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Immovable Object (peak #2) - a joint RMT by Slant and Rupe


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Immovable Object - a joint RMT by Rupe and Slant

Slant = blue

Rupe = orange

Team at a Glance

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Introduction

Hi guys, welcome back. Today I am presenting a joint RMT with Rupe. This is one of my most consistent teams, which I began using right when I first joined Reborn. It has been giving me consistent wins for about a year straight, despite the changing metagame. This alone says more about the solidness of the team than anything else could. The playstyle is rain stall, which is a nice change of pace from all the drizzle/swift swim teams out there that dominate the ladder (omg they r all copy pasted frum smogon and look the same!!!!). The synergy is pretty good - most threats have a solid counter, and the rain does something for every single one of the team members. I won't be explaining in detail how to play this team since we have already given a detailed stall guide (found here). Be warned, playing with this team will earn you so much scorn and ragequits it is unbelievable.

Again, I will not go through detailed teambuilding since the basics are already laid out in my guide. However, the core idea is to have a solid wall to every threat that can also push the battle a little bit into my favor, i.e. through hazards, phazing, or toxic. For example, Skarmory can freely switch in on any physical wall, take almost nil damage, and set up spikes as the opponent switches into something else that can hurt it. But at this point, I can switch out again to another wall, and at this point I am up one layer of spikes. From here, I pretty much just repeat these steps.

Major props to Rupe for helping me playtest this team. Although I made it, he has probably logged more time using this team than I have, peaking at #2 on the ladder. His knowledge of the ins and outs of this team was invaluable in this analysis.

Team in Detail

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Politoed (M) @ Leftovers

Trait: Drizzle

EVs: 252 HP / 252 Def / 4 SDef

Bold Nature (+Def, -Atk)

- Scald

- Toxic

- Protect

- Perish Song

Politoed is a necessity on Rain teams, obviously, as he is the only non-uber Pokemon with the ability to summon infinite rain. Let’s be honest here, if ‘Toed didn’t have one of the best abilities in the game he’d still be in the NU tier. Regardless, on this stall team his standard defensive set fits in rather well.

The moveset is pretty much the definition of standard, Scald is used over surf for a chance of a burn, couples well with the stall theme of the team and his defensive nature. Perish Song is the best move on Politoed, granting the team insurance against last-pokemon sweepers such as Reuniclus, which is a huge threat to stall in general. Protect couples well with Perish Song and Toxic, as well as giving Politoed the ability to scout out choice users.

Roles: Defensive wall, perish song, weather summoner.

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Chansey (F) @ Eviolite

Trait: Natural Cure

EVs: 252 HP / 252 Def / 4 Spd

Bold Nature (+Def, -Atk)

- Seismic Toss

- Wish

- Softboiled

- Stealth Rock

Here's another wall that makes it onto every stall team (for good reason). With stellar defenses, I can easily switch in Chansey almost for free to fire off a stealth rock. After that, its main function is to wish pass. Chansey's wishes are humongous, passing enough hp to bring my team mates to full health no matter how badly they are hurt. This function is crucial, as it allows me to keep Tentacruel, Politoed, and Gliscor alive. In particular I need wish to keep Politoed alive so that I can win the weather war.

Otherwise, Chansey has pretty much the standard role - to wall the shit out of every attack thrown at it. To put it in perspective, with Eviolite, Chansey's base defenses are better than a defensive Swampert's, while its special defenses are equivalent to that of Blissey's. It can take every unboosted special attack out there, and most physical attacks that are not fighting. However, fully half of my team can take fighting hits - Gliscor and Dragonite resist fighting, while Skarmory's base defenses mean that it can shrug off most fighting attacks with ease.

Roles: Sun/Rain counter, special wall, physical wall, stealth rocker, wish passer.

