Linkz Posted February 22, 2018 Share Posted February 22, 2018 So i decided to play rejuvenation again and im just now getting to narcissa gym, i have already 5 pokemons but im having a hard time deciding on the last one, i was thinking maybe a eletric typr or grass type but i dunno which one, could all of you give some sugestions and help me choose my last memeber of my team. My team is in the picture. Link to comment Share on other sites More sharing options...
Sayia Posted February 22, 2018 Share Posted February 22, 2018 (edited) You can get: A-Raichu (just evolve Pikachu by using Apopphyll Pancakes), if you don't know you got the Pichu from Help Center, request "Battle me again". Charjabug (you can evolve it into Vikavolt in Therajuma Island). Electrike from the lady in Chrisola Hotel. Also what about Grass, or Fire type? Edited February 22, 2018 by Sayia Link to comment Share on other sites More sharing options...
Autumn Zephyr Posted February 22, 2018 Share Posted February 22, 2018 ...As much as I like your team, I gotta ask: how long did it take you to beat Marianette? In all seriousness, though, I've got a couple ideas in mind. As far as Electrics go, you can always pick up pichu from the Battle Me Again HC quest in Sheridan Village. It is a little underleveled when you get it and a Friendship evolution, but comes with at least 3 stats with 31 IV's (try to get them in Special Attack and Speed) and Nasty Plot, and the Apophyll Pancakes needed to evolve it into the Alolan Form are available for purchase right outside of Goldenleaf (I'd recommend holding off on doing so until pikachu learns Discharge at Lv. 34). You'd pretty much have to run Flash (TM available for cheap at the Game Corner in Gearen) as your fourth move if you want it to actually help against Narcissa, but the resulting Holy Field does power up your Psychic for the rest of the fight, so I'd say it's a fair trade. Surge Surfer should come in handy against the Electric Gym later on, especially if your grimer's packing Alchemy like mine does, so it's a pretty solid investment for the long run as well. Helioptile is also available at the Game Corner, but a bit trickier to prep against Narcissa. It makes better use of the "Holy Flash" trick here in terms of defense due to reclaiming its immunity to Ghost upon using it, but has a harder time using it offensively- its best Normal move is Quick Attack, and it lacks the Physical Attack stat to really make that hurt even with Super Effective damage. It's probably worth noting that you can theoretically evolve it into heliolisk before the Gym, though: Sun Stones are a rare Pickup item for the Lv. 40-49 tier. That does require actually getting a zigzag/linoone to those levels, though, so it's decidedly up to you if you want to put in the effort there. Voltorb should be available from a merchant in East Gearen by now (he actually sells Pokeballs at a higher than normal price, and happens to have one of the buggers on hand by accident). I'm not too sure about long-run investments with this one, but I'm sure using Holy Flash -> Self Destruct/ Explosion to take out one of her pokemon can be quite the trick for this one fight! For a more physical option, Alolan graveler is available in the Golden Leaf ruins. It does make you double up on Rock Types, but gives you an Electric Type nonetheless. It's got two good choices as far as Abilities are concerned, with Sturdy guaranteeing you at least one attack in a match and Galvanize providing you with some more powerful STAB moves than normal. The latter also allows you to Self Destruct/ Explode on her pokemon without needing to set up Flash first, which is nice given how slow a pokemon it is. Oh, and it can learn Nature Power to roll through Gyms with. It's probably not the greatest long-term investment for your team, but as far as one-shot members are concerned, you can certainly do worse! Grass gives you a few more options, at least. Roselia is a lot like raichu in that your only way to get it at this point in the game is in its baby form (budew), which means that it has 3 31 IV stats as well. Unlike raichu, however, it isn't especially easy to get (its a rare encounter in East Gearen, only in the morning) and can't be evolved until later, so that's a bummer. Still, Growth+ Giga Drain should be able to serve you well for a little bit, and access to Nature Power (albeit through