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[IC] TotM:DC "Terraria: A fresh start"


StormLord

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Jun targets as many of the ladders she can take down using her needle of agony, dealing 4d6+Dex damage to the closest available ladder twice or until it dies, in which case she'll move on to another ladder.

 

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Azgrurk

 

While Azgrurk was focused on firing into the Goblin's ranks, the Warboss had enough smarts in him to notice a volley of arrows coming his way, causing him to lift up his mechanical arm to defend himself from the arrows after his own volley of bullets. While his arm did a good job of defending himself, the several arrows merely bouncing off harmlessly upon hitting the metal plating, there was simply too much for Az to cover for, and quite a few managed to sink into his flesh.

 

But, judging by the fact that he simply roared loudly once the volley was over, that wasn't going to stop him.

 

"IZ DAT ALL YA GITZ GOT?! WHAT DID I JUST TELL YA?!" Azgrurk yelled out,

 

Azgrurk opens fire on the same horde with his Lightning Mauler, dealing another 3d6+6 damage, along with ignoring the first 4 points of Res. His Anorky stack takes effect and gives him +1 to his damage, but also gives him a 1% chance to miss.

 

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Spike plants trigger in the West again, dealing 10 and 22 damage to the first Mages and first Ogre respectively.

More spike plants in the Southwest, dealing 10 and 14 damage to the Ogre and first Horde.

Horde SW:1 loses their Archers.

No traps are triggered in the Southeast.

No traps are triggered in the East.

 

Amelie marks Engineer E:1 granting anyone who attacks them 15% critical(x2) strike chance for two rounds.

Next she throws a grenade at Horde E:4, it bursts into silk-like fibers that surround and trap them(Stun).

 

Jun slashes at two of the ladders dealing 39 and 38 damage to them knocking them off the walls.

 

Toshiro has no chill and bumps his Dex up even more to 22.

Then he attacks one Horde in the West for 40 damage and another for 37.

The first is completely decimated while the second loses all its Archers and Warriors.

 

The Arms Dealer unleashes terror on Engineers E:2 dealing 10, 6, 11, 11, and 10 damage to them.

 

The last remaining Horde in the West merges with the Mages W:1, forming a reinforced group of armored Mages!

Two Hordes in the Southwest charge forward to attack the wall with their weapons for 64 total damage, they take 8 and 10 damage from the spikes.  The Archers in the group Az shot retaliate for 7 damage, they also shoot Arminius and Leo for 8 and 5 damage. The last group merges with the Mages forming another armored Mage squad.

All five Hordes in the Southeast ready their bows and then unleash a hail of arrows on the wall dealing a total of 110 damage.

In the East Horde E:2 climbs to the top of the wall, while another untangles itself, and the remaining three wait for something.

 

The Dryad heals Az for 15 HP, and gives him a confused look while she does it.

 

Kusuke fires the SHOT Trebuchet peppering each of the Bombers and the remaining Hordes in the Southwest for 7 damage each.

 

Lucille and Do attack the same Ogre again for 34 total damage, finally rendering it a lump of half-cooked and mostly minced meat.

 

The Demo throws a grenade that deals 15 and 13 damage to Hordes SE:1 and SE:2.

 

Satomi patiently waits until the Ogre is in just the right spot before BAM!

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The last lever is pulled and the axe blade goes slamming into the Ogre’s thick hide, the fiery barrier hardly registers the blow much less slows it down.

As the blade retracts the Ogre is left with a huge gaping wound for 192 damage.

[23] The combat and excitement has adrenaline pumping and Satomi is doing great. [Satomi has First Strike next round]

 

The Guide gives Lucille some tips, boosting her Int by 4.

 

The Blacksmith moves to the South.

 

The Carpenter and Mason start repairing the Southeast walls, restoring 26 HP.

 

Some of the Mages in the West refocus their Fiery Barrier on Ogre W:2, while the others throw  Shadowfire at the Guide dealing 14 damage. The Guide and Tavern Keep burn for 2 and 3 damage.

The Mages in the Southwest refocus their barrier around Ogre SW:1.

