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[IC] TotM:DC "Terraria: A fresh start"


StormLord

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"Typically peace offerings can't be mistaken for not wanting to die."

Arminius says, clearly making a joke.

 

Arminius Mass Inspires everyone. Then using his second action he Inspires Frostbrute.

Fingers uses 'Ere we go, giving herself +STR more STR next turn.

LOADOUT

Spoiler

ARMINIUS

Actions: 6
-Actives
Inspire: Improve an ally’s morale giving them +½ essence to Str for a turn.

    More Inspirational: Inspire lasts for an additional turn.
 

Mourner's Ice: Arminius forcibly grabs some of the opponent's soul and takes it for himself. This reduces the opponent's Essence by 1 for the encounter and gives Arminius an essence piece of a type that depends on the person he took it from.


Barbed Wit: Viciously mock an enemy, dealing 1d4+Intelligence damage. Blocked by Essence
 
-Passives


Minion, help!: When Arminius is below half health, his Minions gain +½ Essence Res.


-Trumps
Mass Inspire: Improves all ally’s Morale giving them +½ essence to Str for 5 turns. Usable once per plot.

    Churchill's Counterpart: Also improves the RES of allies.
 
 
Equipment:

AK47: Deal 1d12 damage, split among 10-Dex enemy targets, minimum 1.

 

FINGERS

Actions:
-Actives
Protect the master!: Takes damage from one attack in the place of Arminius.

 ‘Ere we go!: Pumps herself up, giving +STR to her strength next turn.
 
-Passives
The master protects! :) :When Arminus’ health is over 50% Finger’s Res is doubled.
 
 
-Trumps
Da little waagh: Free Action. Doubles Finger’s attacks for 2 turns.  Usable once per plot.
 
 
Equipment:
 Bashin’ stick: A surprisingly nasty looking club… if it wasn’t made for a goblin. Deal 1d4+Str damage.

 

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Much like most of the party, Satomi’s reaction to the zombies was assuredly negative. That negative reaction, however, wasn’t borne from disgust, or from unfamiliarity, and was both very emphatic and rather unique. Specifically, the moment she spotted the undead beings shambling into the clearing, she pointed at them and began to shout.

 

”Maho! Mahooooo! Maho tsukaaaiiii! Undead, zombies, either the taint is afoot, maho is afoot, or something similar is afoot!” Immediately, Satomi drew her sword and pointed in the direction of the zombies. ”This is bad news, this is very bad, we must find the source of this and destroy it immediately! Either of these options is terrible!” Satomi gestured with her sword a little bit more, before the combat really began in earnest and she sheepishly put it away.

 

After all, she knew that she could do more damage with the Perfection Crossbow — it was why she had loaded it, after all, so she was absolutely going to destroy one of these undead maho taint monstrosities with it, or maybe one of the strange eyeball oni hovering above it. ”Take this, being of Jigoku, and BEGONE!

 

Satomi unloads her Perfection Crossbow into Demon Eye B, dealing 6d6+DEX (5) damage!

 

Loadout:

Spoiler

Iaijutsu Strike: Satomi performs a strike from the Rokugani art of Iaijutsu, drawing and striking with her sword in one lightning-fast movement. This does the damage of the weapon she is using, but First Strike. If she is using a weapon that merely enhances damage, this deals 2d6+STR.

 

Fend Off: The Kaiu aren't meant to be the ones doing the gruntwork of holding the wall, but sometimes they have to defend it anyway. Satomi harasses her opponent and generally makes attacking difficult for them, lowering their primary attack stat by her DEX for a round. 2 turn cooldown.

 

Daisho: A set of two swords (a katana and a shorter wakizashi) carried by absolutely any Samurai at all times, the Daisho is a mark of the Samurai's noble class and honor. 2d6+STR damage, when upgrading the weapon Satomi can choose a different effect for each sword (Katana and Wakizashi) for each level, but must choose only one of these swords to wield in combat at the beginning of each encounter.

 

Time Sandwich Samurai Armor (Level 2): These rectangular plates of samurai armor (on Satomi's thighs, shoulders, and chest) have been modified, with usage of the metal resulting from the bay explosion making the armor extremely difficult to pierce without sustained effort -- damage only sticks on one of the phases of the timeshifting metal.

Level 1: +3 RES when equipped.

Level 2: +4 further RES when equipped.

 

Perfection Crossbow: A mechanical, spring-powered repeating crossbow that is capable of renocking itself after every shot without having to pull a lever -- at the expense of being ridiculously hard to initially load. It is also incredibly lightweight, but that makes it fragile and exacerbates the reloading issues. This item does not take up a slot, skills which target gear for destruction automatically succeed against this item.

Level 1: Deal 2d6+Dex Damage. The user may instead deal 6d6+Dex Damage, but must spend 3 turns reloading afterwards

 

Slaughtaur Shield: A large, shiny, oval shield with spikes along its outer edge and a large skull in the center.

May be activated to reduce incoming damage by 50% until the user's next turn.  An extra effect is unlocked if the user has at least 5 Int and trains with this item.

 

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Alyssa takes one look at the fleshy, mold-ridden creatures coming out of the woods and instinctively takes a step back. "Oh, dear Goddess. I certainly hope they are not friendly otherwise I would be busy for months. Their clothing is so drab. The coloration could not even be used to clothe a donkey's ass. Truly worthless." 

 

Alyssa uses Art Critic to critique the disappointing garb of the first pincushion zombie, giving it halved stats for 1 round.

 

Spoiler

-Actives

 

Art Critic: Fashion failures are unforgivable. Socks and sandals are punishable by death.
One target enemy using equipment out of Season suffers from halved stats for one rounds     Cooldown:  0/1

 

Passives
 

Fashionista:

+1 Ess for each in Season item equipped.

