Noivy Posted April 13, 2013 Share Posted April 13, 2013 Holy fuck it's been ages since my last RMT. Anyways I've been thinking about going back into the whole LU competitive thing that I frankly stopped caring about due to recent circumstances. I had and idea just now so do put in constructive input. Team Building Process. So the first thing I wanted was the little known monster known as the Bellizard. A Charizard with Belly Drum. After trying it in OU competition, it seemed more than enough for LU. I wanted something to complement the shock factor in the "What the hell did that Chariz- HOLY FUCK" sense. Enter Archeops Noting the weakness to Water I decided to throw in an old favorite Electric type. Manetric. After that, I had no idea where to go. I look around and decide that Torterra could be a SR setter and grass type supporter. Next, I really wanted to try something really different. Browsing what little Water Types I could stumble upon, I noticed an old favorite from gen 3. Huntail. And then I decided, even looing at the additional Water weakness it would give my team, I decided to have something that could set up while (hopefully bulking one hit or two). Enter Rhyperior. The Team in Depth @Choice Specs Trait: StaticEVs: 4 HP / 252 SAtk / 252 SpdTimid Nature (+Spd, -Atk)- Volt Switch- Switcheroo- Overheat- Snarl I always really liked Manetric. Looks, stats, and moves, all 3 just work wonders. Volt Switch STAB and switch to a resistant type to the expected incoming attack, Overheat for Grass, Ice, and steel types. Switcheroo for the lolnope to physical opposition and stall. Snarl for dulling the special attackers. Hey, 100% chance of lowering a foes special attack is not something to overlook. @ Choice BandTrait: DefeatistEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Earthquake- Outrage- Head Smash- U-turn The big reason why Archeops is LU and not OU is because of it's Ability. Which is really unfortunate, because it has an awesome Attack and Speed stat which packs a really devastating punch. Choice Band because hopefully nothing will outspeed 350 at LU, not including Priority. Pick your poison. Head Smash, is really a usable only once move, because it usually leaves Archeops and half HP after use. However, Head smash STAB at +1 is not something to laugh at. U-Turn works nicely with Manetric. @ Leftovers Trait: Solid RockEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Rock Polish- Earthquake- Stone Edge- Megahorn Rhyperior is a pretty stalwart tank. A large HP and defense pool makes good measure of surviving most physical water or grass attacks. It's attack also isn't trash, having 316 attack to start out with. Solid Rock does wonders to ensure survival for one turn (usually, a special attack will make Rhyperior melt if it hits for x4), allowing for a Rock Polish. Depending on how much damage you take, it allows for A.) another rock polish; or B.) destruction of the enemy. @ Leftovers Trait: Shell ArmorEVs: 252 HP / 252 Atk / 4 SDefAdamant Nature (+Atk, -SAtk)- Stealth Rock- Wood Hammer- Earthquake- Crunch Torterra has served me well in the past. It's almost like Rhyperior, but only fact that it doesn't get a speed boost. It's the Rock setter, and it will follow up with what ever can hit for the most damage. Nothing really special.@Sitrus BerryTrait: BlazeEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Belly Drum- Fire Punch- Acrobatics- Dragon Claw Pure Shock value. This is the reason I even bothered to make this team. Charizard is an absolute beast. Decent Speed, and after a Belly Drum? There aint no breaks on that train. Acrobatics STAB after the Sitrus Berry is used because of Belly Drum makes a great combination. Hell, even looking at it, Charizards Physical attack move pool is much better than its Special move pool. Other moves include Thunder Punch, Outrage, Rock Slide, Shadow Claw and many many other viable moves.@ Focus SashTrait: Water VeilEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Shell Smash- Waterfall- Ice Fang- Crunch Finishing up the hoard of Physical Attackers is Huntail. Water Veil is actually pretty nice; prevents burning, so it's attack wont be dulled easily. 307 base attack is good, but it's speed is sub par so a shell smash is mandatory, unless it's very clear your opponent is slower than a measly 223. Soooo summing up what I know I have here 5 Physical Attackers with 1 Special Support. A weakness to Rock and Ice type moves. Mostly fast, although some need to set up. Two rock types. Might need to change that. Keep your comments constructive. I don't want a repeat of my last explosion on this forum. Here. Knock yourself out. I don't care. Zoom! (Manectric) (M) @ Choice SpecsTrait: StaticEVs: 4 HP / 252 SAtk / 252 SpdTimid Nature (+Spd, -Atk)- Volt Switch- Switcheroo- Overheat- Snarl KA-BOOOOM! (Archeops) (M) @ Choice BandTrait: DefeatistEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Earthquake- Outrage- Head Smash- U-Turn Rumble! (Rhyperior) (M) @ LeftoversTrait: Solid RockEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Rock Polish- Earthquake- Stone Edge- Megahorn Shatter! (Torterra) (M) @ LeftoversTrait: Shell ArmorEVs: 252 HP / 252 Atk / 4 SDefAdamant Nature (+Atk, -SAtk)- Stealth Rock- Wood Hammer- Earthquake- Crunch Pow! (Charizard) (M) @ Sitrus BerryTrait: BlazeEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Belly Drum- Fire Punch- Acrobatics- Dragon Claw Nom! (Huntail) (M) @ Focus SashTrait: Water VeilEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Shell Smash- Waterfall- Ice Fang- Crunch Quote Link to comment Share on other sites More sharing options...
The Fush Posted April 13, 2013 Share Posted April 13, 2013 Small recommendation, but if you're running Choice Band, then Stone Edge is recommendable over Head Smash. It's attack is devastatingly high as it is, and wasting it with a Head Smash or two can ruin itself and is susceptible to stalling. Alternatively, you could choose to run a Sitrus Berry on Archeops so that one Head Smash won't screw you over entirely. Quote Link to comment Share on other sites More sharing options...
Summer Posted April 13, 2013 Share Posted April 13, 2013 lolrocks- I-I mean cool team. If you want to run Charizard and Archeops, you'll be better off with a bouncer/Spinner. Both will suffer devasting effects from Rocks (Arceheops from Defeatist and Charizard can't use Belly Drum). Hitmontop can take care of all these. Hazards, Rock/Ice, and decent tanking stats, not sure what tier it's in though. 8/10 overall. Quote Link to comment Share on other sites More sharing options...
Jory Posted April 15, 2013 Share Posted April 15, 2013 Run Hitmonchan as a spinner. Quote Link to comment Share on other sites More sharing options...
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