 

The remaining Siege Ogre in the West slams its fists into the wall, crushing, smashing, and tearing at it.  It deals 105 damage.

Despite its wounds the Ogre in the Southwest deals 90 damage.

The Ogre in the Southeast deals 99 damage.

 

The Bombers in the Southwest set their crates near the wall and run for cover.

The Bombers in the Southeast start preparing their crates slightly differently.

 

The Strafer Goblins swoop low and pick up bombs from the SE Bombers before quickly flying over the wall into the village.

 

The Tavern Keep throws another Molotov setting both the Goblin Spikers on fire for 8 damage for two rounds.

The Mages burn.

 

The Engineers build three more ladders which the waiting Hordes move up immediately.

 

Rose blasts the third ladder for 23 damage, knocking it off.

 

Leo calls falling stars down on Bombers SE:1, dealing 7, 9, and 13 damage to them and killing them.  A bright flash shows the the crates of explosive detonated.

 

The Goblin Spikers in the West lob a hail of small spiked balls over the wall, entering or leaving the West area now deals 2d3+8 damage.

 

Arminius shoots Bomber SE:2 for 15 damage, it doesn’t look happy.

Piglet(Fingers?) bursts through the gates and starts revving the Tank in the direction of the Goblins.

 

Az fires at Horde SW2 dealing 14 damage and ruining their day a bit.

Their Archers are all dead now.

 

 

The Turrets:

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Arminius turns to the tank and Inspires it.
"PIGLET I SWEAR TO THE GODS THAT IF YOU MISS I'M GOING TO PUT YOUR SOUL INTO A HAMMER!"

Being appropriately "inspired" by Arminius, Piglet smashes the gas to the floor sending the tank squealing into the the second Siege Ogre.

 

Arminius

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Piglet

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Satomi was feeling an emotion no Crab would view as unseemly, and which most samurai in Rokugan as a whole would likely find it difficult to condemn: the joy of battle. However, she was... perhaps getting carried away. She stood atop her wall (and she’d built it, it was hers, damn it, not that Azgrurk’s), and a grin stretched across her face as she yanked at levers and pulled at ropes, a blur of smooth and continuous motion as she guided the labor golems along in their loading process. She shouted off of the wall too, at foes who almost certainly could not hear her. 

 

”THIS IS A WALL BUILT BY A SAMURAI OF THE CRAB!” With the flip of a switch, Satomi changed the axe-trebuchet from repositioning to firing, ”THIS IS THE RESULT OF THE KAIU FAMILY METHOD!” more levers were pulled, Satomi a flash of manic energy to put the leadup to the previous swing to shame, ”THE CRAB PREPARE! THE KAIU BUILD! AND WE PUT OUR LIVES UPON THE WALLS!” the process continued, rapidly reaching its end, ”AND WE DEFEND FROM EVIL! I WILL NEVER YIELD, AS MY DUTY I MUST WIN, SO GET AWAY FROM MY WALL! And with the dinal pull the gigantic axe-blade began swinging at the ogre once again.

 

Satomi fires the AXE Trebuchet once more at the SW siege ogre!

 

Active Passives: Destructive Inspiration (33% chance for a x3 crit and additional effect while using the AXE Trebuchet), Slaughtaur Shield (First time hit in a turn, take 50% reduced damage until end of turn or next action).

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  • 2 weeks later...

Azgrurk continues firing upon the advancing hordes, aiming for the Bomber 1 group at SW with his Lightning Mauler, dealing 3d6+6 damage. Anorky gives him +2 to his damage, but also a 2% chance to miss.

 

 

Azgrurk's list

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Loadout

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East Wall

Jun did what any reasonable person would do and leapt straight off of the walls, stabbing and slashing at the horde of goblins beneath her, dealing 4d6+Dex damage and inflicting 1/4 stacks of agony and firing off her dark bolt of energy to the hordes, horde 2 to be exact as her first action, before she then proceeded to do another sensible thing and jumped up the walls on the backs of the goblins to fire the Medium Siege crossbow at Engineers 2, dealing it's damage as her second. 