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Gliscor (F) @ Toxic Orb

Trait: Poison Heal

EVs: 252 HP / 184 Def / 72 Spd

Impish Nature (+Def, -SAtk)

- Protect

- Substitute

- Toxic

- Earthquake

Gliscor is one of the very best defensive Pokemon in the game right now. When it was first released there was fear that Gliscor would be incredibly OP, having the ability to constantly hide behind a sub while whittling down health with an effective Toxic-Stall strategy. Fortunately this wasn’t the case and Gliscor can be beaten. However, with smart play this strategy can be utilized, and with a sub up Chandelure can’t even touch him.

The moveset on Gliscor is pretty simple; Substitute and Protect with his ability Poison Heal mean that every two turns he will restore all the health it takes to form substitutes, which is 25%. Toxic is essential to the set, crippling big threats like Latitwins or getting rid of Lum Berries on Dragonites or other big attackers. Earthquake is a good STAB to use, meaning Gliscor isn’t huge taunt-bait, and also hits steel and poison pokemon that are immune to toxic super effectively. Gliscor also brings a sorely needed electric immunity to the team. EVs are made so that Gliscor can speedcreep standard Rotom-W and stall out its hydro pump, but in my experience this has never really worked. However, the speed evs really come in handy in beating some other random shit.

This is one of the most annoying pokemon movesets in existence, and it's not uncommon to stall out an entire team with Gliscor alone.

Roles: Toxic stall, sand counter, physical wall, electric immunity.

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Skarmory (M) @ Shed Shell

Trait: Sturdy

EVs: 252 HP / 232 Def / 24 Spd

Impish Nature (+Def, -SAtk)

- Brave Bird

- Whirlwind

- Roost

- Spikes

Skarmory is my obvious physical wall. When looking for a steel type to lay spikes, I faced the choice between Ferrothorn and Skarmory, but I chose Skarmory in the end because of its access to immediate recovery in roost. I also preferred its 2x weakness to fire (eliminated in rain), versus Ferrothorn's 4x weakness to it. In addition, Skarmory is my insurance against sand teams, walling most sand sweepers to no end (hi Excadrill!).

I won't go through the moveset because it is standard. It should be pretty obvious what Skarmory does - lay down spikes, wall pokemon, and start whirlwinding late game. Its item is a shed shell simply so that it can escape Chandelure. Without team preview, Chandelure can usually wreck my entire team if I am not careful. But Skarmory's role means that it is brought out pretty early in the match in order, luring out Chandy early on and escaping. This allows me to plan accordingly and adjust my game plan for the rest of the match. In addition it has an amazing ability in sturdy - if I accidentally allow a pokemon to set up, I can sacrifice Skarmory to whirlwind that pokemon away.

Roles: Phazer, physical wall, sand counter, spiker.

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Dragonite (F) @ Leftovers

Trait: Multiscale

EVs: 252 HP / 108 SAtk / 148 SDef

Calm Nature (+SDef, -Atk)

- Hurricane

- Thunder

- Roost

- Dragon Tail

Dragonite is one of the key components to the team. It was inspired by MDragon’s stall team, one of the best rainstall teams made. Dragonite is usually used as a more offensive pokemon, used to wreck holes or clean up end-game in the opponent’s team, and is often over-looked in stall teams because of this. People seem to forget that Dragonite has very good special bulk, and paired with Multiscale he somewhat resembles Lugia in Ubers. He never dies. Dnite and Chansey form an incredible defensive core together, Dragonite taking the fighting attacks aimed at Chansey such as Keldo, and Chansey taking Ice types(usually special) aimed at Dnite. Dnite also counters random shit like roost Volcarona which Chansey can’t deal with.

