Shanco Posted February 14, 2014 Share Posted February 14, 2014 So with the server issues going down on the North American server, I seized the opportunity to check out Vel'Koz on the peebs. Based on what I've seen both through experiences of my own and through watching others, here's some takes. Here's my opinion: Early Game: 9/10 VelKoz's spammable AoE makes him a huge lane bully. His Q can dance around minion waves to strike targets while the rest of his abilities can travel through them with no damage penalty. Mid Game: 7/10 Crowd Control and burst make Vel'Koz not exactly the ideal mid-game mage but he's pretty good. His high base movement speed (for a mage) allows him to roam and apply his burst and CC both on other lanes and on wayward travellers, or kite pursuers Late Game: 5/10 Pretty weak compared to what the base damages tell you. The ultimate can hit multiple targets for a lot of damage, but doesn't travel as fast as your cursor does, which means champs with high mobility can mitigate damage; the same goes with his other spells as none are targeted and give most enemies time to react. Pros INSANE burst with enough sustained damage to complement Strong early game Will not often have mana issues Kites like a boss High base movement speed for a ranged champion Snowballs hard Cons No escapes Short autoattack range (525) Highly item-reliant He falls off late-game unless he gets fed His ultimate requires him to stay in place (although it can be cancelled) Squishy Who is he most like? In my opinion, Ziggs. Kites for days, a considerable amount of CC, some good AoE burst. What to max first? No clue, it depends on the situation. I maxed W in the couple of bot games I played; it provides wave clear and a surprising amount of damage, not to mention that's two procs of his passive for another follow up with one of his abilities. Core build Liandry's synergizes beautifully with VelKoz's high-CC kit. Rabadon's Deathcap because he doesn't deal enough damage without it. Void Staff to get the most out of your AP. Standard Build Pretty standard, nothing we haven't seen before. My build, a little more defense-oriented Weird build, but my fave. Vel'Koz is a spammer so Archangel's is a natural fit. This build is more forgiving of slight mistakes while still granting a lot of power. Sorcerer's Shoes for more burst or Ionian Boots of Lucidity, like I have, for more sustained damage and better kiting. Quote Link to comment Share on other sites More sharing options...
Wes Posted February 14, 2014 Share Posted February 14, 2014 Let's see if those are core or even necessary over other items when he actually comes out. Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted February 14, 2014 Administrators Share Posted February 14, 2014 Q is higher DPS than W and gives increasing slows to boot. No reason to not max it first. Quote Link to comment Share on other sites More sharing options...
Mashew Posted February 14, 2014 Share Posted February 14, 2014 Q is higher DPS than W and gives increasing slows to boot. No reason to not max it first. Basically this. Q-->W-->E and ult when needed. With his W they need to sit in the area in order to get hit by the greater damage. Quote Link to comment Share on other sites More sharing options...
Dana Posted February 14, 2014 Share Posted February 14, 2014 Keep in mind that this is still PBE and is likely subject to change. now I'm not bashing your guide too much because at least you'll get a right mind for his kit and abilities as well as test them out before it goes live. If anything it reminds me of a half-assed mobafire build that never get updated. then again this is just a basic summery with a few suggestions, not even considered a full guide. but you did at least do your homework and at least played him a couple times to get a mindset of how a champion works. the standard items fit an average build for any burst mage which anyone can understand, I'm assuming that was your reasoning behind that since you were comparing him to ziggs. Though it may lack and optional items or situational items (not counting you're "little more defense-oriented" items) it does fit the category as a build that someone can recommend to players new to the game. which brings me to my point that if it's still PBE then I would definitely hold off on the build until he goes live. you can talk about your experiences with him and play him some more to figure out what "Exactly" works best with him. I can tell that this is just a really simple thing you put together but I think you can work on it a little more come release. the only really problem I find is the items for your build. now since it's what you use and works for you, that's fine. but they're are better alternatives for "little more defense-oriented" I wouldn't exactly put it into an official build and it actually makes it look less professional; if you wanna fuck around in PvP then it's not bad but if you're going to be serious (and judging by the layout of your review that's what you're trying to go for) you might want to change it up a bit. cause remember, people look at guides so that they can learn the best way to play any champion. So play him some more in PBE, take a look at the the new patch notes, and play him some more when he goes live and then make your final thesis. thank you from putting up with my bad grammar. I hope to hear from you. Quote Link to comment Share on other sites More sharing options...
Shanco Posted February 14, 2014 Share Posted February 14, 2014 The idea was partially for you people to keep in mind that changes are tentative. Obviously things will change between now and then, that's a given. Also not a full guide, you all should know that no one has the credentials to actually do something yet. This is largely for fun as well, so easy, killers. Quote Link to comment Share on other sites More sharing options...
Wes Posted February 14, 2014 Share Posted February 14, 2014 Looking back at your build, if your goal is to be more defensive you might want to swap out the Seraph's for the Athene's or even better a RoA. They give you more bulk and aren't requiring you to have 750 added mana for a shield. You may also want to try swapping out the CDR boots for say Merc Treds for even more MR against other AP Mids, plus Tenacity is always nice. Quote Link to comment Share on other sites More sharing options...
Ysera Posted February 16, 2014 Share Posted February 16, 2014 Did you know:Jinx is actually 1~2 years OLDER than Vi. Quote Link to comment Share on other sites More sharing options...
