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The Monocolor Series Inspired by Owen: Team #2 Is Green-Powered!


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Ryan C here. Time for team #2!

Yeah. What Kermit said. Anyway, here's the green team, and you could say it's green-powered as it is a rain team.

Kermit (186f.gif) (F) @ Leftovers

Trait: Drizzle

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Waterfall

- Earthquake

- Return

- Belly Drum

The weather frog who forever changed the meta. A completely different take on Politoed courtesy of Serebii, it's clearly not predicted, and it's not expected either. What most people will be bracing for is the Politoed that, you know, throws Hydro Pumps around, sends the occasional Encore or Ice Beam, tries to put you to sleep or finish you with Perish Song - you know, utility support Politoed. But things are different now that Politoed has Belly Drum, and that can scare opponents the hell out of there. Waterfall will obviously hit like a truck at +6. Earthquake and Return (both coverage moves) aren't that far behind on the power front. In fact, +6 Earthquake is so powerful that it 2HKOs Ferrothorn without a problem. Leftovers helps Politoed recover from beating the belly so it can possibly use it again. It looks like a bad idea, but it's an excellent counter of other weather Pokemon, especially Ninetales (obviously).

Waldorf (437.gif) @ Light Clay

Trait: Heatproof

EVs: 252 HP / 152 Atk / 20 Def / 80 SDef

Relaxed Nature (+SDef, -Spd)

- Reflect

- Light Screen

- Gyro Ball

- Hypnosis

NOTE: Bronzong as listed as green in the Pokedex.

Support Steel. Reflect and Light Screen double the team's Defense and Special Defense in Singles, which provides lotsa bulk for the others. Gyro Ball is the most powerful attack Bronzong has, being STAB to boot. Hypnosis is unreliable, but hey, when you have the defenses Bronzong has, you might as well do it. The ability Heatproof is the part of the strategy that I thought I'd have fun with. SInce Levitate is so commonly run on Bronzong, this will instead shield against the Fire weakness when the opponent assumes that I'll run Levitate. It's mind games, it's fun, and it works.

Statler (640.gif) @ Lum Berry

Trait: Justified

EVs: 4 HP / 220 Atk / 32 SAtk / 252 Spd

Hasty Nature (+Spd, -Def)

- Close Combat

- Leaf Blade

- Swords Dance

- Hidden Power [Electric]

Coverage sweeper and anti-weather weapon. Virizion is, in my opinion, leagues better than Breloom on the offensive department. It may not be as hard a hitter, but it's faster, much bulkier with that awesome Special Defense, and has a way better offensive movepool despite not. The idea is to chug along with those awesome coverage moves and Swords Dance whenever an opportunity arises to do so. Close Combat will be doing the most damage out of any of the moves, and the Defense and Special Defense drops it brings will be rather irrelevant due to its speed. Leaf Blade is the STAB that deals physical Grass damage, which is really useful against special walls. It also has a high crit-hit, which I love. The last move, Hidden Power [Electric], is all coverage, as otherwise it wouldn't deal too much damage to Gyarados, Skarmory, or a bunch of the other odd fliers out there like Sigilyph. The Lum Berry prevents the status from slowing it down, making it a viable weapon against Prankster Sableye.

Beaker (178.gif) (M) @ Leftovers

Trait: Magic Bounce

EVs: 252 HP / 184 Def / 72 Spd

Bold Nature (+Def, -Atk)

- Toxic

- Psychic

- Heat Wave => U-turn (Hyrule)

- Roost

Physically defensive status guy and hazard defender. Since there are no Green Spinners, the best you can do with this color is Bounce potential hazards back. Xatu got a couple of great moves from the move tutors, the most notable one being Heat Wave. It allows me to bounce back Skarmory's and Forretress's hazards and rock them with a super-effective attack. It might be 50 base, but it's better than nothing. The big thing this is meant to counter, however, is Fighting-types (note EVs and Nature). Psychic won't do too much, but normally it's enough to 2HKO most fighters in OU and BL. Toxic cripples some fighters, most notably Conkeldurr and L.O. Mienshao. Roost heals off the damage dealt by the power attacks.

Elmo (272.gif) (M) @ Life Orb

Trait: Swift Swim

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Substitute

- Leech Seed

- Scald

- Grass Knot

Swift swimmer. Ah, Ludicolo...lo alegre con un sombrero. There's some flexible strategy to the Sombrero Warrior when he's got the most broken ability in 5th gen OU. I can either go with a Substitute if I think there's gonna be a switch or a status move. If I have a substitute up, that means it's Leech Seed time. The damage recovered with Leech Seed will counter the Life Orb damage upon attacking with Scald, its rain-boosted STAB, or Grass Knot as the other STAB that can take better care of things like Politoed.

Big Bird (641-therian.gif) (M) @ Life Orb

Trait: Regenerator

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Hurricane

- Focus Blast => Heat Wave

- Taunt

- Hidden Power [Ground] => [ice] (Hyrule)

Flier. The deal's simple: Hurricane because it hurts, Focus Blast for the Rocks, Ice-types, and Steels. Hidden Power [Ground] deals with all of the types that resist Hurricane. Taunt prevents people from setting up on this bird.

Below is the exportable for testing.

