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Darkness Redeemed: Arms Race


Hal Henderics

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Link to Discord (MANDATORY)

 

The year is XXXX, a hopeful company of Ice Cream Entrepreneurs have been funded by Insurgent Rebels.  Their goal? To out-compete the Hellish Companies of Hell itself to Sell Icecream to the Demonic Masses.

 

This company of Rebels and Well Funded Icecream Salesmen is known as Notorious CREAM.

 

 

Meanwhile, The Burocracy has funded a war effort of it's own, with the goal of maintaining their total control over The Hellscape, and Killing Every last one of those damn cream peddlers.

 

These Favored Mercenaries and Loyalists are called called The Brandfathers.

 

--

 

Both sides have set up shop in the same distinctly God-lacking region known as Hughman's Hellish Crater, after Hughbert Manuel, who discovered it in XXXX.

 

A region known for having thin walls between Earthrealm and The Hellscape, this area is filled with Secrets of both definitions of Terrific, and Beasts and Plants found nowhere else in the world.

 

These thin dimensional walls allow both sides to access hell.  A key part of their respective plans.

 

--

 

Key Information.

Spoiler

Resources

 

  1. Magic (Your Military's Ability to bring forth mystic powers in it's soldiers and technicians.)

    1. Soul Energy (Magical Energy brought from an individual's own soul, which produces this Mana constantly, under certain circumstances.)

      1. Magecraft (A Core School of magic which seeks to blend the arts of Wizardry and Channeling. A Common Practice.)

      2. Channeling (A Core School of magic characterized by using Raw Willpower to transform Soul Mana into constructs and machines made from it.)

      3. Wizardry (A Core School of magic characterized by using Verbal Programming to transform Soul Mana into constructs and machines made from it.)

    2. Ambient Energy (Magical Energy present in the air, stone, and creatures around. A limitless source of magic, but one whose abuse carries heavy consequences.)

      1. Bardship (A Core School of magic which uses Verbal Programming to transform the magic in the air into new forms and shapes.)

      2. Psionics (A Core School of magic in which the user manipulates energies in the air directly with their mind and willpower.)

      3. Mediumship (A Core School of magic which uses elements of both Psionics and Bardship.  An Uncommon Practice.)

  2. Martial (Your Military's Skill in the Martial Arts, Abilties to unlock the latent energy in the user's own body.)

    1. Bodily Energy (Magical Energy found inherently in living tissues, Mana from the Soul, the Environment, and Food make their way into various tissues and suffuse them.)

      1. Jutsu (Martial Abilities which shape the body's energy through specific movements and poses.)

      2. Aura (Martial Abilities which force the body's energy outward to affect the world around it's user.)

      3. Chi (Martial Abilities which move the body's energy around to empower one body part with the energies of another.)

  3. Material (Your Military's Funds and Resources.  Lacking in these areas will hinder the War Effort, one way or another.)

    1. Raw (Raw Materials, such as Wood, Stone, Animals and Gems,  A requirement for Practical production of goods.)

      1. Physical (Things such as Metal, Stone, and Gems.)

      2. Biological (Wood, Plants, Medicines and Animals.)

      3. Anomalous/Magical (Twisted Geometric failures, things from the void between worlds, and odd magical artifacts and substances.)

    2. Refined

      1. Research (The Resources by which knowledge can be gained.  Laboratories, Libraries, and Towers with which to observe Mad Wizards at work all count towards this.)

      2. Production (Factories, Workers, Welders and Tools are but a few things that count towards this resource.)

      3. Implementation (Training Grounds, Documentation, Delivery Trucks and more all count towards getting your goods to where they need to go, and into action.)

    3. Abstract

      1. Personnel (The Human Resource, Sapient Capable Beings count towards this resource.)

      2. Morale (Nothing lasts with angry people, keeping your people happy will lead to keeping them yours.)

      3. Favor (For what profit is it to a man if he gains the whole world, but loses his own lobbyists?  Having Connections in high places, and being in good standing with special groups will contribute to this resource.)

  4. Mental (Right up there in the Think Meat, you need plenty of that where you're going.)

    1. Mechanical (How skilled is your unskilled labor?)

      1. Efficiency (Methods by which to make your resources stretch further contribute to this resource.)

      2. Artistic (Quality and Appeal, Horror and Inspiration.  The ability to evoke emotion through your wealth alone is a powerful one.)

