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Poe's Latest Theme Team: WARRIORS OF LEGEND! (BL, apparently)


Poetic

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475.gif589.gif537.gifArc.gif571.gif334.gif

Heyo, everybody, Poe's back with another theme team 'cause they're just so much fun to make. This one is based off legendary warriors or warriors from mythology. so, buckle up 'cause this is gonna be fun.

475.gif @ Leftovers

Trait: Justified

EVs: 252 Atk / 112 Def / 144 Spd

Adamant Nature (+Atk, -SAtk)

- Bulk Up

- Drain Punch

- Psycho Cut

- Night Slash

Heading off the team is the ever amazing King Arthur Pendragon, represented here as Gallade. Most known for his use of the blade Excalibur, the moves Psycho Cut and Night Slash both allude to that while providing nice coverage. For when he loses his blade, the mighty king has Drain Punch to deal some harsh damage when boosted by Bulk Up.

589.gif @ Razor Claw

Trait: Shell Armor

EVs: 252 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Megahorn

- Iron Head

- Swords Dance

- Aerial Ace

Not gonna lie, I'm not do sure on this set but it looks like it'll be fun. This is Cu Chulainn the Escavalier. Cu Chulainn was known for wielding the spear Gae Bolg, represented by Megahorn which I've always imagined as Escavalier running the target through with one of his spears. Iron Head and Aerial Ace are there to offer some coverage and Swords Dance to pump up his offensive power. Razor Claw because I wasn't sure what item to put and the extra crit chance would be nice.

537.gif @ Mystic Water

Trait: Water Absorb

EVs: 252 HP / 252 SAtk / 4 SDef

Modest Nature (+SAtk, -Atk)

- Muddy Water

- Earth Power

- Grass Knot

- Scald

And here's the toad master Jiraiya. He's ready to make a splash with Muddy Water (a little throwback to Gen 3 because no one really uses Muddy Water any more) and Scald is there to provide Burn support. Earth Power is for additional STAB and Grass Knot is there to mess with people who think they can switch in another water type to take his hits.

Arc.gif(549) @ Focus Sash

Trait: Chlorophyll

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Giga Drain

- Hidden Power [ice]

- Quiver Dance

- Toxic

Alright, seems like the sprite didn't want to work, but this is Joan of Arc the Lilligant. She may seem lady-like, but she'll gladly dish out some damage. Quiver Dance to increase her damage and speed with Giga Drain for nice STAB and HP Ice to deal with Gliscor and Dragons. Toxic is there for a bit of residual damage. Sash so I can get off a QD.

571.gif @ Normal Gem

Trait: Illusion

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Flamethrower

- Night Daze

- Calm Mind

- Hyper Beam

Say hello to Odysseus. He wins his battles through trickery, deceit, and being an all around sneaky

fellow. Granted, the opponent will assume something is up once he Calm Minds, but by then it'll be too late and he'll be ready to hit them with Night Daze, Flamethrower, or if the situation is too dire, he'll call upon the power of the Gods to launch a mighty Hyper Beam.

334.gif @ Yache Berry

Trait: Natural Cure

EVs: 252 Atk / 36 Def / 220 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Dragon Claw

- Cotton Guard

- Aerial Ace

Rounding off the team is Sigurd the Altaria. In Norse Mythology, Sigurd was a Dragon Slayer that could talk to birds. Altaria seemed like the natural choice. With DD and Cotton Guard he can outspeed opponents and take their hits and Dragon Claw and Aerial Ace provide amazing STAB.

So, that's the team, leave comments and suggestions please. Importable below if you want to try it out.

Arthur Pendragon (Gallade) (M) @ Leftovers

Trait: Justified

EVs: 252 Atk / 112 Def / 144 Spd

Adamant Nature (+Atk, -SAtk)

- Bulk Up

- Drain Punch

- Psycho Cut

- Night Slash

Cu Chulainn (Escavalier) (M) @ Razor Claw

Trait: Shell Armor

EVs: 252 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Megahorn

- Iron Head

- Swords Dance

- Aerial Ace

Jiraiya (Seismitoad) (M) @ Mystic Water

Trait: Water Absorb

EVs: 252 HP / 252 SAtk / 4 SDef

Modest Nature (+SAtk, -Atk)

- Muddy Water

- Earth Power

- Grass Knot

- Scald

Joan of Arc (Lilligant) (F) @ Focus Sash

Trait: Chlorophyll

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Giga Drain

- Hidden Power [ice]

- Quiver Dance

- Toxic

Odysseus (Zoroark) (M) @ Normal Gem

Trait: Illusion

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Flamethrower

- Night Daze

- Calm Mind

- Hyper Beam

Sigurd (Altaria) (M) @ Yache Berry

Trait: Natural Cure

EVs: 252 Atk / 36 Def / 220 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Dragon Claw

- Cotton Guard

- Aerial Ace

Edited by Poetic
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Yo. Ryan C here. This team is boss but i'm noticing some things.

  • The BL tier is my domain, how dare you trespass
  • If you're running Zoroark, I think Gallade should be moved to the back. Most super effective attacks thrown at Gallade would be named Shadow Ball and Zoroark takes those well. It's also good to know that Zoroark's weaknesses are both resisted by Gallade, so it probably won't take anything it won't survive. I would also recommend moving Zoroark to the front as the opponent's not yet prepared for its special onslaught. That and both Gallade and Zoroark learn Night Slash.
  • You have a Razor Claw, but no attacks to abuse the high crit-hit with, in fact the only move it can use to do so is Slash. You should give it a Razor Fang so Iron Head has a better chance to make the opponent flinch.
  • The combination of Muddy Water and Scald is useless. You should get rid of Muddy Water as its power is pathetic for an 85 accuracy attack. If you're looking for spread attacks, you might as well replace Scald with Surf; at any rate, you should find some kind of coverage move. Hidden Power [ice] is probably the best way to go.

EDIT: Reading Washman's post below, yeah, he's right. But still, there's better things than the Razor Fang, like Life Orb or Occa Berry.

Edited by rc52
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