Difficult Posted April 9, 2013 Share Posted April 9, 2013 (edited) Hi. Decided to register on the forum, because I've been playing on this server for a couple months now, and decided to make an RMT. I actually have no clue how to make an RMT, so we'll just see what happens. Criticize me. Harshly. It only improves you. And before I get started, does saying your team peaked at #1 even matter? Teams and ladder spots come and go by so fast it's not exactly something to be bragging about. Oh well, I'll do it anyway. I peaked at #1, bitch. This is a sandstorm hyperoffensive team. It's named Frailty because it's all about momentum, and if you lose it, you're screwed. The team is incredibly inbalanced, and is all about hitting the opponent before they can hit you. So naturally, I end up losing a lot, and every win will usually end up being a combination of hax and luck. That's sort of sad, considering this team has about 4 ubers on it. There are at least 5 separate variants of the team with the same core, and two of those versions have peaked at #1 (if that's important to you guys at all), one in around November at ~1470s, and one a week ago at ~1230s. The team-building process is rather long, since this team has undergone multiple edits. Look at it if you want, it's a shortened version. What's a hyperoffensive team without a scout? It keeps momentum, pressures the opponent, and generally annoys everybody. Genesect was preferred over Scizor because of its wider movepool. Oh, and because it can explode. Just smack on a sweeper that can wreak havoc without requiring any support at all and call it a day. Blaziken can literally sweep an entire team if the opponent is stupid enough to let it. Naturally, to beat other weathers, you use weather yourself. Sandstorm works pretty well on an offensive team because of the residual damage. And Tyranitar can suit this team perfectly. Using a Tyranitar= Using a Sand Rush user. And we need a rapid spinner too; Stoutland can't Rapid Spin, so that leaves us with Excadrill. Having the capability to terrorize basically everything is just a bonus. The team is lacking of a way to revenge kill, so let's fix that, shall we? Shadow Tag Chandelure is basically the textbook definition of one. Let's add another weather abuser since we don't need anything else, and walls are for pussies. So, we got Sand Rush, and Sand Force is lame, so that leaves us with Sand Veil. Gliscor doesn't do very well even at +2, so that leaves us with Garchomp. This team was used for a while. Peaked #1 sometime in November. ___ Insert adding random edits that nobody will care about, such as Breloom, Terrakion, Keldeo, etc. here. __ Yeah... I lied. Walls are pretty chill dudes. Especially when they can basically screw over every single rain team in existence. Replacing Blaziken with Gastrodon, because frankly, Blaziken couldn't really do anything that a +2 Excadrill couldn't. Rain teams are still assholes. Especially Kingdra. And the "Focus Sash Surprise Bitch!" Genesect wasn't exactly a "Surprise Bitch!" anymore, so I decided to take it off. Thundurus was a good replacement, because it can scout almost as well as Genesect, can thrive in rain, and can +1 Thunder Wave everybody. @ Life Orb Trait: PranksterEVs: 252 SAtk / 4 SDef / 252 SpdModest Nature (+SAtk, -Atk)- Thunder- Thunder Wave- Volt Switch- Focus Blast Thundurus is an amazing anti-lead and supporter. It gives the false illusion of a rain team, so people generally get off on the wrong idea. It also has a nasty Thunder, capable of 2HKOing most of the metagame that doesn't resist it. The combination of Thunder Wave + Volt Switch + Excadrill Rapid Spin can completely screw over Aerodactyl leads, and if I get lucky with para-hax, Deoxys-S leads too, leaving my side hazard-free. It also fares well against non-Focus Sash Mamoswine leads, 1HKOing, while Ice Shard only does about 80-90%. Thundurus also doesn't force Ninetales out, so a Volt Switch to Chandelure can end the weather war before it even begins. A +1 Thunder Wave from Prankster my failsafe against every Swift Swim and Chlorophyll user. The only thing I hate about this pokemon is that it's so damn frail when it's a