      3. Complexity (Some people like bent sticks that launch pointy sticks.  Those people don't have access to Strong Force Disruptions and Auto-brains.)

    2. Strategic (As if you'll need this in an Arms Race game, Hah!)

      1. Bold (Your Military's stock of Strategies which rely on bravery, confidence, and a helping of luck.)

      2. Intelligent (How good your Generals are at throwing their minds at a problem instead of throwing other people's bodies at it.)

      3. Cheating (How good your troops are at making people complain about how outright foul their tactics are.)

    3. Professional

      1. Logistics (Improving this resource results in better use of most things boring.)

      2. Espionage (Having more spies, double agents, and quadruple agents are some of the ways this resource can be improved.)

      3. Exploratory (Convincing your mooks to go into that scary jungle faster will improve this resource.)

 

 

 

-

 

 

 

Phases

 

 

Minor Research Phase

 

 

During this phase, players may enact up to 10 Minor Research Attempts.

 

 

These attempts must not expend more than a nearly unnoticeable amount of materials, and may not logically take longer than 4 hours.

 

 

If Minor Research is grievously abused, consequences may occur.

 

 

Espionage Phase

 

 

During this Phase, players may enact acts of Espionage on their enemies, which have a 50% chance of success.  They may enact a number of acts equal to their Espionage value.

 

 

Major Research Phase

 

 

During this phase, players may enact a number of Major Research Projects not exceeding their research budget.

 

 

Intermission

 

 

Turns are posted, revealing the current progress of both sides to their respective groups at this point, where they may then prepare for the next three phases.

 

 

Loadout Phase

 

 

During this phase, players may Produce and Implement weapons and devices, up to their Production and Implementation Levels.

 

 

Exploratory Phase

 

 

During this phase, players choose a location to focus efforts to either explore or pressure.

 

 

Event Phase

 

 

During this phase, events will occur at random, based on the previous phases’ results.

 


 

 

--

 

Notorious CREAM Starting Resources

Spoiler

Resources

 

Wizardry: 1

-Enchanting

--Your Magic users know a spell which transforms an archway into a hole between worlds.  In the Hellish Crater, these portals lead to The Hellscape.

 

Channeling: 2

-Sapphire Channeling

--Your Magic users know how to manipulate Sapphire Mana effectively, to cool things using precise Amounts of mana.

 

-Iron Channeling

--Your Magic users known how to stir liquid using Iron Mana to apply raw kinetic energy to things.

 

Magecraft: 0

 

Bardship: 1

-Communion

--Your Bards know how to make birds say specific messages within a wide area, by using a song which affects their vocal chords.

 

Psionics: 1

-Iron Psionics

--Your Psychics know a method by which to lift objects which are large in volume, but not heavy in weight.  They currently have the ability to lift anything lighter or as heavy as liquid water.

 

Mediumship: 0

 

Jutsu: 0

 

Aura: 1

-Untapped Potential

--Several of the Rebel Soldiers have discovered the power to unleash their energies in times of danger, cursory examination indicates it to be a blend of Blood and Soul magic, capable of stunning opponents in an Area of Effect.  This seems to exhaust the user, though it may be a consequence of all users being in already strenuous situations.

 

Chi: 1

-Limiter Removal

--A very small portion of the Rebel Soldiers have reported a sudden surge of physical strength during times of great stress, throwing cars and launching cinderblocks at high speed.  All known users have required evacuation for immediate medical aid due to severe trauma, including ruptured blood vessels and a wide range of hairline fractures.

 

--

 

Physical: 1

--A Ruined City nearby provides massive amounts of recycled concrete and rebar.

 

Biological: 1

--There exist supply routes providing all the materials needed to produce Plain Vanilla Ice Cream.

 

Anomalous/Magical: 1

--Your Wizards occasionally fail to create Portals properly, resulting in various mis-enchanted objects.

 

--

 

Research: 1

--A few of your people are willing to do some experiments on request.

 

Production: 2

--A Sizable portion of your population are skilled in Ice Cream production.

--Most of your soldiers hack together crude weapons for themselves and others.

 

Implementation: 1

--There's some Messenger Boys who can deliver things no larger than themselves.