 

Equipment:

Essential Fur Coat: A fashionista’s second favorite accessory.

Always in season. +1 Ess while equipped.

 

Artists Ultimate Weapon: She can know your deepest fears and nightmares. And paint them.

Deals 2d6+[Ess] psychic damage.

 

Black Beret: Absolutely. Necessary.

Always in Season, +2 Res.

 

 

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Loadout

Spoiler

Lucille 

 

28/28 HP

4/14 Bonds

 

Essence: 7 
Constitution: 4 
Dexterity: 7 
Intelligence: 13
Resistance: 8
Strength: 0 
Synergy: 0 

Relevant Perks

The 3rd Instance: [When Lucille casts a thaumaturgical Spell/Ritual, the numerical effects of said spell/ritual are boosted by 1.3x]

Beast Heart: [Lucille has a number of "Bonds" equal to her Essence*2. These "Bonds" can be expended to bind living, non-sapient beasts/monsters and turn them into companions under her control. Binding beasts requires Lucille to spend her action forming a Bond with them, at which point a number of bonds equal to ½ the Beast's Int will be expended, with a minimum requirement of 1. If Lucille doesn't have enough open Bonds available to satisfy this cost, the binding fails. The bonds expended on them will be restored to Lucille upon either the Creature being reduced to zero hp in battle and dying, or by her dismissing them, which may be done at any time as a free action. Bound Beasts who are dismissed will never turn hostile towards Lucille or her companions unless attacked after the fact. Bound Beasts have Stats and Actions identical to their normal counterparts, and act simultaneously with Lucille during her turns.]

Slots: 7/7

 

Actives (1)

Edge of Silence*- The user employs a Thaumic Formula via either an Incantation or Inscription of a Sigil, in order to create a ripple in Animus and thus spawn a wondrous effect into the physical world. Consisting of the Aspects <Sound, Multi-, Blade>, This Formula prompts sonic energy to be produced, which then promptly forms into vorpal blades that slice into a target.
~Current Effects~ [Active. Thaumaturgical Spell. Launches 2 attacks that deal (1d3+Int) sonic damage each, these attacks ignore Damage Reductions, but Damage Immunities still apply. They may both be aimed either at the same, or different targets.] 

 

Passives (1)

Walking Bestiary- Lucille has extensive knowledge of many beasts, from their habits, habitats, and physical traits. In battle she draws on her extensive knowledge to use her bound beasts to far greater effect, having them work together to cover each other's weaknesses and amplify their strengths. [Passive Ability. Beasts who are bound to Lucille gain a 20% boost when dealing damage.]

 

Trumps

 

Tricks

 

Equipment (3)

Darksteel Quartz Cane: A cane made of out of a peice of rebar which was converted to Darksteel and bent into proper shape. An attuned Quartz Crystal is set into it's hilt. Can be used for walking or as an improvised weapon. 

~Current Effects~[Bound. Deals 2d6+Dex/Ess Damage at Melee/Range, respectively. While equipped, Grants +6 Int when casting thaumic spells. The user can spend an action to ignite this weapon with holy fire, making it deal an additional Ess/4 damage for 2 turns.]

 

Draco Vest: A small but incredibly durable vest. At a glance it appears to be ordinary fabric, but upon further examination it's actually made up of countless overlapped wyvern scales, which harden upon impact to protect the user from harm. It has several pockets which have some stretch to them, and are durable enough to hold even magma. 
~Current Effect~ [Bound. Grants +6 Res while equipped. Able to carry extremely dangerous materials without risk.] 

 

Healing Kazoo: A Metal Kazoo painted a bright metallic color. The special root in it's paper vibrates with a healing tone.

~Current Effects~ [Bound. When used, restores (6d5)% of the target's Max HP.]

 

Beasts (2)

Chameleon

Spoiler

Chameleon
Sex: Male
Race: Metallum Chamaeleon (Metal Chameleon)

-

 

Stats:

HP: 28/28

 

Con: 4

Essence: 5

Strength: 3

Res: 4

Dex: 6

Int: 4

Syn: 5

 

Actions:

Actives

Invisibility: Chameleon forces a Dex vs Essence check against the enemy with the highest Essence. If the Chameleon wins, it becomes untargetable for [Syn/4] rounds, but can still attack the enemy.

 

Barb Assault: The Chameleon lashes out with its long, razor sharp tongue, dealing 2d6+Str damage to a single target.

 

Tricks

Wall Climbing: The Chameleon automatically succeeds at scaling vertical surfaces.

Raiju

Spoiler

Raiju
Sex: N/A
Race: Ogrebouros Aragami.

-This creature is an argami; a wide range of enigmatic creatures who are formed from millions if not billions of individual "Oracle Cells" who are bound together using a "Core" or a set of oracle cells which exert control over all the others. Oracle cells are extremely versatile and resillient, and can adapt to nigh any environment, and this fact is only further bolstered by Aragami assimilating the traits of whatever they consume. 

     This particular Aragami is a long snake, with a flat head plated with steel, with rising ridges covering most of it's black body. It's two large fangs crackle lightly with electricity, and while not too threatening, might be able to cause some nasty paralysis. Curiously, it doesn't have a core, but rather it is it held together by lucille using one of her bonds in order to mimic a Core's signals.

 

Stats:

HP: 20/20


Essence: 1 
Constitution: 0 
Dexterity: 4
Intelligence: 2
Resistance: 2 
Strength: 1 
Synergy: 3

 

Actions:

Actives:
Snakebite: Sinks it’s fangs into the enemy, dealing 1d6+Syn damage.

 

Passives:
Electric Fangs: Due to this creature’s electrified fangs, it has the chance to paralyze opponents with every bite. When attacking with an action that uses this unit’s fangs, the enemy must make a Con save against the unit’s Syn. If they fail, they are paralyzed for 2 moves and have a 50% chance to lose a move.