staple to my team, and the SR weakness doesn't exactly help, especially combined with sandstorm and a Life Orb. @ Focus Sash Trait: Sand StreamEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Crunch- Superpower- Pursuit- Stealth Rock Tyranitar is the weather summoner and the "Hit everything as hard as you can until you die, and it doesn't matter if you die, because you're only good for summoning sandstorm" Pokemon. Crunch is for a good STAB, Superpower is to deal with opposing Tyranitar and most of Tyranitar's would-be checks. The Focus Sash is there because Life Orb recoil is unattractive on a weather summoner, and everthing else is pretty much useless. It's also a good surprise factor on Excadrill, Stoutland, Reinculus, and Terrakion; they expect to 1HKO you then you give them a Superpower back to the face. Pursuit is for Ghost types and low-HP weather summoners, and is effective at ending the weather war. Stealth Rock is there just in case I predict somebody using Protect or something; the point of this Pokemon is to keep on hitting. The Speed EV's are there to get the drop on Rotom-W and other base ~80s, and because I don't really feel the need for Defense EVs. @ Leftovers Trait: Storm DrainEVs: 124 HP / 252 SAtk / 132 SDefModest Nature (+SAtk, -Atk)- Earth Power- Ice Beam- Scald- Recover Gastrodon is the only somewhat-defensively-oriented Pokemon on this team, used to counter basically anything you'll find on a rain team. I forgo Ice Beam rather than the common Toxic because you can use Scald on Dragon Dancers on turn 1 and then surprise the greedy ones with Ice Beam on turn 2 if they decide to Dance again, and also because I find the idea of using Toxic and spamming Recover laughable and utterly retarded. The EV's are geared so it can always survive an unboosted Latios's Draco Meteor, a Tornadus-T's Hurricane, and a high chance stall a Life Orb Kingdra's Dragon Pulse out, while maintaining a decent offensive presence, especially after a Storm Drain boost. This is also the only Rock Polish Landorus counter on the team, so yippee for that. @ BrightPowder Trait: Sand VeilEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Substitute- Swords Dance- Dragon Claw- Earthquake Garchomp is a sweeper that completely and totally relies on hax. The main idea is to get a Substitute up, Swords Dance (optional), and then go ham. It shouldn't be hard because of the huge evasion bonus, and Garchomp's tendency to force switches. Thundurus T-Wave support helps too. This is also the Pokemon that you should switch in to Breloom or Amoonguss, because this Pokemon is the most expendable, and because Spore has a pretty decent chance to miss, effectively screwing them over. @ Air Balloon Trait: Sand RushEVs: 4 HP / 252 Atk / 252 SpdAdamant Nature (+Atk, -SAtk)- Earthquake- Rock Slide- Swords Dance- Rapid Spin Excadrill, Excadrill. The late-game sweeper. What's to say? Switch it in on a defensive Pokemon, nab a Swords Dance boost, and 1HKO everything. The only reason why it would come out early in game is because for some idiotic reason, I somehow let the opponent get SR and 80 levels of Spikes up. Air Balloon is preferred over Life Orb because for some reason, I seem to find a lot of Choice-locked Earthquakes these days. It also helps against opposing Excadrills and Dittos. The extra damage from Life Orb is also negligible after a Swords Dance boost. @ Choice Scarf Trait: Shadow TagEVs: 4 Def / 252 SAtk / 252 SpdModest Nature (+SAtk, -Atk)- Shadow Ball- Overheat- Hidden Power [ice]- Energy Ball Chandelure is the trapper and the revenge killer. Pretty straight-foward. It's the only counter to a number of threats that can screw the rest of the team over, namely Conkeldurr, Breloom, Scizor, and Celebi. It's also the trapper of the opposing weather summoner. Overheat is preferred over Flamethrower or Fire Blast because it has a big chance to 1HKO Conkeldurr, and always KO's Scizor in rain. ___ Well, this is it. A team that lives on brute force and has little to no defense. A team that can fall apart at the tiniest error. Hope you enjoyed, and can provide me some feedback. It works best whenever you're playing somebody for the first