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Additional Options Mod v7 [E17.1][deprecated]


Aironfaar

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This mod adds some options to the Options menu of Pokémon Reborn E17.1. It uses the modular approach to mods introduced by Waynolt's SWM modular modpack [E17.1].
Download: v7 - 2018-03-30

https://drive.google.com/open?id=1mH5S9LZtRRZLOW20z9gLoKI32-5rK9II
Older versions:

 

Installation:

Extract the contents of the .zip file to <Pokémon Reborn install path>\Data, including the Mods folder. Should you already use a mod using the modular approach with a Mods folder like this, skip the Scripts.rxdata file. Otherwise, you may want to rename the original Scripts.rxdata (to something like Scripts.rxdata.bak) for easy uninstallation of the mod.

If you don't want to use one of the options, remove the corresponding files from the Mods folder. Read the "Description of the options" section to find out which option comes with which file. AdditionalOptions.rb is the master file required to actually add the options to the Options menu, so don't delete that.

 

Uninstallation:

Replace the modded Scripts.rxdata with the original one and delete the Mods folder in <Pokémon Reborn install path>\Data.

If you want to keep using other mods using the same modular approach, only delete the .rb files that came with this mod.

 

Description of the options:

  Reveal hidden contents

 

Reordering the options:

  Reveal hidden contents

 

Changelog:

  Reveal hidden contents

 

Compatible mods:

  Reveal hidden contents

 

Thanks to:

The whole Pokémon Reborn team for creating and continuing to work on this wonderful fan game, obviously!

@Sardines for helping me with some things I didn't understand about Ruby when starting to fiddle around with mods for this game.

@Waynolt for accomodating my modifications and, more importantly, bringing a modular approach to mods to Pokémon Reborn.

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  On 2/10/2018 at 11:43 PM, DreamblitzX said:

Really happy to see more mods adopting the modular mods style, and looking forward to seeing what else gets added to this in future

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Yep, I hope more mods will follow suit! :) If you can think of any options you'd like to see added, go ahead and tell me. I can't guarantee that I'll really get to it due to time restrictions, but I am hoping to!

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  • Global Mods

Aha! I thought of something! (hopefully it's actually possible lol) 

 

Unlimited Save Backups: no auto-deleting of old saves when you have a certain amount, it just keeps making more (as it did before E16).

I like how the backup saves used to basically create a full log of your adventure as you played, but now even with 100 backups, I think all of my saves are post-amaria, because I save quite a bit, especially with online play forcing lots of saves.

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  On 2/14/2018 at 10:11 PM, DreamblitzX said:

Aha! I thought of something! (hopefully it's actually possible lol) 

 

Unlimited Save Backups: no auto-deleting of old saves when you have a certain amount, it just keeps making more (as it did before E16).

I like how the backup saves used to basically create a full log of your adventure as you played, but now even with 100 backups, I think all of my saves are post-amaria, because I save quite a bit, especially with online play forcing lots of saves.

Expand  

I just skimmed the relevant bit of code. It should be possible to do something to preserve backup savegames that would otherwise be deleted, but I'll still have to take the time to find an elegant solution.

 

EDIT: For posteriority: The unlimited backups feature is now part of Waynolt's mod pack.

 

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  • 4 weeks later...

Hello, I downloaded this mod for the Insurgence mod but the mod seems to be sharing Exp and EVs to all my Pokemon despite not having Exp Share.  I only have the Insurgence mod and the Show Unreal Time Clock on, and I've tried uninstalling and reinstalling the game and the mods with no luck.  It works normally without it but I was really wanting to use the Insurgence part of the mod.  

 

Apologizes if I have misread something, have a nice day

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  On 3/10/2018 at 12:37 AM, AbsoluteTempest said:

Hello, I downloaded this mod for the Insurgence mod but the mod seems to be sharing Exp and EVs to all my Pokemon despite not having Exp Share.  I only have the Insurgence mod and the Show Unreal Time Clock on, and I've tried uninstalling and reinstalling the game and the mods with no luck.  It works normally without it but I was really wanting to use the Insurgence part of the mod.  

 

Apologizes if I have misread something, have a nice day

Expand  

Huh... That's odd. I just browsed through the code again; it's absolutely impossible for any of my mods to cause experience or EV sharing, especially not without an Exp. Share. They don't touch the scripts that do the experience sharing at all. Which mods to you have installed exactly?

 

What you need for the Insurgence mod is just the Scripts.rxdata, AdditionalOptions.rb and AdditionalOptions-ExpScale.rb. Try with only those parts of the mod installed (and the Insurgence functionality enabled in the in-game Options menu) and tell me whether it still behaves like that.

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  On 3/11/2018 at 12:43 AM, Aironfaar said:

Huh... That's odd. I just browsed through the code again; it's absolutely impossible for any of my mods to cause experience or EV sharing, especially not without an Exp. Share. They don't touch the scripts that do the experience sharing at all. Which mods to you have installed exactly?

 

What you need for the Insurgence mod is just the Scripts.rxdata, AdditionalOptions.rb and AdditionalOptions-ExpScale.rb. Try with only those parts of the mod installed (and the Insurgence functionality enabled in the in-game Options menu) and tell me whether it still behaves like that.

Expand  

I tried it now with just those three things and it's still sharing EVs and Exp between my team.  Oddly the Pokemon in battle gets full Exp while the other Pokemon only gets 1 Exp each.

