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Sunshine! [OU]


anethia

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So, let's cut to the chase; We all know I suck at building teams, so I will take any advice I can get with this team. I've described it in as much detail as I can, so let's just see how bad it is.




38.gif3.gif586.gif6.gif157.gif392.gif


38.gif @ Air Balloon

Trait: Drought

EVs: 4 HP / 252 SAtk / 252 SDef

Calm Nature (+SDef, -Atk)

- SolarBeam

- Hidden Power [ice]

- Calm Mind

- Heat Wave


Owen here is somehow able to harness the power of the sun and make it be everlasting, allowing none to use water very effectively. With Solarbeam, it'll zap pesky Grounds and Waters with no cost, and with HP Ice, Dragon types meet their demise. Calm Mind allows Owen to become a lean, mean zapping machine. And Flamethrower burns everything to a crisp, with the sun boosting it.


3.gif @ Leftovers

Trait: Chlorophyll

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Synthesis

- Giga Drain

- Sludge Bomb

- Hidden Power [ice]


Mr Big Plant here uses special powers to heal any wounds he may have suffered, and then retaliate by zapping the enemy, with STAB boosting it. Thanks to the sun, he can zap instantly, smashing anything non-resistant, and obliterating the weak. He then proceed's to shoot poisonous spit at them, causing heavy damage to fellow grass types. Then, he can harness the hidden power he has, and freeze dragons to the ground. Also, with the sun, he becomes a very fast plant abomination.


586.gif @ Choice Scarf

Trait: Chlorophyll

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Horn Leech

- Jump Kick

- Megahorn

- Double-Edge


Summer loves the sun. He loves it so much, he learned how to be fast in it. With his prized scarf boosting him even further, this lovely thing can outspeed a lot of things. A recent test has proven that it can outspeed a Charizard that has recieved an additional 3 speed and attack. It stabs things with it's horns, then absorbs their life force, boosting his health. He is also very good at kung-fu, knowing how to jump and kick things, providing a good amount of damage. Though he may smash his face. With Megahorn, pesky Psychic types and fellow Grass types bow in defeat, and Double-Edge being the smasher, OHKO'ing quite a few things. With the STAB boost of Double-Edge, it can deal significant damage to most things.


6.gif @ Leftovers

Trait: Solar Power

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Air Slash

- Roost

- Heat Wave

- SolarBeam


Dragon of Flame is very scary. She is one of those things you do not want to meet in a dark alleyway. If you do, she may either:

a ) Harness the power of air, and slash you with it somehow. This is very effective against things that her other moves don't have an effect on.

b )Burn you to a crisp with magical breath of fire, and with it's trait of running of the sun, this powers up due to outstanding Owen.

c ) Use the Sun to zap you with a magical beam.

She may also rest for a few seconds to regain some health. Running of Solar Power ain't easy.


157.gif @ Choice Scarf

Trait: Blaze

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Eruption

- Fire Blast

- SolarBeam

- Hidden Power [ice]


Ah Rawr. So amazing. You can count on Rawr to avenge your death. Upon entering, his rage at the death of a fellow team mate will anger him, so he may explode with Eruption. If he has low health, you may get a blast of fire in your face. With Solarbeam, he zaps with amazing results against annoying Water types. And Ground too. And Rock. And with a blast of his hidden power, you'll find yourself encased in ice.


392.gif@ Life Orb

Trait: Iron Fist

EVs: 252 Atk / 4 SAtk / 252 Spd

Naive Nature (+Spd, -SDef)

- Close Combat

- Overheat

- Mach Punch

- Hidden Power [Grass]


Phoenix is a monkey on fire. Because of that, he is able to use amazing kung-fu skills, which may either punch you before you even realise, or bombarding you with punches and kicks. This smashes rocks into pieces, puts normals in their place, and bends steel. With Solarbeam, he will zap you. And sometimes, he just needs to cool down after overheating, so he unleashes all his bottled up fire and you'll find yourself in a pile of ashes.


Owen (Ninetales) (F) @ Air Balloon


Trait: Drought

EVs: 4 HP / 252 SAtk / 252 SDef

Calm Nature (+SDef, -Atk)

- SolarBeam

- Hidden Power [ice]

- Calm Mind

- Heat Wave


A Big Plant (Venusaur) (M) @ Leftovers

Trait: Chlorophyll

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Synthesis

- Giga Drain

- Sludge Bomb

- Hidden Power [ice]


Summer (Sawsbuck-Summer) (M) @ Choice Scarf

Trait: Chlorophyll

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Horn Leech

- Jump Kick

- Megahorn

- Double-Edge


Dragon of Flame (Charizard) (F) @ Leftovers

Trait: Solar Power

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Air Slash

- Roost

- Heat Wave

- SolarBeam


Rawr (Typhlosion) (F) @ Choice Scarf

Trait: Blaze

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Eruption

- Fire Blast

- SolarBeam

- Hidden Power [ice]


Phoenix (Infernape) (M) @ Life Orb

Trait: Iron Fist

EVs: 252 Atk / 4 SAtk / 252 Spd

Naive Nature (+Spd, -SDef)

- Close Combat

- Overheat

- Mach Punch

- Hidden Power [Grass]



So that was my team of lovely sunshine. BAIII

Edited by Shirinui
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If this is a sun team, then there's one blatant problem: too many members who try to abuse it. This means a few things:

1: Your team is made of entirely grass and fire, making it easily exploitable when it comes to weaknesses.