 

 

Her nose wrinkled at the smell of rotting flesh. The sound of mindless moaning droned on in her ears, and through the many links tethering her to her beast she could sense no end of panic from them, the type that only something.... purely unnatural could spur. Even Vera, cheeky little bastard as the bird seemed to be thus far, could only squawk in terror as the horde approached, taking off from Lucille's shoulder and flying right back into the bus 

     "Ooooooneooopooo! Noep! Onpe! Opne! Peno! Opooeoonoooo!"

 

Lucille scowled, before directing attention on the rest of the beasts. The bird had a pretty damn good idea.

    "All of you, follow her. Stay inside until the bus or the circle until this is over." They didn't need to be told twice. She stopped two of them before they could scurry off however- the ones who had owed their existence at least partially to Soma... "Not you two. We have work to do... whatever these moaners are." 

     

With a snap of her fingers, the circle flared to life....

 

MOVES

I- Lucille Casts Edge of Silence, targeting Demon Eyes A & B! The Chameleon will use Barb Assault on Pincushion Zombie A! Raiju will use Snakebite on Pincushion Zombie A as well!

(Lucille gains +6 int to thaumic spells while the Darksteel cane is equipped, and her beasts deal 20% more damage due to "Walking Bestiary". Edge of Silence launches 2 res-ignoring attacks which deal {1d3+Int(13+6)}*1.3 sonic damage each. Barb Assault deals {2d6+Str(3)}*1.2 damage. Snakebite deals {1d6+Syn(3)}*1.2 damage; due to "Electric Fangs" the target must make a Con save against Raiju's Syn(3) or become paralyzed for 2 moves, suffering a 50% failure chance)

II- Lucille will play the Healing Kazoo on whichever ally needs it most! The Chameleon will use Barb Assault on Pincushion Zombie B! Raiju will use Snakebite on Pincushion Zombie B as well!

(Healing Kazoo restores {6d5}% of the Target's Mhp. Barb Assault deals {2d6+Str(3)}*1.2 damage. Snakebite deals {1d6+Syn(3)}*1.2 damage; the target must make a Con save against Raiju's Syn(3) or become paralyzed for 2 moves, suffering a 50% failure chance)

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Would've helped if I put this in sooner:

Spoiler

 

 

Jun becomes more A.G.I.L.E. and boosts their Dex by 6 for 2 rounds.

 

Kusuke Doubleshifts Arminus who uses “Mass inspire” boosting the Str and Res of all allies by 5 for 5 turns.

 

Lucille fires blades of sonic energy at the two Demon Eyes, they are however, deceptively fast and both manage to dodge her attack.

Her Chameleon doesn’t fair much better as its tongue tears away at rotten flesh that doesn’t seem very vital, only dealing 6 damage.

Her Snake does slightly better, it’s fangs sinking into necrotic flesh but succeeding in delivering an electric shock.

 

Jun reaches out and “Lord Varder”s the “Armed” Zombie, locking it in place.  The choking doesn’t actually seem to do much.

 

It seems Satomi’s overwhelming fury surpassed the odds stacked against her as she filled the Demon Eye with crossbow bolts, dealing 26 damage and killing it.

 

Kusuke started throwing knives at the last flying eyeball, somehow darkness plus silent and fast flight made them very hard to hit.(missed)

 

The “Armed” Zombie finds itself unable to approach any further, so instead it flails wildly about.

 

The Slime Zombie staggers towards Jun, it claws at her for 8 damage.  The Zombie smears blue gelatinous goo on the outside of her suit.

 

Alyssa insults the dress of the first Pin-cushion Zombie, it looks confused and deeply hurt.

 

Lucille heals Jun for 5 HP with her kazoo.

Her Chameleon attacks to other pin-cushion catching it in a weak spot for 20 damage.

The bite of her Snake yet again fails to find decent flesh to strike, though it does pull through with the shock again as well.

 

Frostbrute walks over to Jun and slams into the Slime Zombie with it’s massive hand,(10vs6) the zombie goes staggering into a tree and gets impaled on a branch taking 10 damage.  It looks stuck for the time being.  

Frostbrute’s heat goes down to “Cozy”.

 

Leo attacks the “Armed” Zombie, dealing 2 damage to it.

The zombie becomes chilled but not frozen.

 

The only remaining Demon Eye swoops down at Lucille for 12 damage.

 

Jun ignites her plasma sword and realizes her mistake as soon as she makes it, the blue gelatinous goo on her suit bursts into flames dealing 12 fire damage before dying out.

She manages to continue with her attack though and deals 31 damage to the first Pin-cushion.

 

Kusuke throws another knife at the Demon Eye, this is harder than it looks(miss).

 

One of the Zombies slams into Satomi for 6 damage, another into Alyssa for 11 damage, and the last into Calvera for 9 damage.

 

Arminius inspires Frostbrute even more!

 

The first Pin-cushion tries to move but finds itself Paralyzed.

 

The second Pin-cushion comes over to give Kusuke a hug, the arrows stab into him for 19 damage.

 

Fingers buffs herself.

 

Kusuke finally manages to catch the Demon Eye and deals 14 damage to it.

 

Calvera throws lightning at the “Armed” Zombie and the second Pin-cushion, causing them both to become shocked and take 16 damage.