You may look at this moveset and think to yourself “are you crazy?”, but hear me out. Roost forms a great combination with Multiscale, making it really hard to be KOed, and can regain any health lost in the click of a button. To put it in perspective, a Dragonite with multiscale intact can ppstall a +6 Reuniclus' psychic. Dragon Tail is the reason the team doesn’t get run down by Reuniclus and Baton Pass teams, and is very effective in shutting down both, both of which very common threats to normal stall teams. Against special set up sweepers, the standard protocol is to keep phazing them out with dragon tail, until they are down to their last pokemon, which is then eliminated by Politoed's perish song. Dragonite also shits on evasion baton passing teams. In the rain Dragonite has two very high powered attacks in the form of Thunder and Hurricane, one of which is STAB, and neither of them ever miss.

Its typing also makes it a great counter to sun and rain teams, with key resistances to fire, water, and grass.

Roles: Phazer, special wall, rain/sun counter.

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Tentacruel (M) @ Leftovers

Trait: Rain Dish

EVs: 252 HP / 240 Def / 16 Spd

Bold Nature (+Def, -Atk)

- Scald

- Protect

- Rapid Spin

- Toxic Spikes

Tentacruel is the spinner of choice on every rain team, and this one is no different. On this team, it is foremost a spinner, i.e. my first priority is to keep the field clear of hazards. Only then do I think about laying down Toxic Spikes down. Scald obviously is for the STAB and burn chance. Protect is used to scout (e.g. for tricks from Rotom-W and Lati@s), and also to gain a shit ton of health back. Tentacruel can easily live through a volt switch, and then get back up to full health with a combination of protect and double switches.

Tentacruel easily switches in against some common hazard layers, such as Skarmory, Forretress, and Ferrothorn. Against Skarmory and Forretress, Tentacruel has literally nothing to fear and can rapid spin against it all day. Against Ferrothorn, my first step is to try to get it burned with scald. Once that happens, it is completely neutered and I can rapid spin with impunity. If for some reason I cannot get the burn and Ferrothorn is wearing Tentacruel down too quickly with power whip, I can easily go to Chansey and wishpass to Tentacruel, and start the process anew. Ferrothorn can be a bit annoying but with a bit of patience it is walled by Tentacruel too. Another non-obvious pokemon that Tentacruel walls is Gengar. It takes around 33% from shadow ball, which in conjunction with rain dish and protect, becomes almost negligible. In return, Tentacruel can scald or set up toxic spikes.

With wish support and rain dish, Tentacruel almost never dies unless I decide to sacrifice it.

Roles: Rain counter, special wall, toxic spiker, rapid spinner.

This team is incredibly fun to use, and I think we both really enjoy stall as a play style, despite it being incredibly difficult in BW2, especially in this server where even bigger threats run around the server, which I will get to in a bit. It’s really amazing how many ragequits this team can produce, and has done in the past, and I really don’t see why it should ever lose without a lot of hax or to a really well played sand team with Chandelure or E-vire. We hope you enjoyed, have a nice day :)

Threat List

Reuniclus: Against an unprepared stall team, Reuniclus can pull a last-pokemon sweep with ease, when the opponent can’t phaze it out. The combination of DNite’s Dragon Tail and Politoed’s Perish song should beat it however.

Sleep Inducers: Spore can be an incredibly annoying move for stall teams, effectively taking out a wall which will almost definitely come in handy later on in the match. Usually Politoed will have to be Sleep Foddered. Once something is put to sleep though, Skarmory and Dragonite can easily kill Breloom.

Volt-Turners: Volt-Turners are incredibly annoying for stall teams to face, as they can just keep whittling down on your teams health while retaining momentum. Depending on the Pokemon, a combination of Skarmory and Chansey can win though, and it is even easier with hazards.

Trick Users: Politoed will have to take the incoming Trick.

Trappers: Chandelure can OHKO Gliscor and Dragonite with HP Ice and can hit Politoed super effectively with energy ball. Usually Chandelure is lured out early in the game by Skarmory, so I know to play very carefully. Dugtrio can destroy Tentacruel, forcing me to play without a spinner, and can also cripple Chansey with reversal so that Chansey is killed by the opponent's next switch in.

