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The Fush

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Wise words from the dojmaster

Something I find that helps is that when I feel like doing a certain thing I just consider what I might be up against and that might make me decide to go through with it whether it's "meta" or not

I'd argue that LoL definitely has some set idea in terms of a meta though, and that arguing that LoL has no meta is going it a bit far; going beyond the idea of solo top, solo mid, ad carry and support bot and solo jungler, the meta usually tends to promotes certain roles of champions to go in certain lanes; Mages in middle, Fighters at top, etc. I feel that the community's fixation on these ideas aswell as Riot's hesitancy to work out of them until a new season or heavy patch is what is making LoL grow stale to me and is why I think League Of Legends has the most constricted meta out of any moba I've played; as long as Riot is turtle-ish in it's methods it will never escape this problem and certain roles and champions in lanes will always be forcibly promoted and supported. It doesn't help that this, consequently, also constricts the build and items used in the meta. I understand that making the changes to pull through with this are difficult for the company to determine and decide, but we've had 3 whole seasons that have shown little overall variance in the meta's structure.

I feel that LoL and it's community will never stop being conservative about the workings of it's meta, and that's ultimately my biggest problem with the whole game (although it doesn't stop it from being a good game, otherwise I wouldn't have been playing it for 2 years now).

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Heads up: For those of you playing on NA and EUNE, those servers been DDoS'd by some Brazilian hacker group. Nothing special really, not the same group as last time, they just seem like attention whores. NA's since recovered, no word on EUNE or if any other servers were affected.

So that's what's been going on there. If you can't get on the servers, here are a couple videos to hold you over.

Karthus Champion Spotlight:

Korean Summoner's Rift VU Showgame: (in Korean)

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  On 6/14/2014 at 7:33 PM, The Fush said:

Wise words from the dojmaster

Something I find that helps is that when I feel like doing a certain thing I just consider what I might be up against and that might make me decide to go through with it whether it's "meta" or not

I'd argue that LoL definitely has some set idea in terms of a meta though, and that arguing that LoL has no meta is going it a bit far; going beyond the idea of solo top, solo mid, ad carry and support bot and solo jungler, the meta usually tends to promotes certain roles of champions to go in certain lanes; Mages in middle, Fighters at top, etc. I feel that the community's fixation on these ideas aswell as Riot's hesitancy to work out of them until a new season or heavy patch is what is making LoL grow stale to me and is why I think League Of Legends has the most constricted meta out of any moba I've played; as long as Riot is turtle-ish in it's methods it will never escape this problem and certain roles and champions in lanes will always be forcibly promoted and supported. It doesn't help that this, consequently, also constricts the build and items used in the meta. I understand that making the changes to pull through with this are difficult for the company to determine and decide, but we've had 3 whole seasons that have shown little overall variance in the meta's structure.

I feel that LoL and it's community will never stop being conservative about the workings of it's meta, and that's ultimately my biggest problem with the whole game (although it doesn't stop it from being a good game, otherwise I wouldn't have been playing it for 2 years now).

you didn't mention dota once in this post i'm proud of you

but yeah that thing Doj posted is basically what I'd be doing, ideally, if I had any form of dedication- pick one champion for each role and be so good at them that I can disregard matchups and all that nonsense and win anyway just through sheer mastery of the champion.

Something like...

Top- Irelia

Mid- Syndra

ADC- Quinn (although I was looking at Ezreal recently but Quinn muh bb)

Support- this one is hard because my favorite is Sona but she's not really... "master-able" so to speak. Ult good. Power Chord good. das it. Second would probably be Nami

Jungle- man idek I'm so bad at jungle if I had to pick any given one I've done least bad with Vi

I don't jungle much so that's probably the hardest one to judge but yeah those things ok bye

Also how necessary were those last few posts, guys? >>

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  On 6/15/2014 at 9:59 PM, Ikaru said:

Support- this one is hard because my favorite is Sona but she's not really... "master-able" so to speak.

Let me tell you about Paladin who carries games as mixed support/AP Sona. She's hella fucking good with her

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Having seen Paladin's Sona myself, I would agree.

You know what else I've seen?
The patch notes!

4.10 brings a boatload of champ changes and item changes and whatnot, but for those too lazy to look at the site, I'll see what I can do.

Skins

The following skins go on sale this patch, for 750 RP unless otherwise stated:

  • Goalkeeper Maokai
  • Red Card Twisted Fate
  • Striker Lucian
  • Superfan Gragas
  • Sweeper Alistar
  • Primetime Draven (975 RP)

Champions - Reworks

  • Nidalee was one of two reworked champions this patch.
      Reveal hidden contents

  • Skarner...well, it's not a rework, but a refurbishing of the last one. He gets a new passive, along with some other changes.
      Reveal hidden contents

Champions - General

  • Diana's Lunar Rush no longer procs her passive.
  • Galio now gains Magic Resist per level.
      Reveal hidden contents

  • Gragas now gains the damage reduction from Drunken Rage regardless of whether it's interrupted.
      Reveal hidden contents

  • Karthus now has an eagle join in his dance. (Statue of Karthus skin only)
  • LeBlanc's Sigil of Silence Malice no longer silences.
      Reveal hidden contents

