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Break {Overused}


diana

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Hai!~

It's that time of week where I just threw something together. This tome is for the ladder, a team to attempt a boost past others. Without further words, leggo!

~Teambuilding~

Now, a strong lead is needed to set up some hazards, since Stealth Rocks are arguably the most powerful hazard out there. I wanted Speed, also. Speed. No better candidate then Deoxys-S, who has access to both Rocks and Spikes, AND has the single highest speed in the game, and has some respectable power to boot.

Deoxys-S/???/???/???/???/???

Now, there's an immediate problem. My hazards need to stay in to have any effect! I needed a spinblocker, and who better than Gengar, who has high Sp. Atk, Speed, and can also take out quite a few threats with STAB Shadow Ball!

Deoxys-S/Gengar/???/???/???/???

Looking now, I had a huge problem with Blissey/Chansey. I had originally planned Latias here, but I was in desperate need of something physical. I decided on Smack Down Landorus, whom I've taken a liking to since Heroic had dominated the ladder with it.

Deoxys-S/Gengar/Landorus-T/???/???/???

A strong Dragon can be an insane help to any team. I already had an Ice Weakness, so I decided on Kyurem, who can PP stall, fire off huge hits from either offense, and doesnt have an ice weakness.

Deoxys-S/Gengar/Landorus-T/Kyurem/???/???

Now something.. very different. I was checking out my types, and I didn't have a single Fire or Dark. Houndoom leapt into mind, with Flame Charge and other things. I took it immediately.

Deoxys-S/Gengar/Landorus-T/Kyurem/Houndoom/???

To round this out, I was checking out a couple things, namely Breloom. So I threw him on, to round out coverage and provide a little power.

Deoxys-S/Gengar/Landorus-T/Kyurem/Houndoom/Breloom

So, now we can go in depth!

Nova (Deoxys-S) @Leftovers

Trait: Pressure

EVs- 252 Atk, 252 Speed

Adamant Nature (+Atk, -Sp. Atk)

-Spikes

-Stealth Rock

-Ice Punch

-Drain Punch

My hazard setter. He can guarantee Rocks being set up, and even Spikes. Ice Punch is to kill a mockingbi- er, Dragon who wants to be slick, while Drain Punch can hit everything Ice Punch can't, and provides a little recovery.

Alice (Gengar) @Black Sludge

Trait- Levitate

EVs- 252 Sp. Atk, 252 Speed

Timid Nature (+Speed, -Sp. Atk)

-Shadow Ball

-Icy Wind

-Giga Drain

-Focus Blast

Alice is my spinblocker, with a fairly standard set. Shadow Blast is a nice move combo, Icy Wind drops the opponents speed, and Giga Drain can kill things like Quagmire and Swampert who otherwise take pittance from this set.

Heroic (Lando-T) @Yache Berry

Trait- Intimidate

EVs- 252 Atk, 4 Sp. Atk, 252 Speed

Hasty Nature (+Speed, -Defense)

-Smack Down

-Earthquake

-Hidden Power Ice

-U-Turn

Lando here is killer. Smack Down is a godly move that makes everything susceptible to a STAB Earthquake. Hidden Power Ice can kill Gliscor and Breloom who don't take much from.Earthquake, then U-Turn can get me out of a bad situation.

Ghetsis (Kyurem) @Choice Scarf

Trait- Pressure

EVs- 188 Atk, 192 Sp. Atk, 128 Speed

Hasty Nature (+Speed, -Def)

-Glaciate

-Earth Power

-Dragon Claw

-Zen Headbutt

Kyurem here is a mixed bag of fun. Scarf makes him an amazingly fast killer, with potent attacking stats. Glaciate over Ice Beam, for Triples Coverage, and a -2 Speed on whatever it touches! Earth Power denies Steel Types from walling him, Dragon Claw to destroy things from the physical side, and Zen Headbutt to kill Fighting Types who try to kill me.

Sierra (Houndoom) @Focus Sash

Trait- Flash Fire

EVs- 252 Atk, 252 Sp. Atk, 4 Speed

Hasty Nature (+Speed, -Def)

-Flame Charge

-Thunder Fang

-Hidden Power Ice

-Will-O-Wisp

Houndoom here was a wild card. With great offensive stats, I gave him a shot. Flame Charge boosts her speed, which has no investment. Thunder Fang and Hidden Power Ice provide a super coverage combo, and Will-O-Wisp cripples fighting types that otherwise would destroy her.

Shrooms (Breloom) @Focus Sash

Trait- Technikill

EVs- 252 Atk, 252 Speed

Jolly Nature (+Speed, -Sp. Atk)

-Spore

-Swords Dance

-Mach Punch

-Bullet Seed

Breloom was one of the most broken things with a perfect accuracy Spore and Gen 5's sleep mechanics. Spore with a Sash gives me a Spore right off the bat, and I get a Swords Dance the next turn. Mach Punch is Technican Boosted, and Bullet Seed is fearsome coming off of huge attack, and can break subs.

So this is it. I plan on using this for a while, so any suggestions are welcome~

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I like how you always run something uncommon on your teams. Makes it interesting c:

Still not sure if this is a league based team or just something you plan on laddering with so just ignore my suggestions if not needed. The whole Pseudo BoltBeam thing you have going on Houndoom is pretty cool but you're going to have trouble scoring some kills with it. Dark Pulse and Heat Wave/Fire Blast get the job done and still have solid coverage. I assume you're running enough speed on Kyurem to be faster than every Pokemon not holding a scarf of their own or something along those lines. Other than that.. you'll probably kill more fighting types with Draco Meteor because STAB although the special attack drop isn't appreciated. If you're running mixed a Draco/Focus Blast/Outrage/Earthquake set could be worth consideration. Oh! Magic Coat and/or Fire Punch on Deoxys to counter opposing hazard users.

Anyway, I digress. 9/10 no reason not to bang.

Edited by TheyCallMeTony.
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