DarkAnarchist Posted July 20, 2019 Share Posted July 20, 2019 1 hour ago, Celyna said: Enabling party debug does not require PBS and takes less than 10 seconds (literally) of modification to the scripts. I will not post that modified version here as the OP expressly chose not to include it, but you can easily look up the solution. Thanks somehow managed to get Party Debug working Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted July 21, 2019 Author Global Mods Share Posted July 21, 2019 Updated for Patch 1, a couple more broken things removed Link to comment Share on other sites More sharing options...
Generic Gamer Posted July 21, 2019 Share Posted July 21, 2019 will it be possible to get the two broken mods back in the future, in an unbroken state? because i'll be honest, the "Set Wild Encounters" Mod kinda spoiled me with how it expedites Pokedex Completion Link to comment Share on other sites More sharing options...
DarkAnarchist Posted July 21, 2019 Share Posted July 21, 2019 3 hours ago, Generic Gamer said: will it be possible to get the two broken mods back in the future, in an unbroken state? because i'll be honest, the "Set Wild Encounters" Mod kinda spoiled me with how it expedites Pokedex Completion When i manually added WildEncounterRate changes to scripts.rxdata file and it works so thats my band-aid fix We need a custom script file anyways this patch anyways so meh. Link to comment Share on other sites More sharing options...
Ambiguous Meat Posted July 21, 2019 Share Posted July 21, 2019 (edited) 12 hours ago, DreamblitzX said: Updated for Patch 1, a couple more broken things removed Huh, WildEncounterRates didn't appear to be broken to me. Was a tremendous help in the safari zone in particular. Edited July 21, 2019 by Ambiguous Meat Link to comment Share on other sites More sharing options...
Razoff Posted July 21, 2019 Share Posted July 21, 2019 The question has probably been asked before but can I use the modular pack from the v11 (has debug) into v12? Will that affect my game at some point? (I got scripts backup in case) Link to comment Share on other sites More sharing options...
Absol1814 Posted July 21, 2019 Share Posted July 21, 2019 How Do I Activate The Mods? Cause I Placed the files in the right spots but i dont see a option to turn them on Link to comment Share on other sites More sharing options...
Memedealer Posted July 23, 2019 Share Posted July 23, 2019 On 7/21/2019 at 11:20 PM, Nightzer said: The question has probably been asked before but can I use the modular pack from the v11 (has debug) into v12? Will that affect my game at some point? (I got scripts backup in case) You can use a v11 game with debug installed, and then keep playing normally in the v12 one. I didn't get to v12 content yet, but as long as you save and change between versions in a place that wasn't changed, you should be good. I think. That's what I did, anyways. On 7/21/2019 at 9:28 AM, Generic Gamer said: i'll be honest, the "Set Wild Encounters" Mod kinda spoiled me with how it expedites Pokedex Completion It didn't work properly in v11 either, iirc. It didn't affect "rare" encounters (low %). Link to comment Share on other sites More sharing options...
aetrh Posted July 24, 2019 Share Posted July 24, 2019 On 7/21/2019 at 8:13 AM, Celyna said: Enabling party debug does not require PBS and takes less than 10 seconds (literally) of modification to the scripts. I will not post that modified version here as the OP expressly chose not to include it, but you can easily look up the solution. How do you modify the scripts for debug mode? Couldn't find anything on the forums as to how, and googling only came up with SaveGame Editor for RPGMaker. Is that how you did it? Link to comment Share on other sites More sharing options...
RedRobin705 Posted July 24, 2019 Share Posted July 24, 2019 17 hours ago, Memedealer said: It didn't work properly in v11 either, iirc. It didn't affect "rare" encounters (low %). Huh, it worked fine for me when i was playing V11...... it's how i managed to get all of the Pokemon required to get the Advanced Pokedex Link to comment Share on other sites More sharing options...
