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Back to Basics IV: Pick Your Poison (Game over - Victory to the Workers!)


Roswell

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Welcome to my humble abode, dear friends. My name, for the unaware, is Roswell, and I shall be your host for our game.

 

Compared to most games of mafia, you'll find this one to be more... pure. Rather than focus on overblown role interactions and night-time chicanery,
this game will be simpler, with a greater focus on the core tenets of mafia: deduction, analysis and co-operation. There's still something there to keep it interesting, but if you're new to the game, this will work just fine for getting you used to how to play.

 

And it's always nice to have a refresher on how to deceive people, don't you think?

 

"Don't worry if you don't know how to play, I'm more than happy to help~" [Overview - Credit to Jason Grace]

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"But why are we here, you ask? Well..." [Narrative]

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"Now, we get to the fun bit!" [Roles and Mechanics]

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"Here's a few more things to mention before we begin. Don't worry, it won't take too long" [Other Rules]

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...so, shall we begin?

 

Participants:

1. L'Belle
2. Walpurgis
3. Psychic Sheep 
4. Purplecicada
5. DigitalAmber
6. Jason Grace
7. Alistair
8. Alaris
9. LykosHand
10. Caimie
11. Seal
12. Jace Stormkirk

13. Andracass

 

Jurors:

1. ShadedMud

2. Bam the 25th (AKA Amine)

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  • 2 weeks later...

PREGAME PHASE

 

OK, the roles should have been handed out to everyone via Discord DM (I don't think I missed anyone, but let me know if I did with your Discord name) so now the Pregame has begun!

 

During the Pregame, the Nobles will choose the 3 roles that will dispersed amongst the Specialists (Note that the Specialists have been informed that they are Specialists, but not what role they have been given yet).

 

After that, Day 0 will begin!

 

Participants:

1. L'Belle
2. Walpurgis
3. Psychic Sheep (...I think)
4. Purplecicada
5. DigitalAmber
6. Jason Grace
7. Alistair
8. Alaris
9. LykosHand
10. Caimie
11. Seal
12. Jace Stormkirk

13. Andracass

 

Jurors (Still looking for some 😞 )

1.

2.

 

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DAY ZERO

 

'Twas a normal working day for most of the workers in a run-down factory, out in the middle of nowhere. Well, beyond the fact that these workers were on strike, feeling that the noble class who were reaping most of the rewards from their work had done nothing to earn the money they were making for them, and that they deserved more (what said "more" was referring to varied from person to person, naturally). Indeed, right now, most of them were just wandering around the factory, striking up conversation and finding ways to entertain themselves.

 

However, this all changed when one of the workers came in, having intercepted a letter between two Nobles, referring to a plan to have some of their own hide amongst the more outspoken leaders of the strike and assassinate them, in order to end the strike and get the workers back to work and making them a profit.

 

Once news of this plot reached said leaders, rather than descend into anarchy and break the leadership, the group came together and, all meeting together one day, decided to use the opportunity they had been given. After all, they now knew that, of the thirteen of the leaders present, three of them were acting against the interests of the rest. If they could identify and kill them, then not only would the integrity of the strike be regained, but they'd show that they meant business and, perhaps convince those in power to actually meet their demands.

 

And so, this tale of the battle between Workers and Nobles begins...

 

Day 0 will end at 8pm July 31st BST (approximately 48 hours from now). Don't forget post requirements.

 

Players (13/13 alive):

1. L'Belle
2. Walpurgis
3. Psychic Sheep
4. Purplecicada
5. DigitalAmber
6. Jason Grace
7. Alistair
8. Alaris
9. LykosHand
10. Caimie
11. Seal
12. Jace Stormkirk

13. Andracass

 

Still looking for Jurors, if anyone is interested!

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owo yay it begins!

 

There isn't a whole lot we can discuss for now, but if I understand correctly, only 3 townies have special roles chosen among 5 possibilities by the mafs. I think it would be interesting to try and determine which roles we are likely to have on our side. Here's my opinion about it.

 

The Trusted: Likely to have been chosen. Although they can make a difference by revealing themselves (and therefore avoid a mislynch or reduce the number of suspects) at the right time, this ability is not quite as powerful as investigating, jailing or killing other players. Besides, their ability being a one-shot thing, it can be lost forever if they are killed early. It would make sense for the mafs to allow a Trusted to exist, compared to most other roles.

 

The Observant: Good chance. Tracker roles can sure be quite useful to expose a maf killer, but in my experience they can also spend entire games without finding anything interesting (unlike a detective type of person, who can at least attest that someone is innocent even if they don't manage to expose a maf). This one can go either way, but I personally think it has been picked.

 

The Truthseeker: Unlikely. It's one role we shouldn't really count on in my opinion; given that it can potentially pinpoint a maf with absolute certainty, I highly doubt they allowed it to exist. Even if they did, the Truthseeker can also die before being able to use their ability if they're unlucky.

 

The Keeper: Middling chance. This role can be very powerful (protecting a townie, or preventing a maf from performing their kill) but they can also potentially handicap the town by blocking one of the other Specialists. For this reason, it might not be such a terrible idea for the mafs to have chosen this role. Still, the Keeper is hands down one of the most powerful players in this set up, so friend, if you exist, take care.

 

The Assassin: Unlikely. In theory, the same logic would apply to the assassin: they can handicap the town as much as they can help it, so why not allow one to exist? But in this case, I think it's just too risky. The assassin has 2 shots; if one of them hits a maf, that would be a tough blow. If by extraordinary luck both do, it would be devastating. In the eyes of a mafioso, an assassin is probably way too dangerous to be allowed the chance to exist.

On the other hand, if an Assassin does exist, I think that means we are opposed to mafs who are experienced and confident in their ability to stay hidden.

 

In short, I believe we are likely to have a Trusted, an Observant, and maybe a Keeper. It is possible the third one might be a Truthseeker if they mafs felt confident it would be less of a hindrance than a Keeper though.

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Hi there~

 

I also agree with Ali. Picking the truthseeker or the assassin is only useful (for the Mafia) if they don't use their ability because they're not sure about who might be scum. So they may have picked them only if they think that can blend among the townies quite well. If I had to bet on one of the two, I'd say that the assassin is the most likely among the two, since the truthseeker can have the mafia kill guaranteed if he picks the right target to investigate, whereas the assassin always shoots without confirmation of the alignment of their target.

 

The Keeper is also probable because, as in the killing roles, they may choose not to jail unless they're very sure of their target. They basically act as a doctor that roleblocks their target and the actions directed to them.

 

And I guess that the Trusted and the Observant are bound to be picked because they are the less threatening for the Mafia, as the Observant must pick the scum who will perform the kill, and the Trusted is only useful to avoid a mislynch, as Ali said above.

 

So: Trusted, Observant, and Assassin or Keeper.

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The assassin is a double edged sword that can be powerful late game with accurate scum reads, but before then it is honestly a town threat. Fair warning, I will be kinda inactive this game due to life. 

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