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The Fush

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Don't know, really been liking how Ahri plays, and Yas seems to have the same motion capabilities as her.

I feel like it's really hard to compare Ahri/Ekko/Yasuo because there playstyle is all so very different from each other, although all being assassins

i feel like you might have a better time learning and succeeding with yasuo in this patch after ekko's nerf, both require a ton of team coordination but i honestly think ekko is pretty trash in mid/jungle now with some of the meta picks floating around

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Ahri and Ekko are super similar in playstyle imo, and not just having assassination potential, they just generally do similar things

Also haven't read patch notes so I don't actually know how badly Ekko got nerfed, he might suck now (which is too bad, because I really liked him)

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Ekko is still extremely solid. The most notable nerfs lie in the mana increase/AP ratio decrease to his Q and that his R now costs 100 Mana. Even so, he's still a consistent ban and is in my opinion, a top tier Champ.

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Mana cost on his ulti is definitely good. So many times you could just dive in without thought for your mana or health and come out just fine just by pressing R, it was stupid. IDK about the changes to his Q as I don't own him and thus haven't gotten to see how it effects his laning. I expect it moves his spikes later in the game and in general he needs much better mana management

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Before, you could toss out your Q when getting ganked, fight and die and on the Q return end up with a double kill. It's comically broken but so much fun to watch happen. The Q return has increased damage so the AP ratio decrease is definitely needed.

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....Was I the only one who thought at first glance this thread was literally the "Laugh out Loud General Chat"?.....

Well any way Riven will always be op~~~~~~~~ ::riven::

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Just a general question: How in Arceus's name are you supposed to fight LeBlanc?

The best way to beat LB in lane is having good decision making, LB pretty much destroys everyone barring a few champs but knowing when and how to make efficient trades. Also opting for a more consumable start helps punish LB with her early mana issues. As someone who's been dabbling in playing more LB, some of my worse machups have been zed and yasuo.
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Generally LB's biggest issue is her mana, so champs with good sustain or resourceless champs can help. You pretty much just have to punish her when she hops on your face

dodging her w and e are big, if you get hit by a q remember that her next spell will do more damage. A jungler with a lockdown spell like Vi plus a pink ward or two should keep her on lockdown. Other than that bring good cc and a way to just keep her isolated from her goon squad. If she tries an assassination into your team just lock her down
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I'm just trying to fully wrap my head around this new Featured Game Mode.

Here are the links to the MF and Gangplank Updates. Also a link to details on the new game mode: "Black Market Brawlers."

What I've gathered so far is that it takes place on Summoner's Rift and is Blind Draft. The main distinction is that there is a now a black market included with the shop where you can spend "Krakens" to buy Brawler Minions or just gold to buy some new items in addition to the ones already on the rift (except Morellonomicon.) Krakens are a form of currency that are generated by one for every minute, and can also be gained additionally by killing or assisting in killing an enemy champion, taking Baron and Dragon, and Counter Jungling (expect some Nunu). These Krakens are used to buy and upgrade the four Brawler Minions. These minions, once bought, will appear once in every lane per wave (Note: Killing inhibitors does not spawn Super Minions, but rather drastically buffs your Brawler Minions). These four Brawler Minions are Ironbacks (tanky, siege-based minions meant to push down towers), Razorfins (Melee, aggressive minions with high attack speed that target enemy champions), Plundercrabs (Ranged minions that prioritize poking down enemy champions), and Ocklepods (Support-esque minion that shields ally minions and provides Clairvoyance). These Brawler Minions can be upgraded by the use of Krakens with a focus on improving their abilities, their Attack Damage, or their Health. There are also some new items, with some geared towards AD champions, some geared towards AP Carries, some geared towards tanks, and even one that seems to be more geared towards supports. These items can be bought with regular gold and each have unique effects. Check the spoiler for more information.

Typhoon Claws

Recipe: Pickaxe+Dagger
Cost: 2000G
+30 AD
+20% Attack Speed
+4% Movement Speed
UNIQUE Passive - Furious Swipes: Basic Attacks grant Malice Charges upon hitting an enemy. After 3 stacks, your next 3 attacks will be at maximum attack speed, but deal -50% damage. Charges expire after 3sec.