2: If someone else wins the weather war, you're basically doomed.

Try replacing some pokemon with ones that stop the things that threaten you; mainly, specific types.

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You have raised two good points, but failed to give me some suggestions to try. That's the reason I chose these 6; they are 6 things to use the sun. And while I am "abusing" sun, it is because the main idea is to have sun, so as to abuse it and gain advantages. I did forget to mention the team is mainly offense; it's all about going for the kill. And yes, I obviously know that losing the weather war loses me the game 9 times out of 10, but isn't that the case with most weather teams? Losing the weather war is very bad, but they all have a chance of recovery. This team is no exception.Yes, losing the weather war is horrendous, but it does really depend on the opposing weather team; losing it to rain means I am most likely screwed, but with some chances of a comeback with Venesaur or Sawsbuck. Your point of the fact I abuse the sun and rely on it too much is a fair one, so I am considering changing around the movesets, with things like Hidden Power [Grass] and Petal Storm and such. And weaknesses easily exploitable? The main weaknesses are all countered, as are most things. Examples; Waters are taken care of by our two Grass types, and having the sun allows for weakened water. Bug? No. Just no. Flying, I do admit I am unprepared for; my main counter being Hidden Power Ice. I did lose to a Honchkrow in my 2 losses in my matchs so far. So maybe not all main weaknesses =P. I am maybe considering switching a move on Sawsbuck for maybe the electric charge move, whatever it's called. Ground, my grass types and Charizard laugh at. Rock? Grass. Ice? Lol. I can rattle off most types, and they would have a counter. Fire is an obvious hole, but at the same time, my other type moves can take them down.

TLDR; Your suggestions are valid, and appreciated, but I need examples and suggestions to be able to fix them.

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>NAMING THE NINETALES AFTER ME?

...Shucks. Im blushing.

Sawsbuck is irking my chain. If you're gonna be running chloryphill, then why are you scarfing it? It should be fast enough on it's own, and when you give the thing a Lie Orb, Double edge STAB with the orb makes short work of a lot of things.

Also on Venusaur,

Solar Beam > Giga Drain

HP Ice > Weather Ball

These will allow it to hold its own if something changes the weather.

Ninetales

Flamethrower > Heat Wave

Heatwave has ever so much more power, and reliably hits things well.

I'll look more later, but these are my current suggestions.

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Too much is of one thing is never too good in team building for Pokemon. Here are some problems:

1. Stealth Rock basically kills your whole team, on top of not having a spinner

2. If you lose the weather war, your a sitting duck in the middle of a toxic wasteland full of water.

3. As stated, too many Fire, and Grass type.

(There are many more, but all in all hope that the weather is sunny!)

I do love your comments, but rather than just saying "This is crap, change it", can you give suggestions as to what to actually change it too? I.e; for the Rapid Spinner, use ____.

>NAMING THE NINETALES AFTER ME?

...Shucks. Im blushing.

Sawsbuck is irking my chain. If you're gonna be running chloryphill, then why are you scarfing it? It should be fast enough on it's own, and when you give the thing a Lie Orb, Double edge STAB with the orb makes short work of a lot of things.

Also on Venusaur,

Solar Beam > Giga Drain

HP Ice > Weather Ball

These will allow it to hold its own if something changes the weather.

Ninetales

Flamethrower > Heat Wave

Heatwave has ever so much more power, and reliably hits things well.

I'll look more later, but these are my current suggestions.

^see this is what I want qwq. Suggestions as to what to actually change! These are much appreciated Owen, I'll definetly try them and decide from there. Also I am allowed to call you Owen, right? =o

EDIT: You are saying change HP ice to Weather Ball, right? If so, Venesaur can't learn Weather Ball.

Edited by Shirinui
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New post: Upon looking around and reading one of Lapras/Owen's posts, Manectric seems to be a viable option. Thoughts?

EDIT: Updated moves, and new realisation; I can win without winning weather. Done it twice today against Sand.