time, but it loses its effectiveness much faster than the average team. Hope you enjoyed my first RMT. Feel free to use this if you want (you'll lose A LOT), I think I'm going to test my luck with rain now. I dunno how to do threat lists, so here's a list of every Pokemon that will completely and utterly screw this team over: -Rock Polish Landorus -Swords Dance Breloom -Trick Room Reinculus -Rock Polish Terrakion Importable: Thundurus (M) @ Life Orb Trait: Prankster EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Thunder - Thunder Wave - Volt Switch - Focus Blast Tyranitar (F) @ Focus Sash Trait: Sand Stream EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Crunch - Superpower - Pursuit - Stealth Rock Gastrodon (Gastrodon-East) (F) @ Leftovers Trait: Storm Drain EVs: 124 HP / 252 SAtk / 132 SDef Modest Nature (+SAtk, -Atk) - Earth Power - Ice Beam - Scald - Recover Garchomp (M) @ BrightPowder Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Substitute - Swords Dance - Dragon Claw - Earthquake Excadrill (M) @ Air Balloon Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Rock Slide - Swords Dance - Rapid Spin Chandelure (M) @ Choice Scarf Trait: Shadow Tag EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Shadow Ball - Overheat - Hidden Power [ice] - Energy Ball Edited April 9, 2013 by Difficult Quote Link to comment Share on other sites More sharing options...
Shanco Posted April 9, 2013 Share Posted April 9, 2013 Ohoho, I'm sure you remember me! - Your team, as you pointed out yourself, really is death fodder against Trick Room teams (hehehehe). To combat them, your best bet is a very defensive Pokemon; Gastrodon alone doesn't do the trick as well as some other Pokemon could, in my opinion. (I'm looking at you, Blissey.) You also have a crapload of offense, and you can afford not to constantly have your foot on the gas, so that's where I think Blissey could come in. It's pretty flexible. - Should, however, you be adamant on keeping Gastrodon, my point about "crapload of offense" still stands, as with a boost from Storm Drain (which if you're smart, and I know you are) Gastrodon really only needs two of those moves to sweep. Thus Stockpile can make it a truly defensive Pokemon with a healthy dose of HP and access to Recover, and for that I recommend Stockpile. Thus I recommend replacing Scald, as Ice/Ground coverage is very favorable, and against rain teams, which Gastrodon is evidently included to counter, Scald will barely do anything that the other moves can not do. I love this team. Although I've had my fair share of victories against it, it's still a royal pain in the ass in my books. tl;dr: You can afford to ramp up the defensive aspect a li'l bit, and with it you're golden. As if the team needed any further improvement. 9.5/10 Quote Link to comment Share on other sites More sharing options...
Kamina Posted April 10, 2013 Share Posted April 10, 2013 For someone who has no clue how to make an rmt you are pretty good P :. I like the thundorus lead it is quite creative. I remember losing so many matches of my matches because i could not hit that garchomp xd. Personally i prefer the bulkier t tar since it can more easily trap and kill latias/latios and with shed shell it can also escape dugtrios and rotom is already walled by gastrodon. other wise its a pretty good team! Quote Link to comment Share on other sites More sharing options...
Wes Posted April 10, 2013 Share Posted April 10, 2013 Nice Early-Gen 5 Generic Sand team full of mostly typically banned half team. Quote Link to comment Share on other sites More sharing options...
Shanco Posted April 10, 2013 Share Posted April 10, 2013 Nice Early-Gen 5 Generic Sand team full of mostly typically banned half team. Well, that's where Reborn's meta comes in. It's fine under this standard and that's what counts. And if he really needed to retool this team, he could change the Pokemon easily. In fact, I'm laddering in a few places with a modified version of this team using Whimsicott instead of Thundurus, Sandslash instead of Excadrill, and Chandy with Flash Fire. Works really nicely. Quote Link to comment Share on other sites More sharing options...