an annoying side quest) can help you turn Narcissa's, and most other gym Leaders', fields against them. It takes some work to use to its fullest potential, but should pull through by the end! Gearen also has oddish and bellsprout, at much more accessible rates, should you wish to use them. Weepinbell's the more Physically oriented of the two, and learns that sweet, sweet Knock Off at Lv. 29, but will be stuck relying on Vine Whip for Grass STAB until Lv. 44 (when it Learns Razor Leaf) and is completely lacking in Poison options until Lv. 47 (Poison Jab; truth be told, I don't know if it can learn Poison Sweep or not). Gloom's the more Specially oriented one, and perhaps the more useful one overall. It gets all of the original Powder moves, bar Spore, learns Moonlight at Lv. 29 and Giga Drain at Lv. 34, Toxic comes online at 39 (remeember that it has perfect accuracy thanks to gloom's Poison Subtype), and while Acid isn't the *greatest* move in the world, it is a Special STAB option that hits both targets in a double battle and can potentially lower their Special Defense, allowing you to deal more damage later on. Both pokemon also have access to Nature Power, with all of the anti-Gym utility that comes with it. Sadly, the Leaf Stone needed to evolve them isn't available at all until later, which means that they'll still have mediocre stats when you go to fight Narcissa, so be sure to keep that in mind. There's an event lombre over in the Wispy Path, though I don't recall what the requirements for it are (I always just walked pat it like an idiot, haha). It should prove to quite handy to have on hand, however: it comes already knowing Nature Power, which saves you a lot of time you'd otherwise spend trying to get the friggin' TM, and learns Knock Off fairly quickly at Lv. 36, giving it quite a bit of utility right of the gate. It's only STAB is Bubblebeam until Lv. 44 (when it learns Hydro Pump) or you pick up HM Surf, however, so it's definitely more of a Water Type than a Grass, but it's resistance and weakness chart should be different enough from swampert's to make the shared Type pretty negligible. It's also another pokemon who needs a Stone that isn't available before Narcissa to evolve (why are there so many of these things?!), so that's another thing worth bearing in mind. Leavanny gives you another physical attacker to play with, wielding Leaf Blade for crit. fishing and X-Scissor to take out Psychics and Darks. It take some care to make use of, however- it's a Friendship evolution, and quite frail as a whole, meaning it'll probably go down if it fails to net a kill. Still, it's a Grass Type you can actually fully evolve now (hallelujah!), and Swarm can come in handy for turning those near-death situations into even stronger blows, so it's not all that bad, considering. It's probably not worth teaching Nature Power, however- its Special Attack is abysmal, and most of the moves Nature Power can turn into use that stat. It's a shame given how little coverage the little tailor gets, but them's the breaks. If you want to annoy the ever living daylights out of the AI, Gearen Park's packing another lovely Physical Grass Type that really gets on people's nerves: whoever decided to give lurantis Contrary deserves a cookie, in my opinion! much like leavanny, it can crit. fish with Leaf Blade, though it also has Growth for setup, Synthesis for healing, Petal Blizzard for when you really need an area attack, Slash to crit. fish against Grass, Fire, and Bug Types (which all resist Leaf Blade, I believe), and Sweet Scent... for triggering random encounters without waiting on RNG, should you *really* want to do that. Sadly, Night Slash and X-Scissor require the Move Relearner to pick up, and that doesn't become available until well into Terajuma, and the lack of Move Tutors means that you're going to have to wait until a future version to grab Superpower, but at least its Special Attack isn't so abysmal that it can't make use of Nature power. Feel free to use that until the more consistent attacks become available! There are a few more things I haven't talked about yet, but this uh... wound up being a lot longer than I intended, and I doubt you'd really care about pansage or cherubi, anyway. I hope this essay was at least helpful for you, and good luck with your endeavors! Link to comment Share on other sites More sharing options...