Edited by Shirinui
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Infernape @ focus sash

evs: 128 Attk / 128 Sp attk / 252 Speed

nature (+Spd, -Def)

- fire blast

- HP Ice

- Close Combat

- earthquake

This Infernape > your infernape.

This infernape is perfect at breaking stall teams bcause fo its amazing coverage. right now i see that stall gives you problems for lack of a dedicated stallbreaker. fire blast has stab and can hit skarm and ferro. HP Ice can hit dragons as well as gliscor. Close Combat hits chansey, blissey, and air baloon heatran. equake takes care of no air balloon heartran as well as most of tenacruel.

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Infernape @ focus sash

evs: 128 Attk / 128 Sp attk / 252 Speed

nature (+Spd, -Def)

- fire blast

- HP Ice

- Close Combat

- earthquake

This Infernape > your infernape.

This infernape is perfect at breaking stall teams bcause fo its amazing coverage. right now i see that stall gives you problems for lack of a dedicated stallbreaker. fire blast has stab and can hit skarm and ferro. HP Ice can hit dragons as well as gliscor. Close Combat hits chansey, blissey, and air baloon heatran. equake takes care of no air balloon heartran as well as most of tenacruel.

Alright, I'll test this set out. Thanks for your suggestions~

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As mentioned, a spinner is needed. Hitmontop. and Torkoal are good choices. Also, Sawsbuck doesn't have the raw power to hit hard, so try this instead:

Weather counter

Tropius @ Lum/Sitrus

Harvest

252 atk 252 spd 4 hp

Nature (+Atk -Spatk)

-Dragon Dance

-Leaf Blade

-Chlorophyll/Earthquake

-Filler

When it successfully sets up, you'll be able to hit other weather just as hard out of weather. Leaf Blade can hurt DrizzleToad and Tyran/Hippo hard, and Earthquake for coverage. You might want to try Chlorophyll over Harvest, but it wouldn't work as well out of sun.

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As for a Rapid Spinner, I think you may want to try Claydol, he doesn't have the weaknesses that the rest of your team does (bar the grass pokemon weakness to ice) so other teams would have a tough time killing it off, I know it may be a more supporting pokemon, but Trick Room assures victory (or at least speed) against Swift Swim if you DO manage to lose the weather war...

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By the way, sorry I don't have more of a concrete build for you, but when I suggest things I like to keep them open to the creator of the team, other moves you may want to consider on Claydol are possibly either Reflect or Light Screen, use whichever depending on whether your team is more defensively or special defensively bulky.... and Recover to not die from enemy attacks... Those are optional though, just do what you want, but I highly recommend Claydol

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As mentioned, a spinner is needed. Hitmontop. and Torkoal are good choices. Also, Sawsbuck doesn't have the raw power to hit hard, so try this instead:

Weather counter

Tropius @ Lum/Sitrus

Harvest

252 atk 252 spd 4 hp

Nature (+Atk -Spatk)

-Dragon Dance

-Leaf Blade

-Chlorophyll/Earthquake

-Filler

When it successfully sets up, you'll be able to hit other weather just as hard out of weather. Leaf Blade can hurt DrizzleToad and Tyran/Hippo hard, and Earthquake for coverage. You might want to try Chlorophyll over Harvest, but it wouldn't work as well out of sun.

Alright, thanks for the suggestion! I'll try out this set!

By the way, sorry I don't have more of a concrete build for you, but when I suggest things I like to keep them open to the creator of the team, other moves you may want to consider on Claydol are possibly either Reflect or Light Screen, use whichever depending on whether your team is more defensively or special defensively bulky.... and Recover to not die from enemy attacks... Those are optional though, just do what you want, but I highly recommend Claydol

As for a Rapid Spinner, I think you may want to try Claydol, he doesn't have the weaknesses that the rest of your team does (bar the grass pokemon weakness to ice) so other teams would have a tough time killing it off, I know it may be a more supporting pokemon, but Trick Room assures victory (or at least speed) against Swift Swim if you DO manage to lose the weather war...

Alright! Claydol it is for my testing. I'll just need to figure out who too replace =P

Edited by Shirinui
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As mentioned, a spinner is needed. Hitmontop. and Torkoal are good choices. Also, Sawsbuck doesn't have the raw power to hit hard, so try this instead:

Weather counter

Tropius @ Lum/Sitrus

Harvest

252 atk 252 spd 4 hp

Nature (+Atk -Spatk)

-Dragon Dance

-Leaf Blade

-Chlorophyll/Earthquake

-Filler

When it successfully sets up, you'll be able to hit other weather just as hard out of weather. Leaf Blade can hurt DrizzleToad and Tyran/Hippo hard, and Earthquake for coverage. You might want to try Chlorophyll over Harvest, but it wouldn't work as well out of sun.

Lol I meant Synthesis/Earthquake. Chlorophyll's not even a move.
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