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Move 1: Toshiro creates a wall of force that throws Mage 1 & 2 back and deals 2d4+2 Fire damage to each

 

Move 2: Toshiro stabs Mage 1 (Mage 2 if 1 is dead) with his phaseblade (Skewering Blade) dealing 2d6+1d4+2 Fire/Necrotic damage that ignores Res and attacks made with it inflict "Cauterize" for one round, reducing the effectiveness of healing by 25% on that target.

 

Move 3: Toshiro stabs Mage 1 (Mage 2 if 1 is dead [Mage 3 if 2 is dead]) with his phaseblade (Skewering Blade) dealing 2d6+1d4+2 Fire/Necrotic damage that ignores Res and attacks made with it inflict "Cauterize" for one round, reducing the effectiveness of healing by 25% on that target.

 

Loadout

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  • 2 weeks later...

New Music:

 

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Rumbling can be heard coming from the North.

 

Spike plants trigger in the West once more dealing 7 damage to the first Mages and 13 to the Spikers.

No traps trigger in the Southwest or Southeast.

Nor any traps in the East, tough luck.

 

In a veritable blur adrenaline Satomi quickly resets and launches her weapon again dealing another 64 damage.

The Ogre falls to the ground, gaping head and shoulder wounds profusely bleeding.

 

Another rifle shot cracks out and the W Siege Ogre’s left side explodes, [76 Crit!] it takes 129 damage!

 

Jun’s whirlwind of death turns her goblin targets into a fine blueish mist.

She also fires the giant crossbow, [9] she hits skewering several and routing the rest.

 

Toshiro sends W Mages 1 and 2 tumbling away, the second takes 2 damage.

He skewers the remaining Mages in the first group with 10 damage and then deals 8 damage to the second group.

 

The Arms Dealer starts mowing down the third group of engineers critting twice and dealing 62 damage.  There’s nothing left by the time he’s done.


The rumbling from the North grows louder, pounding on and on.

 

The Horde in the West takes advantage of Toshiro’s brief exertion off the walls and starts wailing on him, they deal 10 and 14 damage before he manages to climb back up.

The weakened Hordes on the West bank join forces but hold back for now.

The Hordes on the East bank swarm full force picking and prying apart the wall for 175 damage, they each take 9 damage from the spikes.

One of the Hordes in the East holds back, three charge forward onto the wall, and one fires at the Arms Dealer with arrows for 14 damage.

 

The Dryad heals Arminius and Leo each by 7.

 

Kusuke fires the SHOT Trebuchet peppering the East bank and dealing 8 damage to the slightly wounded Ogre, Bombers, and Horde of Hordes.

He’s practically brimming with borrowed time.

 

Lucille and Do attack the second group of Mages in the West for 15, 13, and 10 damage finishing them all off.

 

The Demo throws another grenade dealing 11 and 12 damage to first two Hordes on the East bank.

 

The Guide fires an arrow at the Ogre in the West dealing 10 damage.

 

The Blacksmith repairs the Southwest wall by 17 while the Mason and Carpenter repair the Southeast wall by 29.

 

The last of the Mages in the West raise a barrier around the Ogre there.

The Mages on the West river bank muster a barrier around the second Ogre in the Southeast.

The Guide and Tavern Keep burn for 5 damage.

 

The Siege Ogre in the West slams into the wall again dealing 120 damage as it pulverizes stone into dust.

The closer Ogre in the Southeast hammers on the wall more dealing 114 damage and taking 12 damage from the spikes.

The other Ogre in the Southeast makes its way towards the wall.

 

The rumbling in the North is getting more distinct….footsteps?

 

Two large explosions rock the Southwest wall, stone cracks and splits as it takes 68 and 57 damage.  Pyrotechnics wielding Goblins cackle in the distance before joining in with the Hordes.

 

Small explosions can be heard from within the village, it takes 68 and 66 damage.

The other Strafers start dropping rocks from above the walls hitting Satomi for 0, 8, and 0 damage and Kusuke for 7 damage.

