Sp. Defense: 65 - 85

Speed: 45 - 35

 

Mega Golurk

Ground/Ghost -type

Ability: Steelworker

 

learns Bullet Punch.

 

Attack: 124 - 154

Defense: 80 - 110

Sp. Attack: 55

Sp. Defense 80 - 110

Speed: 55 - 65

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Please give your warmest welcome for my (not so) little friend!!! 

This mega has personality. The problem is, if you get close enough to get to know 'im, you might have come too close for your own safety.

 

 

MEGA   ARIADO

 

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  • 4 weeks later...

And now, to send some love to the mons you never thought existed:


Mega Skuntank

 

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Mega Purugly

 

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Mega Carnivine

 

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But what if:

 

Mega Carnivine:

 

Grass/Dark

 

HP: 74

Atk: 135 (+35)

Def: 107 (+35)

SpA: 105 (+15)

SpD: 107 (+35)

Spe: 26 (-20)

 

Ability: Strong Jaw

 

New Moves: Psychic Fangs, Earth Power, Extrasensory, Wide Guard, Sucker Punch

 

Omnomnom. 

It's still rather crappy outside of Trick Room, and probably won't ever see even the light of UU, but hey, something's better than nothing. STAB Strong Jaw Crunch can put a dent in most things, and access to Psychic Fangs and Earth Power adds decent coverage. Sucker Punch can help mitigate its terrible speed somewhat; at any rate, if Victreebel gets it, no reason why its fellow carnivorous plant shouldn't.

 

Ironic that an insectivore is x4 weak to Bug attacks, especially U-Turn. That'll come to bite it in the back, har har.

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Mega Flygon. They actually wanted to make it, but due to a lack of time and creative ideas, they didnt.

 

HP: 80

ATK: 150 (+50)

Def: 110 (+30)

SpA: 70 (-10)

SpD: 80 (+0)

Spe: 130 (+30)

 

 

 

 

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Guys, when creating a mega, don't just add to its stats and give OP abilities and moves.

Think what it's role would be in a team. How would it be different to other megas?

Also, unless the original pokemon is garbage, try not to reduce stats just to add more to offense.

If there's a reduction, there must be good reason for it (case in point Mega Heracross)

 

 

 

 

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Mega Golduck

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「vileplume」的圖片搜尋結果

Mega Vileplume

Type: Grass/Poison

Ability: Berserk
HP: 75
Atk: 80
Def: 85 -> 115 (+30)
SpA: 110 -> 140 (+30)
SpD: 90 -> 130 (+40)
Spe: 50
BST: 490 -> 590 (+100)

Did you think Mega Venusaur was bad? Well, I have bad news for you! Mega Vileplume here is here to further expand upon that madness! Its petals got sturdier, its poison got nastier, and it is just bigger and stronger than before! Its new ability, Berserk, used to be wasted on a Pokemon with no reliable recovery - Drampa. But here, it becomes an atrocious ability, complimenting its newfound bulk and recovery perfectly. With each time you bring Mega Vileplume down below 50% HP, its Special Attack increases, and soon you'll find it breaking a stall on its own! Its new move from USUM, Strength Sap, further assists it in magnifying its physical bulk and serving as a more sustainable recovery move.

However, several things bar Mega Vileplume from glory. Its poor Speed leaves it vulnerable to opposing wallbreakers, and the weaknesses that come attached with the typing still haunt it and drastically reducing its longevity. Luckily, with some team support, the latter can be mostly fixed.

Sample Set:

 

Lingering Stink of the Orient (Tank)

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Sets incorporating Toxic can be used, but honestly you would be better off using Mega Venusaur in that regard. And that doesn't run Toxic normally anyway.

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Mega Drapion

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Mega Stantler

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  On 2/6/2018 at 2:38 AM, Swampellow said:

Mega Drapion

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Mega Stantler

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Quote is back. Yay.

Mega Drapion is awesome. I can totally misuse its potential.

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Personally a bit indifferent about the Mega Drapion's access to Nasty Plot. Drapion's physical movepool far, far outshines its special movepool. Venoshock and HP Fire aren't really enough to warrant running a fully special Nasty Plot set over a physical one. Plus, it also has Swords Dance to work with.

 

Though, using HP Fire over Fire Fang, with the increased Special Attack, is pretty nice.

