Maelstrom Posted March 15, 2013 Share Posted March 15, 2013 A man could say that this topic was inevitable. Just as winter is coming. Put you pokemon ability ideas here. I'll go ahead and start us off with a couple. Quickdraw- Gives +1 priority to this pokemon's weaker moves (base power 50 or less). Remind you of prankster/technician? It should. I was thinking of something like this for the rattlesnake CAP I was thinking of, but it could apply to other pokemon just as easily, like zangoose, seviper, arbok, etc. Tracker/Hunter/Keen Nose/etc- This pokemon ignore's foes attempts at evasion, using special or heightened senses to pinpoint the target and prevents foes' attempts to reduce this pokemon's accuracy. For example, say we have a wolf CAP, this would go well with it. Or with stoutland, or some psychic types and predator pokemon (ex. snakes- dem Jacob's organs). This could reduce the complaints of evasion being too OP. Nebulous Form- for ghosts, mainly. Pokemon has ... say an additional 20% of avoiding physical attacks, calculated into natural move accuracy. I can't remember if any ghosts learn double team or anything, but it wouldn't hurt if it didn't stack with evasive moves or baton pass. It would be whichever value is greater. Quote Link to comment Share on other sites More sharing options...
Neo Posted March 15, 2013 Share Posted March 15, 2013 Quicksand - When a Pokemon with this ability is on the field during a sandstorm all Pokemon have their speed lowered. Riot Gamefreak pls Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted March 15, 2013 Administrators Share Posted March 15, 2013 Sleetfoot Swift swim for hail. Needs to happen. Quote Link to comment Share on other sites More sharing options...
Shgo Posted March 15, 2013 Share Posted March 15, 2013 Clouded Judgment: A Pokemon with this ability has it's Atk raised by one level but also has it's Def and SpDef lowered by one level at the end of each turn. Quote Link to comment Share on other sites More sharing options...
Skeleton Posted March 15, 2013 Share Posted March 15, 2013 Heavenly voice- Every turn this pokémon is in battle, there is a 60% chance that an ally will get healed and a 5% that they will be revived. Quote Link to comment Share on other sites More sharing options...
Summer Posted March 15, 2013 Share Posted March 15, 2013 Sleepyhead - When asleep, the pokemon gains 1/16 hp back each turn. Kindle - When hit by a fire type move, the Pokemon gains HP instead. Loudspeaker - All sound based moves has an additional 1/2 power boost. Quote Link to comment Share on other sites More sharing options...
Pyon Pyon Kyuu!~ Posted March 15, 2013 Share Posted March 15, 2013 Switchout- When the pokemon's hp reaches less then 50% it automatically switches out. Random idea ^3^ Quote Link to comment Share on other sites More sharing options...
Shanco Posted March 15, 2013 Share Posted March 15, 2013 Masochist: Heals 1/8 HP when hit by an attack (Does not apply if the attack KOs) Materialize: All attack damage dealt while the wielder is in battle is physical. Quote Link to comment Share on other sites More sharing options...
The Fush Posted March 15, 2013 Share Posted March 15, 2013 Sadist: When any direct damage that deals over 30% of the enemy Pokémon's health hits, the wielder has his speed sharply risen. Fueled Heart: When Attack/Special Attack is boosted, Speed is also boosted by +1. Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted March 15, 2013 Developers Share Posted March 15, 2013 Marksman: When using a move that cannot miss, it will always land a critical hit. Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted March 15, 2013 Administrators Share Posted March 15, 2013 Marksman: When using a move that cannot miss, it will always land a critical hit. Somewhere, crep just cringed. Quote Link to comment Share on other sites More sharing options...
Jory Posted March 15, 2013 Share Posted March 15, 2013 Hydraulic Power- When a Pokemon is hit by a Water-type move, the power of its Electric moves is increased. Quote Link to comment Share on other sites More sharing options...
Noivy Posted March 15, 2013 Share Posted March 15, 2013 Negativity: Cancels the abilities of all other pokemon on the field while the user is out. Quote Link to comment Share on other sites More sharing options...
Pokelord Posted April 25, 2013 Share Posted April 25, 2013 Trickery: Low powered moves deal as much damage as let's Explosion Quote Link to comment Share on other sites More sharing options...
SasoriSand Posted July 11, 2013 Share Posted July 11, 2013 Undying - When the Pokemon is below 20% HP, all damage dealt is fourthed. Quote Link to comment Share on other sites More sharing options...