Conor Posted April 10, 2013 Share Posted April 10, 2013 Nice Early-Gen 5 Generic Sand team full of mostly typically banned half team. Just stop... either rate the team/give it constructive cirtisicm, or don't comment at all. That statement disrepsectful to him, his team, and this whole community. That stuff doesn't fly here. Edit: ninja'd by Ryan ): Quote Link to comment Share on other sites More sharing options...
Wes Posted April 10, 2013 Share Posted April 10, 2013 Well, that's where Reborn's meta comes in. It's fine under this standard and that's what counts. And if he really needed to retool this team, he could change the Pokemon easily. In fact, I'm laddering in a few places with a modified version of this team using Whimsicott instead of Thundurus, Sandslash instead of Excadrill, and Chandy with Flash Fire. Works really nicely. Even if they're fine in the Reborn metagame, there's no real need for a RMT of stuff RMT'd countless times from the early days of Gen 5 taken straight out of Smogon. As for the replacement suggestions to make them fit in other Metas, they don't really work the same. Whimsicott is a good Prankster Taunter, but that's the only thing it can do that Thundurus also can. The whole reason Thundurus is so good, is that he can Prankster Taunt/TWave, Nasty Plot and destroy with immense stats and great coverage, or do a supporting move and also attack still with the coverage and stats to do great damage. Flash Fire Chandelure isn't a bad mon, but the whole reason Shadow Tag Chandy is so overpowered is because if you use it as a Revenge Killer, you're going to get a kill on whatever it is you send it on minus Chansey/Blissey. Even if it's the same pokemon, it doesn't perform the same role or at least not the same at nearly the fraction as ST Chandy does. As for Sandslash, it is a decent replacement. It's basically Excadrill but without the Toxic immunity and lower stats. Nothing really else to say there. lol Just stop... either rate the team/give it constructive cirtisicm, or don't comment at all. That statement disrepsectful to him, his team, and this whole community. That stuff doesn't fly here. Edit: ninja'd by Ryan ): I did rate in a manner of speaking. There is no real set in stone rating system for RMTs unless declared ahead of time by either the thread poster or the moderators of the section in a rules thread. As for disrepectful behavior, aren't you doing the same thing by invalidating my opinion right now? The whole point of a RMT thread is to ask the opinions of other people about the team in question and what they think should be changed or left the same. As I sated earlier, the team is very generic and "top" pokemon, good enough to warrant bans on 99% of competitive communites of various ehtnicities and locations. Therefore I found nothing really to improve because of said reasoning and therefore stated my opinion about the team. Whether you like it or not, that's my feelings toward the team and was a positive contribution to the thread because opinions can't be wrong. So don't state yours as fact. Quote Link to comment Share on other sites More sharing options...
Conor Posted April 10, 2013 Share Posted April 10, 2013 It is generally known that an RMT is posted so that a team could be critiqued and hopefully improved. just because you have an opnion of the team does not make it a positive contribution to the thread. When an RMT is made on Reborn, the team is meant to be taken as a team being used for reborn, unless otherwise stated. Since we do allow all of his pokemon in our OU, you even bringing up that it is banned on other competitive battling servers is pointless. the purpose of posting on an RMT is to help make the team competitively better, you stating your opinion of the team is not making it any better. All it is doing, is insulting the maker of the team. no one said you ropnion is wrong either, opnions can't be wrong, thats obvious. What i was saying about your opnion, is that it was rude. Edit: I completely forgot to rate. hi Difficult, I'm glad you finally put this RMT up, I've been battling it forever and I was waiting to see all the ins and outs of it. I really only have one suggestion, and that would be to replace Garchomp with Scizor. Scizor gives you a strong priority move that you are currently lacking. Also, Scizor's pursuit lets you come in on a chandelure after a shadow ball, or a more likely energy ball on gastro, and revenge kill. Thirdly, U turn gives the team so momentum, which would be very helpful. The set I would reccomend for the Scizor I'll post below. great team, I would rate it as a 9/10! Good luck! Scizor @ Choice BandTrait: TechnicianEVs: 248 HP / 252 Atk / 8 SpeedAdamant Nature- Bullet Punch- U-Turn- Pursuit- Superpower Quote Link to comment Share on other sites More sharing options...
