Octavius Posted January 29, 2018 Share Posted January 29, 2018 Hey everyone, This is Octavius with Pokemon Empire. Like I said last week, we'll be giving updated more frequently. So I just wanted to give a little spoiler in regards to an immersive feature in Polaris Point: This is Polaris Ice: they are a large water conglomerate in the Telius region that provide products and services ranging from bottled water to indoor plumbing to nevermeltice. Their main factory is in Polaris Point, where they tap into the natural springs present within Polaris Mountain. Rumor has it Polaris Ice is even conducting research and experimental practices within the mountain, possibly alongside other mining and energy companies operating out of Polaris Point. Who knows what interesting things you might learn or obtain when exploring the many ins and outs of Polaris Point? You might even say that this is just the tip of the (Polaris) iceberg. See you all soon. Quote Link to comment Share on other sites More sharing options...
Octavius Posted February 22, 2018 Author Share Posted February 22, 2018 This is a quick spoiler regarding some changes to moves we have been considering: when looking at moves such as rollout and ice ball, we realized that, plainly, these moves are terrible. And this sucks. Especially when looking at rollout, which has kind of a legendary place in the history of Pokemon as being the move that Whitney's Miltank would smush your entire team with. So we wanted to give rollout and moves like it a better chance to shine (without changing their core mechanics). Here are our proposed changes:increasing accuracy from 90 up to 95 Yes, I know, it's not 100 accuracy. But when rolling out at an opponent, you figure there's a chance they can move out of the way. But when you're trying to land a move 5 times in a row, having a 10% chance to miss every time can really derail any hope you'd have of landing that ever-so-satisfying 5th hit. Rollout no longer 'locks you in' to the move This is the biggie. Being 'locked in' to rollout is a tremendous liability. You can't change moves, switch out, or do anything. Your opponent can easily switch out to a Pokemon that resists the hit or takes the move well and proceed to do whatever it wants, knowing you're stuck doing the same thing 5 turns in a row. By giving the rollout user the freedom to change actions, they have more opportunities to make the move successful and not just be stuck there looking silly when it doesn't work out. Everything else regarding rollout, ice ball, etc. will be the same: base power, the effect to double power every time it's used, up to 5 times, etc. Oh, and yes, you can DEFINITELY expect more custom rollout-type moves to be appearing in Pokemon Empire. But we'll leave that for another day. This is Octavius, rolling out... Quote Link to comment Share on other sites More sharing options...
Dypatome Posted March 8, 2018 Share Posted March 8, 2018 Here’s a future look! While this won’t be a mon that will make it into E1, E2, and maybe even E3 or beyond, it’s very possible that one Pokémon we’ve conceived will have an ability that sets Trick Room upon entry. We’re thinking that a possible look for this mon could be a grandfather clock of sorts, but there are already quite a few Pokémon that seem to be possessed objects so who knows? Quote Link to comment Share on other sites More sharing options...
Octavius Posted March 15, 2018 Author Share Posted March 15, 2018 Looking for some feedback from you folks: As you know, we are planning on implementing a few fakemon in Pokemon Empire. Our original plan was to introduce 3 or so new original fakemon into the game per episode. These pokemon would all have a unique or rare type combination, fill a specific niche (like for a weather team), and/or have a design/lore that is new or really interesting. Recently, we've decided to scrap one of our fakemon designs (or at least not release it in ep1). the pokemon was going to be a fire/fairy type based off of a wallaby/kangaroo. it would be cute and have a fairly low Base Stat Total. It would function as more of a utility pokemon, but still be able to pack a little punch offensively. And while we don't want to reveal the front sprite, here's a tiny shot of one of it's overworld sprites--just so you get the idea. The overall points of this are: first, does anyone care about us introducing fakemon that are designed more for the early game? This isn't to say this wallaby fakemon won't be good or have a unique niche, but it probably wouldn't be in the same competitive tier as other fire- or fairy-types like infernape or gardevoir. And second, oare concerned that this fakemon doesn't have a particularly interesting backstory, and that making a wallaby into a fire/fairy type might feel a bit... forced. So, what would make you want to use this fakemon in your playthrough? Better design? Better stats/power level? More interesting lore? Something else? Or should we scrap the idea entirely? Any thoughts or feedback will be taken into consideration. Thanks, everyone! Quote Link to comment Share on other sites More sharing options...
BRS swag Posted March 16, 2018 Share Posted March 16, 2018 9 hours ago, Octavius said: Looking for some feedback from you folks: As you know, we are planning on implementing a few fakemon in Pokemon Empire. Our original plan was to introduce 3 or so new original fakemon into the game per episode. These pokemon would all have a unique or rare type combination, fill a specific niche (like for a weather team), and/or have a design/lore that is new or really interesting. Recently, we've decided to scrap one of our fakemon designs (or at least not release it in ep1). the pokemon was going to be a fire/fairy type based off of a wallaby/kangaroo. it would be cute and have a fairly low Base Stat Total. It would function as more of a utility pokemon, but still be able to pack a little punch offensively. And while we don't want to reveal the front sprite, here's a tiny shot of one of it's overworld sprites--just so you get the idea. The overall points of this are: first, does anyone care about us introducing fakemon that are designed more for the early game? This isn't to say this wallaby fakemon won't be good or have a unique niche, but it probably wouldn't be in the same competitive tier as other fire- or fairy-types like infernape or gardevoir. And second, oare concerned that this fakemon doesn't have a particularly interesting backstory, and that making a wallaby into a fire/fairy type might feel a bit... forced. So, what would make you want to use this fakemon in your playthrough? Better design? Better stats/power level? More interesting lore? Something else? Or should we scrap the idea entirely? Any thoughts or feedback will be taken into consideration. Thanks, everyone! It's difference from the normal fire and fairy types would be a reason for using it, like new movesets. Quote Link to comment Share on other sites More sharing options...
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