 

--

 

Personnel: 2

--You have a decent population of Demon Rebel Insurgents

--You have a sizable population of Human Ice Cream Men.

--You have a minor population of Human Psychics.

--You have a minor population of Demon Wizards.

--You have a minor population of Human Channelers.

--You have a minor population of Human Bards.

 

Morale: 1

--Ice Cream for everyone!

 

Favor: 0

 

--

 

Efficiency: 0

 

Artistic: 0

 

Complexity: 0

 

--

 

Bold: 0

 

Intelligent: 0

 

Cheating: 0

 

--

 

Logistics: 0

 

Espionage: 1

--Some of your soldiers are brave and stupid enough to go running into enemy territory.  Handing them some orders can't hurt.

 

Exploratory: 1

--Some of your soldiers are brave and stupid enough to go running into unknown territory.  Handing them some orders can't hurt.

 

--

 

Current Completed Projects

 

--Your Soldiers are all equipped with Sharpened Rebar Spears

--You have Concrete Hammers in reserve, but have yet to distribute them fully or widely.

--Your Commanders have Coilgun Revolvers, which use the Mana suspended in bottles of Liquid Vannila to fire a metal round using some sort of metal in the gun.

 

--Your Wizards have produced several Portals to the Hellscape.  These portals are currently embedded in fortified locations, and are mostly immobile.

 

--

 

The Brandfathers' Starting Resources

Spoiler

Resources

 

Wizardry: 0

 

Channeling: 0

 

Magecraft: 3

-Mana Constructs

--Your Mages all know how to produce Solid objects from mana temporarily, these objects are polygonal, and currently lack concave areas.

---Your Mages know how to cast this spell using the high carbon steel of their combat knives, creating kinetic force constructs attached to them.  The properties of this modified spell are not fully understood.

---Your Mages know how to cast this spell with enough precision to encase their coilgun rounds in constructs when firing.

 

Bardship: 0

 

Psionics: 2

-ESP

--Some of your Psychics have the ability to glean information from the area, simply by sensing the Ambient Mana released by living beings.

--Some of your Psychics have the ability to detect incoming attacks by sensing disturbances in the Ambient Mana of the area.

 

Mediumship: 0

 

Jutsu: 1

A small number of Your Soldiers have the ability to fire a sawblade blast from their arms by windmilling them in a specific way, this takes a great deal of time to perform, during which they cannot do anything else.

 

Aura: 1

A Very small number of your commanders have a passive aura which induces fear.

 

Chi: 0

 

--

 

Physical: 1

--An underground garden nearby seems to have fresh water pouring from the ceiling, and smooth stones at it's floor.

 

Biological: 1

--An underground garden nearby has small game and plants in it.

 

Anomalous/Magical: 1

--Rumors of strange spirits seem to originate from an underground garden nearby.

 

--

 

Research: 1

--A Demonco representative handles most research himself.

 

Production: 1

--A Demonco Brainwaver seems to carve most materials using a sharp robotic arm.  Slow production that requires it's user have a strong mind.

 

Implementation:

--A group of Demon Debtors have been hired to deliver materials no larger than themselves.

 

--

 

Personnel: 1

--You have a large group of Demon Mercenary Soldiers

--You have one Demonco Representative

--You have a Substancial group of Demon Debtors

--You have a large group of Assorted Mercenary Soldiers.

 

Morale: 0

 

Favor: 2

--The Burocracy is extremely willing to provide certain resources on demand.

--Demonco has been hired to support you in some endeavors.

 

--

 

Efficiency: 0

 

Artistic: 0

 

Complexity: 0

 

--

 

Bold: 0

 

Intelligent: 0

 

Cheating: 0

 

--

 

Logistics: 0

 

Espionage: 1

--Mercenaries will do anything for a quick buck.

 

Exploratory: 1

--Mercenaries will do anything for a quick buck.

--

Current Completed Projects

 

--Your Mages are all equipped with Coilguns, which use magic to fire metal projectiles.

--Your Soldiers and Mages are all equipped with High Carbon Steel Knives, which are somewhat sharp and durable.

--Your Group has a Hellphone, which can be used to call individuals in the hellscape.

 

--Your Mages have learned several combat spells relating to creating solid magic constructs.

 

--

 

Areas to Explore

 

Gigant Hole: A large hole in the ground was caused by unknown circumstances.

