zerochn Posted August 2, 2019 Share Posted August 2, 2019 (edited) I've found a fix for the ItemFinder fatal error - it involves deleting a specific line of code from one of the mods. 1. Locate and open the "SWM - ItemRadar.rb" file in the "Mods" folder. 2. Hit Ctrl-F and find "$aItemsFound.dispose" in the document. 3. Find the second instance of this line and delete it. 4. The modded ItemFinder should now work properly - however, the sprites for hidden items found using this might not disappear until you take a step. Edited August 2, 2019 by zerochn Link to comment Share on other sites More sharing options...
aetrh Posted August 4, 2019 Share Posted August 4, 2019 Will the NoTMXNeeded feature be added at any point, like the one in the Reborn modular pack? "SWM - NoTMXNeeded" makes it no longer necessary to teach TM moves (Cut, Strength, Fly, etc) to your mons; just having the badge and the machine is enough to use them out of combat." Link to comment Share on other sites More sharing options...
seki108 Posted August 4, 2019 Share Posted August 4, 2019 6 minutes ago, aetrh said: Will the NoTMXNeeded feature be added at any point, like the one in the Reborn modular pack? "SWM - NoTMXNeeded" makes it no longer necessary to teach TM moves (Cut, Strength, Fly, etc) to your mons; just having the badge and the machine is enough to use them out of combat." That feature was taken out of this pack when Golden Items were introduced, which gives a canon way to avoid using HMs. Link to comment Share on other sites More sharing options...
alex13320 Posted August 4, 2019 Share Posted August 4, 2019 Hi, I put the modul mod on the right spot but nothing appears after in the game, any manipulations to do before ? Thanks Link to comment Share on other sites More sharing options...
Saijo Posted August 5, 2019 Share Posted August 5, 2019 Hello, I can't seem to get the mods to be working at all and achievements disappears from the menu. Link to comment Share on other sites More sharing options...
Alisae Posted August 5, 2019 Share Posted August 5, 2019 Is the music mod going to be updated? Link to comment Share on other sites More sharing options...
Pozemi20 Posted August 6, 2019 Share Posted August 6, 2019 Sorry to be a bother, but I can't seem to get any of the mods working. Link to comment Share on other sites More sharing options...
JadePhil Posted August 7, 2019 Share Posted August 7, 2019 Ok, so i have the mod installed and sorted how i like but i want to know if i can check my route 3 mystery egg and change it if needed im new to all this and would love some help let me know if this is the wrong thread to ask in Link to comment Share on other sites More sharing options...
kulesiak Posted August 7, 2019 Share Posted August 7, 2019 1 hour ago, JadePhil said: Ok, so i have the mod installed and sorted how i like but i want to know if i can check my route 3 mystery egg and change it if needed im new to all this and would love some help let me know if this is the wrong thread to ask in You can do it with debug mod, its not the part of the mod pack. 1 Link to comment Share on other sites More sharing options...
JadePhil Posted August 7, 2019 Share Posted August 7, 2019 ok thank u Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted August 13, 2019 Author Global Mods Share Posted August 13, 2019 Quick Update: WildEncounterRates is back (wasn't actually broken, I'm just a big idiot who forgot about the activation condition) and LearnEggMoves is removed since the functionality exists in the game naturally. Finally actually played V12 myself now, so music *might* finally come soon Link to comment Share on other sites More sharing options...
zerochn Posted August 13, 2019 Share Posted August 13, 2019 I'm getting an error with the updated mods, shown below: Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted August 13, 2019 Author Global Mods Share Posted August 13, 2019 26 minutes ago, zerochn said: I'm getting an error with the updated mods, shown below: Ah right, I copied a fresh version of a component from the Reborn one and forgot to remove the version check. I'll have that fixed within an hour or so EDIT: Fixed now. Link to comment Share on other sites More sharing options...
