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Types Hurt & Heal (BUG TYPE WINS with 8 HP)


dragonsbeat

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@Azeria I see your point about the Bug types you mention. You elaborately "forget" to mention their weak points too, but never mind. e.g. Scizor can do nothing to Fire types. What kind of competitive team has no Fire type nowadays?! Also, Araquanid is ridiculously slow, and with pathetic offenses, so any attack that isn't Water typed is gonna only scratch the opponent. Volcarona loses half HP to Stealth Rocks, isn't immune to Spikes OR Toxic Spikes and gets OHKO'ed by pretty much every Rock/Flying type attacks (since they are mostly physical). It is definitely OU, but let's be reasonable, it has checks. Much like the OU Dragons do. Heracross is very strong (Choice Scarf might get is fast as hell, has great coverage and a great ability in Moxie), but without Choice Scarf and with a 4x weakness to Flying it's nothing you can't counter. Also, Choice Scarf sometimes completely ruins your chance to sweep with Moxie, due to locking you in one move. With a tiny bit of experience you can easily tell when a Heracross is Scarfed, and take advantage of it to set up for free by sending in something that resists its previously used move (even at +1, it doesn't really hit hard if it's x(1/2) or x(1/4) and non-stab e.g. Rock Blast or Earthquake).

I could write a similar wall text with every Dragon and why they are at least twice as scary as the (very few) competitively good Bug types. But this beats the point of this topic.

 

My point is pretty much what @Wolfox said. 

"And naming some bug types "OP" while not naming dragons who are at least equally strong is kinda unfair (looking at you chomp, looking at you)"

 

Fun fact: I am not a huge fan of Scizor. I've always considered Scyther's cry to be annoying, and its design to be edgy to say the least. Even the few times I play monotype on Showdown, my Bug team doesn't include it, and I've lost because of this preference of mine quite a few times...

 

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I know, but it is only reasonable for a type to have 6-7 really good mons out of like 45 (fully evolved Bugs) that share the typing. This is reasonable. Dragons are OP/really good at a percentage of about 80-90% of the mons that share the typing. This is what makes a type broken.

Let's not complain about things like Quiver Dance, which is pretty much the only thing that allows Bugs to stand a chance... Especially taking under consideration the amount of skill it needs to find the correct timing to set-up with this (unlike Dragon Dance, which you can set up pretty much anytime due to the bulk and resistances of Dragon types).

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It actually really is. while it only has 2 weaknesses, it's not really too great for offense and defense either. strong to fighting, dark and dragon while resister fighting, dark dragon and bug (not the best line) and being resisted by steel, poison, and fire (some pretty common types for pretty obvious reasons other than fairy resistance) and weak to poison and steel. but that's only base fairy. and most fairies can easily be beaten by exploiting the weaknesses of their secondary types (like dragons, but actually kinda easy). Examples: Koko(eq, nothing else needs to be said). bulu, poison, flying, fire, steel... not that great. Lele, I'll give you this one, lele was made a bit too strong. granted most of its overpowering side comes from Psychic. Fini: same weaknesses as Azu, but with more def but less HP. Also a bit of a contradicting mon since it would be good for stall but its ability keeps it from doing so. Magrearna: Yeah, I'll give you this one too. It's really fucking strong (like a certain 8 legged steel type).

 Now, before you note all that I say of as pure bias for Fairy type, don't. I will never say fairy is not an extremely strong type. But to say that it's "OP" is far from the truth. It's generally a good type to support teams, but on its own... not too much. Yes, it was top tier in Monotype (and might still be), but most of that came from 3/4 mons: Bulu, Koko, Magearna and Mega Diancie. add Klefki and Azu to that and boom, full monotype fairy mono before the Magearna ban. But most of the power fairies have comes from their synergy with the secondary types. But that's also a weakness of theirs, as they have to rely on that a lot. Examples: there are barely any offensive fairy moves; fairy wind, draining kiss, disarming voice, dazzling gleam, moonblast and play rough. See a connection here? almost all of them are special. Ths coupled with the fact that play rough is (for some reason) 90 acc makes a special wall instantly put a blockade on many fairies.

 So saying it's "not okay" as it is now is really not that accurate. Yes, it's a strong type, extremely so. But it's balanced. The boons it has are balanced out by the weaknesses it has. be it movepool, stats, MU's or secondary types. Yes, there are some that are extremely OP, but literally, every type has at least one of those. And most of the one's fairy has, have another type, allowing that other type to also have that same power.

