Joker Posted February 13, 2013 Share Posted February 13, 2013 Introduction: I've always been interested in the 4th gen metagame since coming to PO. Mostly because I never got my chance to play competitively in 4th since I started playing it at the start of 5th. I've dabbled with a few teams here and there, and I feel like this one is really good. However, not having much experience and whatnot, I would like others input about threats, etc. Anyway, the team is the balanced type, which is my preferred playstyle. That said, let's jump into it. @ Focus Sash Trait: Rock Head EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Stealth Rock - Stone Edge - Taunt - Earthquake I always like to think that setting up rocks asap is the best course of action early game, and most would agree it is very useful. With that mindset, I thought it would be nice to lead with a pokemont that could outspeed anything that might want to Taunt me and prevent that. I couldn't think of anything faster than Aerodactyl. Aerodactyl's main purpose is simply to set up rocks first turn. Once I have my rocks, I may just attack with a STAB Stone Edge, or Taunt depending on the pokemon my opponent leads with. EQ is filler, and Focus Sash ensures that Aerodactyl won't be going anywhere anytime soon. @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Atk / 252 Def Impish Nature (+Def, -SAtk) - Rapid Spin - Toxic - Gyro Ball - Spikes Ever since 5th gave birth to the flaming lamp known as Chandelure, this guy hasn't seen much action as of late. Thankfully in 4th gen, Forretress makes a great go to guy for Spikes and spinning hazards since he doesn't have to worry about being trapped and roasted for your Aunt Sally's dinner party.... Jokes aside, Forretress is my spinner and spikes layer for that extra bit of damage on switch ins. Toxic slowly wittles the life of pesky walls and also helps with residual damage, and Gyro Ball is for a nice STAB attacking move. @ Leftovers Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SAtk Bold Nature (+Def, -Atk) - Psychic - Recover - Thunder Wave - Heal Bell When looking for a physical wall, I wanted to maintain my fire/water/grass core, so, I looked to Celebi. This adorable lady is always willing to help with Infernape's weaknesses, and she's even nice enough to take those pesky grass moves that Rotom hates. I didn't really know what to use set wise, so I improvised the best I could. Recover is so she can get all her Hp back as majestically as possible, and Heal Bell is incase Dragonite needs a Burn Heal but can't seem to find one. It also helps with the other pesky statuses. Psychic for STAB attacking power, and Thunder wave slows down those speedy scarf pokemon as well as cripple things in general. Leftovers Trait: Levitate EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Pain Split - Will-O-Wisp - Thunderbolt - Hydro Pump So far I have two pokemon weak to ice, and two weak to fire, and this badass little washing machine helps tank hits for them all. That's right, Rotom-W is the teams special wall. Rotom-W is pretty much perfect for taking hits, only downside being it has no reliable recovery outside of lefties. Thankfully, Pain Split helps with that a little. Will-O-Wisp is for crippling physical sweepers, and Thunderbolt/Hydro Pump provide nice coverage so it can take care of itself in sticky situations. @ Life Orb Trait: Blaze EVs: 4 Atk / 252 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - U-turn - Focus Blast - Grass Knot - Flamethrower Ah, Infernape. One of the best fire starters in Pokemon, if not the best, and for good reason too. He can be a physical attacker, a special one, and if that's not your cup of tea, he can even be mixed! Such a useful little monkey, ain't he? Anyway, Infernape here is the teams special attacker, and is pretty great at his job. Flamethrower and Focus Blast deal nice STAB damage while Grass Knot hits those heavy water types hard, and with a life orb, nothing wants to think twice about messing with this furious primape. But when shit gets serious, he can gtfo with U-turn! @ Choice Band Trait: Inner Focus EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature (+Atk, -SAtk) - ExtremeSpeed - Outrage - Fire Punch - Earthquake Yes, the one, the only, Dragonite. Sure, he's not nearly as effective in 4th as he is in 5th, but he still packs a punch regardless. I wanted pure power with this set, so I chose the band nite. Outrage for devastating STAB, Fire Punch for annoying steel types that EQ can't touch, and Extremespeed for nice priority which helps pick off the pokemon that are one foot in the grave. Even without Multiscale, Dragonite still makes for one amazing physical attacker. Thanks for reading through all of this, and please leave a rate and any critique regarding the team! Oh, and if anyone ever wants to battle in 4th gen, be sure to hit me up! Aerodactyl (M) @ Focus Sash Trait: Rock Head EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Stealth Rock - Stone Edge - Taunt - Earthquake Forretress (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Atk / 252 Def Impish Nature (+Def, -SAtk) - Rapid Spin - Toxic - Gyro Ball - Spikes Celebi @ Leftovers Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SAtk Bold Nature (+Def, -Atk) - Psychic - Recover - Thunder Wave - Heal Bell Rotom (Rotom-W) @ Leftovers Trait: Levitate EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Pain Split - Will-O-Wisp - Thunderbolt - Hydro Pump Infernape (M) @ Life Orb Trait: Blaze EVs: 4 Atk / 252 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - U-turn - Focus Blast - Grass Knot - Flamethrower Dragonite (M) @ Choice Band Trait: Inner Focus EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature (+Atk, -SAtk) - ExtremeSpeed - Outrage - Fire Punch - Earthquake Quote Link to comment Share on other sites More sharing options...
diana Posted February 13, 2013 Share Posted February 13, 2013 This team, like always, looks amazing Xiph. I really can't see anything that should be changed. 10/10, amazing. Side note!~ Aerodactyl had. a line cut off in the Importable section >> Quote Link to comment Share on other sites More sharing options...
Kamina Posted February 13, 2013 Share Posted February 13, 2013 ahh brings back old memories c;. Though atm i have completely forgotten about the OU meta game in gen four :c. (Personally i like the physical infernape with overheat a tad bit better because moves are more accurate c:) Still the synergy in team seems good so i will give it a 3.141592/ (pi) Quote Link to comment Share on other sites More sharing options...
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