Dolly Posted August 13, 2019 Share Posted August 13, 2019 Im playing right now. But i dont understand how to do this Mod mode. :S Link to comment Share on other sites More sharing options...
zerochn Posted August 13, 2019 Share Posted August 13, 2019 13 hours ago, Dolly said: Im playing right now. But i dont understand how to do this Mod mode. :S Read the first post. Link to comment Share on other sites More sharing options...
eggon Posted August 14, 2019 Share Posted August 14, 2019 It seems there's an issue with switch in effects. I tried Castform with crest and Forewarn in psychic field and both effects don't work. Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted August 14, 2019 Author Global Mods Share Posted August 14, 2019 6 hours ago, eggon said: It seems there's an issue with switch in effects. I tried Castform with crest and Forewarn in psychic field and both effects don't work. Yeah I ran into the castform bug myself. One of the mods must overwrite a function that contains those, I'm not sure which but the main suspects would be FabulousTransformation, TypeBattleIcons and ShowStatBoosts since they have the most battle-related functions. one of these is also the culprit behind the safari zone crash (I think that one might be ShowStatBoosts) but I'm not really sure how to fix these even if I pinpoint them, so I think if using something affected by the bug, you might have to just drop these components for now. Link to comment Share on other sites More sharing options...
eggon Posted August 15, 2019 Share Posted August 15, 2019 6 hours ago, DreamblitzX said: Yeah I ran into the castform bug myself. One of the mods must overwrite a function that contains those, I'm not sure which but the main suspects would be FabulousTransformation, TypeBattleIcons and ShowStatBoosts since they have the most battle-related functions. one of these is also the culprit behind the safari zone crash (I think that one might be ShowStatBoosts) but I'm not really sure how to fix these even if I pinpoint them, so I think if using something affected by the bug, you might have to just drop these components for now. I can confirm that the problem is FabulousTransformation and the Safari bug is caused by the other two Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted August 15, 2019 Author Global Mods Share Posted August 15, 2019 6 minutes ago, eggon said: I can confirm that the problem is FabulousTransformation and the Safari bug is caused by the other two Thanks! added to the main post Link to comment Share on other sites More sharing options...
BlessedBudew Posted August 17, 2019 Share Posted August 17, 2019 (edited) Hey I was wondering why "ChooseStarter" was removed. I really wanted to get mienfoo pretty early in the game but i didn't wanted to restart every time when i get the wrong egg. I know that party debug can solve this but i dont want to use it only for 1 egg. EDIT:Nvm I figured that out already. Edited August 17, 2019 by Plantii Link to comment Share on other sites More sharing options...
SSJG Goku Posted August 18, 2019 Share Posted August 18, 2019 Is there any way to change IVs of a pokemon? I have everything I already need from grinding in game I just wish my mons had better IVs Link to comment Share on other sites More sharing options...
redcellbestcell Posted August 18, 2019 Share Posted August 18, 2019 Does LearnPreEvolutionMoves mod make the Move tutor teach your pokemon Egg moves? Link to comment Share on other sites More sharing options...
kulesiak Posted August 18, 2019 Share Posted August 18, 2019 46 minutes ago, SSJG Goku said: Is there any way to change IVs of a pokemon? I have everything I already need from grinding in game I just wish my mons had better IVs You need debug mode for that. Its not a part of this mod pack. 24 minutes ago, redcellbestcell said: Does LearnPreEvolutionMoves mod make the Move tutor teach your pokemon Egg moves? Learning egg moves via move relearner is a part of v12. Link to comment Share on other sites More sharing options...
redcellbestcell Posted August 18, 2019 Share Posted August 18, 2019 How do I delete the unreal time mod? I already delete the file but the timer is still there. Is there a way to manipulate the time? Link to comment Share on other sites More sharing options...
una Posted August 19, 2019 Share Posted August 19, 2019 Is there any way to disable some of the mods? like for example I really would rather not have unreal time because i like manipulating time and also banitems because I gain more from items than my opponent and well yeah Link to comment Share on other sites More sharing options...
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