  • Lucian received a tiny nerf, that being to the AD ratio of his Ardent Blaze.
      Reveal hidden contents

  • Pantheon can no longer cast summoner spells while airborne.
      Reveal hidden contents

  • Sivir's base mana, mana per level and mana regen per level were all buffed.
      Reveal hidden contents

  • Skarner got a Texture Update!
  • Tristana's Rocket Jump mana cost has been reduced. In addition, her Buster Shot range matches her autoattack range.
      Reveal hidden contents

  • Twitch's base AD, passive, and Ambush, all nerfed.
      Reveal hidden contents

Champions - Insignificant Stuff

Bug fixes or other small changes were made to the following champions:

  • Gragas
  • Karthus
  • Thresh
  • Tryndamere
  • Zed

Items - Life Steal

  • Doran's Blade: 70 Health, 7 Attack Damage, 3% Life Steal / 440G
  • Essence Reaver: 50 Attack Damage, 10% Life Steal, 10% Cooldown Reduction / UNIQUE Passive: Basic attacks restore mana equal to between 2% and 8% of the damage dealt on hit. (Increases based on how much mana you're missing) / Recipe: Vampiric Scepter + Pickaxe / 2650G
  • The Bloodthirster: 80 Attack Damage, 15% Life Steal / UNIQUE Passive: Lifesteal can now overheal, granting a bloody shield that absorbs 50-450 damage (based on champion level). This shield decays when out of combat for 15 seconds. / Recipe unchanged / 3500G
  • Blade of the Ruined King: Passive increased to 8% of current Health (max 60 vs Minions, Monsters) / Active Movement Speed steal nerfed, as is the damage

Items - Attack Damage

  • BF Sword: Increased AD (now 50)
  • Infinity Edge: Increased AD (now 80, like it used to be)
  • Mercurial Scimitar: Increased AD (80), price now 3800G, now grants movement speed buff to ranged champs as well as melee
  • Youmuu's Ghostblade: Active now lasts 6 seconds on ranged champs as well as melee ones

Items - Attack Speed

Dagger saw an increase in Attack Speed and price in the shop. This has adversely affected other items as well. Check out the notes for more details.

Items - Cold Steel

  • Warden's Mail and Randuin's Omen now only reduce attackers' Attack Speed by 10%.
  • Randuin's Omen no longer slows attackers.
  • Frozen Heart is unaffected by these changes.

Items - Forbidden Idol

  • Forbidden Idol's cost has been lowered.
  • Ardent Censer: 30 Ability Power, 10% Cooldown Reduction, 10 Mana Regen per 5 seconds, 8% Movement Speed / UNIQUE Passive: Healing or shielding an allied champion grants them 25% Attack Speed for 6 seconds. / Forbidden Idol + Aether Wisp / 2200G
  • Mikael's Crucible changed: +40 Magic Resist(?), 20 Mana Regen per 5 seconds, 10% cooldown reduction / Passives unchanged / 2450G (was 1600)

Items - Fiendish Codex

  • Athene's Unholy Grail: Magic Resist nerfed, base Mana Regen nerfed, now restores more mana on champion kill or assist
  • Morellonomicon: Ability Power increased, Mana Regen reduced

Summoner's Rift

The Dragon now gives base gold, but the extra gold per level has been slashed.

  Reveal hidden contents

Summoner Spells

  • Teleport now only shaves 60 seconds off its cooldown when used on an allied tower.
      Reveal hidden contents

  • Heal's Movement Speed buff now only lasts half as long.
      Reveal hidden contents

  • Exhaust: bug fix

Ranked - Duo Queue

You may now only duo with friends in the same tier, or one tier above or below you.

  Reveal hidden contents

Team Builder

Captains in Team Builder will now be able to see a list of "Suggested Players" that they are able to invite into their games.

That's it!

I've had the pleasure of trying out these "new" items, and this is, in case you couldn't tell, a massive buff to AD carries (sorry bruisers, but get rekt); each one benefits from a different life steal item. Ardent Censer also helps too for those Attack Speed heavy carries like Twitch and Vayne. It'll be a good patch for Vayne, that's for sure...

EDIT @06/29: Diana was nerfed in this patch and it went undocumented, I've added details.

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nice copy/paste.

I can understand wanting to give your opinions of each change, but if you're going to straight up post the patch notes in this thread, you might as well save a lot of effort and just straight up easier by linking the patch notes or posting the TL;DR for those who are too lazy to read.

by all means, i think it would be better to add what you think about these. example) Saint Vicious' patch run down.

rather than giving a wishy washy I think it would be nice to add something more insightful and helpful. I wouldn't mind seeing it in the future. :D

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  On 6/18/2014 at 3:40 AM, JellyMan said:

oh man doran's blade spam start rengar is gonna be so strong now

Doran's Blade actually got nerfed hard with that.

You'd need 200 attack damage to get 6 hitpoints of lifesteal compared to the 5 hitpoins of lifesteal of the previous Dblade.

Rip doran's

Also how fucking hard did they buff Skarner, jesus

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