 

 

Mega Stantler's an interesting take, though. Compared to Greninja, it trades speed for more starting power and more viable coverage. Unpredictability makes it all the more fearsome, as it can run virtually any combination of sets to nail different Pokemon in the meta, and it would even be viable to run a mixed Work Up set as a wallbreaker that can deal with both physical tanks and special tanks.

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  On 2/6/2018 at 3:02 PM, IntSys said:

Personally a bit indifferent about the Mega Drapion's access to Nasty Plot. Drapion's physical movepool far, far outshines its special movepool. Venoshock and HP Fire aren't really enough to warrant running a fully special Nasty Plot set over a physical one. Plus, it also has Swords Dance to work with.

 

Though, using HP Fire over Fire Fang, with the increased Special Attack, is pretty nice.

 

 

Mega Stantler's an interesting take, though. Compared to Greninja, it trades speed for more starting power and more viable coverage. Unpredictability makes it all the more fearsome, as it can run virtually any combination of sets to nail different Pokemon in the meta, and it would even be viable to run a mixed Work Up set as a wallbreaker that can deal with both physical tanks and special tanks.

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I understand the indifference to Drapion getting Nasty Plot, that was mostly for the theme because thematically it pairs well with Merciless (and Drapion in general). Its true that its physical movepool is far better than its special movepool, but I couldn't comfortably put any points into spdef while increasing its attack that high with its defensive typing (AV Alolan Muk is already good, this wouldve been so much worse), which is also the same reason why I dropped its speed.

 

Stantler was just really fun for me because it already had pretty workable mixed stats that just needed to be boosted to be viable in the metagame, along with its dumb good movepool. And even though it isn't the fastest, 105 base speed is a really nice speed tier, especially for the current meta. Both Stantler and Drapion were really designed to have the ability to stand on their own as an offensive presence, but also be incredible wallbreakers if they needed to, albeit slightly differently.

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realistic_bastiodon_by_phill_art-d63jj7j.jpg

Mega Bastiodon

Type: Rock/Ghost
Ability: Aegis (Multiscale clone)
HP: 60
Atk: 52
Def: 168 -> 208 (+40)
SpA: 47 -> 67 (+20)
SpD: 138 -> 178 (+40)
Spe: 30
BST: 495 -> 595 (+100)


New Move: Recover.

From its Mega Stone, an ancient power awakens. Bastiodon draws power from the ancient days, where men fought with Pokemon in arms. Its shield expands, its build expands, and its face, is ever more fearsome, truly the face of a seasoned warrior.

To differentiate itself with Mega Aggron, it takes a different approach to tanking, with Aegis. It still sports way more weaknesses than Mega Aggron, and with less resistances. Why in the world would you consider using Mega Bastiodon over Mega Aggron, then? More utility, of course! Mega Bastiodon presents reliable recovery, infinitely better special bulk, Metal Burst for Counter + Mirror Coat in one, and only missing Thunder Wave in exchange of all that. Its better Special Attack allows it to pull off niche max SpA sets with strong coverage moves to snipe various powerful Pokemon in the meta. Its bulk is lesser than that of Mega Aggron's, but it is still very much formidable. And, perhaps most important of all, its Ghost typing grants it trapping immunity.

Its main weaknesses are carried from its base form, with it being extremely weak to Taunt, way more so than Mega Aggron, who can still dish out decent damage with Heavy Slam, or Dragon Tail to continue phazing. Losing the Steel typing also means that it is vulnerable to Toxic again, putting it in a disadvantage against opposing tanks.

When using Mega Bastiodon, you would often want to hold off Mega Evolving against opposing tanks, as the poison immunity would help significantly against the likes of Chansey.

 

 

Sample Set:

The Best Offense is a Good Defense (Physical Tank)

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Mega Rampardos coming in a later date, let's make Rock types not crap again.

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make good rock types you say?

 

Mega Solrock

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Mega Lunatone

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Mega Probopass

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Have some rocks.

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MEGA BUTTERFREE

 

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Edited by Thundermaze
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Not a bad mega, main thing I have with it is that it has a stat boost of 110, while Megas only get a stat boost of 100.  I would suggest just dropping the defense boost by  10 points to keep it within the proper range.  It would definitely be a good mega in lower tiers, where it  doesn't have to worry too much about things overpowering it quickly. Tinted Lens makes it scary.

 

nobody take Venomoth, I was gonna do that next

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