Pocky Posted February 16, 2014 Share Posted February 16, 2014 Woah, the more you know!Seriously, I really didn't know that. Where'd you find that bit of info? Or rather, how? Quote Link to comment Share on other sites More sharing options...
Sylvan Nephilim Posted February 16, 2014 Share Posted February 16, 2014 Whatchu talking about? Vi was released on December 19th 2012, Jinx was released on October 10th 2013. That makes Vi almost a year older than Jinx. Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted February 16, 2014 Administrators Share Posted February 16, 2014 Character age, not release date. I forget exactly who, but one of her developers said that in an AMA at some point. I was surprised too. Quote Link to comment Share on other sites More sharing options...
Pocky Posted February 16, 2014 Share Posted February 16, 2014 I'm actually surprised too. Jinx looks so much younger than Vi so I always thought Vi was the older one. Quote Link to comment Share on other sites More sharing options...
Sylvan Nephilim Posted February 17, 2014 Share Posted February 17, 2014 The problem with League of Legends balance is that it's impossible for every champion to have a 48% winrate, which seems to be what they're trying to accomplish. Quote Link to comment Share on other sites More sharing options...
The Fush Posted February 17, 2014 Author Share Posted February 17, 2014 The problem with League of Legends balance is that it's impossible for every champion to have a 48% winrate, which seems to be what they're trying to accomplish. Balance =/= 48% win rate on every champion. Keep in mind the player's skill also factors into the win rate of that champion, so if every champion was balanced it wouldn't really cause the win rate to be absolutely even. Quote Link to comment Share on other sites More sharing options...
Sylvan Nephilim Posted February 17, 2014 Share Posted February 17, 2014 You don't get it. It's impossible for every win rate to be 48% because then 4% of games would be a draw. also player skill is factored into win rate Quote Link to comment Share on other sites More sharing options...
The Fush Posted February 18, 2014 Author Share Posted February 18, 2014 You don't get it. It's impossible for every win rate to be 48% because then 4% of games would be a draw. I thought that was obvious enough not to need mentioning, thank you. Quote Link to comment Share on other sites More sharing options...
Sylvan Nephilim Posted February 18, 2014 Share Posted February 18, 2014 You're welcome! Quote Link to comment Share on other sites More sharing options...
Shanco Posted February 18, 2014 Share Posted February 18, 2014 Teemo Noxious Trap ( R ) total AP ratio reduced to .4 from .8... Teemo Noxious Trap ( R ) total AP ratio reduced to .4 from .8Noooooooooooooooooooooooooooooooooooooooooooooooooooooo Quote Link to comment Share on other sites More sharing options...
Mashew Posted February 18, 2014 Share Posted February 18, 2014 That temp fix to that annoying little fucker. << What're you gonna be saying when they use the permanent fix of his shrooms Quote Link to comment Share on other sites More sharing options...
The Fush Posted February 18, 2014 Author Share Posted February 18, 2014 Teemo Noxious Trap ( R ) total AP ratio reduced to .4 from .8... Teemo Noxious Trap ( R ) total AP ratio reduced to .4 from .8Noooooooooooooooooooooooooooooooooooooooooooooooooooooo ABOUT DAMN TIME YO SATAN IT'S ABOUT TIME YO ASS WAS MOVED OUTTA HERE FUCK YO MUSHROOMS Quote Link to comment Share on other sites More sharing options...
Neo Posted February 18, 2014 Share Posted February 18, 2014 It's only a PBE test, and could be reverted. Don't celebrate yet. Quote Link to comment Share on other sites More sharing options...
Mashew Posted February 18, 2014 Share Posted February 18, 2014 At least Riot confirmed they're going to do something to his shrooms as a short term until they figure out a long term nerf. Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted February 18, 2014 Administrators Share Posted February 18, 2014 Personally I think, rather than the scaling, the base damage, cooldown, mana cost, and most importantly, duration should all be cut. They currently have a ten minute duration, which is a hella long fucking time in this game. The other changes would be to compensate for significantly reducing the duration- in return for not lasting as long, he's allowed to place more. In short, this would force the Teemo player to be more active about setting up shrooms and maintaining them, rather than dropping a shroom in a distant lane/jungle and letting it be able to sit around for half of some games while he forgets about it. The drawback to that is it lets him set up zone control of lane quicker/better, hence the reduction on base damage. Quote Link to comment Share on other sites More sharing options...
Wes Posted February 19, 2014 Share Posted February 19, 2014 Personally I think, rather than the scaling, the base damage, cooldown, mana cost, and most importantly, duration should all be cut. They currently have a ten minute duration, which is a hella long fucking time in this game. The other changes would be to compensate for significantly reducing the duration- in return for not lasting as long, he's allowed to place more. In short, this would force the Teemo player to be more active about setting up shrooms and maintaining them, rather than dropping a shroom in a distant lane/jungle and letting it be able to sit around for half of some games while he forgets about it. The drawback to that is it lets him set up zone control of lane quicker/better, hence the reduction on base damage. If they lasted for about 7 or 6 minutes, it seems like that would be a good duration. Shaving off a good 3 or 4 minutes would be huge without making them nerfed to the dust. Quote Link to comment Share on other sites More sharing options...
Dark Desire Posted February 19, 2014 Share Posted February 19, 2014 riot give me my elise rework sometime this year ): Quote Link to comment Share on other sites More sharing options...
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