 

Hellscape Jungle: A Rainforest's Larger, Angrier brother.  Full of unknown biomass, and possibly harmful to humans.  Can only be accessed with a way to enter The Hellscape

 

Glass Floor: Meteorological phenomenon have resulted in this desert turning into solid glass.  The Sunlight is strong enough to cause radiation damage to Demonic species.  Currently Borders The Brandfather's Base Camp.

 

Gentle Brook: An extremely wide and shallow river, bordered by wide fields of grass.  A favorable location for several purposes.

 

Sky Islands:  If a method were achieved to reach them, these floating environments could serve several purposes.

 

Humantown: Named after Hughbert Manuel, this Human town enjoys the relative peace of The Hellish Crater's edge.  Very little information is known.

 

 

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--

The Brandfathers test a number of things for their minor research, the most important of which being their discovery that multiple castings of their Convex Mana Structure spell can be combined to form Concave objects.

--

Meanwhile, Notorious CREAM discover a mysterious Substance known as "Crycrete", whose properties hold interesting potential.

--

The Brandfathers commit to their Research, calling on a favor from Demonco to obtain Silicon.  They find Synthesis to be a challenging task, due to the energy requirements.

--

CREAM however, has more success, developing a ritual which can coat an object in a field of cooling magic.

--

 

NOTABLE CHANGES

--

Brandfathers may now hold back Magic users to increase production for a round.

--

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EXPLORATORY PHASE

--

The Brandfathers send additional troops and an exploration party into the Glass Floor, discovering glittering glass, and lots of sunburn, the end result is an exploration party caught in the midst of a very uncomfortable and protracted skirmish against a smaller amount of Notorious CREAM Rebels.  The fighting, while small in scale, takes a heavy toll on both side's demons in that area from radiant sunlight damage reflected from the glassy area.

--

Notorious CREAM meanwhile, sends a small exploratory group to Humantown.  The main thing of note is a "No Dogs" sign.  Townspeople present refuse to speak of it, and change topics when prompted, according to reports.  Skirmishing outside of Humantown seem to favor Notorious CREAM thanks to a supply of Concrete Hammers in the hands of their rebel forces.

--

 

EVENT PHASE

 

--

The Brandfathers lose a small number of their Demonic Troops to heatstroke and delirium in the desert. Medical Aid is needed for many of them.

Notorious CREAM seems to avoid the issue with some form of cold magic, and massive delays to The Brandfather's efforts to deploy soliders cause more problems, due to what appears to be a combination of misdirection and internal sabotage of files.

--

The Brandfathers discover Large Jagged Obelisks of obsidian in the Glass Floor Desert.  Runes carved along some sides of them lend little to the Explorative Team that discovered them.
--
Notorious CREAM discovers Hammertooth tigers near Humantown.  Or at least, that's what the Exploratory team calls them after seeing one with practical wrecking balls attached to it's face shatter a wild boar's spine before digging in.

 

RESULTS

 

A protracted battle in the Glass Floor favors Notorious CREAM, while Skirmishing outside of Humantown also leans in their favor, due to Large Concrete Hammers which rebels are using for both attack and defence.

Brandfathers discover Obsidian Obelisk Shards in the Glass Floor.  Claiming them would surely provide some sort of benefit to the arcane arts.

Notorious Cream discover a new species of Tiger, which uses it's massive and bulbous fangs to shatter bones in prey.

 

Brandfathers have weakened efforts in The Glass Floor, due to a lack of heat and light protection for their Demonic Troops, and Delayed Deployment due to Sabatoge.

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  • 3 weeks later...

The Brandfathers perform minor testing which allows them access to fundamental particles, such as electrons and gravitons, and do more testing with the specific clay used in pottery and tiles.

--

Meanwhile, Notorious CREAM discovers Holocrete in the course of their minor experimentation.  A substance made of dense hard light.

 

--

 

The Brandfathers decide to incorporate a Bold new strategy, "Act with Discipline or we cut your pay".  It is effective, but not very popular.

 

--

 

Meanwhile, Notorious CREAM develops Standardized Research Procedures, improving the efficiency of their research, and increasing their logistics.

 

--

 

Noteworthy Changes: Brandfathers may now use the Bold Strategy "Threaten to Dock Pay" to improve efficiency and discipline.

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