Wes Posted April 10, 2013 Share Posted April 10, 2013 It is generally known that an RMT is posted so that a team could be critiqued and hopefully improved. just because you have an opnion of the team does not make it a positive contribution to the thread. When an RMT is made on Reborn, the team is meant to be taken as a team being used for reborn, unless otherwise stated. Since we do allow all of his pokemon in our OU, you even bringing up that it is banned on other competitive battling servers is pointless. the purpose of posting on an RMT is to help make the team competitively better, you stating your opinion of the team is not making it any better. All it is doing, is insulting the maker of the team. no one said you ropnion is wrong either, opnions can't be wrong, thats obvious. What i was saying about your opnion, is that it was rude. Edit: I completely forgot to rate. hi Difficult, I'm glad you finally put this RMT up, I've been battling it forever and I was waiting to see all the ins and outs of it. I really only have one suggestion, and that would be to replace Garchomp with Scizor. Scizor gives you a strong priority move that you are currently lacking. Also, Scizor's pursuit lets you come in on a chandelure after a shadow ball, or a more likely energy ball on gastro, and revenge kill. Thirdly, U turn gives the team so momentum, which would be very helpful. The set I would reccomend for the Scizor I'll post below. great team, I would rate it as a 9/10! Good luck! Scizor @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Speed Adamant Nature - Bullet Punch - U-Turn - Pursuit - Superpower Again, an opinion can't be right or wrong, and as such you can't state definitively what is constructive critisism or not. There is no true set in stone method for interpreting such things and don't fool yourself into thinking there is. As for the actual team, there are no needs for changes because, like it or not, the team is extremely cookie-cutter of broken mons. Even if you don't think they're not broken, then they are still the best at their jobs statistically of the mons availible to perform such jobs. He has complete resists and a lot of immunities to everything except for Ground due to the synergy the team was built around and due to that, Excadrill was given a Balloon, meaning so long as that stays in tact the team is as close to perfect as a Sand team can be. Case in point, there's no need for improvement, and thus a RMT, for a team that has been used on every server, with mons banned in most Metas due to being too good, because even in a Meta they're allowed they're still the best of the best in their roles and can't be really improved without nerfing itself. Quote Link to comment Share on other sites More sharing options...
Lord Emvee Posted May 2, 2013 Share Posted May 2, 2013 (edited) Grats on #1! Should have taken it to at least 1500 then RMT'd the team T_T Anyways, I remember facing this team numerous times on my journey to #1. You're quite weak to hard rain teams, since Gastrodon is the only one that can take water moves on your team. One miss predict when a Specs/Scarf Politoed uses HP Grass will cost you the game. It's tough to keep something like Gastrodon alive in this Swift Swim meta game, especially since you're running a more offensive form. To solve this problem, I would recommend you switch Garchomp for either EBelt Latios or CM Latias (depending if your team would like the pure offensive approach Latios, or the bulkier offensive approach Latias). One of these options would be extremely beneficial to your team, as it adds another water resist.. Now, make these edits and then try and break my Reborn OU record of 1603 (: Edited May 2, 2013 by So Heroic Quote Link to comment Share on other sites More sharing options...
