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Official Super Smash Bros. Thread for Wii U and 3DS


Maelstrom

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Oh look!

There is a name engraved on the DK shaped statue:

Inuki/Robin- it was close, you magical varmint. 150 rupees

Inumuta/Sonic/Greninja- dat ledge guarding though. =P 100 rupees

Godot/Samus/Bowser- new evil combos to show me? Ok, I got you now. 100 rupees

Sir Bagel/Marth- I keep rolling into that counter. 50 rupees

Ikaru/Palutena- she moves too much. You don't need rupees, but you would have had 50

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Patch 1.0.3 is live... though the only difference people have noticed is the change in conquest mode.

Rosalina, Yoshi, and Shiek still do weird broken glitch things.

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Though none of this is confirmed... here is a list of things that people claim to be changed that no one has argued or disproved yet....

Yoshi has bit of armor in some of Aerial Animations, apparently it is all gone now?

All of Donkey Kong's Smash Attacks might have been sped up a bit?

Ganon's Side Tilt, The Sparda Kick, supposedly has a different Trajectory now?

Shiek's Fair might have more range and less landing lag.

Zero Suit's Down B and Up B might have reduced knock back.

Captain Falcon's Down Throw might be easier to follow up with other things and his Fair, THE KNEE OF JUSTICE, might be easier to sweet spot.

Ness's Dair might have a larger Sweet Spot?

Marth and Lucina Might have gotten more range in some of their attacks?

Robin's Arc Fire Lasts a half second longer?

Shulks Fair Might have more range and less landing lag.

Megaman's Side Smash apparently travels much farther than before.

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Apparently everything I posted was comfirmed bullshit.

on an unrelated note, I found something cool. It is a custom smash siggy thing.

http://apps.warchamp7.com/smash/roster/

This thing is kinda big, so remember the "don't make signatures larger than 2 trainer Card sizes" rule.

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#Japan

Bowser= King Koopa

Rosalina and Luma= Rosalie and Chiko

Charizard = Lizardon

Greninja = Gekkouga

Jigglypuff= Purin

Villager= Mutabito

R.O.B.= Robot

Robin=Reflet

Megaman= Rockman

Also. Apparently the " balance change" was making Olimar's Pikmin AI smarter. I play Oli casually and I noticed that it was sometimes difficult to play him when his Pikmin wouldn't always stay organized. They would walk off stage or not stay with him if he got launched. This was harmful to the character since organization is key to mastering the character. Oli might be better now that his Pikmin don't hold him back. Anyone wanna test it later tonight or tomorrow and fight my Oli?

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http://www.idigitaltimes.com/super-smash-bros-4-gameplay-103-update-released-where-download-sm4sh-patch-fixes-multiplayer%E2%80%A6mostly

Fixes to multiplayer, a number of balance changes, etc.

Notes:

>improved multiplayer, particularly focused on lag.

>conquest charts have been removed from active Conquests.

>improved stat recording in For Glory.

Balance changes (NOTE: Everything is speculative, nothing is confirmed unless in bold.)

  • increased lag on rolling dodges
  • Olimar: Pikmin AI improved
  • Yoshi's glitches remain
  • Lucina: Shield Breaker can now KO from center stage at 50% fully charged, airborne lateral movement seems to be improved
  • Captain Falcon: DownThrow somewhat easier to combo
  • Shulk: Dash speed increased by the looks of it, FAir landing lag reduced
  • Mega Man: F-Smash distance increased
  • Falco: Increased lateral movement in mid-air, Reduced lag on UAir, Reflector seems to have been sped up
  • Wario: Special Vectoring is back...whatever that means. Bugs regarding this have also been fixed.
  • Robin: Seems like there's some more lag on some of his specials (confirmed on Nosferatu)
  • Rosalina: She lost her Infinite Combo potential against most Fighters (still works against Robin)
  • Little Mac: Lateral movement while Helpless seems to have been reduced
  • Yoshi: No longer has armor on aerials (whether it remains on his jump has yet to be tested)

Feel free to edit this as things come and go, Godot.

Can say, however, that most things Godot picked up were deconfirmed. EDIT: The information on smashboards apparently came from 4chan, which I personally wouldn't trust.

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I will look over your list later Ryan, but as for where I get my information. I get most of my information and data from Smashboards and Event Hubs.

Though don't read event hub' comment section. Lots of idiots there. The mods there are pretty awesome though. I love the articles they write.

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Notes:

>improved multiplayer, particularly focused on lag.


>conquest charts have been removed from active Conquests.


>improved stat recording in For Glory.



Balance changes (NOTE: Everything is speculative, nothing is confirmed unless in bold.)


  • increased lag on rolling dodges
  • Olimar: Pikmin AI improved
  • Yoshi's glitches remain
  • Lucina: Shield Breaker can now KO from center stage at 50% fully charged, airborne lateral movement seems to be improved
  • Captain Falcon: DownThrow somewhat easier to combo
  • Shulk: Dash speed increased by the looks of it, FAir landing lag reduced
  • Mega Man: F-Smash distance increased
  • Falco: Increased lateral movement in mid-air, Reduced lag on UAir, Reflector seems to have been sped up
  • Wario: Special Vectoring is back...whatever that means. Bugs regarding this have also been fixed.
  • Robin: Seems like there's some more lag on some of his specials (confirmed on Nosferatu)
  • Rosalina: She lost her Infinite Combo potential against most Fighters (still works against Robin)
  • Little Mac: Lateral movement while Helpless seems to have been reduced
  • Yoshi: No longer has armor on aerials (whether it remains on his jump has yet to be tested)

Moved it here for convenience


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