 

I've said it many times and I will keep saying it: Fairy is strong but balanced. If you can't see it I urge you to, for example, pick up a fairy team and play some monotype with it. You'll see where it lacks soon enough as the types that mess it up, one way or another (be it a weakness, mon availability or whatever), they actually completely blow fairy out of the damn water. My favorite example is the fairy vs normal MU. Normal has a big advantage there. WHy is that you ask? because the walls Normal has can completely block all fairy types. Chansey, in particular, is the biggest reason fairy can't really do anything. Because Fairy only has one mon for dealing with it: Azu. And you know what is really predictable in that MU? Azu. It will try to knock the eviolite so fairy at least has a chance of killing it. but that usually results in Azu knocking on the mega and having to swap back out.

 

And here ends my rant. If you wanna call me a biased bitch for liking this type, please do. But remember: I don't give a flying fuck. I know most, if not all, of the weaknesses fairy has. And trust me, those balance it out most of the time, if not almost all the time (unless your name is Tapu Lele. That thing is actually busted).

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On the last day of Christmas, Santa gave to me... the timely fall of fairies!

 

ok now let's be serious:

 

Water: 13

Grass : 25

Dragon : 14

Electric : 17

Steel: 13

Fire : 18

Ground : 21

Ice : 22

Fight : 20

Normal : 18

Ghost : 18

Dark : 19

Bug : 21

Flying : 18

Rock : 19

Poison : 19

Psychic : 18

 

And now... fuck this'll be long

 

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@Hycrox Point was that, if you take out a small portion of Bugs (Mega Pinsir, Mega Beedrill, Volcarona, Mega Scizor, Mega Heracross) that are indeed very strong, the vast majority sucks competitively. This isn't the case for Dragon, unless you just want to not admit the obvious. You claim that Quiver Dance doesn't have that issue with Burn, because it boosts the Special and not the Physical aspect of a mon. But this is only half of story. What you say about Ice for Dragons is the exact case with Rock for Bugs. Both about the most common offensive types, and both hitting the respective type at a devastating 4x. Also, Dragons might go down to Ice. It's about the only weakness they have (and, even so, Dragonite Multiscale and Rayquaza Air Lock. Let's make them resist even that), since the other is themselves, and the third is Fairy. Most Dragons though can endure one hit from Fairies barely, thanks to their respectable bulk. What about Bugs vs Flying, Rocks and Fire, the most common offensive types? 

Let's take a look in Smogon categories too.

Anything Goes:

Bug--> None (0)

Dragon--> Mega Rayquaza (1)

Uber:

Bug--> Genesect, Pheromosa (2)

Dragon--> Dialga, Giratina, Kyurem-White, Naganadel, Necrozma-Ultra, Palkia, Rayquaza, Reshiram, Mega Salamence, Zekrom, Zygarde-Complete (11)

OU:

Bug--> Mega Pinsir, Mega Scizor, Volcarona (3)

Dragon--> Mega Charizard X, Dragonite, (Mega) Garchomp, Kingdra, Kyurem-Black, (Mega) Latios, Zygarde (7)

BL:

Bug--> Buzzwole, Mega Heracross, Scolipede (3)

Dragon--> Mega Latias, Salamence (2)

 

You do notice that the trend changes when we get lower than OU, right. It's clear which type has more competitively strong mons.

The rest are efforts to deny the already proven.

 

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@Hycrox

First off, the "I don't give a flying fuck" was meant to calling me a biased bitch. Opinions and arguments I will always respect even if I disagree with them. However, I will try to get my point across and hopefully give someone a newer outlook on the situation. It's no secret fairy is my favorite type and thus I will defend it. Also, giving ice a resistance to the stab and make Electric neutral would not nerf Dragon one bit. I mean it's not like many dragons get EQ or Iron Head or something right? Oh, wait... They do...

Second:

Koko is generally special because of the movepool, Bulu gets walled by Starapter because it's usually banded, and Mega Mawile really helps a fairy mono a lot while being banned, really killing all those special walls from behind the bars. I've faced that MU more times than I can count and every time it comes down to "how long till the porsey core stalls the fairy team out?". So again, Azu is the only thing Fairy can really use against Chansey and even then it's not a certain shot. I can almost tell you the exact outcome of the scenario and as you might guess, it's not looking nice for the fairies.

 

And yet again (because I feel like me saying this keeps falling on deaf ears...) I know how strong fairies are. I will never say they aren't extremely strong. But they are more balanced than you're thinking. If you don't believe me give them a try and see for yourself.

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@Wolfox

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@Jess

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While I agree with Bug being a good type in monotype (mid-tier and slightly above dragon I believe), it can not deal with flying. At all. Flying is one of the high-tier types

 and oh boy does it show when facing bug. It's not quite as unfair as facing Ice with steel (Ice really just has to play perfectly and hope and pray your opponent fucks up enough times. and even then Ice loses 90% of the time), but it's still a great uphill struggle. Flying being extremely balanced in defense, offense, and even some stall blows bug out of the water, with bug being mostly focused on offense (like fire, which fire still wins most of the time, but bug can win that with more ease than flying).

