Summer Posted January 30, 2013 Share Posted January 30, 2013 Alright, as I haven't been around lately, I've decided to do a RMT as a sort of apology. Here's a team of high-flyers, ready to soar in battle. Good song is good.TEAM SUMMARYThis mono-Flying is based on weakening the foe first before cleaning up the rest. Here, meet the members: (M) @ Flame OrbTrait: GutsEVs: 252 Atk / 4 Def / 252 SpdJolly Nature (+Spd, -SAtk)- U-turn- Brave Bird- Facade- ProtectSwellow may look pretty frail (it actually is >>), but it packs a punch when Guts kick in. Moreover, Swellow is one of the fastest birds, if not the fastest, making it extremely useful in cleaning up or plain sweeping. Protect helps to stall and kick Flame Orb into action, while Brave Bird and Facade does some serious STAB with Guts. I had teams beaten by this set because they underestimate the awesomeness of this bird. U-turn is great for scouting and doing damage without getting burned at the end of the turn. (F) @ LeftoversTrait: SturdyEVs: 252 HP / 232 Def / 24 SDefImpish Nature (+Def, -SAtk)- Drill Peck- Stealth Rock- Roost- WhirlwindTypical Steel Armor Bird set. This set revolves around stalling and stuff. Stealth Rocks will MUST go up in order to fully utilize Dragonite, which I'll come to in a minute. Roost and Whirlwind does their stuff and Drill Peck to finish stuff off. Now, Drill Peck > Brave Bird as the recoil will kill Sturdy, which is not cool. (F) @ LeftoversTrait: Serene GraceEVs: 252 HP / 252 SDef / 4 SpdTimid Nature (+Spd, -Atk)- Roost- Aura Sphere- Nasty Plot- Air SlashNow, Togekiss here is my bulky setter. She comes in on troublesome SAttackers and set up right in front of them. Roost will easily cover the damage the foe slowly chipped away and Nasty Plot brings up her SAtk to tremedous power, making her a dangerous tank. Aura Sphere and Air Slash are for coverage, of course. (M) @ LeftoversTrait: MultiscaleEVs: 4 HP / 136 Atk / 116 SAtk / 252 SDefQuiet Nature (+SAtk, -Spd)- Roost- Dragon Tail- Thunder Wave- Draco MeteorDragonite is my basic wall. He has great bulk and stronger attack, coupled with the amazing Multiscale, which cuts SE moves into two when at full HP. Roost will constantly make Mutliscale usable. Thunder Wave will stop sweepers (usually) and Dragon Tail will force sneaky stones on the enemy. Draco Meteor is my back-up plan, in case Dnite happens to look like dying. (M) @ Toxic OrbTrait: Poison HealEVs: 252 Atk / 252 Def / 4 SpdImpish Nature (+Def, -SAtk)- Bulldoze- Substitute- Swords Dance- Ice FangPhysical Wall and Status taker. Sub + Sword Dance has been a tried and cool tactic in gen 4 and is still usable. However, I chose Bulldoze over Earhquake for the -1 speed, which cripples unparalyzed sweepers (unless they happen to be scarfed or Trick Room) and besides, a +2 Bulldoze kills almost anything not bulky. (F) @ Black SludgeTrait: InfiltratorEVs: 4 HP / 252 Atk / 252 SpdAdamant Nature (+Atk, -SAtk)- U-turn- Cross Poison- Roost- Brave BirdMy last resort. I hardly use her unless I'm forced to, seeing Swellow and Glisor usually do the sweeping for me. She's basically a 2nd version of Swellow, except less power, more bulk. In that sense, Flying/Poison resists many things, like Fighting and Grass. Roost will take care of the HP, while Cross Poison tries for a crit and Brave Bird for heavy STAB.So, this team is really, really working for me. It even has a good record (good for my standard =\) Here are your records: 16 wins, 7 losses, and 0 ties. Thus your winning percentage is (not counting ties) 69.57% Keep battling! It's pretty solid on it's own, and it's working out! I do actually plan on listening to any good suggestions, so if you have anything to say, do tell me.Alright, you know what to do. Quote Link to comment Share on other sites More sharing options...
Kamina Posted January 30, 2013 Share Posted January 30, 2013 Nice monotype! But since it is flying I recommend a Xatu somewhere to bounce back hazards which could be a problem to team. Otherwise not that bad Quote Link to comment Share on other sites More sharing options...
Summer Posted January 30, 2013 Author Share Posted January 30, 2013 I did want a hazrd bouncer, but seeing my team doesn't take too much from SR (Except Swellow. The rest has a recovery move), I decided to run this more offensively. Quote Link to comment Share on other sites More sharing options...
Skwayz Posted January 31, 2013 Share Posted January 31, 2013 (edited) It look nice. Maybe want to try to lead with crobat and run taunt>cross poison if you want to provide SR, it's always nice to have a big multiscale dnite up for the sweep, or for that set, survive an incoming dragon/weak ice move. And cross poison is an overall meh move anyway :/ Edited January 31, 2013 by Skwayz Quote Link to comment Share on other sites More sharing options...
Summer Posted January 31, 2013 Author Share Posted January 31, 2013 True, I did put Taunt there, but it seems i forgot to save... Quote Link to comment Share on other sites More sharing options...
Conor Posted February 7, 2013 Share Posted February 7, 2013 Xatu>crobat. Xatu stops those hazards that cripple any mono flying team. Xatu can also help you set up dual screens, as well as set up sunny day to get rid of rain and sand. Crobat also plays the least vital role in your team so I chose him to be up for the chopping block. Starraptor > Swellow Starraptor has accses to close combat, brave bird, and u turn. killer moves right there and a choice scarf/band set could be used to lead. Quote Link to comment Share on other sites More sharing options...
Summer Posted February 9, 2013 Author Share Posted February 9, 2013 (edited) Xatu>crobat. Xatu stops those hazards that cripple any mono flying team. Xatu can also help you set up dual screens, as well as set up sunny day to get rid of rain and sand. Crobat also plays the least vital role in your team so I chose him to be up for the chopping block. Starraptor > Swellow Starraptor has accses to close combat, brave bird, and u turn. killer moves right there and a choice scarf/band set could be used to lead. I will consider Xatu over Crobat. You're right, it is the least useful in this team. As for Swellow, he's here to stay. Swellow is way faster then Staraptor, which doesn't last long anyways. Now with team expotable! Swellow (M) @ Flame Orb Trait: Guts EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Brave Bird - Facade - Protect Skarmory (F) @ Leftovers Trait: Sturdy EVs: 252 HP / 232 Def / 24 SDef Impish Nature (+Def, -SAtk) - Drill Peck - Stealth Rock - Roost - Whirlwind Togekiss (F) @ Leftovers Trait: Serene Grace EVs: 252 HP / 252 SDef / 4 Spd Timid Nature (+Spd, -Atk) - Roost - Aura Sphere - Nasty Plot - Air Slash Dragonite (M) @ Leftovers Trait: Multiscale EVs: 4 HP / 136 Atk / 116 SAtk / 252 SDef Quiet Nature (+SAtk, -Spd) - Roost - Dragon Tail - Thunder Wave - Draco Meteor Gliscor (M) @ Toxic Orb Trait: Poison Heal EVs: 252 Atk / 252 Def / 4 Spd Impish Nature (+Def, -SAtk) - Bulldoze - Substitute - Swords Dance - Ice Fang Crobat (F) @ Black Sludge Trait: Infiltrator EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Cross Poison - Roost - Brave Bird Edited February 9, 2013 by Summer Quote Link to comment Share on other sites More sharing options...
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