Linkz Posted February 22, 2018 Author Share Posted February 22, 2018 30 minutes ago, Autumn Zephyr said: ...As much as I like your team, I gotta ask: how long did it take you to beat Marianette? In all seriousness, though, I've got a couple ideas in mind. As far as Electrics go, you can always pick up pichu from the Battle Me Again HC quest in Sheridan Village. It is a little underleveled when you get it and a Friendship evolution, but comes with at least 3 stats with 31 IV's (try to get them in Special Attack and Speed) and Nasty Plot, and the Apophyll Pancakes needed to evolve it into the Alolan Form are available for purchase right outside of Goldenleaf (I'd recommend holding off on doing so until pikachu learns Discharge at Lv. 34). You'd pretty much have to run Flash (TM available for cheap at the Game Corner in Gearen) as your fourth move if you want it to actually help against Narcissa, but the resulting Holy Field does power up your Psychic for the rest of the fight, so I'd say it's a fair trade. Surge Surfer should come in handy against the Electric Gym later on, especially if your grimer's packing Alchemy like mine does, so it's a pretty solid investment for the long run as well. Helioptile is also available at the Game Corner, but a bit trickier to prep against Narcissa. It makes better use of the "Holy Flash" trick here in terms of defense due to reclaiming its immunity to Ghost upon using it, but has a harder time using it offensively- its best Normal move is Quick Attack, and it lacks the Physical Attack stat to really make that hurt even with Super Effective damage. It's probably worth noting that you can theoretically evolve it into heliolisk before the Gym, though: Sun Stones are a rare Pickup item for the Lv. 40-49 tier. That does require actually getting a zigzag/linoone to those levels, though, so it's decidedly up to you if you want to put in the effort there. Voltorb should be available from a merchant in East Gearen by now (he actually sells Pokeballs at a higher than normal price, and happens to have one of the buggers on hand by accident). I'm not too sure about long-run investments with this one, but I'm sure using Holy Flash -> Self Destruct/ Explosion to take out one of her pokemon can be quite the trick for this one fight! For a more physical option, Alolan graveler is available in the Golden Leaf ruins. It does make you double up on Rock Types, but gives you an Electric Type nonetheless. It's got two good choices as far as Abilities are concerned, with Sturdy guaranteeing you at least one attack in a match and Galvanize providing you with some more powerful STAB moves than normal. The latter also allows you to Self Destruct/ Explode on her pokemon without needing to set up Flash first, which is nice given how slow a pokemon it is. Oh, and it can learn Nature Power to roll through Gyms with. It's probably not the greatest long-term investment for your team, but as far as one-shot members are concerned, you can certainly do worse! Grass gives you a few more options, at least. Roselia is a lot like raichu in that your only way to get it at this point in the game is in its baby form (budew), which means that it has 3 31 IV stats as well. Unlike raichu, however, it isn't especially easy to get (its a rare encounter in East Gearen, only in the morning) and can't be evolved until later, so that's a bummer. Still, Growth+ Giga Drain should be able to serve you well for a little bit, and access to Nature Power (albeit through an annoying side quest) can help you turn Narcissa's, and most other gym Leaders', fields against them. It takes some work to use to its fullest potential, but should pull through by the end! Gearen also has oddish and bellsprout, at much more accessible rates, should you wish to use them. Weepinbell's the more Physically oriented of the two, and learns that sweet, sweet Knock Off at Lv. 29, but will be stuck relying on Vine Whip for Grass STAB until Lv. 44 (when it Learns Razor Leaf) and is completely lacking in Poison options until Lv. 47 (Poison Jab; truth be told, I don't know if it can learn Poison Sweep or not). Gloom's the more Specially oriented one, and perhaps the more useful one overall. It gets all of the original Powder moves, bar Spore, learns Moonlight at Lv. 29 and Giga Drain at Lv. 34, Toxic comes online at 39 (remeember that it has perfect accuracy thanks to gloom's Poison Subtype), and while Acid isn't the *greatest* move in the world, it is a Special STAB option that hits both targets in a double battle and can potentially lower their Special Defense, allowing you to deal more damage later on. Both pokemon also have access to Nature Power, with all of the anti-Gym utility that comes with it. Sadly, the Leaf Stone needed to evolve them isn't available at all until later, which means that they'll still have mediocre stats when you go to fight Narcissa, so be sure to keep that in mind. There's an event lombre over in the Wispy Path, though I don't recall what the