Flesheater (Melee Only)

Recipe: Vampiric Scepter+Long Sword
Cost: 1460G
+20 AD
+10% Life Steal
UNIQUE Passive - Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.
UNIQUE Active - Flesheater: Rip the flesh from target enemy minion dealing 200 (+75% AD) true damage to the target, healing the user for 50 (+75% AD) HP and adding 1 Flesh stack to the item.
UNIQUE Passive - Each stack on Flesheater adds +1 AD to the wielder.

Mirage Blade

Recipe: Vampiric Scepter+Pickaxe+Cloak of Agility
Cost: 3200G
+60 AD
+15% Critical Strike
+12% Life Steal
UNIQUE Passive - Mark of the Sands: Basic Attacks apply a Sand Mark on the target revealing them for 3sec. Only one enemy can be Marked at any time.
UNIQUE Active - Mirage Step: Teleport 350 units directly away from the Sand Marked target (60sec CD.)

Lost Chapter

Recipe: Fiendish Codex+Forbidden Idol
Cost: 1800G
+50 AP
+100% Base Mana Regen
UNIQUE Passive: +20% CDR

Netherstride Grimoire

Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Malice: Gain 20% movement speed for 2sec when hitting an enemy with a damaging spell.

Rite of Ruin

Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Razing: Gains charges upon moving or killing enemies (200 charges max). Attacking a structure expends 50 charges to deal 100 (+15% AP) bonus true damage.

Pox Arcana

Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Pox: Damaging spells apply a stack of Pox (max of 5) to enemy champions hit for 10sec.
UNIQUE Active - Disease Harvest: Deals 100 magic damage plus 20 (+5% of AP) per stack of Pox to all nearby enemies affected by Pox, and restores 5% of maximum mana to the caster per stack of Pox on enemies hit. (60sec CD)

Staff of Flowing Water

Recipe: Chalice of Harmony+Amplifying Tome
Cost: 1635G
+40 AP
+25 MR
+50% Base Mana Regen
UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5sec.
UNIQUE Passive: Gain 30% Movement Speed and 10 Mana Regen per 5sec while in the river.

Trickster’s Glass

Recipe: Haunting Guise+Ruby Crystal
Cost: 2115G
+60 AP
+400 HP
UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Active - Disguise: Teleport to ally and take on their appearance for 30sec. Casting a spell or attacking breaks the deception. (90sec CD)

Dead Man’s Plate

Recipe: Chain Vest+Giant’s Belt+Ruby Crystal
Cost: 2800G
+580 HP
+50 Armor
UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while not moving.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks.

Martyr’s Gambit

Recipe: Crystalline Brace+Kindlegem
Cost: 1850G
+400 HP
+100% Base HP Regen
+10% CDR
UNIQUE Active: Binds yourself to target champion for the next 3sec, redirecting 60% of all damage dealt to them to yourself. (30sec CD).

Puppeteer

Recipe: Chalice of Harmony+Kindlegem
Cost: 2200G
+250 HP
+25 MR
+50% Base Mana Regen
+20% CDR
UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5sec.
UNIQUE Passive: Basic attacks mark champions with a string for 6sec. Moving further than 1000 range away from marked champions will break the string.
UNIQUE Active: Pull all champions Marked by Puppeteer within 1000 range towards you. Units move a maximum of 250 distance (45sec CD).

Murksphere

Cost: 365G
+5% CDR
+25% Base Mana Regen
UNIQUE Active - Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage.

Swindler’s Orb

Recipe: Murksphere
Cost: 865G
+10% CDR
+50% Base Mana Regen
UNIQUE Active - Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage.

Globe of Trust

Recipe: Swindler’s Orb+Kindlegem
Cost: 2100G
+20% CDR
+150% Base Mana Regen
UNIQUE Active - Safe Harbor: Lobs a bubble that shields nearby allies for 150 HP and generates gold equal to 25% of the damage absorbed (maximum of 100 gold per cast) (15sec CD). Self-cast shields will not generate gold from Monster damage.

Boot Enchant: Teleport

Recipe: Enchant for any Tier 2 boot.
Cost: 600G
UNIQUE Active - Teleport: Teleport to target allied object.

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Just a general question: How in Arceus's name are you supposed to fight LeBlanc?

As being a lvl 4 lb i know the answer!...Hide in a corner.

No but a serious answer this time, it depends on champs. Im just gonna list some matchups

Talon: if u dont get poked to much by 6 u should beat her with ignite and using ult good

Zed:^

Galio: Even tho he blocks off ap with his sheild if u understand how galio he is so easy to be played with. Bait sheilds, auto attacks while csing, and ganks. So yeah i dont think galio good for her.