 

Init:

Spoiler

10 Jun
7 Kusuke

7 Lucille

7 Jun

5 Satomi

5 Kusuke

4 "Armed" Zombie

4 Slime Zombie(Stunned)

4 Alyssa

4 Lucille

3 Leo

3 Demon Eye

3 Jun

3 Kusuke

2 Zombie(x3)

2 Arminius

1 Pin-cushion Zombie(x2)

1 Fingers

1 Kusuke

1 Jun

0 Calvera

0 Jun

 

Average: 3

 

Status:
 

Spoiler

Jun: 9/24, +6 Dex for two rounds,

Kusuke: 5/24,

Lucille: 16/28, Sanctuary for lots of turns,

Satomi: 18/24,

Alyssa: 13/24,

Leo: 24/24,

--Frostbrute: 20/20, Cozy, +5 Str for 1 turn,

Arminious: 24/24,

Fingers: 26/26,

Calvera: 21/30,

Everyone: +5 Res/Str for 5 rounds,

 

Demon Eye A: Heavily wounded,

Demon Eye B: Full of crossbow bolts.

"Armed" Zombie: Wounded, Chilled for 3 turns, AoD DoT for 2 turns,

Slime Zombie: Lightly wounded, Impaled,

Zombie A: Undead,

Zombie B: Undead,

Zombie C: Undead,

Pin-cushion Zombie A: Scratched, Paralyzed for 1 move, halved stats for 1 round.

Pin-cushion Zombie B: Wounded, Paralyzed for 1 move, AoD DoT for 2 turns,

 

Edited by StormLord
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Jun does the reasonable thing and points directly at the slime zombie that had smeared her in its gelatinous goo earlier and shouts out the words "That one is extremely flammable! Also I could use some healing if this fails", just before she turns on her suit's stealth field and practically charges into the fray once more.

 

Move 1: Jun uses Void of Incomprehensibility on herself as a first strike action

Move 2: Jun attacks the Slime Zombie as a first strike action with her Plasma Sword by swinging at the creature's presumably flammable slime covered head.

Move 3: Jun attacks Pin Cushion Zombie A with her Plasma Sword by attempting to rip and tear out its arrows

Move 4: Jun attacks Pin Cushion Zombie B with her Plasma Sword by doing the same
Move 5: Jun attacks one of the Zombies she has already attacked this round with her Plasma Sword if they are all still alive, if they are already dead then Jun moves on to attack any remaining Zombies.

All attacks trigger Ambush Hunter and are first strike until Jun fails an opposed "1d20+Dex v 1d20+Target's IntelligencexAmount of times this check has been made" check. She also gains a +3 bonus to the first check opposed check she makes to remain hidden.

 

((Also FYI Jun now has a 32% Dodge chance, don't forget to roll it like last time ya kek)).

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The thought process that Satomi went through immediately after shooting down the oni eye was minimal, and didn’t involve said little victory at all; instead, halfway running off of instinct and halfway on logic, Satomi identified the arrow-filled zombies as the biggest threat (going off of what one had done to Kusuke-san), and then she reached for the hilt of her sword and charged with strides long enough to have her right leg pushing out of her kimono. When she reached her target, her sword lashed out lightning-fast at it. ”May your body be released from this torture, undead!”

 

It was only after she had struck that she abruptly realized that she had actually not only struck the fairly small moving target, but she had brought it down with multiple shots. She hadn’t expected that in the slightest... she’d had problems seeing it exactly, even. The surprise would probably have caused her to hesitate if she weren’t combat trained.

 

Satomi uses Iajutsu Strike with her Daisho on Pincushion Zombie B, dealing 2d6+STR (3) damage first strike!

 

Spoiler

Iaijutsu Strike: Satomi performs a strike from the Rokugani art of Iaijutsu, drawing and striking with her sword in one lightning-fast movement. This does the damage of the weapon she is using, but First Strike. If she is using a weapon that merely enhances damage, this deals 2d6+STR.

 

Fend Off: The Kaiu aren't meant to be the ones doing the gruntwork of holding the wall, but sometimes they have to defend it anyway. Satomi harasses her opponent and generally makes attacking difficult for them, lowering their primary attack stat by her DEX for a round. 2 turn cooldown.

 

Daisho: A set of two swords (a katana and a shorter wakizashi) carried by absolutely any Samurai at all times, the Daisho is a mark of the Samurai's noble class and honor. 2d6+STR damage, when upgrading the weapon Satomi can choose a different effect for each sword (Katana and Wakizashi) for each level, but must choose only one of these swords to wield in combat at the beginning of each encounter.

 

Time Sandwich Samurai Armor (Level 2): These rectangular plates of samurai armor (on Satomi's thighs, shoulders, and chest) have been modified, with usage of the metal resulting from the bay explosion making the armor extremely difficult to pierce without sustained effort -- damage only sticks on one of the phases of the timeshifting metal.

Level 1: +3 RES when equipped.

Level 2: +4 further RES when equipped.

 

Perfection Crossbow: A mechanical, spring-powered repeating crossbow that is capable of renocking itself after every shot without having to pull a lever -- at the expense of being ridiculously hard to initially load. It is also incredibly lightweight, but that makes it fragile and exacerbates the reloading issues. This item does not take up a slot, skills which target gear for destruction automatically succeed against this item.

Level 1: Deal 2d6+Dex Damage. The user may instead deal 6d6+Dex Damage, but must spend 3 turns reloading afterwards

 

Slaughtaur Shield: A large, shiny, oval shield with spikes along its outer edge and a large skull in the center.

May be activated to reduce incoming damage by 50% until the user's next turn.  An extra effect is unlocked if the user has at least 5 Int and trains with this item.

 

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"That is so rude! Do NOT run into me like that you filthy, shit-swilling, poor excuse for a decent being, meat bag! Alyssa pushes the zombie off of her in disgust and brandishes her paintbrush at him. "YOU GOT DIRT ON MY CARDIGAN AND YOU SHALL PAY!" Her paintbrush flicks in the air, making lines that are almost invisible, that form the shape of another zombie, older and female with bushy gray hair, poised as if she were about to scold a child. A very quiet shout is heard in front of Alyssa, from the image. 

