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No More Sorrow {A League-Based team!}


diana

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Hello, and here's another RMT by yours truly--today with something I whipped up a couple nights ago when I couldn't sleep. Without further ado, let's go.

A/N- This is from my phone again, sorry...

~Teambuilding!

I went with a lead I've really come to.like since being suggested to me a while ago--Fake Out Infernape.

Infernape/???/???/???/???/???

Now I wanted something with Raw power that could help me dominate in any condition--singles, doubles, triples, and Trick Room. Browsing through things, I fell in love with this behemoth. Banded Dragonite (Credit to Xiph and Dark Desire).

Infernape/Dragonite/???/???/???/???

Now looking at this, I was in sure need of something to destroy the opponent on the special side. So I adopted something from a recent team, Specs Jolteon.

Infernape/Dragonite/Jolteon/???/???/???

Now. I had run out of ideas. So I went to a place bound to give inspiration--the Reborn League Hall of Fame. I looked over some of the Season Two Champions, and a little thing I had never considered before caught my eye with that brilliant moustache. Thanks to Dark Desire, Alakazam was put on board.

Infernape/Dragonite/Jolteon/Alakazam/???/???

Now came a tough time. I wanted something with a load of resistances and some nice power to boot. Another old thing caught me--SD Scizor.

Infernape/Dragonite/Jolteon/Alakazam/Scizor/???

3 Physical Attackers and two special was my outcome. Now came a tough choice--something to stall and status, or another Special attacker? Thinking about it, I took the most pleasing choice to me. Gengar.

Infernape/Dragonite/Jolteon/Alakazam/Scizor/Gengar

And there you have it folks. A 3/3 team of guys determined to hang in there and get the job done. I almost considered Glaceon over Jolteon, but I couldn't find a good set.

~Closer Look!

Neku (Infernape)@Life Orb

252 Atk, 4 Sp. Def, 252 Speed

Trait- Iron Fist

Adamant Nature (+Atk, -Sp. Atk)

-Fake Out

-Mach Punch

-Fire Punch

-Rock Slide

I really have come to love this monkey here. Fake Out is to throw off anything who thinks it can set up or cripple my other pokemon-namely Dragonite. Mach Punch is boosted by Iron Fist, and has nice STAB Priority. Fire Punch is basic STAB, boosted by Iron Fist. The last slot was a toss up between ThunderPunch and Rock Slide--facing the possibility of Trips, Rock Slide won out.

Laxus (Dragonite) @Choice Band/Scarf

252 Atk, 4 Def, 252 Speed

Trait- Multiscale

Adamant/Jolly Nature (+Atk, -Sp. Atk; +Speed -Sp. Atk)

-Dragon Claw

-Fire Punch

-Rock Slide

-Extremespeed

This set is credit of Xiph/Dark Desire (Thanks guys) and I really like it as an alternative to standard DDance set. Immediate power right off the bat is amazing. Dragon Claw is powerful STAB, and ExtremeSpeed is powerful +2 Priority. Fire Punch denies any Steel Types the ability to wall the mighty Laxus, and Rock slide covers the Ice Weakness quite well, and adds offensive power against Bennett and his damned Volcarona/Yanmega.

Isa (Jolteon) @Choice Specs

252 Sp. Atk, 252 Speed

Trait- Volt Absorb

Timid Nature (+Speed, -Atk)

-Thunderbolt

-Hidden Power Ice

-Shadow Ball

-Signal Beam

Specs Jolteon hits a respectable 478 Sp. Atk and 393 Speed--Nothing to laugh at. BoltBeam coverage is insanely deadly here, as well as Shadow Ball and Signal Beam as backup options. Nothing from her is going to tickle at all. Volt Absorb is so I can laugh at Sigmund trying to boost his Electivire's speed with Discharge.

Alice (Gengar) @Black Sludge

252 Sp. Atk, 252 Speed

Trait- Levitate

Modest Nature (+Sp. Atk, -Atk)

-Shadow Ball

-Icy Wind

-Psychic

-Focus Blast

Alice in Chains here is probably one of the most potent sweepers in the metagame. Amazing Speed, Sp. Atk, and a nice special movepool is amazing to play with. Shadow Ball is pure terror from her. Icy Wind is meant to lower speed so other pokemon can pick off the opponent. Focus Blast murders any Steel types trying to get clever on me. Psychic is to eliminate the ever present Fighting Types, who can hit me hard with Payback, Conkelderp in particular.

Roxas (Scizor) @??? Berry (Lowers damage from supereffective Fire moves)

252 Atk, 252 Sp. Def

Adamant Nature (+Atk, -Sp. Atk)

Trait- Technician

-Swords Dance

-Bullet Punch

-Bug Bite

-Brick Break

SD Scizor is amazingly powerful. One boost nets a huge 718 Attack, without Adamant. Bullet Punch is one of the strongest moves here-Technician boosted, STAB Priority. Bug Bite is secondary Stab with a nice 90-base power from Technician. Brick Break shatters any protective measures used by anyone to stop this monster.