 

The Tavern keep throws another Molotov at the Spikers.

The Spikers burn for 8 damage each.

 

The last remaining Engineers produce another ladder which the waiting Horde places against the wall bringing the total up to four.

 

Rose fires a blast of ice at a Horde of Goblins that happens to be charging her way, she deals 21 damage.

 

Leo whips up another frosty breeze to make the Mages slightly more uncomfortable.  He deals 5 damage to a few enemy types and 0 damage to most.

 

The Spikers in the West start throwing more spike-balls over the walls, this time aiming for lucille and the Tavern Keep directly instead of area denial, Lucille takes 0 damage while the Tavern Keep takes 9.

 

Arminius inspires the tank before sending Piglet off to battle, Piglet on the other hand is a bit less inspired.

The tank rams into the Siege Ogre planting sharpened bits of metal scrap into its leg dealing 29 damage, [37 vs 26] but instead of falling over the Ogre sort of glares down at the tank.

 

Az starts peppering the Horde in the Southwest with bits of metal and lightning dealing 19 damage.

 

The rumbling is even louder now, even the goblins in their battle rage feel it.

 

 

Turrets:

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Rending Strike on WHoard 3 and WMage 3 dealing 2d6+2d4+2+Dex Cold damage. 25% Lifesteal due to Perk

 

Loadout

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Attack Siege Ogre 1 six times with the Timeslicer. Deals 72+12d8 RES-ignoring damage.

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Arminius Mass Inspires.

 

Piglet Reverses and then slams into Ogre 2 again. Not letting her momentum go to waste she continues onward to Insurance Fraud The mages.

 

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Satomi attacks Siege Ogre 1 with the Axe Trebuchet, or if Kusuke in fact killed it, Siege Ogre 2!

 

Active Passives: Destructive Inspiration (33% chance for a x3 crit and additional effect while using the AXE Trebuchet), Slaughtaur Shield (First time hit in a turn, take 50% reduced damage until end of turn or next action).

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  • 2 weeks later...

Azgrurk continues firing at the Horde 4 in the SW Bank with his Lightning Mauler, dealing 3d6+6 damage. Anorky now gives him +3 damage, and a 3% chance to miss.

 

Azgrurk's Orky Actions

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  • 2 weeks later...

"The wall is starting to take heavy damage. If this keeps up, things could be bad."

"I need to buy time....Maybe If I.."

Leo pulls out two of his samples. The tainted alloy ingot sample, and the deathwyvern bone sample.
By his will Purple mist lept up in a stream from the bone, and met with the alloy, the result is a black mist of dark magic. Streaming together and collecting around leo. 
         Focus....More power....Give it more power. Don't hold back
More and more. Leo put an immense amount of effort and mana into the spell. He needed to shut these guys down.
He spoke. The words of the blizzard wind spell once again falling from his lips. But there was no sudden cold.

Instead The black fog began to roll and expand. twisting wickedly as leo directed it down. Sending it towards the enemy.
A cloud of pain descending upon them.


Leo uses alternate cast, and blizzard wind. Targeting  Horde 1, Horde 2, Horde 3, and the two siege ogres on the SE
He spends 10 mana, as to drastically increase the power of the spell, fulfilling the casting requirements of alternate cast in the process

((If any of these targets are dead by the time leo gets to them, replace that target with another random valid target))

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The Siege Ogre in the West steps in the pit full of burning slime, it takes 16 damage.

The punji pits in the Southwest likewise see some use, several goblins falling in and being stepped on and shoved down, Horde SW4 takes 18 damage.

The lightning golems in the Southeast surround one of the Hordes completely decimating it.

The golems in the East start attacking one of the Hordes, thoroughly distracting it.

 

Amelie lines up another shot and finishes off the last Engineers in the East.

 

[2] Jun fires the massive crossbow into a Horde of goblins for 58 damage, those that aren’t taken by the explosion scatter in all directions.

 

Toshiro slashes two groups of goblins for 28 damage each, he gains 14 total HP from this.