Ahri: if u dodge stuff and poke with Qs in lane u can rek her

Diana: Depends on the players

Ekko:^

lux:GL

Adc Mids: Dodge or die is the name of the game

azir: Skill Matchup(u can interupt her w with e)

Annie: annie can be beaten by anyone if the go on her as soon as she uses stun imo but if the annie plays it right and doesnt miss a stun she should be fine

Cho:depends

Fizz:depends

Heimer: annoying for lb but ur one of the squishiest in the game so if u get surprise attacked then good bye

Kass: ganks or goodbye laning phase

Morg: its in morgs favor but depends still

Orri: made to help in teamfights and that all this game

vlad: can dodge with pool and can regen so its in his favor imo

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I'm just trying to fully wrap my head around this new Featured Game Mode.

Here are the links to the MF and Gangplank Updates. Also a link to details on the new game mode: "Black Market Brawlers."

What I've gathered so far is that it takes place on Summoner's Rift and is Blind Draft. The main distinction is that there is a now a black market included with the shop where you can spend "Krakens" to buy Brawler Minions or just gold to buy some new items in addition to the ones already on the rift (except Morellonomicon.) Krakens are a form of currency that are generated by one for every minute, and can also be gained additionally by killing or assisting in killing an enemy champion, taking Baron and Dragon, and Counter Jungling (expect some Nunu). These Krakens are used to buy and upgrade the four Brawler Minions. These minions, once bought, will appear once in every lane per wave (Note: Killing inhibitors does not spawn Super Minions, but rather drastically buffs your Brawler Minions). These four Brawler Minions are Ironbacks (tanky, siege-based minions meant to push down towers), Razorfins (Melee, aggressive minions with high attack speed that target enemy champions), Plundercrabs (Ranged minions that prioritize poking down enemy champions), and Ocklepods (Support-esque minion that shields ally minions and provides Clairvoyance). These Brawler Minions can be upgraded by the use of Krakens with a focus on improving their abilities, their Attack Damage, or their Health. There are also some new items, with some geared towards AD champions, some geared towards AP Carries, some geared towards tanks, and even one that seems to be more geared towards supports. These items can be bought with regular gold and each have unique effects. Check the spoiler for more information.

Typhoon Claws

Recipe: Pickaxe+Dagger

Cost: 2000G

+30 AD

+20% Attack Speed

+4% Movement Speed

UNIQUE Passive - Furious Swipes: Basic Attacks grant Malice Charges upon hitting an enemy. After 3 stacks, your next 3 attacks will be at maximum attack speed, but deal -50% damage. Charges expire after 3sec.

Flesheater (Melee Only)

Recipe: Vampiric Scepter+Long Sword

Cost: 1460G

+20 AD

+10% Life Steal

UNIQUE Passive - Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.

UNIQUE Active - Flesheater: Rip the flesh from target enemy minion dealing 200 (+75% AD) true damage to the target, healing the user for 50 (+75% AD) HP and adding 1 Flesh stack to the item.

UNIQUE Passive - Each stack on Flesheater adds +1 AD to the wielder.

Mirage Blade

Recipe: Vampiric Scepter+Pickaxe+Cloak of Agility

Cost: 3200G

+60 AD

+15% Critical Strike

+12% Life Steal

UNIQUE Passive - Mark of the Sands: Basic Attacks apply a Sand Mark on the target revealing them for 3sec. Only one enemy can be Marked at any time.

UNIQUE Active - Mirage Step: Teleport 350 units directly away from the Sand Marked target (60sec CD.)

Lost Chapter

Recipe: Fiendish Codex+Forbidden Idol

Cost: 1800G

+50 AP

+100% Base Mana Regen

UNIQUE Passive: +20% CDR

Netherstride Grimoire

Recipe: Lost Chapter+Amplifying Tome

Cost: 3000G

+100 AP

+100% Base Mana Regen

+20% CDR

UNIQUE Passive - Malice: Gain 20% movement speed for 2sec when hitting an enemy with a damaging spell.

Rite of Ruin

Recipe: Lost Chapter+Amplifying Tome

Cost: 3000G

+100 AP

+100% Base Mana Regen

+20% CDR

UNIQUE Passive - Razing: Gains charges upon moving or killing enemies (200 charges max). Attacking a structure expends 50 charges to deal 100 (+15% AP) bonus true damage.