"Oh, No. No son of mine is going to be acting like that."

 

Alyssa paints the zombie's worst fear using Artist's Ultimate Weapon. If the zombie who attacked her is redead, she targets the least damaged zombie. ((Alyssa's Essence is 11 at the moment)) 

Spoiler

-Actives

 

Art Critic: Fashion failures are unforgivable. Socks and sandals are punishable by death.
One target enemy using equipment out of Season suffers from halved stats for one rounds     Cooldown:  0/1

 

Passives
 

Fashionista:

+1 Ess for each in Season item equipped.

 

Equipment:

Essential Fur Coat: A fashionista’s second favorite accessory.

Always in season. +1 Ess while equipped.

 

Artists Ultimate Weapon: She can know your deepest fears and nightmares. And paint them.

Deals 2d6+[Ess] psychic damage.

 

Black Beret: Absolutely. Necessary.

Always in Season, +2 Res.

 

 

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Seeing the hard to hit flyers Leo throws both hands out to the side and looks up to the sky, slowly raising his arms as he cast a spell, the wind picks up and a magical chill is infused into the air as he allows the incantation to roll off his tongue with lightning speed. 


Leo uses Blizzard wind Hitting all enemies on the field for 1d6 ice damage

Spoiler

Blizzard wind was neferd as part of the AOE nerf. ill update the loadout and sheet later.


Frostbrute, just lumbers over to the impaled zombie reaching out to grab its sides and limbs with its massive hands.
 

Frostbrute again uses Super strength on the slime zombie. taking advantage of its status as being impaled, to grab it with both hands and rip it apart (vertically, making use of its arms and legs)  Conditional: If this kills it, frostbrute hurls the corpse bits at one of they floating eyes.
Conditional: If the slime zombie is already dead, frostbrute just rips the corpse from the branch and throws the corpse at the floating eyes.

Edited by Endlessblaze
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There was chatter along the bonds- her beasts alerting her that the floating object was still intact, just before they warned her mere seconds too late of it moving towards them. Lucille uttered out a thaumic curse as one slammed into her like a truck, knocking the breath her lungs and sending her sprawling on her ass. There were yet more threats to worry about, as the moaning and the godawful stench drew closer.

 

"Hmph... won't live to regret their decisions?" she laughed, bitterly "from the sound and smell of things, they didn't get to do much living to begin with..." the mirthless irony in her voice was punctuated as the words she spoke twisted and congealed until they held a razor's edge, firing off towards two of the closest sources of this undead madness...

 

Moves

I- Lucille Casts Edge of Silence, targeting Zombies A & B! The Chameleon will use Barb Assault on Zombie A! Raiju will use Snakebite on Zombie B!

(Edge of Silence launches 2 res-ignoring attacks which deal {1d3+Int(13+6)}*1.3 sonic damage each. Barb Assault deals {2d6+Str(3)}*1.2 damage. Snakebite deals {1d6+Syn(3)}*1.2 damage; due to "Electric Fangs" the target must make a Con save against Raiju's Syn(3) or become paralyzed for 2 moves, suffering a 50% failure chance)

II- Lucille will play the Healing Kazoo on whichever ally needs it most! The Chameleon will use Barb Assault on whichever enemy has the lowest health! Raiju will use Snakebite on the same target if it's still alive (if not, it will change to target the one with the second lowest health)!

(Healing Kazoo restores {6d5}% of the Target's Mhp. Barb Assault deals {2d6+Str(3)}*1.2 damage. Snakebite deals {1d6+Syn(3)}*1.2 damage; the target must make a Con save against Raiju's Syn(3) or become paralyzed for 2 moves, suffering a 50% failure chance)

 

Loadout

Spoiler

Lucille 

 

16/28 HP

4/14 Bonds

 

Essence: 7 
Constitution: 4 
Dexterity: 7 
Intelligence: 13
Resistance: 8
Strength: 0 
Synergy: 0 

Relevant Perks

The 3rd Instance: [When Lucille casts a thaumaturgical Spell/Ritual, the numerical effects of said spell/ritual are boosted by 1.3x]

Beast Heart: [Lucille has a number of "Bonds" equal to her Essence*2. These "Bonds" can be expended to bind living, non-sapient beasts/monsters and turn them into companions under her control. Binding beasts requires Lucille to spend her action forming a Bond with them, at which point a number of bonds equal to ½ the Beast's Int will be expended, with a minimum requirement of 1. If Lucille doesn't have enough open Bonds available to satisfy this cost, the binding fails. The bonds expended on them will be restored to Lucille upon either the Creature being reduced to zero hp in battle and dying, or by her dismissing them, which may be done at any time as a free action. Bound Beasts who are dismissed will never turn hostile towards Lucille or her companions unless attacked after the fact. Bound Beasts have Stats and Actions identical to their normal counterparts, and act simultaneously with Lucille during her turns.]

Slots: 7/7

 

Actives (1)

Edge of Silence*- The user employs a Thaumic Formula via either an Incantation or Inscription of a Sigil, in order to create a ripple in Animus and thus spawn a wondrous effect into the physical world. Consisting of the Aspects <Sound, Multi-, Blade>, This Formula prompts sonic energy to be produced, which then promptly forms into vorpal blades that slice into a target.
~Current Effects~ [Active. Thaumaturgical Spell. Launches 2 attacks that deal (1d3+Int) sonic damage each, these attacks ignore Damage Reductions, but Damage Immunities still apply. They may both be aimed either at the same, or different targets.] 

 

Passives (1)

Walking Bestiary- Lucille has extensive knowledge of many beasts, from their habits, habitats, and physical traits. In battle she draws on her extensive knowledge to use her bound beasts to far greater effect, having them work together to cover each other's weaknesses and amplify their strengths. [Passive Ability. Beasts who are bound to Lucille gain a 20% boost when dealing damage.]

