Conor Posted November 25, 2012 Share Posted November 25, 2012 At a Glance Teambuilding Process Before i start, I would just like to say that Slant deserves a lot of credit for this team because we did this team together. Okay, so the first thing we decided we would need is an SR lead. I suggested Deoxsys S, but slant brought up that azelf can explode after it lays rocks and that was a big plus. After an SR lead, We discussed the biggest problem fro a physical hyper offense team, which is physical walls. Obviously the biggest physically defensive wall around is Skarmory. We thought a good way to beat a skarmory would be Blaziken. Blazeiken's fire can deal super damage to skarm, even if they are physical attacks. Next up on the list, we thought priority might be a good idea. Breloom has a very nice stab mach punch that after a swords dance can kill off many threats. Breloom also helps to deal with sand teams and some rain teams that don't use Toxicroak. The reason Cloyster was chosen is because he is just such an offensive powerhouse after shellsmash. The set that we gave him also lets him become quite a stall breaker. Next Pokemon was chosen by Slant. Like Cloyster, Dragonite is a huge powerhouse. double priority is always nice with mach punch and extremespeed. His biggest advantage is to come in on a lot things with resistance and get to set up a DD. The last pokemon was solely my choice. Slant was reading off a list of pokemon that could possibly fill the 6th slot, but then I had to leave and say hi to my family sicne it was Thanksgiving, when i came back Slant was gone so I was like... Okay lets use Terrakion. It was the perfect choice because he just comes in late game and sweeps everything. He really is the key player in the team and usually is the one who pulls off the sweep. Analysis @ Focus Sash Trait: Levitate EVs: 4 HP / 252 Atk / 252 Spd Hasty Nature (+Spd, -Def) - Explosion - Stealth Rock - U-turn - Fire Blast Azelf is here to lay rocks and explode, and it generally works well. main problems I encounter are when someone thinks their cool and sends out ferrothorn, in which case I'll just fireblast. U-turn mainly for a filer move, I don't think I've even used it. (M) @ Leftovers Trait: Speed Boost EVs: 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Hone Claws - Blaze Kick - Hi Jump Kick - ThunderPunch Blaziekn here is pretty standard. Hone claws is to boost attack and accuracy. I prefer hone claws to SD because the accuracy boost is much needed considering Blaziken's main moves are Hi Jump Kick (85 acc) and Blaze Kick (90 acc). Thunderpunch i put in to deal with bulky water typer but it deosn't seem to be doing what i want it to do. any suggestion for a move over thunderpunch would be appreciated. (M) @ Life Orb Trait: Technician EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Spore - Mach Punch - Bullet Seed - Swords Dance Standard, Breloom set is standard. Well idk if life orb is, but i use it. Spore to put things to sleep with high accuracy. Mach Punch for priority. Swords dance for moar power, and its easy to use when you opponent is alseep. Bullet Seed for stab and boost from technitian. Like i said... Standard. If i can come in on something slower, i can usually spore and sweep with mach punch and bullet seed. the only time this doesn't work out is against speedy teams and when the oppoenet has Chandelure or Gengar. Oh and Breloom pretty much shits on sand so that helps. (M) @ Focus Sash Trait: Skill Link EVs: 252 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Icicle Spear - Shell Smash - Rock Blast - Hydro Pump Cloyster is power. Shell smash with rock blast and Icicle spear is pretty classical. the real originality in this set is Hydro Pump over Ice shard. this was suggested by Slant and it works pretty well to break stall, The two multi hit attacks can take out special walls like chansey, Ren, Blissy. Hydro Pump takes care of most other walls such as Skarm and Heatran. The pokemon that causes this set problems are Jellicent and Ferrothorn. The bad news is, is that Jellicent and Ferrothorn are quite a popular core so... yeah, i encounter them a lot. (F) @ Lum Berry Trait: Inner Focus EVs: 252 Atk / 252 Spd / 4 HP Adamant Nature (+Atk, -SAtk) - Dragon Dance - Outrage - Fire Punch - ExtremeSpeed Dragonite here has the standard Outrage set. One Dragon Dance brings his speed to 388 which ties scarf Chandy that don't have hidden power ice, and his Attack becomes 604. fire punch hits steels which wall outrage. Extremespeed becomes super powerful priority after a dragon dance. Outrage is obviously just for huge stab damage. Dragontie is a huge player on this team and working fantastically. @ Choice Scarf Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Close Combat - Earthquake - Stone Edge - Sacred Sword Terrakion is a huge powerhouse that i never really used until now. I tried to start off by using a SD sub set, but I wasn't really good at using it. So i switched over to a scar set and its been doing great. Close Combat is the main attack because it hits with powerful stab. Equake hits lots of things hard as well. Stone Edge is for Flying types that aren't affected by equake and that resist CC. It also gets stab so yeah! finally its Sacred Sword, which i use over CC sometimes when people try to set up a bulky wall with stockpile or something. Sacred Sword isn't affected by stat changes so it says F U to quagsire who try to SP. Export Azelf @ Focus Sash Trait: Levitate EVs: 4 HP / 252 Atk / 252 Spd Hasty Nature (+Spd, -Def) - Explosion - Stealth Rock - U-turn - Fire Blast Blaziken (M) @ Leftovers Trait: Speed Boost EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Hone Claws - Blaze Kick - Hi Jump Kick - ThunderPunch Breloom (M) @ Life Orb Trait: Technician EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Spore - Mach Punch - Bullet Seed - Swords Dance Cloyster (M) @ Focus Sash Trait: Skill Link EVs: 252 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Icicle Spear - Shell Smash - Rock Blast - Hydro Pump Dragonite (F) @ Lum Berry Trait: Inner Focus EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Dragon Dance - Outrage - Fire Punch - ExtremeSpeed Terrakion @ Choice Scarf Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Close Combat - Earthquake - Stone Edge - Sacred Sword Quote Link to comment Share on other sites More sharing options...