49th Parallel Posted May 3, 2013 Share Posted May 3, 2013 (edited) Hey, cool team n_n As a fan of heavy offense myself I can say this is a pretty solid team, and I like the use of Gastrodon (I prefer LO over Lefties myself, but that's just personal preference I suppose). In fact, I think I played it some time recently, I was either under the alt 49 or weak user, can't recall. Can't say I agree with "TWave and hope for para" in common lead match-ups, but I'm the kinda guy that will get crit flinched by 3 Rock Slides in a row or something along those lines, so I tend to be excessively careful at times Anywho, getting on to the meat of the matter, I notice that the majority, if not entirety of threats you list are either checked or countered by Offensive Latias. Despite the common [mis]conception that Latias is a defensively inclined Pokemon, its good natural bulk and still respectable offensive stats make it a very capable offensive pivot. This change would not only offer a suitable check to Breloom and RP Landorus, but also relieves pressure from Gastrodon to handle rain-boosted attacks and reinforces your match-up against sun teams. This would also provide a check to Keldeo, which you don't mention but looks to be a pretty huge threat since neither Chandelure nor Excadrill can RK a healthy Keldeo after a CM (meaning one has to be sacced such that the other beats it), and if one or both are down Lefties variants just outspeed and steamroll your team (though from what I've seen I'm the only one running it '~'). I would likely run this in place of Garchomp, as both fulfill similar roles in the grand scheme of things (wearing down the opposing team for Exca to clean late-game), though Latias isn't nearly as "luck-based". For reference, the set would be 112 HP / 144 SpA / 252 Spe (Timid) with Life Orb and a moveset of Draco Meteor / Psyshock / Surf / Roost. Anywho, I could probably offer some quick-fix solutions like Chople Berry Ttar with a heftier bulk investment+IBeam for a last-ditch Reuniclus / Lando-I check, though in the end they only really establish larger holes in the team, so it would do more harm than good. Personally I've never found HP Ice or Energy Ball to be of much use of Scarf Chandy (usually I'm running Trick, Curse, Sleep Talk, or something else along those lines), but to each his own I suppose. Anywho, cool team as mentioned, kinda "standard crap" as one might call it, but it works and works well, so no complaints. Edit: Just noticed a similar suggestion was made, whoops haha. Regardless, Istand by my suggestion, the lack of immediate offensive presence and survivability from CM Latias respectively really boggarts down on offensive momentum. Edited May 3, 2013 by 49th Parallel Quote Link to comment Share on other sites More sharing options...
Difficult Posted May 20, 2013 Author Share Posted May 20, 2013 (edited) Hi, everybody, ditched my old rain team, so I decided to check this out again ("again", meaning 2 weeks ago, but...) First of all, I just wanted to thank everybody for their opinions. Since this is my first RMT, I wasn't really sure if I was supposed to be replying to this or not--fearing the e-shame of being called a narcissist who was a whore because he wanted to keep his thread alive, of course--until one of my friends so eloquently told me that I'm a fucking moron who thinks that people will know that I'm thanking them without me telling them. So, I thank you--I really appreciated the multitude of suggestions I was given, and made the appropriate edits. __ Only one Pokemon edit, sadly--and even worse, it's not even something that you guys recommended, so I apologize for that. The team's common core was already established, and if I felt like it'd just be like creating an entirely new team if I changed any more Pokemon than what I already changed. However, if any of you are interested, I did somehow came up with 3 separate branches to this team that play in a separate style--I can lend those out to you if you want. Mostly I just shifted the items and movesets to make them less gimmicky and more to-the-point. It makes the team more balanced and stable, and is much more consistent now than it is before. I peaked at 1518, and am currently chilling at 1503 right now (although the #1 was just a fortunate coinkydink due to the true winner's decay rate beginning-- e-shoutout