 

Trumps

 

Tricks

 

Equipment (3)

Darksteel Quartz Cane: A cane made of out of a peice of rebar which was converted to Darksteel and bent into proper shape. An attuned Quartz Crystal is set into it's hilt. Can be used for walking or as an improvised weapon. 

~Current Effects~[Bound. Deals 2d6+Dex/Ess Damage at Melee/Range, respectively. While equipped, Grants +6 Int when casting thaumic spells. The user can spend an action to ignite this weapon with holy fire, making it deal an additional Ess/4 damage for 2 turns.]

 

Draco Vest: A small but incredibly durable vest. At a glance it appears to be ordinary fabric, but upon further examination it's actually made up of countless overlapped wyvern scales, which harden upon impact to protect the user from harm. It has several pockets which have some stretch to them, and are durable enough to hold even magma. 
~Current Effect~ [Bound. Grants +6 Res while equipped. Able to carry extremely dangerous materials without risk.] 

 

Healing Kazoo: A Metal Kazoo painted a bright metallic color. The special root in it's paper vibrates with a healing tone.

~Current Effects~ [Bound. When used, restores (6d5)% of the target's Max HP.]

 

Beasts (2)

Chameleon

Spoiler

Chameleon
Sex: Male
Race: Metallum Chamaeleon (Metal Chameleon)

-

 

Stats:

HP: 28/28

 

Con: 4

Essence: 5

Strength: 3

Res: 4

Dex: 6

Int: 4

Syn: 5

 

Actions:

Actives

Invisibility: Chameleon forces a Dex vs Essence check against the enemy with the highest Essence. If the Chameleon wins, it becomes untargetable for [Syn/4] rounds, but can still attack the enemy.

 

Barb Assault: The Chameleon lashes out with its long, razor sharp tongue, dealing 2d6+Str damage to a single target.

 

Tricks

Wall Climbing: The Chameleon automatically succeeds at scaling vertical surfaces.

Raiju

Spoiler

Raiju
Sex: N/A
Race: Ogrebouros Aragami.

-This creature is an argami; a wide range of enigmatic creatures who are formed from millions if not billions of individual "Oracle Cells" who are bound together using a "Core" or a set of oracle cells which exert control over all the others. Oracle cells are extremely versatile and resillient, and can adapt to nigh any environment, and this fact is only further bolstered by Aragami assimilating the traits of whatever they consume. 

     This particular Aragami is a long snake, with a flat head plated with steel, with rising ridges covering most of it's black body. It's two large fangs crackle lightly with electricity, and while not too threatening, might be able to cause some nasty paralysis. Curiously, it doesn't have a core, but rather it is it held together by lucille using one of her bonds in order to mimic a Core's signals.

 

Stats:

HP: 20/20


Essence: 1 
Constitution: 0 
Dexterity: 4
Intelligence: 2
Resistance: 2 
Strength: 1 
Synergy: 3

 

Actions:

Actives:
Snakebite: Sinks it’s fangs into the enemy, dealing 1d6+Syn damage.

 

Passives:
Electric Fangs: Due to this creature’s electrified fangs, it has the chance to paralyze opponents with every bite. When attacking with an action that uses this unit’s fangs, the enemy must make a Con save against the unit’s Syn. If they fail, they are paralyzed for 2 moves and have a 50% chance to lose a move.

 

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Jun goes “invisible” and prepares for a rampage.

 

Jun swings at the Slime Zombie, it doesn’t stand a chance, the blue gelatinous substance around its head bursts into flames on contact with her plasma sword.  Jun re-kills the Slime Zombie with needless amounts of damage.

 

Jun swings at the two Pin-cushions, dealing 56 and 58 damage to them, re-killing them both.  An odd glowing red heart pops out and floats to the ground.

 

Jun finishes by turning the “Armed” zombie into an “unarmed, beheaded” zombie, dealing 53 damage in the process.

 

Satomi dashes in to attack Pin-cushion B only to find that the dishonorable, filthy, sneaking, plasma sword wielding, had already killed it from the shadows.

 

Kusuke shifts himself back to before he was full of holes, ah good times.

 

Lucille’s two sonic blades slice into zombies A & B for 26 and 23 damage.

Her Chameleon finishes off zombie A, while he Snake bites zombie B for 2 damage.

Another heart appears.

 

Kusuke stabs zombie B in back for 15 damage, it collapses to the ground in a heap.

 

Alyssa attempts to traumatize zombie B, while it seems to have already passed on due to the efforts of her allies, zombie C looks similar enough, her creation traumatizes zombie C for 15 damage….somehow.

 

Lucille plays her kazoo again, this time heal Jun for 4 HP.

Her Chameleon fires its tongue at the Demon eye, narrowly missing it.

The Snake(seeing it has little chance to reach the eye) attacks zombie C for 5 damage, it fails to inflict paralyze.

 

Leo summons an icy wind to the battlefield, it deals 4 damage to the Demon Eye(who can’t dodge the air) and no damage to zombie C(who doesn’t get cold).

Frostbrute picks up the smoldering remains of the slime zombie and tosses it in the direction of the Demon Eye. (16 vs 9) Whether or not it connects you can’t really tell, but either way the Demon Eye doesn’t come back.

 

Kusuke stabs zombie C dealing 13 damage and causing it to stagger.

 

Zombie C makes its final attempt at massacre attacking Satomi for 11 damage.

 

Arminius can’t find to Demon Eye to catch its attention, and Fingers thoroughly clubs the corpse of zombie A.

 

Kusuke stabs zombie C for the last time, dealing 12 damage and putting an end to it.  

Another heart pops out.

