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Types Hurt & Heal (BUG TYPE WINS with 8 HP)


dragonsbeat

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Rules:

Once a day, you have the ability to Hurt (You are evil) a Type by 2 points and also heal (That doesn't make it okay) a Type by 1 point.

Each type will start with 20 points and will be eliminated once they reach 0 so just remove them when they do so.

 

Without further any further delays, let us begin!

Water : 20

Grass : 20

Dragon : 20

Electric : 20

Steel : 20

Fire : 20

Ground : 20

Ice : 20

Fighting : 20

Normal : 20

Ghost : 20

Dark : 20

Bug : 20

Flying : 20

Fairy : 20

Rock : 20

Poison : 20

Psychic : 20

 

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So i don't like rocks and i love the sea

Water : 21

Grass : 20

Dragon : 20

Electric : 20

Steel : 20

Fire : 20

Ground : 20

Ice : 20

Fighting : 20

Normal : 20

Ghost : 20

Dark : 20

Bug : 20

Flying : 20

Fairy : 20

Rock : 18

Poison : 20

Psychic : 20

 

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Grass is cool, steel types are scum

 

Water : 21

Grass : 21

Dragon : 20

Electric : 20

Steel : 18

Fire : 20

Ground : 20

Ice : 20

Fighting : 20

Normal : 20

Ghost : 20

Dark : 20

Bug : 20

Flying : 20

Fairy : 20

Rock : 18

Poison : 20

Psychic : 20

Edited by Amphibi
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Let's just put green when we add and red when we deduct. Otherwise it's going to be weird.

 

Ground (+1) -- Dragon (-2)

 

Water : 21

Grass : 21

Dragon : 18

Electric : 20

Steel : 18

Fire : 20

Ground : 21

Ice : 20

Fighting : 20

Normal : 20

Ghost : 20

Dark : 20

Bug : 20

Flying : 20

Fairy : 20

Rock : 18

Poison : 20

Psychic : 20

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Hurt Steel and Heal Grass.

 

Water : 21

Grass : 22

Dragon : 18

Electric : 20

Steel : 16

Fire : 20

Ground : 21

Ice : 20

Fighting : 20

Normal : 20

Ghost : 20

Dark : 20

Bug : 20

Flying : 20

Fairy : 20

Rock : 18

Poison : 20

Psychic : 20

 

Also, I'm gonna summon certain fellas here that might enjoy this: @Anstane and @Jess, defend your types.

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Hmmmm... Hurt Dragon, heal Bug.

 

Water : 21

Grass : 22

Dragon : 16

Electric : 20

Steel : 16

Fire : 20

Ground : 21

Ice : 20

Fighting : 20

Normal : 20

Ghost : 20

Dark : 20

Bug : 21

Flying : 20

Fairy : 20

Rock : 18

Poison : 20

Psychic : 20

 

@Wolfox @seki108 You might enjoy this too!

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hurt water, Heal fairy

 

Water : 19

Grass : 22

Dragon : 16

Electric : 20

Steel : 16

Fire : 20

Ground : 21

Ice : 20

Fighting : 20

Normal : 20

Ghost : 20

Dark : 20

Bug : 21

Flying : 20

Fairy : 21

Rock : 18

Poison : 20

Psychic : 20

 

btw if I'm allowed to spam hurt a single type you should already know what type I'm gonna spam to death

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I haven't done one of these since the Gym Leader ones a few months back.  Thanks, @Jess.   @Wolfox there wasn't a rule against sticking to one thing in the gym leader or Reborn threads, so I assume the same applies here.

 

Hurt Dragon, heal Fairy.

 

Water : 19

Grass : 22

Dragon : 14

Electric : 20

Steel : 16

Fire : 20

Ground : 21

Ice : 20

Fighting : 20

Normal : 20

Ghost : 20

Dark : 20

Bug : 21

Flying : 20

Fairy : 22

Rock : 18

Poison : 20

Psychic : 20

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Hurt Poison, Heal Ice.

Yeah, gonna start with the two extremes of mine.

 

Water : 20

Grass : 22

Dragon : 14

Electric : 20

Steel : 14

Fire : 18

Ground : 21

Ice : 21

Fighting : 20

Normal : 20

Ghost : 18

Dark : 20

Bug : 22

Flying : 20

Fairy : 22

Rock : 18

Poison : 19

Psychic : 20

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Water : 20

Grass : 22

Dragon : 15

Electric : 20

Steel : 14

Fire : 18

Ground : 21

Ice : 21

Fighting : 20

Normal : 20

Ghost : 18

Dark : 20

Bug : 22

Flying : 20

Fairy : 20

Rock : 18

Poison : 19

Psychic : 20

 

weebs

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Been a while since I had last played something like this.

Heal Steel, hurt Fairy

 

Water : 20

Grass : 22

Dragon : 15

Electric : 20

Steel : 15

Fire : 18

Ground : 21

Ice : 21

Fighting : 20

Normal : 20

Ghost : 18

Dark : 20

Bug : 22

Flying : 20

Fairy : 18

Rock : 18

Poison : 19

Psychic : 20

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Hurt Dragon, Heal Ice

Water : 20

Grass : 23

Dragon : 13

Electric : 20

Steel : 15

Fire : 18

Ground : 21

Ice : 22

Fighting : 20

Normal : 20

Ghost : 18

Dark : 20

Bug : 22

Flying : 20

Fairy : 16

Rock : 18

Poison : 19

Psychic : 20

I've missed Hurt and Heal; it's good to see it back.

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LETS DO THIS

 

Water : 20

Grass : 23

Dragon : 13

Electric : 20

Steel : 15

Fire : 18

Ground : 21

Ice : 22

Fighting : 20

Normal : 20

Ghost : 18

Dark : 18

Bug : 23

Flying : 20

Fairy : 16

Rock : 18

Poison : 19

Psychic : 20

 

Am i doing it right?

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Haha, another hurt and heal round!!!

Hurt Ice, Heal Fighting

Water : 20

Grass : 23

Dragon : 13

Electric : 20

Steel : 15

Fire : 18

Ground : 21

Ice : 20

Fight : 21

Normal : 20

Ghost : 18

Dark : 18

Bug : 23

Flying : 20

Fairy : 16

Rock : 18

Poison : 19

Psychic : 20

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Well there are more water types

 

Azu has both types and is toxic. Also, clef, mega mawile, doge dick, all the tapus, magearna... these are the worst but there are some more. Primarina is all right with me tho

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Toxic Azu? That's not a common find tbh since it's usually huge power wallbreakerthingy. Clef I can understand. Mega Maw not really but that's cuz I never faced it. The Tapu's I can understand and magearna I can get behind. And toge was toxic before Fairies were even a thing (it doesn't even use fairy stab that often) so can't call fairies toxic for that bird

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