Pox Arcana

Recipe: Lost Chapter+Amplifying Tome

Cost: 3000G

+100 AP

+100% Base Mana Regen

+20% CDR

UNIQUE Passive - Pox: Damaging spells apply a stack of Pox (max of 5) to enemy champions hit for 10sec.

UNIQUE Active - Disease Harvest: Deals 100 magic damage plus 20 (+5% of AP) per stack of Pox to all nearby enemies affected by Pox, and restores 5% of maximum mana to the caster per stack of Pox on enemies hit. (60sec CD)

Staff of Flowing Water

Recipe: Chalice of Harmony+Amplifying Tome

Cost: 1635G

+40 AP

+25 MR

+50% Base Mana Regen

UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5sec.

UNIQUE Passive: Gain 30% Movement Speed and 10 Mana Regen per 5sec while in the river.

Trickster’s Glass

Recipe: Haunting Guise+Ruby Crystal

Cost: 2115G

+60 AP

+400 HP

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration

UNIQUE Active - Disguise: Teleport to ally and take on their appearance for 30sec. Casting a spell or attacking breaks the deception. (90sec CD)

Dead Man’s Plate

Recipe: Chain Vest+Giant’s Belt+Ruby Crystal

Cost: 2800G

+580 HP

+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while not moving.

UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks.

Martyr’s Gambit

Recipe: Crystalline Brace+Kindlegem

Cost: 1850G

+400 HP

+100% Base HP Regen

+10% CDR

UNIQUE Active: Binds yourself to target champion for the next 3sec, redirecting 60% of all damage dealt to them to yourself. (30sec CD).

Puppeteer

Recipe: Chalice of Harmony+Kindlegem

Cost: 2200G

+250 HP

+25 MR

+50% Base Mana Regen

+20% CDR

UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5sec.

UNIQUE Passive: Basic attacks mark champions with a string for 6sec. Moving further than 1000 range away from marked champions will break the string.

UNIQUE Active: Pull all champions Marked by Puppeteer within 1000 range towards you. Units move a maximum of 250 distance (45sec CD).

Murksphere

Cost: 365G

+5% CDR

+25% Base Mana Regen

UNIQUE Active - Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage.

Swindler’s Orb

Recipe: Murksphere

Cost: 865G

+10% CDR

+50% Base Mana Regen

UNIQUE Active - Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage.

Globe of Trust

Recipe: Swindler’s Orb+Kindlegem

Cost: 2100G

+20% CDR

+150% Base Mana Regen

UNIQUE Active - Safe Harbor: Lobs a bubble that shields nearby allies for 150 HP and generates gold equal to 25% of the damage absorbed (maximum of 100 gold per cast) (15sec CD). Self-cast shields will not generate gold from Monster damage.

Boot Enchant: Teleport

Recipe: Enchant for any Tier 2 boot.

Cost: 600G

UNIQUE Active - Teleport: Teleport to target allied object.

These items reek of Fizz. Tidal Trickster items galore. The Bridge is going to be fun
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Also on the PBE are six skins! Five of which have a splash already.

Captain Fortune - 975 RP (Look at the size of her b -- umm... blunderbusses! )

mf2.jpg

Cutthroat Graves and Cutpurse Twisted Fate - 750 RP (Silence not included.)

Graves_Splash_6.jpgrgaves.jpg

tffff.jpg

Corsair Quinn, Rogue Captain Garen and Sea Hunter Aatrox - 750 RP (Sorry, Katarina.)

Aatrox_Splash_3.jpg

qq.jpg

garem.jpg

aatrx.jpg

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Also on the PBE are six skins! Five of which have a splash already.

Captain Fortune - 975 RP (Look at the size of her b -- umm... blunderbusses! )

mf2.jpg

Cutthroat Graves and Cutpurse Twisted Fate - 750 RP (Silence not included.)

Graves_Splash_6.jpgrgaves.jpg

tffff.jpg

Corsair Quinn, Rogue Captain Garen and Sea Hunter Aatrox - 750 RP (Sorry, Katarina.)

Aatrox_Splash_3.jpg

qq.jpg

garem.jpg

aatrx.jpg

Captain Garen looks ba. Quinn kinda looks outta place in the splash. It's about time that Graves and TF got skins to go with there lore. Way back before TF ratted Graves out to the authorities

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