Ambiguous Meat Posted July 25, 2019 Share Posted July 25, 2019 On 7/24/2019 at 1:59 PM, RedWolf705 said: Huh, it worked fine for me when i was playing V11...... it's how i managed to get all of the Pokemon required to get the Advanced Pokedex Ditto here. Been playing with the walkthrough this time around, and been able to get all the mons listed for each zone. Link to comment Share on other sites More sharing options...
zerochn Posted July 25, 2019 Share Posted July 25, 2019 On 7/14/2019 at 7:06 AM, Cyphre said: Thanks a lot as usual to the modder community, doing gods work. Quality life improvements are important, cant thank you enough. However for some reason when i turn off Itemfinder game crashes and gives me this error. Huh - I'm getting this same error on my save. Maybe something got messed up in the code? Link to comment Share on other sites More sharing options...
aetrh Posted July 26, 2019 Share Posted July 26, 2019 On 7/21/2019 at 9:57 AM, DarkAnarchist said: Thanks somehow managed to get Party Debug working Any chance you can share how? Link to comment Share on other sites More sharing options...
reaper. Posted July 26, 2019 Share Posted July 26, 2019 Okay so i was thinking that there are basically two reasons that people use party debug for: 1) to get pokemons they cant, 2) to train the pokemons. And that is pretty obvious though. And i can understand why jan wouldn't want the 1st point as it goes against to how the devs want the players to play the game. And i totally support this reason as well. But then there's the 2nd reason of using it which saves a hell lot of time. Though there's a manual way of grinding pokemons in the game i.e ev training and those audino trainers but its really time consuming and many people may not actually have that kind of time. so what i suggest and actually request anyone here to make a mod that combines both and cuts upon the time for grinding. maybe increasing the level of pokemon in the ev rooms acc to the level cap? Link to comment Share on other sites More sharing options...
Alisae Posted July 26, 2019 Share Posted July 26, 2019 Honestly, if the speedbreeding mod for reborn was somehow converted over to Rejuv, I wouldn’t feel the need to need debug mode. Link to comment Share on other sites More sharing options...
DarkAnarchist Posted July 26, 2019 Share Posted July 26, 2019 51 minutes ago, aetrh said: Any chance you can share how? Editing the the script.rxdata file Link to comment Share on other sites More sharing options...
TurtleBear Posted July 26, 2019 Share Posted July 26, 2019 So I feel stupid so sorry if you have answered this before but the shared PC mod doesn't work for me when I try and copy from reborn and I don't see it in you mod list. Is there something I haven't tried yet or am I just being blind? Link to comment Share on other sites More sharing options...
Alisae Posted July 26, 2019 Share Posted July 26, 2019 43 minutes ago, TurtleBear said: So I feel stupid so sorry if you have answered this before but the shared PC mod doesn't work for me when I try and copy from reborn and I don't see it in you mod list. Is there something I haven't tried yet or am I just being blind? it doesn't work its not included in the latest version of the modpack Link to comment Share on other sites More sharing options...
ArcBolt27 Posted July 28, 2019 Share Posted July 28, 2019 On 7/26/2019 at 4:10 PM, Alisae said: it doesn't work its not included in the latest version of the modpack it can work if done from a v11 save much like the debug option working the same way but in regards to sharedPC its a bit trickier and also kinda hard to explain Link to comment Share on other sites More sharing options...
Alisae Posted July 29, 2019 Share Posted July 29, 2019 pbs out is an update happening to the battle theme pack? Link to comment Share on other sites More sharing options...
aetrh Posted July 29, 2019 Share Posted July 29, 2019 Would anyone have a DL link for V11 of the game (only played up to V10 before coming back recently), so we can try use the V11 debug then swap to V12 when we are ready? Link to comment Share on other sites More sharing options...
aetrh Posted July 29, 2019 Share Posted July 29, 2019 On 7/27/2019 at 3:34 AM, DarkAnarchist said: Editing the the script.rxdata file Does that requiring knowing how to use RPGMaker? Link to comment Share on other sites More sharing options...
RedRobin705 Posted July 31, 2019 Share Posted July 31, 2019 On 7/29/2019 at 9:24 PM, aetrh said: Does that requiring knowing how to use RPGMaker? Yes Link to comment Share on other sites More sharing options...
DarkAnarchist Posted July 31, 2019 Share Posted July 31, 2019 On 7/29/2019 at 3:24 PM, aetrh said: Does that requiring knowing how to use RPGMaker? 1 hour ago, RedWolf705 said: Yes No. I used Gemini Link to comment Share on other sites More sharing options...
aetrh Posted July 31, 2019 Share Posted July 31, 2019 46 minutes ago, DarkAnarchist said: No. I used Gemini Don't suppose you could share what to edit in it? Link to comment Share on other sites More sharing options...
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