 

Calvera lacks anything to kill.

Battle end rewards:

Spoiler

Merit:
Everyone gets 3 Merit for participation.

Jun gets 1 Merit for her massacre.

Leo gets 1 Merit for surviving.

 

Loot:

Red heart(x3): restores 2d6 HP to the user as a free action, usable once only.

Zombie Arm: "Health and safety's nightmare."

Deal 3d4+Str damage to one target.

(crafting)Clear Lens

 

As the battle comes to its conclusion, two sets of footsteps can be heard coming down the mountain trail.  These are far more "lively" than the zombie's footsteps had been, and not long after hearing them two men came around the corner and into the clearing.

The first man, wearing a pale greenish shirt and blue jeans, with blonde hair spoke.

"Ah, adventurers.  So glad we finally found you, not before the monsters though I see.  My name is Jeff, I'm the guide.  This here is Andre the Arms Dealer."

The other man, wearing a red shirt, blue jeans, and a grey long-coat.  With black hair, and holding a revolver.  Sort of grunts in your general direction.

"I know you'll have lots of questions, but we should head back to the village soon.  Before more monsters show up."

 

 

((Once you all get a chance to talk a little I'll time skip to the village.))

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Satomi sheathed her katana, the sword slipping into the lacquered grip with practiced and artful ease... admittedly after she’d drawn it only to find her target taken out in Jun’s rampage. Still, she’d (somehow) been the one to destroy that oni eye, so she’d at least significantly contributed this time around, so she could be proud of her contribution to this battle. Perhaps she was getting nimbler through all of this combat. She’d welcome it, certainly.

 

Satomi spends 2 Merit to gain 1 DEX!

 

Two strangers came then, seemingly friendly and most certainly far more alive than the previous visitors. Satomi couldn’t spot any maho marks, or anything else from whatever similar dark magicks afflicted this world, so they likely weren’t the culprits behind the zombies. Satomi would remain at least partially on her guard, but she would let herself drop out of her combat stance, and...

 

...ooh, that hurt. Satomi put her arm across her ribs; the zombies had battered her rather severely over the course of the battle, and now that she was no longer in a state to ignore it, the pain from those attacks was welling up to the surface. A couple of her ribs were probably cracked, she thought, and she winced. Then, she sidled up next to the time traveler, still keeping an eye on the two locals as she spoke to him: ”Kusuke-san, if I could beseech you to provide some aid...?”

Edited by Powder Miner
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The chameleon gave the all clear, once their foes were dead... or more dead than they started as, at least. The snake slithered off elsewhere. Lucille hummed a quiet melody on the Kazoo, and before long, the throbbing pain in her chest faded away. Silence had again returned to the night, but just as quickly was broken by more footsteps, and the sound of something hissing. She knelt down at the Serpent's insistence, holding out a hand. What she got was.... smooth, concave in shape, flexible. According to Raiju, it had fallen off one of the flying abominations she'd missed. 

    

Lucille takes the Clear Lens!

 

The footsteps grew closer. She was again on guard, but it soon became clear "Jeff" and "Andre" meant no harm, at least for the time being. She gave the signal for the rest of her underlings to emerge from hiding; one by one they filtered back out of the bus as she approached the self-proclaimed "Guide"

      "Better than staying out here and fighting more rotten flesh and.... whatever the hell those flying things were. How far is it, exactly?" she asked "Oh, and I guess you can call me Lucille. Up to the others whether they bother introducing themselves."

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Kusuke nodded, walking over and placing one hand on her shoulder. The girl felt the distinctly odd sensation of her body traveling backward in time without her perception quite moving with it, her wounds repairing themselves by simply reversing the processes which had caused them in the first place. "Better?" he asked. While he waited for the girl to respond, he performed a similar thing on his clothing; it was a lot easier to kick it back in time a few minutes than fixing a person without sending their mind back too. 

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Leo tested the mana type of the lense just a bit before luci picked it up, noteing it for later. He tries to find some of the gel from the slime zombie as well, but its all gone from burning.

Spoiler

(12vs11, 68) Leo finds that the mana attuned to the lens causes things it's applied to to shift into or out of focus depending on if he applies increasing or decreasing amounts of mana respectively.

He then turned to address the apparent natives and gestured to the weatherlight 
"Is there space i can park this ship over there? Like at the edge of the village? I would rather not leave my materials out here."

There was also the fact that the weatherlight had beds. So no need for paying for a night at an inn.

He then gestures to the mushrooms

"Oh are those mushrooms good for anything? They kinda stand out"

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First, Satomi had to briefly deal with a flavor of the strange sensations she Fer whenever Kusuke transported her in time in some capacity, but then the pain in her ribs practically melted away; by the time the brief process was done, she wasn’t injured at all, which made the brief bout of strangeness more than worth it. 

 

Undamaged as she now was, she took a deep breath in, and then exhaled it out satisfiedly before she turned towards Kusuke and gave him a brief, slight little bow of gratitude. ”Thank you once again, Kusuke-san, I find myself in your debt.”

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8 hours ago, StormLord said:

Jun goes “invisible” and prepares for a rampage.

 

Jun swings at the Slime Zombie, it doesn’t stand a chance, the blue gelatinous substance around its head bursts into flames on contact with her plasma sword.  Jun re-kills the Slime Zombie with needless amounts of damage.

 

Jun swings at the two Pin-cushions, dealing 56 and 58 damage to them, re-killing them both.  An odd glowing red heart pops out and floats to the ground.

 

Jun finishes by turning the “Armed” zombie into an “unarmed, beheaded” zombie, dealing 53 damage in the process.

 

Satomi dashes in to attack Pin-cushion B only to find that the dishonorable, filthy, sneaking, plasma sword wielding, had already killed it from the shadows.