to you, Emvee). __ Now, enough rambling, and onto the e-edits! First, I exchanged Thundurus for specially defensive Rotom-Wash. The main reason was that I didn't have a Hurricane counter sans Excadrill and Tyranitar, which are shaky counters at best. Thundurus was also not living up to standards, being frailer than Infernape and everybody dipping out of an obvious +1 Thunder Wave. Rotom-W can wall basically the entirety of rain teams including all the Swift Swim users Thundurus set out to counter (sans Ludicolo), and also hits hard enough to keep an offensive momentum going without investment. It can also decently check RP Landorus, which is always nice. The significant lack of power leaves something to desire, but it is all it can be without completely ruining the team's synergy with, say a Scarf or something equally ridiculous. @ Leftovers Trait: LevitateEVs: 232 HP / 16 SAtk / 220 SpdModest Nature (+SAtk, -Atk)- Volt Switch- Hidden Power [ice]- Hydro Pump- Will-O-Wisp Next up, on Tyranitar, I changed the ever-gimmicky Focus Sash for a powerful-ass Choice Band. The Focus Sash obviously wasn't living its weight with the complete lack of Pokemon that can 1HKO even a minimally invested Tyranitar and the plethora of entry hazards littering the battlefield combined with Tyranitar's complete inability to KO a Pokemon the team's most dangerous threats that could 1HKO it (e.g. Breloom, Keldeo). A Pursuit from Banded Tyranitar completely obliterates EVERYBODY, especially wanna-be Defensive Politoeds, so that really works wonders with the weather war. It is also much more powerful (no shit). Stealth Rock is still there, I'm not exactly sure why. Just in case I see a Volcarona or something and flip shit, maybe. I don't feel like I need Stone Edge because it's mainly for Dragons, and Excadrill can just come in and Rock Slide it. @ Choice Band Trait: Sand StreamEVs: 180 HP / 252 Atk / 76 SpdAdamant Nature (+Atk, -SAtk)- Crunch- Superpower- Pursuit- Stealth Rock On Excadrill, it was a pretty simple switch--just Rapid Spin with Iron Head for help with un-grounded dragons (Hi, Lati@s) that can still actually do something against other Pokemon besides it (basically a fuck you to X-Scissor). And a nature switch of Adamant to Jolly: I already buffed half the team, so I'm pretty sure I can deal with 10% less damage for a guaranteed speed win. @ Air Balloon Trait: Sand RushEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Earthquake- Rock Slide- Swords Dance- Iron Head Lastly, on Gastrodon, I exchanged Leftovers for a nice, powerful pair of Choice Specs. The reason was because I had an Offensive EV spread on the original Gastrodon without an item to buffer it--it basically screamed I AM A PITIFUL WANNABE SWEEPER. The Choice Specs remedy that, and is preferred over a shitty sphere of 10% recoil misnomer called a Life Orb (what a stupid name) because Gastrodon still needs to be alive to take Thunders / Water attacks. Scald for Surf obviously, because this is a more offensive set. Recover is replaced with HP Grass, because oh man, I cannot BELIEVE how many Pokemon it can obliterate with it. The surprise factor of a Specs Gastro is always nice (until you guys see this, of course ) too. It gives fucking unparalleled power to this defensive sea slug in rain, it will smash everybody with a Surf that will FUCK. SHIT. UP. @ Choice Specs Trait: Storm DrainEVs: 124 HP / 252 SAtk / 132 SDefModest Nature (+SAtk, -Atk)- Surf- Earth Power- Ice Beam- Hidden Power [Grass] __ Just so you editors don't flip shit on me, here are the Pokemon I tried to fit on this team that you recommended: -Scizor (didn't work because I was not in need of an insanely powerful scout / an all-out sweeper, and was crushed by rain). -Latias (although it could sponge Hurricanes--and not even that well, honestly, most Tornadus-T's carry Taunt + U-turn, rendering it useless, and Kingdra owns it) -Sandslash (wannabe Excadrill) -Stockpile Gastrodon (a piece of shit who was too slow to use Recover to avoid dying) __ Heh, I just realized it's not smart to be giving out the team I'm currently using. Oh well. Hope you guys enjoy, and react accordingly to my edits. Thank you again for all your help. Edited May 21, 2013 by Difficult Quote Link to comment Share on other sites More sharing options...
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