requirements for it are (I always just walked pat it like an idiot, haha). It should prove to quite handy to have on hand, however: it comes already knowing Nature Power, which saves you a lot of time you'd otherwise spend trying to get the friggin' TM, and learns Knock Off fairly quickly at Lv. 36, giving it quite a bit of utility right of the gate. It's only STAB is Bubblebeam until Lv. 44 (when it learns Hydro Pump) or you pick up HM Surf, however, so it's definitely more of a Water Type than a Grass, but it's resistance and weakness chart should be different enough from swampert's to make the shared Type pretty negligible. It's also another pokemon who needs a Stone that isn't available before Narcissa to evolve (why are there so many of these things?!), so that's another thing worth bearing in mind. Leavanny gives you another physical attacker to play with, wielding Leaf Blade for crit. fishing and X-Scissor to take out Psychics and Darks. It take some care to make use of, however- it's a Friendship evolution, and quite frail as a whole, meaning it'll probably go down if it fails to net a kill. Still, it's a Grass Type you can actually fully evolve now (hallelujah!), and Swarm can come in handy for turning those near-death situations into even stronger blows, so it's not all that bad, considering. It's probably not worth teaching Nature Power, however- its Special Attack is abysmal, and most of the moves Nature Power can turn into use that stat. It's a shame given how little coverage the little tailor gets, but them's the breaks. If you want to annoy the ever living daylights out of the AI, Gearen Park's packing another lovely Physical Grass Type that really gets on people's nerves: whoever decided to give lurantis Contrary deserves a cookie, in my opinion! much like leavanny, it can crit. fish with Leaf Blade, though it also has Growth for setup, Synthesis for healing, Petal Blizzard for when you really need an area attack, Slash to crit. fish against Grass, Fire, and Bug Types (which all resist Leaf Blade, I believe), and Sweet Scent... for triggering random encounters without waiting on RNG, should you *really* want to do that. Sadly, Night Slash and X-Scissor require the Move Relearner to pick up, and that doesn't become available until well into Terajuma, and the lack of Move Tutors means that you're going to have to wait until a future version to grab Superpower, but at least its Special Attack isn't so abysmal that it can't make use of Nature power. Feel free to use that until the more consistent attacks become available! There are a few more things I haven't talked about yet, but this uh... wound up being a lot longer than I intended, and I doubt you'd really care about pansage or cherubi, anyway. I hope this essay was at least helpful for you, and good luck with your endeavors! Thank you for the deep explanation and long reply, regarding marianette it took me 5 times to beat her but i somehow managed to do it, i just defeated giratina and im ready to battle narcissa and after i read your reply i was think in getting the pichu, but i thought in what you said abut the alolan golem, and i guess if i remove lycanrock get the alolan geodude and get the graveler and then get a levanny to my team would be better, it would end up being bannete, swampert, A-golem, levanny, A-Muk, Swoobat(or Gothitelle), do you think this would be better and between swoobat and gothitelle what would be yoru advise. 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Autumn Zephyr Posted February 22, 2018 Share Posted February 22, 2018 Oh man, those are two very different play styles! Let's see here... Gothitelle has significantly higher defenses than swoobat, but has a much lower Speed stat in return- it's likely going to be taking hits before it can do anything, but should be able to take those hits as well. Ability-wise, Frisk is probably not worth it for a permanent team member- yes, knowing what items the enemy has can be helpful, but that's literally all it does. Shadow Tag's less helpful in Rejuvenation than it is in the competitive scene, since the AI doesn't switch out too terribly often, which leaves us with Competitive... which is honestly a pretty nice Ability to have. Sure, it's boosts aren't as extreme as swoobat's Simple, but it also doesn't have such bad drawbacks- certainly something to keep in mind! In terms of movepool, gothitelle is definitely more of a supportive 'mon. Aside from Psychic and Psyshock, it's only good Special moves are Shadow Ball and Energy Ball, so it'll be struggling a fair bit against Steels... but so does swoobat. The rest of its movepool seems to consist of Heal Block, Flatter, Heal Pulse (through breeding) and stat reducing moves, which... gives you options, I guess. I think it ultimately comes down to whether you value higher base stats (gothitelle) or Flinch!hax (swoobat), for what it's worth. I hope I wasn't too harsh on the Garufan ally... Link to comment Share on other sites More sharing options...
