Trumpet of Doom Posted July 17, 2021 Share Posted July 17, 2021 Well, some of them do, anyway... TypeBattleIcons is fine, and ShowStatBoosts is mostly fine except for the crit chance (but also somewhat redundant with V13's new features), but WildEncounterRates is very much not working. Those are the only ones I've been able to test so far. Link to comment Share on other sites More sharing options...
Xufiie Posted July 18, 2021 Share Posted July 18, 2021 4 hours ago, Trumpet of Doom said: Well, some of them do, anyway... TypeBattleIcons is fine, and ShowStatBoosts is mostly fine except for the crit chance (but also somewhat redundant with V13's new features), but WildEncounterRates is very much not working. Those are the only ones I've been able to test so far. Couldn't get it to work at all, game gives some sort of error on loading up. Just gave up and decided to play anyways. Hoping there will be an update in the future for the mod pack and debug mode xD Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted July 18, 2021 Author Global Mods Share Posted July 18, 2021 Yeah a lot of these are going to be broken / buggy with how much the scripts have changed, so use at your own risk and make sure you're not using any mods if reporting bugs to avoid pointless hassle for the dev team. not sure when there will be the time to properly update this. Link to comment Share on other sites More sharing options...
una Posted July 18, 2021 Share Posted July 18, 2021 Just checked, itemfinder crashes the game. Link to comment Share on other sites More sharing options...
Joze97 Posted July 18, 2021 Share Posted July 18, 2021 (edited) The "SWM - ItemRadar.rb" works for me after deleting the "return" in line 10. Edited July 18, 2021 by Joze97 1 Link to comment Share on other sites More sharing options...
penni Posted July 19, 2021 Share Posted July 19, 2021 13 hours ago, Joze97 said: The "SWM - ItemRadar.rb" works for me after deleting the "return" in line 10. I'd appreciate it if you could explain what 'deleting the "return" in line 10 means'. Link to comment Share on other sites More sharing options...
Mister swift Posted July 19, 2021 Share Posted July 19, 2021 39 minutes ago, penni said: I'd appreciate it if you could explain what 'deleting the "return" in line 10 means'. open the file (you can do this with notepad) on the 10th line of code you will see the text "Return". Delete that and save. Link to comment Share on other sites More sharing options...
penni Posted July 19, 2021 Share Posted July 19, 2021 19 minutes ago, Mister swift said: open the file (you can do this with notepad) on the 10th line of code you will see the text "Return". Delete that and save. Thank you. It works Link to comment Share on other sites More sharing options...
Joze97 Posted July 19, 2021 Share Posted July 19, 2021 Can't garantee that it dosn't cause any bugs or glitches. Link to comment Share on other sites More sharing options...
Axel-Daren Posted July 19, 2021 Share Posted July 19, 2021 The party debug of version 11.3 still works after trying. I upload it here. DBX - PartyDebug.rb Link to comment Share on other sites More sharing options...
fireheart4560 Posted July 20, 2021 Share Posted July 20, 2021 3 hours ago, Axel-Daren said: The party debug of version 11.3 still works after trying. I upload it here. DBX - PartyDebug.rb 4.7 kB · 6 downloads how do you activate. i put it in the folder and i can only rename Link to comment Share on other sites More sharing options...
Evylash Posted July 20, 2021 Share Posted July 20, 2021 Is it possible to use sharedPC on V13 with this mod? Link to comment Share on other sites More sharing options...
saltychu Posted July 20, 2021 Share Posted July 20, 2021 On 7/9/2021 at 6:51 AM, oxal said: if you use the modpack script, here is a small mod to activate and deactivate debug mode via the F9 key OX - DebugMode.rb 469 B · 34 downloads I tried this and it didn't work :( Is there anyway else I can activate it? Or do I have it in the wrong folder? I put it in Data. Link to comment Share on other sites More sharing options...
Axel-Daren Posted July 20, 2021 Share Posted July 20, 2021 You have to put the file in a "mods" folder in the data folder. I'm posting a screenshot here. Link to comment Share on other sites More sharing options...
