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Pure Power, Pure Trick Room


FraRPetO

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563.gif579.gif500.gif589.gif621.gif531.gif

Hello

I got bored, and then I tempted myself to make a pure power Trick Room team

No Stealth Rock, no spikes, no stalling shit. Just a good old fashioned pure attack and a little healing team

One gear: GO

563.gif@ Leftovers

Trait: Mummy

EVs: 252 HP / 120 Def / 116 SAtk / 20 SDef

Sassy Nature (+SDef, -Spd)

- Trick Room

- Shadow Ball

- Nasty Plot

- Energy Ball

This is the starter because Ghost is a great typing to begin with (seeing as many people start with Genesect)

Trick Room to start things

Shadow Ball for STAB powerful attack

Nasty Plot to monsterfy the special attack

Energy Ball for Politoeds and Tyranitars/Hippowdons

579.gif@ Life Orb

Trait: Magic Guard

EVs: 172 HP / 80 Def / 252 SAtk / 4 SDef

Quiet Nature (+SAtk, -Spd)

- Trick Room

- Psychic

- Recover

- Focus Blast

Reuniclus is my favorite Trick Room setter and sweeper, very high SAtk

Trick Room as usual

Psychic for the strong STAB with an extra power of Life Orb

Recover to recover HP, good when opponent is gonna Sucker Punch, and I recover the HP

Focus Blast for Steel and Dark types who resist/are immune to Psychic

500.gif@ Expert Belt

Trait: Reckless

EVs: 252 HP / 252 Atk / 4 Def

Brave Nature (+Atk, -Spd)

- Flare Blitz

- Head Smash

- Wild Charge

- Hammer Arm

This is the most badass Fire type Pokémon in the whole Pokémon world

Flare Blitz is a really strong STAB + Reckless boosted move and it wrecks everything

Head Smash for additional Reckless boosted strong move

Wild Charge for coverage + Reckless boost

Hammer Arm for the STAB, great to use in Trick Room

Expert Belt is used to boost things further without taking damage from Life Orb (for example) and being able to change moves

589.gif@ Choice Band

Trait: Swarm

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

- Frustration

- Iron Head

- Megahorn

- Pursuit

My favorite Bug type and Steel type

Really strong and really bulky

Frustration for the neutral damaging move

Iron Head for STAB

Megahorn for the really, really strong hit, can be boosted by Swarm when HP is low enough

Pursuit the escaping Pokémon

621.gif@ Life Orb

Trait: Sheer Force

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

- Dragon Claw

- Fire Punch

- Sucker Punch

- ThunderPunch

Another great beast with a great typing and awesome bulk, has Sheer Force to boost some moves

Dragon Claw for the great STAB

Fire Punch for Steel types, boosted by Sheer Force

Sucker Punch for the needed priority move for a Trick Room team

ThunderPunch against Water types and Flying types, boosted by Sheer Force

531.gif@ Leftovers

Trait: Regenerator

EVs: 252 HP / 84 Def / 172 SDef

Sassy Nature (+SDef, -Spd)

- Trick Room

- Wish

- Heal Bell

- Ice Beam

This mighty thing is.. I dunno.. a healer?

Great bulk with Regenerator, Trick Room accessable when needed

Trick Room for Trick Room

Wish to heal itself or a team member

Heal Bell to cure all of the team from Burns, Sleeps, Toxications or Paralyze

Ice Beam just to have one Ice type move, great to surprise Flying/Dragon types

Just a fun team, tell me if you like it or not, if you want why not

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Trick Room can be really unreliable at times, as there's only 5 turns of it. It can be really easy to wreck stall teams just for your opponent to wait for the turns to run out. Taunt users also seem like a rather large problem, as if your pokemon is taunted you really can't do much.

To remedy this try out Mental Herb > Life Orb on Cofagrigous so your pokemon is unaffected by taunt/encore for one turn. This can gain you a lot of momentum early game if your opponent leads off with a taunter.

Another idea is to replace that wannabe Chansey with a Bronzong. You said at the start of your post that you don't want anything stally, yet you use the most stall defining pokemon of Unova. You might as well put this slot to better use.

Bronzong @ Leftovers

Trait: Levitate

EVs: 252 HP / 160 Def / 96 SDef

Relaxed Nature (+Def, -Spd)

- Trick Room

- Stealth Rock

- Gyro Ball

- Explosion

Sets up Stealth Rocks which are pretty much needed for every good team, the much needed Trick Room support and also acts as a momentum grabber with explosion.

One last idea;

Replace Druddigan with Choice Scarf Salamance.

I understand that Trick Room will often make Salamence the slowest pokemon on the field, but this should be used as backup if your Trick Room should ever go down and you're up against much faster and stronger sweepers. It's always nice to have a scarf user on a Trick Room team just for when your Trick Room ends in an awkward moment.

Salamence (F) @ Choice Scarf

Trait: Moxie

EVs: 252 Atk / 4 SAtk / 252 Spd

Hasty Nature (+Spd, -Def)

- Dragon Claw

- Outrage

- Earthquake

- Fire Blast

You don't have to use all the suggestions, but I believe that they could probably help out a lot.

One last nitpick: Move the 4 Def to Sp. Def on Emboar so Genesect downloads attack instead of Special attack.

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I didn't plan on changing anything as I'm not gonna use the team alot, and I forgot to mention that this is a 5 Gen Pokémon only team :P

And Druddigon is quite the beast, Sucker Punch is really useful too :rolleyes:

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Time for me to say some things about this seemingly great team. I figure I need to say something as I used to run Trick Room teams almost religiously.

  • Calm Mind would be a better choice on Cofagrigus rather than Nasty Plot as leads in this generation are more often specially inclined, including the formentioned Genesect, and it wouldn't hurt.
  • Head Smash sounds like a cool move, but it deals too much recoil damage to be any kind of safe. Besides, Fire-Electric already sports pretty darn sexy coverage, with no resisting Pokemon in Reborn OU save the odd Gastrodon/Swampert, and Flare Blitz outpowers Head Smash anyways. Although it's not as powerful, Stone Edge is my recommendation despite not being a Reckless move.
  • The good thing about Trick Room support is that it is way easier for mixed Pokemon to take center stage, and it also opens the door for otherwise overlooked Pokemon. Seeing as this is a monogen, I'd suggest either Bisharp or Samurott. Bisharp's STAB Sucker Punch will stay consistent, and it can learn Thunder Wave (very useful in Doubles to boost an ally and block burns and what not). Samurott is a viable mixed option, having access to STAB water moves as well as the powerful Megahorn.

9/10 for this unique monogen Trick Room team. I'll make one and see if I can do as well with it.

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