 

Kusuke shifts himself back to before he was full of holes, ah good times.

 

Lucille’s two sonic blades slice into zombies A & B for 26 and 23 damage.

Her Chameleon finishes off zombie A, while he Snake bites zombie B for 2 damage.

Another heart appears.

 

Kusuke stabs zombie B in back for 15 damage, it collapses to the ground in a heap.

 

Alyssa attempts to traumatize zombie B, while it seems to have already passed on due to the efforts of her allies, zombie C looks similar enough, her creation traumatizes zombie C for 15 damage….somehow.

 

Lucille plays her kazoo again, this time heal Jun for 4 HP.

Her Chameleon fires its tongue at the Demon eye, narrowly missing it.

The Snake(seeing it has little chance to reach the eye) attacks zombie C for 5 damage, it fails to inflict paralyze.

 

Leo summons an icy wind to the battlefield, it deals 4 damage to the Demon Eye(who can’t dodge the air) and no damage to zombie C(who doesn’t get cold).

Frostbrute picks up the smoldering remains of the slime zombie and tosses it in the direction of the Demon Eye. (16 vs 9) Whether or not it connects you can’t really tell, but either way the Demon Eye doesn’t come back.

 

Kusuke stabs zombie C dealing 13 damage and causing it to stagger.

 

Zombie C makes its final attempt at massacre attacking Satomi for 11 damage.

 

Arminius can’t find to Demon Eye to catch its attention, and Fingers thoroughly clubs the corpse of zombie A.

 

Kusuke stabs zombie C for the last time, dealing 12 damage and putting an end to it.  

Another heart pops out.

 

Calvera lacks anything to kill.

Battle end rewards:

  Reveal hidden contents

Merit:
Everyone gets 3 Merit for participation.

Jun gets 1 Merit for her massacre.

Leo gets 1 Merit for surviving.

 

Loot:

Red heart(x3): restores 2d6 HP to the user as a free action, usable once only.

Zombie Arm: "Health and safety's nightmare."

Deal 3d4+Str damage to one target.

(crafting)Clear Lens

 

As the battle comes to its conclusion, two sets of footsteps can be heard coming down the mountain trail.  These are far more "lively" than the zombie's footsteps had been, and not long after hearing them two men came around the corner and into the clearing.

The first man, wearing a pale greenish shirt and blue jeans, with blonde hair spoke.

"Ah, adventurers.  So glad we finally found you, not before the monsters though I see.  My name is Jeff, I'm the guide.  This here is Andre the Arms Dealer."

The other man, wearing a red shirt, blue jeans, and a grey long-coat.  With black hair, and holding a revolver.  Sort of grunts in your general direction.

"I know you'll have lots of questions, but we should head back to the village soon.  Before more monsters show up."

 

 

((Once you all get a chance to talk a little I'll time skip to the village.))

After the battle ended Jun turned off her suit's personal stealth field off and  curiously examined one of the red hearts that were lying on the floor for a few moments, and after realizing that she didn't actually know what they did she decided to put it inside of one of her suit's many compartments and made a mental note to get it examined later.

 

Jun took one last look around the place as she walked after the guide and the arms dealer, and she offered a handshake to the both of them just before she said "Well my name is Jun and it is a pleasure to meet the both of you, also how did you know that we were coming?".

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"Not a problem, Satomi-san. Don't worry about it." If anything, I owe you. He still felt bad about the spat earlier, even if he was (from his perspective) at least partially justified. Not to mention the lingering unpleasantness from earlier; it was pretty hard to just move on from your teammate turning into a horrible monster in front of your eyes, especially when you managed to facilitate the process. Still, dwelling on it wasn't going to help. "We should probably keep moving, though. I'd rather not experience that again."

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Jeff looked over toward Lucille.

"Oh, we call those Demon Eyes.  You're lucky more didn't come after you.  They usually fly in groups of a half dozen or more.  As for the walk, I'd say less than a mile, but most of it's uphill."

 

Andre glanced up at the Weatherlight upon hearing Leo's question.

"Sorry bud, no dice.  This is the closest place with a large enough flat spot to park that.  Also, I think the Tavern Keep uses those for making health potions.  Don't eat the purple or the red ones, they'll kill ya."

 

Jeff and Andre shook Jun's hand, then Jeff answered her question.

"The Dryad spoke a prophesy about adventurers from another world coming to help protect our island in a time of great need.  I do assume correctly you're not from this world?"

 

After finishing up the small talk the Guide and Arms-Dealer lead the party up into the mountains.

The party made their way through a fairly narrow pass that opened into a wide sloped area.  Small flickering lights signified nearly a dozen houses dotted over the hills.  The sound of running water and the occasional reflection tells the party this is indeed a river valley.  The distant creaking of a waterwheel turning can be heard.  The Arms-Dealer bids them good night and heads off in a different direction towards one of the houses.

 

The Guide leads the party to what is almost certainly the largest building nearby.

Inside the party finds a fairly well lit hall with a couple heavy tables and chairs centered around a fire pit in the middle, a bar of sorts can be seen at the back along with stairs leading both up and down.

Three people can be seen sitting at one of the tables chatting while another is sitting at the bar fiddling with something, the bartender looks up as you enter and calls out to the Guide.

"Hey Jeff, I take it ya found'em then?"

"That I did.  I'm going to set them up with the two rooms upstairs, is that fine?"

"Sure, whatever ya need, so long as they pay for breakfast."

 

Jeff looked back to that party and addressed them generally.

"Welcome to town, specifically the the Tavern.  That's Dale the Barkeep.  You've got the two rooms upstairs to stay in tonight, I'll have Dale send some extra bedding up. Well, now that we're safe I think we can take a seat and I'll answer any questions I can."

He gestures to the empty table, with plenty of seats for everyone.

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