Lspaceship Posted July 23, 2021 Share Posted July 23, 2021 Does WildEncounterRates work with V13? Link to comment Share on other sites More sharing options...
Trumpet of Doom Posted July 23, 2021 Share Posted July 23, 2021 27 minutes ago, Lspaceship said: Does WildEncounterRates work with V13? Needs to be updated to Gen 8, but otherwise, yes. Just don't do what I did and forget that you need a mon with either Run Away or a Smoke Ball in the first slot in your party in order for it to do anything. If you want, you can do the update yourself by copying over the necessary 15 lines from Scripts\PokemonEncounters.rb. Link to comment Share on other sites More sharing options...
Lspaceship Posted July 23, 2021 Share Posted July 23, 2021 1 minute ago, Trumpet of Doom said: Needs to be updated to Gen 8, but otherwise, yes. Just don't do what I did and forget that you need a mon with either Run Away or a Smoke Ball in the first slot in your party in order for it to do anything. If you want, you can do the update yourself by copying over the necessary 15 lines from Scripts\PokemonEncounters.rb. Ah, so I can't use it to farm gen 8 mons except by fiddling with code and possibly destroying everything. Understood, thanks! Link to comment Share on other sites More sharing options...
Trumpet of Doom Posted July 23, 2021 Share Posted July 23, 2021 5 minutes ago, Lspaceship said: Ah, so I can't use it to farm gen 8 mons except by fiddling with code and possibly destroying everything. Understood, thanks! You can use it to farm Gen 8 mons just fine, the only change has to do with a few abilities. You know how Magnet Pull increases the rate at which you encounter Steel-types? Yeah, like, five other abilities now do similar things as of SwSh. Link to comment Share on other sites More sharing options...
Lspaceship Posted July 23, 2021 Share Posted July 23, 2021 Just now, Trumpet of Doom said: You can use it to farm Gen 8 mons just fine, the only change has to do with a few abilities. You know how Magnet Pull increases the rate at which you encounter Steel-types? Yeah, like, five other abilities now do similar things as of SwSh. I.....was not aware and now should do research. Link to comment Share on other sites More sharing options...
LuckyHawk Posted July 23, 2021 Share Posted July 23, 2021 will we get a v13 modpack? It was superr helpful!!! Link to comment Share on other sites More sharing options...
Xufiie Posted July 24, 2021 Share Posted July 24, 2021 12 hours ago, LuckyHawk said: will we get a v13 modpack? It was superr helpful!!! Aironfaar hasn't been on the forums since 2019, Dream and Aiedail are active, and Waynolt hasn't been on the forums since April. And I read something that they need special PBS files to update the mods? Which the devs haven't release yet. Although one of the lovely active modders can correct me if I'm wrong xD Link to comment Share on other sites More sharing options...
mlengka93 Posted July 27, 2021 Share Posted July 27, 2021 ShowStatBoosts and TypeBattleIcons works fine in V13 except for Safari Battle in Spoiler Kakuri Village Save your game before entering Safari and temp. remove the mod folks. Link to comment Share on other sites More sharing options...
Joao8597 Posted July 28, 2021 Share Posted July 28, 2021 Does the itemradar work for v13? Link to comment Share on other sites More sharing options...
MDM1 Beans Posted July 29, 2021 Share Posted July 29, 2021 19 hours ago, Joao8597 said: Does the itemradar work for v13? I came to ask the same thing. It doesn't unless you modify it as mister swift explained above. Link to comment Share on other sites More sharing options...
Pryde Posted July 30, 2021 Share Posted July 30, 2021 On 7/23/2021 at 3:53 PM, Trumpet of Doom said: Needs to be updated to Gen 8, but otherwise, yes. Just don't do what I did and forget that you need a mon with either Run Away or a Smoke Ball in the first slot in your party in order for it to do anything. If you want, you can do the update yourself by copying over the necessary 15 lines from Scripts\PokemonEncounters.rb. As I've taken a look and remain a bit confused, would these be the lines included in the "# UPDATE 11/18/2013" section? Link to comment Share on other sites More sharing options...
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