Administrators Amethyst Posted October 9, 2013 Administrators Share Posted October 9, 2013 "Ahri is definitely going to get changes, and most of them based around how much damage is loaded into the "free" parts of Foxfire and her ult. The changes will largely revolve around making her burst higher if she lands a taunt first. Ahri, Fizz, Zed and Kassadin all have problems in how fast they burst, and how little you can do about it. We'll be retaining their roles as Assassins (though I'd wager Ahri, using more poke to set up, is likely more a mage) but fitting patterns that cause a bit more risk and reaction when doing so." >increasing ahri's burst damage FUCK YOU IKARU ITS NOT A NERF AHAHAAHHAHAHAAHAHAAAHHAAHA jk itll probably still amount to a nerf but honestly if theyre putting her back into the mage category which is how ive always thought of her anyway and taking the other three down a peg then im fine with it Quote Link to comment Share on other sites More sharing options...
Mashew Posted October 9, 2013 Share Posted October 9, 2013 http://www.surrenderat20.net/2013/10/server-maintenance-patch-312-jinx-hotfix.html Quote Link to comment Share on other sites More sharing options...
Soysauce Posted October 9, 2013 Share Posted October 9, 2013 Damn, you can keep refreshing Pow Pow stacks by switching pretty quickly, thus rewarding quick-thinking decisionmaking too... o_o I'm sooo gonna buy this champ xD I'm kinda curious for season 4 changes regarding support and jungle though. It's silly how spending all your money on wards is the best way to spend your gold, making you relying on your team even more ( outside of 5 members premade).... Quote Link to comment Share on other sites More sharing options...
Dark Desire Posted October 10, 2013 Share Posted October 10, 2013 Hopefully it isn't to much of a change to Ahri, i honestly don't see how they could nerf her damage since it's not even that much compared to other mid laners and pls, where are my Jax nerfs i don't like seeing him every game Quote Link to comment Share on other sites More sharing options...
Lunaethetic Posted October 10, 2013 Share Posted October 10, 2013 faker plays gragas everyone starts playing gragas everyone starts feeding as gragas also jax nerfs come after corki nerfs even tho i love him it's mandatory. Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted October 10, 2013 Developers Share Posted October 10, 2013 jax nerfs? sounds cool Quote Link to comment Share on other sites More sharing options...
Shanco Posted October 10, 2013 Share Posted October 10, 2013 Jax nerfs? I disapprove. I also disapprove of my recent purchase...I told myself I wouldn't, but I gave in. Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted October 10, 2013 Administrators Share Posted October 10, 2013 You and everyone else that isn't me. Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted October 10, 2013 Administrators Share Posted October 10, 2013 That's because ika-kun doesn't know how to have fun!! Quote Link to comment Share on other sites More sharing options...
Nyrias Posted October 10, 2013 Share Posted October 10, 2013 How many times have you said "you and everyone else that isn't me" to people buying Jinx. Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted October 10, 2013 Administrators Share Posted October 10, 2013 Because I don't like her and I just watched Inuki go 20/0 with her in our first game and now I like her even less? Quote Link to comment Share on other sites More sharing options...
Lunaethetic Posted October 10, 2013 Share Posted October 10, 2013 maybe if you got a turret kill you'd get excited Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted October 10, 2013 Developers Share Posted October 10, 2013 heh Quote Link to comment Share on other sites More sharing options...