Filthy Casual Posted February 22, 2018 Share Posted February 22, 2018 As someone who used Swampert in his recent run, I enjoy your starter choice! Having said that, here are some tips for your future team: 1) Get that Alolan Raichu. Don't evolve it into Pikachu until it learns Nasty Plot. 2) Shuppet will probably need to be replaced down the road. In the gym, you can get access to Dusclops and Cofagrigus, two mons who can put in good work. After Narcissa, you can get a Phantump. Get a female and breed it in order to get an egg. Trade said egg in for a mystery egg with the kid on route 3. You can also get a Litwick eventually down the road if you wish. 3) This one is only a temporary member, but I highly recommend catching a Mightyena for this gym battle. Train it up until it knows Swagger and Taunt. This walls her Spiritomb (which will wall you if you don't do this). Link to comment Share on other sites More sharing options...
Linkz Posted February 22, 2018 Author Share Posted February 22, 2018 2 hours ago, Filthy Casual said: As someone who used Swampert in his recent run, I enjoy your starter choice! Having said that, here are some tips for your future team: 1) Get that Alolan Raichu. Don't evolve it into Pikachu until it learns Nasty Plot. 2) Shuppet will probably need to be replaced down the road. In the gym, you can get access to Dusclops and Cofagrigus, two mons who can put in good work. After Narcissa, you can get a Phantump. Get a female and breed it in order to get an egg. Trade said egg in for a mystery egg with the kid on route 3. You can also get a Litwick eventually down the road if you wish. 3) This one is only a temporary member, but I highly recommend catching a Mightyena for this gym battle. Train it up until it knows Swagger and Taunt. This walls her Spiritomb (which will wall you if you don't do this). I know i will have to replace shuppet, but i will still replace it for a ghost type, should i get dusclops or cofragius, i preffer the offensive type of pokemons. 4 hours ago, Autumn Zephyr said: Oh man, those are two very different play styles! Let's see here... Gothitelle has significantly higher defenses than swoobat, but has a much lower Speed stat in return- it's likely going to be taking hits before it can do anything, but should be able to take those hits as well. Ability-wise, Frisk is probably not worth it for a permanent team member- yes, knowing what items the enemy has can be helpful, but that's literally all it does. Shadow Tag's less helpful in Rejuvenation than it is in the competitive scene, since the AI doesn't switch out too terribly often, which leaves us with Competitive... which is honestly a pretty nice Ability to have. Sure, it's boosts aren't as extreme as swoobat's Simple, but it also doesn't have such bad drawbacks- certainly something to keep in mind! In terms of movepool, gothitelle is definitely more of a supportive 'mon. Aside from Psychic and Psyshock, it's only good Special moves are Shadow Ball and Energy Ball, so it'll be struggling a fair bit against Steels... but so does swoobat. The rest of its movepool seems to consist of Heal Block, Flatter, Heal Pulse (through breeding) and stat reducing moves, which... gives you options, I guess. I think it ultimately comes down to whether you value higher base stats (gothitelle) or Flinch!hax (swoobat), for what it's worth. I hope I wasn't too harsh on the Garufan ally... My play style is more of an offensive one so which one is best swoobat or gthitelle? Link to comment Share on other sites More sharing options...
Autumn Zephyr Posted February 23, 2018 Share Posted February 23, 2018 I *think* the most "optimized" way to do this is to stick with swoobat until you've found both the Energy Ball and Shadow Ball TMs. Competitive gothitelle, I feel, is better offensively in general once given the proper moves, but will be forced into having an incredibly defensive moveset until then. Sure, gothitelle might be hurting from being unable to learn Calm Mind quite yet, but the higher base Sp. Attack should be able to serve it fine until the TM is added. Hope this has been helpful. Link to comment Share on other sites More sharing options...
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