Barirn Posted July 13, 2013 Share Posted July 13, 2013 Riptide: Opponent's Pokemon cannot be switched out Shield Bearer: As long as this Pokemon is on the field, all other ally Pokemon have their Defense and Special Defense go up a stage every turn Batting Ram: This Pokemon's damaging attacks can break through Protect, Detect and Endure Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted July 13, 2013 Author Share Posted July 13, 2013 Immutable Object- this pokemon's stats cannot be raised or lowered and is unaffected by status ailments or flinch. (This should be reserved for some legendary tanky as hell pokemon) Quote Link to comment Share on other sites More sharing options...
Hideyoshi Posted July 14, 2013 Share Posted July 14, 2013 (edited) Tangible: Damage dealt by Physical Attacks toward this Pokemon is reduced by 50%Full Focus: Moves with 50%-75% base accuracy will always hit.Karma: If this Pokemon is knocked out by an attack, the attacker receives 50% of the damage that would have originally been dealt.Lucky Shot: Moves with 85% or less accuracy have their damage increased by 30%Null-Zone: Attacks from all other Pokemon are unaffected by STAB. Edited July 14, 2013 by Hideyoshi Quote Link to comment Share on other sites More sharing options...
Soysauce Posted July 14, 2013 Share Posted July 14, 2013 (edited) Preparation: After using a non-damaging move that raises Atk or S.Atk (ex: Swords Dance, Nasty Plot..), amplifies the power of the next damaging move by 20%. Stacks up to two times. Relentless (edited, thx Maelstrom!): Each consecutive attack stacks 10% more damage. Reverts to 0 boost if non-attack move is used. Patience: Amplifies the damage dealt by moves like Mirror Coat, Counter, Bind, Metal Burst by 20%. Edited July 14, 2013 by Soysauce Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted July 14, 2013 Author Share Posted July 14, 2013 Sniper = 300% damage upon critical hit. So maybe Relentless should be that each consecutive attack stacks 10% more damage. Reverts to 0 boost if non-attack move is used. Vampirism- regain health based upon the damage dealt to opponent (aka shell bell ability) Pride- Pokemon matches foe stat increases. Last Stand- increases speed and attack/spc atk if there are no other usable pokemon on your team. Zen- nullfiies all stat changes by both pokemon when switched in. Mistify- causes heavy fog to roll in when this pokemon is switched in. Solitary- boost attack when battling alone. Take extra damage when hit by an attack launched by an ally. Blinding rage- raise attack, lower defense each turn. Power Trip- raises spc attack each time this pokemon defeats an opponent. (spc moxie) Amp- boost the effect/power of sound based moves. Show Off- boost atk/spc atk when a member of the opposite gender is present. Quote Link to comment Share on other sites More sharing options...
-Mystogan-San- Posted July 14, 2013 Share Posted July 14, 2013 Sacrificial: When this Pokemon uses a Self K.O move, it will halve the opponents defense. (Gen 4 explosion) Popularity: Pokemon gains a +1 speed boost when you opponent switches out a Pokemon. Equality: This pokemon's non STAB attacks will hit for nuetral, regardless of opponents type. Fresh Start: When this pokemon is hit by a status inflicting move, it will pass it on to the opponents pokemon, then both are swapped out randomly. Quote Link to comment Share on other sites More sharing options...
SasoriSand Posted July 14, 2013 Share Posted July 14, 2013 Elemental - Raises the power of Fire, Water, and Grass type moves by 10% Wise - Doubles Special Attack/Defense boosts. Deception - Opposing moves with 100% accuracy are reduced to 90% Quote Link to comment Share on other sites More sharing options...
Barirn Posted July 14, 2013 Share Posted July 14, 2013 Power Nap: Sleep only last one turn Slaughterhouse: Damaging attacks hit all Pokemon on the field Stop and Go: Speed goes down a stage if it moves first, but up a stage if it doesn't Prism: This Pokemon is not affected by light-based attacks (if anyone wants to pm me a list of what attacks would be affected, I will credit you for the list) Slow and Steady: This Pokemon's Defense and Special Defense go up a stage when its Speed goes down a stage Acid Point: This Pokemon's Poison-type attacks affect Steel-type Pokemon Quote Link to comment Share on other sites More sharing options...
Delhezi Posted July 27, 2013 Share Posted July 27, 2013 Blind eye- moves that have to do with being looked at do not work. similar to how "soundproof" works but the moves that have no affect are glare, leer, scary face, etc. Quote Link to comment Share on other sites More sharing options...
SasoriSand Posted July 28, 2013 Share Posted July 28, 2013 Anger Management - This Pokemon is always under the effect of Rage. Quote Link to comment Share on other sites More sharing options...
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