Mashew Posted October 10, 2013 Share Posted October 10, 2013 there's: this http://www.surrenderat20.net/2013/10/heimerdinger-rework-on-pbe-today-first.html#more This http://www.surrenderat20.net/2013/10/xerath-magus-ascendant-rework-on-pbe.html#more this http://www.surrenderat20.net/2013/10/1010-pbe-update.html#more OH! and people seeing the harrowing skin splashes for 2010 and 2011. Kitty Kat Kat pls Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted October 11, 2013 Administrators Share Posted October 11, 2013 sivir sounds like teen titans' raven im okay with this im surprised but okay with this Fox Fire now deals less damage when every wisp hits the same target, and now counts as an area-of-effect damage source for the purposes of Spell Vamp and Rylai's Crystal Scepter. Spirit Rush's base damage and AP ratios have been reduced in addition to having its use time limit reduced. boo. oh well, not like anyone was building rylai's on her when they snowballed anyway. Now increases the magic damage Ahri deals to the target by a percentage for a few seconds See, not that I'm complaining, but I'm kind of confused as to why Riot is passively giving her the effect of her core rush item that made her so bursty in the first place? but i mean ok I'm really surprised they actually lowered the damage on her W like that though, considering that leaves less incentive for her to go in like they wanted her to have to choose to do in her original design. But like, this really hurts her late-game more than her laning... And her late-game wasn't exactly stellar as is. I like the Morgana change but I kind of wish the missing health amount scaled at least slightly with AP because as it is there's hardly any reason to build it on her... This certainly helps though. and boo, i thought they were buffing zyra, not nerfing her. -.- Quote Link to comment Share on other sites More sharing options...
Mashew Posted October 11, 2013 Share Posted October 11, 2013 So... These have shown up on the PBE, at least the loading screens. No new ones and bringing the old ones back this year?~ Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted October 11, 2013 Developers Share Posted October 11, 2013 my RP is /so/ ready for relaunches if that is what said stuff is implying Quote Link to comment Share on other sites More sharing options...
Mashew Posted October 11, 2013 Share Posted October 11, 2013 my RP is /so/ ready for relaunches if that is what said stuff is implying That's exactly what's implied~, 2010 and 2011 harrowing skins <3 Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted October 11, 2013 Developers Share Posted October 11, 2013 what if they're gonna do the same for christmas this year Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted October 11, 2013 Administrators Share Posted October 11, 2013 oh apparently S@20 hasn't finished reporting the changes so depending on how much they're increasing her ap ratios this might work out because tbh she does need the help late-game (at least for AP Zyra) although if they're lowering her lane damage (which she admittedly does have some room to spare within) it might leave her a bit too weak considering her main advantage in lane is her level 2/3 burst and that seems to be what they're trying to not make happen? idk shutting up until things are finished Quote Link to comment Share on other sites More sharing options...
Mashew Posted October 11, 2013 Share Posted October 11, 2013 Quote Link to comment Share on other sites More sharing options...
Mashew Posted October 11, 2013 Share Posted October 11, 2013 @Amethyst ZyraSummary: Deadly Bloom's damage has been reduced but her AP ratio has been increased. Rampant Growth's passive cooldown reduction and early damage has been reduced, but its damage at later levels and range has been increased. We've also improved Zyra's overall useability with enraging plants / transforming seeds into plants by spells.Context: Our overall strategy here was to tone down Zyra's early level poke damage and, while we are reducing some of her overall power, we also wanted to improve her ability to fluidly combo cast with seeds. Additionally, reducing the base damage of her spells while increasing the AP ratios are aimed at reducing her power as a support without hurting her capabilities as a mage. Deadly Bloom- Range minorly reduced - Damage reduced - AP ratio increased Rampant Growth- Passive cooldown reduced - Plant base damage reduced at lower levels and increased at higher levels - Reduced the delay before seeds can be stepped on by enemies - Range minorly increased - Fixed a bug where seeds would very sometimes not be turned into plants by spells Stranglethorns- Stun no longer persists for some duration after the knockup ends. - Now properly enrages plants created within the bramble zone after Stranglethorns has been cast Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted October 11, 2013 Administrators Share Posted October 11, 2013 Yeah, that's what I mean. Half that stuff isn't reflected currently in the actual changes list of the other post, so we don't know by what amount Plus that says they're increasing W's range and the other post says it's decreasing. Quote Link to comment Share on other sites More sharing options...
Mashew Posted October 11, 2013 Share Posted October 11, 2013 Well, that's from a rioter so I dunno... Maybe I'll play her to see the ratio. Quote Link to comment Share on other sites More sharing options...
Dark Desire Posted October 11, 2013 Share Posted October 11, 2013 tfw want dat expensive kayle skin but 2 pricey for me :c Quote Link to comment Share on other sites More sharing options...
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