Kamina Posted November 25, 2012 Share Posted November 25, 2012 nice team inb4someone says too many phisical attackers so to them i say it overrides there phisical walls than crushes teams in theory. in my opinion you should haev a sub salac terrekeon so it still has versatility and when its weak it will gain its speed boost. Inorder to do so i might reccomend getting rid of secret sword since its only useful in rare situations. overall it seems like you fine tuned it well so 9/10 also razor shell on cloyster for more POWAH Also taunt on azelf to stop people from setting up on you and since you said you never sued u turn ever. Quote Link to comment Share on other sites More sharing options...
slant Posted November 25, 2012 Share Posted November 25, 2012 (edited) Obviously I don't have anything bad to say about the team since I helped you out already Here are a few nitpicks: - Put taunt over u-turn on Azelf. This way you can stop leads from setting up SR, which obviously saves you a bit of headache later and plus dnite would really appreciate having its multiscale intact and Cloyster its focus sash. -I don't think scarf Terrakion is a good choice, hyper offense teams really thrive on the flexibility and momentum that the playstyle brings. If you're locked into the wrong move, all of that goes out the window. I'd recommend either sub/sd/salac (which i already know you hate) or the double dance set (rock polish/sd/close combat/stone edge). -On Blaziken, try protect over thunderpunch, which will give you a free speed boost. Good luck To Kam: Hydro pump is used to hit Skarmory harder, I don't think he should change it. Edited November 25, 2012 by slant Quote Link to comment Share on other sites More sharing options...
Conor Posted November 25, 2012 Author Share Posted November 25, 2012 oh i depred and forgot to put multiscale on dknight. Quote Link to comment Share on other sites More sharing options...
Unknown Guy Posted November 25, 2012 Share Posted November 25, 2012 I Like This Team But Not Understand Blaziken. Conor If Your Opponent Sent Out Thundurus-T Which Move You Use On Thundurus-T. Thunder Punch Restore Thundurus Hp. So ? Quote Link to comment Share on other sites More sharing options...
Conor Posted November 25, 2012 Author Share Posted November 25, 2012 Yeah that's one of the reasons i said i didn't like Thunder Punch and asked for a suggestion on a move i could use over it... Quote Link to comment Share on other sites More sharing options...
Unknown Guy Posted November 25, 2012 Share Posted November 25, 2012 Use Stone Edge It Also Useful on Tornadus Type Pokemon And Thundurus And Other Flying Type Quote Link to comment Share on other sites More sharing options...
Kamina Posted November 25, 2012 Share Posted November 25, 2012 Agree with UG flying pokes in rain pose threat but with stone edge not any more Quote Link to comment Share on other sites More sharing options...
Shanco Posted November 25, 2012 Share Posted November 25, 2012 Interesting team. I got a couple comments though. Earthquake is a very valuable attack on a physical team and I would recommend giving it to another Pokemon as well. Blaziken, perhaps? Terrakion shouldn't be carrying both Sacred Sword and Close Combat in my opinion. That's a moveslot that could be used for a coverage move. After a Shell Smash Cloyster can do a lot of damage to its normal counters, Skarmory included, so Hydro Pump isn't too necessary. Again, another coverage move here could be more useful, but there are no moves off the top of my head that it would benefit from aside from Rapid Spin. My rating is 8.5/10 Quote Link to comment Share on other sites More sharing options...
Melody Posted November 25, 2012 Share Posted November 25, 2012 Team is nice, Overall very well built and few weaknesses, But I don't think explosion is a good move for Azelf lol. 7.5/10 Quote Link to comment Share on other sites More sharing options...
Unknown Guy Posted November 25, 2012 Share Posted November 25, 2012 Any Reason For Saying Ecplosion Is Not Good ? Quote Link to comment Share on other sites More sharing options...
The Fush Posted November 25, 2012 Share Posted November 25, 2012 Team is nice, Overall very well built and few weaknesses, But I don't think explosion is a good move for Azelf lol. 7.5/10 Explosion isn't good on Azelf? A lead with ridiculous offensive power, both specially and physically, and fast enough to shut down most revenge killers when at low health? You might wanna see Azelf in action first. Quote Link to comment Share on other sites More sharing options...
Summer Posted November 25, 2012 Share Posted November 25, 2012 oh i depred and forgot to put multiscale on dknight. stop depreding One thing I realised is your sets need to set up before doing some real damage. This could be a problem. If you're on the losing end, you'll need to do serious POW to turn the tables. Terrakion and Azelf might help but since Azelf is going sucidal, Terrakion is left and if Skarmory pops out, you're fucked. Quote Link to comment Share on other sites More sharing options...
Skwayz Posted November 25, 2012 Share Posted November 25, 2012 Chandy is just too much for this team, and scarf terrakion don't help. Choice a mon on a HO team is just stupid as you just break the momentum (skarm on a lock close combat, for exemple). Thunderpunch suck, go for stone edge or just protect. Shed shell>LO on loom so you can lure a flamethrower from chandy and switch on terrakion. Terrakion should run a setup set. Double dance or salac. Obviously go for taunt on azelf lol Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.