Electivire: This guy hits the entire team for super-effective damage. However Gliscor can switch in on a predicted electric move, and kill it with earthquake Ice punch does around 70% and with poison heal and wish, it is not too hard for Gliscor to regain that health.

Importable

Politoed (M) @ Leftovers

Trait: Drizzle

EVs: 252 HP / 252 Def / 4 SDef

Bold Nature (+Def, -Atk)

- Scald

- Toxic

- Protect

- Perish Song

Chansey (F) @ Eviolite

Trait: Natural Cure

EVs: 252 HP / 252 Def / 4 Spd

Bold Nature (+Def, -Atk)

- Seismic Toss

- Wish

- Softboiled

- Stealth Rock

Skarmory (M) @ Shed Shell

Trait: Sturdy

EVs: 252 HP / 232 Def / 24 Spd

Impish Nature (+Def, -SAtk)

- Brave Bird

- Whirlwind

- Roost

- Spikes

Gliscor (F) @ Toxic Orb

Trait: Poison Heal

EVs: 252 HP / 184 Def / 72 Spd

Impish Nature (+Def, -SAtk)

- Protect

- Substitute

- Toxic

- Earthquake

Dragonite (F) @ Leftovers

Trait: Multiscale

EVs: 252 HP / 108 SAtk / 148 SDef

Calm Nature (+SDef, -Atk)

- Hurricane

- Thunder

- Roost

- Dragon Tail

Tentacruel (M) @ Leftovers

Trait: Rain Dish

EVs: 252 HP / 240 Def / 16 Spd

Bold Nature (+Def, -Atk)

- Scald

- Protect

- Rapid Spin

- Toxic Spikes

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Really solid team guys, I've played it a few times myself. I think the rain really works around it! There's not much for me to suggest aside from one set I've fallen in love with recently for Tentacruel, I'm not sure how much you've tried the Toxic stalling variant but honestly it might just work out with this team..

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Tentacruel (M) @ Black Sludge

Trait: Rain Dish

EVs: 240 HP / 252 Def / 16 Spd

Bold Nature (+Def, -Atk)

- Scald

- Rapid Spin

- Substitute

- Toxic

I'm fairly certain the EV's (which I see you've used too ;)) out speed the usual Toxic stalling Gliscor, just the ones that don't run any speed, perhaps. Once you get the burn you also wall Ferrothorn completely, not many people expect the sub so they'll go for the Leech Seed or T-wave and in rain with Black Sludge and Rain dish you're practically the same as Walrein except fast. With great typing and the max def you can easily take hits or just set up the free sub as they switch which can be infuriating for the enemy to deal with! Note that you do normally have to bank on getting the burn on types that resist Toxic, but hey, it's Scald.. You're going to get the burn.

8.5/10 - Very solid stall team with little weakness.

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I never quite understood the point of Seismic Toss on Chansey. If Chansey gets Taunted, it needs to switch out anyway. Mineswell replace it with Toxic or Thunder Wave, or something.

Also, why Gliscor? You already have a hugely defensive poke in Skarmory and Gliscor brings nothing to the table that you don't already have covered. Replace it with powerful Scizor to revenge kill / pursuit trap crap like Psyshock Lati(os/as).

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Stall is for bad people mates.

Yeah I was bored on the bus and I just saw that. Presentation is top class.

You guys have to admit it; those rain stalls are just waiting to be critted, as there's not even a little offensive pressure on it (maybe dnite, but stall is just crit-bait)

I agree with Vex, and I'm wondering why Rupe didn't use that set from the start. It's simply a beast mode for tenta (add a little more speed so you can speed creep other tenta).

Guys, gliscor is just not good here. Like; why gliscor ? Yours can't even beat exadrill, which is "check" by skarmory. If you want a fighting immunity,go for slowbro. And don't tell me gliscor is a check for electric move as almost all of them carry hp ice.

You guys should add CMrachi to the threat list as you can only phaze him away but not really check him, and he can be a dick to you if you don't manage to play around it.

!

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