 

The Arms Dealer turns his attention to the GIANT DOG MONSTERS OH GOD.

He fires wildly dealing 7, 4, 4, 6, and 4 damage.

 

The only Horde in the West decides to cut its losses and get out, they throw down their weapons and run.

The Horde in the Southwest hunkers down to protect the newest group of Mages.

The Hordes in the Southeast fall upon the wall, dealing a grand 174 damage as small explosions rock across the rubble.

The two Hordes able to act in the East take the fight to the Golems, beating them to a fine powder and removing them from the equation.

 

The Dryad casts a Ward granting 25% damage reduction to Kusuke, Satomi, Leo, and Az for one round.

 

Kusuke disappears, only to reappear a few seconds later just as one of the Siege Ogres nearly collapses from the sudden appearance of dozens of deep gashes.  He dealt 120 damage.

 

Lucille sends two thunderous claps at the group of Mages, rendering them deaf and dead.

An angry cat-dragon flies after the other routed goblins.

 

The Borean Strider stomps into the East crushing the goblin Hordes below it for 22 and 18 damage.

 

The Demo mumbles something about “Amateurs and their half-assed work” before tossing another bomb for 15 and 13 damage.

 

Satomi activates her Trebuchet again, dealing another 64 damage to the already wounded Siege Ogre.  It still isn’t quite enough, man these things are tough.

 

The Guide fires another arrow for 10 damage.

 

The Blacksmith, Mason, and Carpenter desperately try to repair the Southeast wall, only managing 35 healing collectively.

 

Four of the Beast riding goblins start ascending the ladders onto the walls, while the last waits it fires an arrow at Jun for 8 damage.

 

The Mages in the Southwest shoot balls of fire at the Dryad and Satomi dealing 12 and 6 damage and setting each on fire for one round.

The Mages in the Southeast throw up a barrier around the pyrotechnics using Horde.

The Guide Burns.

 

The two remaining Strafers attack bomb the walls for 33 damage.

 

Alone and covered in fire the Siege Ogre in the West decides to run, its masters dominating it no more.

Despite actively bleeding to death the first Siege Ogre in the Southeast hammers its fist against the walls for 138! damage.  Its fellow follows up with another 108 damage, just enough to trigger and mass collapse. Each Ogre takes 12 backlash damage.

 

The Wall.  Comes. Down.  Those in the South are no longer protected from melee attacks!

 

The Tavern Keep doesn’t have anything left to attack, isn’t that nice.

 

Rose blasts the healthy Ogre for 20 damage, blowing apart it shield.

 

Leo musters up a mass of mana nearly as large as he is himself, running it through various objects it slowly becomes a mass of black mist.

In one smooth motion a billowing cloud of pain washes over the battlefield, everything in its path screams in pain and agony.  Once it passes Leo notices a small group of goblins and the wounded Ogre fail to stand again, their corpses releasing a feint black smoke.  Those that do stand struggle to actually make any headway.

 

Despair Save: 9 vs 38,

Luck: 99,

Random Blitz: 17,

 

Everyone hears the distant sound of a small implosion.

 

Snow informs Leo she no longer has any contact with his SPC golems back at the village.  He has a really really bad feeling about this.

 

Arminius inspires everyone to kill faster, better, stronger.

Piglet rams the tank into the healthy Ogre for 19 and the Mages for 25 damage.

 

[87, 74] Az fires more lightning at the goblins frying them alive with 22 and 26 damage.

 

 

 

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Recall Satomi, then attack the Siege Ogre twice.

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Piglet GTAs the Mage group and then reverses to do it again.

Arminius talks to the Ogre. (Mythril Tongue)

"Oi! Look around, your masters are almost dead! You can walk out of here without a problem if you wanted to, and live! But if you do stay and fight we'll just kill you like the rest. Don't be stupid and just leave!"

 

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Azgrurk switches things up... By opening fire on the Goblin Horde as SE instead of SW with his Lightning Mauler, dealing another 3d6+6 damage. Anorky now gives him +4 damage, and a 4% chance to miss.

 

Classical Ork actions

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