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Is this a joke? [E17] SPOILERS


Danzonthebass

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  On 1/3/2018 at 4:18 AM, ShadowStar said:
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Yeah I'm with Tribey on this one. Here I was thinking that battling Taka in the power plant would prove beneficial in the future and perhaps it will from a moral standpoint but I kind of regret it now knowing that I missed an opportunity to learn more about the character and the plot. It seems one of the outcomes (in terms of without or with Taka) outweigh the other and in this case I got the short end of the stick. All the more reason for me to start a second playthrough I reckon. Thanks for replying!

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Also, almost every non legendary poke is available now. We have to run out of sidequests eventually. We only have 2 gym leaders left as well. We are on track to conclude the story sadly.

 

There are a LOT of plotlines left to cover admittedly. The few we have wrapped up are Shelly and Heather, Adrien?, Arc Light, and as of this episode

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Putting aside for a moment the question of whether E17 is lacking in content (I don't think it is, but I understand where you're coming from), I think what you're frustrated with is less an issue with the game itself than an awkward side-effect of the way the game is currently being released. Pokemon Reborn is released one episode at a time, but it's really one big game, not a series of small games. It's a work in progress, so right now it's being released in pieces as they get completed, but overall it's still designed like a single, full-length game, and that means it's naturally going to work best once it's finished and can be played as a whole. And, by the same token, sometimes things that wouldn't be problems at all in the complete game will be frustrating while it's still being released, just by virtue of the fact that we're currently getting the game in a format different from the one it's designed for.

 

Don't get me wrong; I assume the devs put a lot of effort into making each new episode feel worthwhile and satisfying in its own right, and I think they do a great job of it! But there are some inherent issues that tend to come up while you're releasing a larger work in installments. Sometimes that comes in the form of missing out on new early-game content, because it got added in retroactively sometime after you originally played that part of the game. Sometimes it means the devs have to patch in temporary measures like giving you a magic route back to the city between episodes, because the part of the story where you'll be able to return won't exist until they've finished four more episodes. And sometimes it means the pacing gets janky in a way it wouldn't if you could just play the whole game straight through. Maybe because a plot thread gets left dangling for months while waiting for the next release, or maybe—like you're saying here—because the latest section of the game to be released is a more story-light one than most. I can understand feeling frustrated by those kinds of things, but I don't think it makes much sense to treat them as a failing on the devs' part, because, well... they aren't really, in the big picture. It's normal for a game to have some parts that are lighter on story (or any other kind of content) than others; it's just an awkward side-effect of this game being a work in progress that sometimes, the latest installment is going to be one of those story-light ones, and that can feel disappointing in the moment. (To raise another issue that a lot of people have been frustrated about: some people have speculated that since the Zekrom branch is so much less fleshed-out than the Reshiram one in E17, there will be more content unique to that path in later episodes to balance it out. Obviously we don't know yet if that will happen, but if it does, it would be another good example of something that might go over badly while the game is being released but works fine when seen as a whole.)

 

FWIW, I honestly don't think E17 is lacking in content at all compared to most other episodes. The story specifically is shorter than usual, yeah, but—even putting aside all the major game-wide updates that came with it, like integrating Gen 7 throughout the entire game and rehauling the battle AI—it includes the whole enormous Tourmaline Desert and Scrapyard plus three more full dungeons to explore, as well as a handful of other new sidequests, and whatever new content you choose to unlock with your second city restoration project. It just skews more heavily towards exploration-type content than story compared to some episodes. I definitely get wanting the rest of the story and being impatient for more—I mean, the story's the thing I'm most excited for too—but it's still a huge update, just maybe not focused on the parts you were most interested in.

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To expand on what @Zane0144 and @keltena said, I've seen a lot of talk that all of the branched story lines will ultimately give you more or less the same results in the end.  How you get there might vary, but really I don't envision a final E19 release where one branch has you take down Lin and save the day, while the other has Team Meteor bombing the Pokemon League so you never even get to challenge the Elite Four (very extreme examples, but you get the point).  So for all of the story lines to converge, the paths that had less story thus far will likely have some more story to them than the others in the last two episodes so that they end up in roughly the same place.

 

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