 

Besides the Insurgence and Show Unreal Time Clock, I also had the Mining Overhaul and most of the SWM modpack (but not ExpShareFullTeam)

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  • Global Mods

Just a thought. If all of these are toggleable in the game, why do they need to be separate files too? because the purpose of the separated files was for people to select which things they want enabled....

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  On 3/11/2018 at 2:50 AM, AbsoluteTempest said:

I tried it now with just those three things and it's still sharing EVs and Exp between my team.  Oddly the Pokemon in battle gets full Exp while the other Pokemon only gets 1 Exp each.

 

Besides the Insurgence and Show Unreal Time Clock, I also had the Mining Overhaul and most of the SWM modpack (but not ExpShareFullTeam)

Expand  

Oh. Oh... Okay. Yeah. Got it. I'm daft. lol.

 

That one IS on me, and I completely overlooked it yesterday. Sorry! I'll create a fix asap, should go up at some point today.

 

EDIT: Fixed!

  On 3/11/2018 at 3:02 AM, DreamblitzX said:

Just a thought. If all of these are toggleable in the game, why do they need to be separate files too? because the purpose of the separated files was for people to select which things they want enabled....

Expand  

I thought about just putting everything into one file, but decided against it. The way it is right now, it allows users to avoid cluttering their options menu with settings they don't want to use. Also, it allows users to sort the options to some extent if they want to.

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  • 2 weeks later...
  On 3/19/2018 at 8:58 PM, DreamblitzX said:

Now that Waynolt's stuff is up and running for Rejuvenation, do you have any plans to port over these options too?

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Whew. I'd first have to get into Rejuvenation for that, and then check out what I'd have to do to fix whatever doesn't work. Right now, I'm preparing for college exams, so I'm not seeing that terribly soon... However, without making any promises, I'm starting to feel like looking into it at some point.

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  • 3 weeks later...

My mystery egg is a mareanie, but since im doing a fairy mono run i can use it.

I would like to switch it with azurill ( using the debug mode ) but i dont know which variable i need to change in order to change the mystery egg from a mareanie to an azurill.

Can somebody help me?

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  On 4/11/2018 at 9:51 AM, Pozyher said:

My mystery egg is a mareanie, but since im doing a fairy mono run i can use it.

I would like to switch it with azurill ( using the debug mode ) but i dont know which variable i need to change in order to change the mystery egg from a mareanie to an azurill.

Can somebody help me?

Expand  

It should be the variable 228; as for its value, afaik Mareanie is 1 and Azurill is 0.

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  • 1 month later...

Can somebody please tell me which variable i need to change in order to get a frilish egg from the girl in onyx ward? ( the reward for comfronting the fake day-care couple ) . Also which variable do i need to change to alter the egg in the obsidia slums?

Thank you in advance.

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  • 2 weeks later...
  On 5/12/2018 at 9:12 PM, Pozyher said:

Can somebody please tell me which variable i need to change in order to get a frilish egg from the girl in onyx ward? ( the reward for comfronting the fake day-care couple ) . Also which variable do i need to change to alter the egg in the obsidia slums?

Thank you in advance.

Expand  

Whoops, I didn't check back here for a while, sorry! I hope the response is still going to be of use to you...

Frillish: set Variable 229 (Mix Onyx) to 6.

Obsidia Slums Egg: that's Variable 353. 1 for Ducklett, 2 for Drowzee, 3 for Bronzor. You can theoretically set it to 4 for Cacnea because that wasn't taken out of the code, but if you start a normal game in E17, you can't get Cacnea at this point in the game anymore. I think to have read that Cacnea was placed into the desert instead or something.

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  • 3 months later...

 hi i need help in reborn can someone make an update on this  so it will have a walk through walls option to the next version of it and  i know it will help a lot of people in the game that get stuck and that include me right now because i used the warp to map option and now im stuck in a cave 

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  On 8/27/2018 at 12:14 AM, guardianknight said:

  i know it will help a lot of people in the game that get stuck and that include me right now because i used the warp to map option and now im stuck in a cave 

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you dont need walk through walls, just warp to an adjacent room in the same zone and u should be fine.............. also bear in mind when you use warp to map where you end up post-warp depends on where you are pre-warp, i found this out when i was in a similar situation............... in short walk thru walls is completely unnecessary

 

EDIT: plus there's also these handy things called escape ropes, dig, teleport.... stuff like that

Edited by ArcBolt27
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well when i used the warp to map  setting i got stuck in a crystal cave that dont have a lot of ways to get out but i found the only way  i got out was to faint my pokemon

 

also when i warped to the critical capture place i ended up behind  the counter where the npc was

well if i used escape ropes it will cause the game to crash and not have dig or any tms on me 

 

Edited by guardianknight
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  On 8/27/2018 at 12:48 AM, guardianknight said:

also when i warped to the critical capture place i ended up behind  the counter where the npc was

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Have you tried walking a few tiles down before the warp?
(As ArcBolt27 pointed out, the warp likely keeps your coordinates on the map unchanged; this means that if you are in the top-left corner of a map file, then after the warp you will end up in the top-left corner of the new map, which may very well be inside a wall)

P.S. Also, this mod is for Episode 17; you can find the Episode 18 version here:

 

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