Politoed (F) @ Leftovers

Trait: Drizzle

EVs: 252 Atk / 4 SDef / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Waterfall

- Earthquake

- Return

- Belly Drum

Bronzong @ Light Clay

Trait: Heatproof

EVs: 252 HP / 152 Atk / 20 Def / 80 SDef

Relaxed Nature (+SDef, -Spd)

- Reflect

- Light Screen

- Gyro Ball

- Hypnosis

Virizion @ Lum Berry

Trait: Justified

EVs: 4 HP / 220 Atk / 32 SAtk / 252 Spd

Hasty Nature (+Spd, -Def)

- Close Combat

- Leaf Blade

- Swords Dance

- Hidden Power [Electric]

Xatu (M) @ Leftovers

Trait: Magic Bounce

EVs: 252 HP / 184 Def / 72 Spd

Bold Nature (+Def, -Atk)

- Toxic

- Psychic

- U-turn

- Roost

Ludicolo (M) @ Life Orb

Trait: Swift Swim

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Substitute

- Leech Seed

- Scald

- Grass Knot

Tornadus-T (M) @ Life Orb

Trait: Regenerator

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Hurricane

- Heat Wave

- Taunt

- Hidden Power [ice]

First 5 battles: (all standard OU unless otherwise stated)

1. 2-0 win vs. Aeirow (monocolor battle).

2. 5-0 loss vs. Fabian..

3. 2-0 win vs. Also King.

4. 3-0 win vs. [ironfist]Eeveelover.

5. 2-0 loss vs. M.A.K.O..

Have at it.

Next time on monocolor, we look on the bright side of life!

Edited by rc52
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So I'm assuming the next monocolour is yellow?

Anyway, the colour is in your favour. Due to you having a Politoed (and specced) out front, they're going to assume you have standard rain users like Toxicroak. This'll be sure to whip up a surprise, while Ludicolo's still gonna be there to hit them hard. This is good, because it means that your team doesn't NEED to rely on rain to succeed. Virizion and Politoed'll make sure THEY don't abuse the rain either.

Great team, though I don't know the disadvantages because lulz I can't know stuff I'm dumb c:

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Yes, the next monocolor is yellow. And I changed my Politoed set on you, sorry :(. Also, Toxicroak is blue, so I would have used it on my last team if I could have found a use for it.

Disadvantages? I think there will be people who try to abuse the rain against me, but I might have them in check. If they take out Virizion, I might be in trouble, but aside from that I'm good to go.

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At Virizion, you can try put Stone Edge instead of HP [Electric] (Super-Effective on Gyarados and Sigyliph), for Skarmory, one stabbed Close Combat is better than one Super-Effective HP [Electric] (Proof below.)

Close Combat = 120 (Base Power) x 1,5 (STAB) = 180 Base Power

HP [Electric] = 70 (Base Power) x 2 (Super-Effective) = 140 Base Power

In Natu, Heat Wave have a 50% of its power reduced by the rain. (100 [base Power] / 2 [Rain Effect] = 50 Base Power), you can try put Thunder Wave (For stop speed sweepers), U-Turn (Surprise Switch) or Night Shade (Fixed 100 damage).

In Tornadus-T, you can try put HP [ice] instead of HP [Ground] (For outspeed, and possibly make a OHKO [One Hit Knock-Out] in Thundurus-T and Landorus-T)

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  • There is a lack of Ice-type moves, so I will take your suggestion with the HP Ice choice on Thundurus. The Ground option and lack of Ice moves were by-products of ditching Eviolite Fraxure and changing Politoed's set from a Choice Specs one.
  • The reason that I chose Heat Wave for Xatu is because I needed the edge against Forretress, Skarmory ad other 4x weak Steels. I also didn't know Tornadus could learn Heat Wave, I assumed it couldn't. But either way, I need it. It also gives me options in other weathers if Politoed goes down.
  • The reason Virizion has HP Electric is because...well...it's otherwise going to get walled by Skarmory. Stone Edge will not do enough to take down Skarmory at all, even if Virizion attacks at +6, barring a critical. I like that Stone Edge has a high crit-hit, but it's still too weak to not get wiped off by a Roost without a Swords Dance.

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  • 2 weeks later...
  • There is a lack of Ice-type moves, so I will take your suggestion with the HP Ice choice on Thundurus. The Ground option and lack of Ice moves were by-products of ditching Eviolite Fraxure and changing Politoed's set from a Choice Specs one.
  • The reason that I chose Heat Wave for Xatu is because I needed the edge against Forretress, Skarmory ad other 4x weak Steels. I also didn't know Tornadus could learn Heat Wave, I assumed it couldn't. But either way, I need it. It also gives me options in other weathers if Politoed goes down.
  • The reason Virizion has HP Electric is because...well...it's otherwise going to get walled by Skarmory. Stone Edge will not do enough to take down Skarmory at all, even if Virizion attacks at +6, barring a critical. I like that Stone Edge has a high crit-hit, but it's still too weak to not get wiped off by a Roost without a Swords Dance.

You can use Close Combat on Skarmory. It will do more than hp electric. Trust me, Physical Virizion is better than Mixed because then you can focus all 252 EVs in Atk, plus from the looks of your team, skarm isn't really a problem anyway.

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