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@Hycrox Oh well... I guess my reasoning won't do it here. What only Fairies do to Dragons, bugs get done to them by Fire, Flying AND Rock. Ice is a good thing, but consider the fact that it's too slow and too weak defensively. Also, only 12 mons get Ice Shard. Most of them are awful in Physical Attack (bar Mamoswine, Weavile, Lapras, Cloyster).

Finally, Mega Garchomp IS OU.

http://www.smogon.com/dex/sm/pokemon/garchomp/

 

And Mega Latios as well.

http://www.smogon.com/dex/sm/pokemon/latios/

 

Check your sources better before answering. As for Air Lock, I meant Delta Stream, you are right. Also, Mega Rayquaza was meant to be OP. But they didn't make it a Bug or Fairy, but a DRAGON. Guess why, OP by default type.

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  On 12/25/2017 at 11:40 PM, Jess said:

@Hycrox Oh well... I guess my reasoning won't do it here. What only Fairies do to Dragons, bugs get done to them by Fire, Flying AND Rock. Ice is a good thing, but consider the fact that it's too slow and too weak defensively. 

Finally, Mega Garchomp IS OU.

http://www.smogon.com/dex/sm/pokemon/garchomp/

 

And Mega Latios as well.

http://www.smogon.com/dex/sm/pokemon/latios/

 

Check your sources better before answering. As for Air Lock, I meant Delta Stream, you are right. Also, Mega Rayquaza was meant to be OP. But they didn't make it a Bug or Fairy, but a DRAGON. Guess why, OP by default type.

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He's right.

 

Furthermore Rayquaza's a Dragon type because it's based on the Quetzalcoatl and the Ziz, a giant serpent and a primordial beast of the sky respectively.

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  On 12/25/2017 at 11:55 PM, Jess said:

I get it about Garchomp. It's mega is a downgrade. Mega Latios is obviously an upgrade. Same ability, type, better or equal stats in all categories. So, explain to me how it is a downgrade from Latios?

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Becuase the teirs are based off of usage. So regular latios has the usage stats for OU but mega latios doesn't.

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@JessI am still waiting on your "reasoning", on how what I said before is irrelevant, and now on why my answers to every single one of your points are insufficient. So far, you delivered nothing on those, and just kept insisting on how much more you know about this, with, again, no evidence to back it up. I admit, I am extremely salty, about the fact that you keep acting superior for no reason, insist on you being right because ______ (fill the blank, be creative), and certainly didn't read my posts (well, you don't seem to have any answer that wasn't already accounted for on my first two posts, so I'm assuming you didn't read them and just saw letters and me actually debating about this point). At this point it's not even about types anymore. Hell you're the one who directed this argument to the competitive viability of the mons of said types. It's just you simply not even trying to understand my points. I think I worded them pretty clearly. If you don't understand anything and/or want to present an argument against mine, just do it, instead of talking about it. Quitting the discussion like you did, by showing you didn't even bother undersuanding, or even reading perhaps, my arguments, while still acting high and mighty about it, is just really really childish. Wolfox is not discussing this anymore, but he did present some pretty solid arguments, and actually clarified what he meant by the "I don't give a fuck part". It's as simple as that. If you don't want to, it's fine. But then you don't get the right to act as your reasoning is the one true way, since you have nothing to show for it. And thus ends, my salt. Now let's uh, go back to the game I guess.

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Since it's technically a new day

 

Water: 11

Grass : 25

Dragon : 15

Electric : 17

Steel: 13

Fire : 18

Ground : 21

Ice : 22

Fight : 20

Normal : 18

Ghost : 18

Dark : 19

Bug : 21

Flying : 18

Rock : 19

Poison : 19

Psychic : 18

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PS: Sorry for wall of text :( 

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Heal Bug, hurt Flying.

 

Water: 11

Grass : 25

Dragon : 15

Electric : 17

Steel: 13

Fire : 18

Ground : 21

Ice : 22

Fight : 20

Normal : 18

Ghost : 18

Dark : 19

Bug : 22

Flying : 17

Rock : 19

Poison : 19

Psychic : 18

 

 

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Heal bug. Hurt Water

 

Water: 9

Grass : 26

Dragon : 11

Electric : 17

Steel: 13

Fire : 18

Ground : 21

Ice : 22

Fight : 20

Normal : 18

Ghost : 18

Dark : 19

Bug : 24

Flying : 15

Rock : 19

Poison : 20

Psychic : 18

 

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