Joker Posted April 28, 2013 Share Posted April 28, 2013 Gym Class Rejects- by Moriarty and Renzo Introduction: Hello, ladies and gentleman. Renzo here along with Moriarty, bringing you another RMT! Moriarty and I have been wanting to do a Joint RMT for a while now, and we decided to get right on that. What you'll see in a few moments is a sand team. Now before you boo us off the stage, we did try to make it a little different from what you usually see! That being said, we had to keep in mind the team being useful in standard OU play, so you still might see some standard sets, evs, etc. Moriarty's comments will be green, and mine will be pinkish. Teambuilding Process: Speed, momentum and perfect for revenge killing, Flygon takes up the lead spot for the team, although it might seem like a strange pick in the current meta he works surprisingly well! Probably the Pokemon that took the most thinking between myself and Xiph about who to fit in this slot. Although with all the holes we had in our team, Celebi patched them up entirely. You can't have a Sand team without Big Daddy, throwing out truck loads of damage on unsuspecting switch in's. Power is everything he needs to do his job, when looking for someone to bring in weather with a side order of destruction, Tyranitar delivers. Blissey here is our special wall and our support. Originally, Jirachi held this spot, but it was decided that Blissey would do the job much better. She takes all the Ice/Fire moves that Flygon and Celebi can't handle. When thinking of our brute force, I wanted the one of the biggest physical monsters in OU. So, here Conkeldurr is. He dishes out the hurt, as well as being fairly bulky. To the point to where he isn't afraid to take a few Steel or Dark type moves. To complete the synergy, we have Rotom-W. Rotom also serves as our main special attacking force, it is also fairly bulky. Rotom's typing certainly makes things easier for the entire team, providing another resist to Water, as well as another for Steel, an extra one for Fire, and a much needed resist to Ice. In Depth Look: @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Outrage - Fire Punch - Earthquake Being agreed that we needed something fast and moderately powerful to deal with the infuriating lead Genesect, I came up with the idea of an original set from Gen 4.Flygon was always known for it's speedy playstyle, perfect for scouting with U-turn but can slam down an Outrage or Earthquake if the situation calls for it. We're packing Fire Punch simply to deal with any scarfed Genesect's sitting in the lead spot, stopping them from U-turning off for free. With just a single base speed point more than Genesect it comfortably outspeeds every OU threat that isn't carrying a scarf of it's own, not counting in weather abusers. With a resistance to Stealth Rocks and some decent defenses, Flygon makes a perfect lead to the Gym Class Rejects. @ Leftovers Trait: Natural Cure EVs: 140 HP / 168 Def / 84 SAtk / 116 Spd Bold Nature (+Def, -Atk) - Stealth Rock - Giga Drain - Hidden Power [Fire] - Recover With nobody able to take a powerful Fighting hit, we needed some form of physical wall. One with reliable recovery that could lay down Stealth Rocks would have been perfect, luckily Celebi exists and is able to do all of those things and more. Given enough speed and special attack to take on Breloom and Scizor, both of which can be huge problems to the team. If that wasn't enough Celebi is also a great check to hard hitting threats such as Landorus and Keldeo. Overall, a great addition to the team with amazing synergy and does it's job perfectly. @ Choice Band Trait: Sand Stream EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Crunch - Stone Edge - Superpower - Earthquake Needed to bring the Sand onto the field, his main use is giving the enemy as much hell as possible. Giving a Choice Band to Tyranitar boosts his already insanely good physical attack, but also ensures KO's on most Pokemon that don't expect the level of hurt. Having a Choice Band also gives a higher chance of being able to kill off opposing weather users, but makes him significantly weaker. @ Leftovers Trait: Natural Cure EVs: 4 HP / 252 Def / 252 SDef Calm Nature (+SDef, -Atk) - Toxic - Seismic Toss - Softboiled - Heal Bell Shouldn't be anything new to the eyes. Blissey can be quite the annoying Pokemon, probably even more so than Chansey since she has the advantage of lefties support. In sand, that's even worse. Maximum evs in def and special defense ensures that Blissey can take a couple physical hits as long as they're not super effective, and still being able to wall those special hits too. Her hp wasn't that big of a concern seeing as it's already sky high. Toxic is there to slowly kill opposing walls that aren't immune to it, as well as just adding on to her overall annoyance level. Seismic Toss allows Blissey to break through Subs assuming she's not against a ghost type, while Softboiled provides amazing recovery alongside lefties. Heal Bell is there to take care of statuses, and is extremely useful if Conkeldurr gets burned, since we're not running Guts. @ Leftovers Trait: Iron Fist EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Substitute - Focus Punch - Ice Punch - Mach Punch I'm sure this is a set no one sees often, at least not on Reborn. Which is the main reason I insisted on using it. Substitute|Focus Punch Conkeldurr is a monster! Full evs in hp and attack along with lefties support allow Conkeldurr to make subs for days, as well as hit harder than a truck. Seriously, you bring your Skarmory out on this thing, watch it cry. Ice Punch is