Mustachio (Alakazam) @Life Orb

252 Sp. Atk, 252 Speed

Trait- Magic Guard

Modest Nature (+Sp. Atk, -Atk)

-Psychic

-Shadow Ball

-Focus Blast

-Recover

This man is pretty cool. Life Orb ups the damage output, and Magic Guard negates damage from said Life Orb. Psychic is a powerful STAB option that can hit hard and lower Sp. Def. Shadow Ball is my secondary option to hit hard, and ALSO had a nice chance to lower Sp. Def. Focus Blast denies Steel, Rock, and Normal types who decide to get clever. Recover is thrown there to heal off damage, but will likely be replaced.

So that's it! Another RMT down. As always, comment below and don't be afraid to suggest replacements.

~Silver-kun

~Edits made!

-Gengar given Giga Drain over Psychic

-Alakazam given Psyshock and Thunderbolt over Psychic and Recover, respectively

-Reluctantly, Infernape given Heat Wave over Rock Slide and Thunderpunch over Fire Punch.

-Above change has been repealed and Infernape is back to his original set.

Edited by Silver~
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Hi Silver

A Water/Ground Pokemon, like Quagsire or Marshstomp could cause some problems, so I'd suggest Energy Ball > Recover on Alakazam.

Or a Grass type over Alakazam alltogether- Perhaps Tech-Breloom or Curse-Cradily. Cradily could cover a Water weakness that Infernape has and when Jolteon cant handle it.

why not a mix set for Infernape? If this is for league, Heat Wave would help a lot.

Nice team nonetheless!~

Edited by Blast
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Pretty much what Blast said except instead of Energy Ball on Alakazam, give Gengar Giga Drain. Perhaps over Psychic. You could, however, give Alakazam Thunderbolt over Recover. I don't see him using it too much considering how frail he is. Other than that, very well done! 9.5/10 You're on your way to becoming another Reborn Champion!

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Cool. Like mentioned, since its for League, it's good to make some changes here and there:

Infernape

Heat wave > Fire Punch

TPunch > Rock Slide

Heat wave helps with the special walls and you can also specs it for decent hurt

Since the trips have been covered by HW, better replace that unreliable low powered move don't you think? Tpunch covers all of Rock Slide's usefullnesss and moar!

Dragonite

Dragon Dance > Rockslide

I understand you are running a band set, but since items are changeable in league, why not try alts? Rock Slide has shit power even with Band anyways and FPunch will probably take them Ices out quickly.

Jolteon

Volt Swtch > Signal Beam

Shadow ball bas8cally covers everything Signal Beam does so a you really need is a filler.

Alakazam < Wall/Support

Gengar has already covered Alakazam's role, plus Normal Resist.

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@Summer

Rock Slide stays on both for two reasons.

-On Infernape, it covers Flying types who want to hit me hard, while Dragonite has the possibility to literally rain hurt on ALL OF SERRA AT ONCE

-Bennett and his freakin' bugs.

@Xiph

Giga Drain on Gengar over Psychic, and Bolt on Alakazam.

@Blast

I did originally agree with that in every way, until Xiph came along--Giga Drain on Gengar > Alakazam with Energy Ball

I do thank all of you though, and thank others in advance.

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I completely understand your point, I'm just saying your current moveset already covered what Rock slide is needed for.

Like; Heatwave would probably take out flying/bug/ice types as much as Rockslide does. Having Widespread damage isn't always good if it doesn't do shit. But if you insist, why not?

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And, as if by magic, I appeared...

- regarding Infernape: Dude. Use Heat Wave. Serves two purposes: the first being a spread move, and the other being mixed coverage, which is a wise thing to do.

- regarding Alakazam: staying on the topic of mixed coverage, might as well pack a Psyshock, so you don't get walled senseless. Gengar's there if you have to take out that Fighting-type from the Special side.

9/10. Solid.

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Eh, I'd keep Infernape the way he is tbh. Sure, Heat Wave gets STAB as well as hitting in Triples. However, Fire Punch makes full use of Iron Fist, and Heat Wave would only be useful against Laura and Serra, anyway. I rarely see Titania do Triples, and it's Trick Room at that. Also, Heat Wave and Rock Slide have the same accuracy, so both can be pretty unreliable. You're better off keeping Rock Slide and having the chance of flinching, which can happen quite often. :P I do agree with Dragon Dance on Dragonite though, never know when you might want to take that band off. Though, personally, I never took the band off mine. Just something that's up in the air, I guess.

I would also suggest Superpower over Brick Break on Scizor, but that's just personal preference. I think that's it.

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