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Invent an Ability


Maelstrom

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A man could say that this topic was inevitable. Just as winter is coming.

Put you pokemon ability ideas here. I'll go ahead and start us off with a couple.

Quickdraw- Gives +1 priority to this pokemon's weaker moves (base power 50 or less). Remind you of prankster/technician? It should. I was thinking of something like this for the rattlesnake CAP I was thinking of, but it could apply to other pokemon just as easily, like zangoose, seviper, arbok, etc.

Tracker/Hunter/Keen Nose/etc- This pokemon ignore's foes attempts at evasion, using special or heightened senses to pinpoint the target and prevents foes' attempts to reduce this pokemon's accuracy. For example, say we have a wolf CAP, this would go well with it. Or with stoutland, or some psychic types and predator pokemon (ex. snakes- dem Jacob's organs). This could reduce the complaints of evasion being too OP.

Nebulous Form- for ghosts, mainly. Pokemon has ... say an additional 20% of avoiding physical attacks, calculated into natural move accuracy. I can't remember if any ghosts learn double team or anything, but it wouldn't hurt if it didn't stack with evasive moves or baton pass. It would be whichever value is greater.

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Sleepyhead - When asleep, the pokemon gains 1/16 hp back each turn.

Kindle - When hit by a fire type move, the Pokemon gains HP instead.

Loudspeaker - All sound based moves has an additional 1/2 power boost.

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Sadist: When any direct damage that deals over 30% of the enemy Pokémon's health hits, the wielder has his speed sharply risen.

Fueled Heart: When Attack/Special Attack is boosted, Speed is also boosted by +1.

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Riptide: Opponent's Pokemon cannot be switched out

Shield Bearer: As long as this Pokemon is on the field, all other ally Pokemon have their Defense and Special Defense go up a stage every turn

Batting Ram: This Pokemon's damaging attacks can break through Protect, Detect and Endure

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Tangible: Damage dealt by Physical Attacks toward this Pokemon is reduced by 50%

Full Focus: Moves with 50%-75% base accuracy will always hit.

Karma: If this Pokemon is knocked out by an attack, the attacker receives 50% of the damage that would have originally been dealt.

Lucky Shot: Moves with 85% or less accuracy have their damage increased by 30%

Null-Zone: Attacks from all other Pokemon are unaffected by STAB.

Edited by Hideyoshi
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Preparation: After using a non-damaging move that raises Atk or S.Atk (ex: Swords Dance, Nasty Plot..), amplifies the power of the next damaging move by 20%. Stacks up to two times.

Relentless (edited, thx Maelstrom!): Each consecutive attack stacks 10% more damage. Reverts to 0 boost if non-attack move is used.

Patience: Amplifies the damage dealt by moves like Mirror Coat, Counter, Bind, Metal Burst by 20%.

Edited by Soysauce
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Sniper = 300% damage upon critical hit. So maybe Relentless should be that each consecutive attack stacks 10% more damage. Reverts to 0 boost if non-attack move is used.

Vampirism- regain health based upon the damage dealt to opponent (aka shell bell ability)

Pride- Pokemon matches foe stat increases.

Last Stand- increases speed and attack/spc atk if there are no other usable pokemon on your team.

Zen- nullfiies all stat changes by both pokemon when switched in.

Mistify- causes heavy fog to roll in when this pokemon is switched in.

Solitary- boost attack when battling alone. Take extra damage when hit by an attack launched by an ally.

Blinding rage- raise attack, lower defense each turn.

Power Trip- raises spc attack each time this pokemon defeats an opponent. (spc moxie)

Amp- boost the effect/power of sound based moves.

Show Off- boost atk/spc atk when a member of the opposite gender is present.

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Sacrificial: When this Pokemon uses a Self K.O move, it will halve the opponents defense. (Gen 4 explosion)

Popularity: Pokemon gains a +1 speed boost when you opponent switches out a Pokemon.

Equality: This pokemon's non STAB attacks will hit for nuetral, regardless of opponents type.

Fresh Start: When this pokemon is hit by a status inflicting move, it will pass it on to the opponents pokemon, then both are swapped out randomly.

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Power Nap: Sleep only last one turn

Slaughterhouse: Damaging attacks hit all Pokemon on the field

Stop and Go: Speed goes down a stage if it moves first, but up a stage if it doesn't

Prism: This Pokemon is not affected by light-based attacks (if anyone wants to pm me a list of what attacks would be affected, I will credit you for the list)

Slow and Steady: This Pokemon's Defense and Special Defense go up a stage when its Speed goes down a stage

Acid Point: This Pokemon's Poison-type attacks affect Steel-type Pokemon

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