there for hitting other physical walls, such as Gliscor. It also helps deal with Dragon types like Dragonite, or Salamence. If that wasn't enough, another famous Fighting countering wall, known as Xatu, gets destroyed by Ice Punch. Finally, we have Mach Punch, which is there mainly as priority, it also greatly helps with opposing sand teams and the Pokemon that inhabit them. Namely Excadrill. @ Choice Specs Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Volt Switch - Thunderbolt - Hydro Pump - Hidden Power [Fire] Last, but not lea- Okay, I guess he is least. I think.. Whatever. Rotom-W here is the man with the special power in the team. The set is pretty common outside of Hidden Power Fire. At least I think it is. Anyway, 252 evs in speed and special attack allows Rotom to deal big damage to a lot of things, especially with Choice Specs. In my opinion, Rotom here is the best check to Rain teams, being a fairly bulky guy, he can take all kinds of resisted hits. I mentioned Rotom solely because of threats like Tornadus-T, Kingdra, etc. Volt Switch keeps up the momentum alongside Flygon's U-turn, and Hydro Pump is for nice devastating STAB. Thunderbolt is for extra powered STAB, but mostly just filler. Lastly, Hidden Power Fire is there as added coverage against Steel types, mainly Ferrothorn. That's all folks. We hope you enjoyed our RMT, and we look forward to hearing your thoughts! - Sir Moriarty and Sir Renzo~ Flygon (M) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Outrage - Fire Punch - Earthquake Celebi @ Leftovers Trait: Natural Cure EVs: 140 HP / 168 Def / 84 SAtk / 116 Spd Bold Nature (+Def, -Atk) - Stealth Rock - Giga Drain - Hidden Power [Fire] - Recover Tyranitar (M) @ Choice Band Trait: Sand Stream EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Crunch - Stone Edge - Superpower - Earthquake Blissey (F) @ Leftovers Trait: Natural Cure EVs: 4 HP / 252 Def / 252 SDef Calm Nature (+SDef, -Atk) - Toxic - Seismic Toss - Softboiled - Heal Bell Conkeldurr (M) @ Leftovers Trait: Iron Fist EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Substitute - Focus Punch - Ice Punch - Mach Punch Rotom-W @ Choice Specs Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Volt Switch - Thunderbolt - Hydro Pump - Hidden Power [Fire] Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted April 28, 2013 Administrators Share Posted April 28, 2013 Two things because I don't actually have too much room to rate and/or criticize when I don't play much myself- 1) I personally really like the title, if only because of the references involved, well played 2) Why Jolly nature on Flygon if you're also running a Scarf? 299 doesn't really seem "moderately powerful," in the OU metagame, I think... Rest of the team seems pretty solid- I do like the sort of volt-turn thing you have going with Flygon and Rotom, and no visible weaknesses come to mind. I'm not sure about Celebi being the only fighting resist when you have Blissey and Tyranitar, but the recovery is there I suppose. Quote Link to comment Share on other sites More sharing options...
Joker Posted April 28, 2013 Author Share Posted April 28, 2013 Jolly is there to outspeed scarf Genesect leads. Really serves no purpose outside of that. Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted April 28, 2013 Administrators Share Posted April 28, 2013 Oh, do they run +Speed as well? Quote Link to comment Share on other sites More sharing options...
Joker Posted April 28, 2013 Author Share Posted April 28, 2013 Yeah, and they're extremely annoying. Coming from someone who uses Genesect leads all the time. But, I can usually fit in a way to deal with them. Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted April 28, 2013 Administrators Share Posted April 28, 2013 Aha, well, then it makes sense- nevermind that comment. Still, well done, and I can't say no to Celebi and Flygon Quote Link to comment Share on other sites More sharing options...
Jory Posted April 29, 2013 Share Posted April 29, 2013 I actually love you guys for picking Flygon as a counter-Gene lead. Personally I prefer Scarfrachi packing the Fire Punch for that, but it takes a bit of prediction as I don't lead with Rachi. Anyhow, I'm just curious as to your reason for selecting Blissey over a Rock-type special wall such as Lunatone as long as you're mucking about with sand. I find that Lunatone's access to Ice Beam makes it the perfect counter to Ground-types, although you're admittedly already covered that with Rotom-W and Flygon. EDIT BEFORE POSTING THE FIRST TIME (!!!): Natural Cure/Heal Bell and reliable recovery, no? Quote Link to comment Share on other sites More sharing options...
Vex Posted April 29, 2013 Share Posted April 29, 2013 I actually love you guys for picking Flygon as a counter-Gene lead. Personally I prefer Scarfrachi packing the Fire Punch for that, but it takes a bit of prediction as I don't lead with Rachi. Anyhow, I'm just curious as to your reason for selecting Blissey over a Rock-type special wall such as Lunatone as long as you're mucking about with sand. I find that Lunatone's access to Ice Beam makes it the perfect counter to Ground-types, although you're admittedly already covered that with Rotom-W and Flygon. EDIT BEFORE POSTING THE FIRST TIME (!!!): Natural Cure/Heal Bell and reliable recovery, no? Same real reason for not using T-tar as a bulky special wall. No real reliable recovery, Lunatone is cool but Blissey being weak to only one type and being the big sponge that she is. Fits with the team better, also needing a good check to hard hitters in rain. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.