Blocky Posted July 22, 2018 Share Posted July 22, 2018 (edited) What do you think about my team? BTW I'm planning to train wishiwashi. Edited July 22, 2018 by Blocky Quote Link to comment Share on other sites More sharing options...
Lord Drakyle Posted July 22, 2018 Share Posted July 22, 2018 Not much to say about ya team if we dont know which are the current and which are the rotation as well as the moves/items they use (nature would be nice to know too) Quote Link to comment Share on other sites More sharing options...
Blocky Posted July 23, 2018 Author Share Posted July 23, 2018 12 hours ago, Blocky said: What do you think about my team? BTW I'm planning to train wishiwashi. Goodra lv. 79; HP/264 Held Item: Lucky Egg; Ability: Hydration Nature: Hasty Best Stats: Atk/191, Sp.Atk/196, Sp.Def/268 Moves: Rain Dance, Outrage, Bulldoze, Muddy Water Gardevior lv.83; HP/218 Held Item: Amplifield Rock; Ability Synchronize Nature: Relaxed Best Stats: Sp.Atk/244, Sp.Def/209 Moves: Trick Room, Charge Beam, Draining Kiss, Psychic Klefki lv.83; HP/205 Ability: Prankster; Nature: Bashful Best Stats: Def/163, Sp.Def/160 Moves: Play Rough, Foul Play, Swagger, Flash Cannon Aerodactyl lv.88; HP/266 Held Item: Hard Stone; Ability : Hard head Nature: Naughty Best Stats: Atk/255, Speed/264 Moves: Crunch, Fly, Iron Head, Rock Slide Magnezone lv.85 ; HP/235 Ability: Sturdy; Nature: Hasty Best Stats: Def/209, Sp.Atk/257 Moves: Magnet Rise, Thunder Wave, Discharge, Flash Cannon Tsareena lv.90; HP/273 Ability: Leaf Guard; Nature: Adamant Best Stats: Atk/308, Def/218, Sp.Def/222 Moves: Hi Jump Kick, Play Rough, Trop Kick, Acrobatics Banette lv.90; HP/248 Held Item: Banettite; Ability: Cursed Body Nature: Careful Best Stats: Atk/259, Sp.Atk/171 Moves: Hex, Shadow Claw, Sucker Punch, Phantom Force Clefable lv.83; HP/268 Held Itam: Leftovers; Ability: Magic Guard Nature: Rash Best Stats: Sp.Atk/204, Atk/159, Sp.Def/153 Moves: Brick Break, Moonblast, Comic Power, Meteor Mash Druddigon lv.82; HP/241 Held Item: Quick Claw; Ability : Mold Breaker Nature: Timid Best Stats: Atk/216, Def/164, Sp.Def/172 Moves: Bulldoze, Outrage, Rock Climb, Superpower Floatzel lv.81 ; HP/251 Nature: Brave; Ability: Swift Swim Best Stats: Atk/233, Speed/203, Sp.Atk/188 Moves: Surf, Ice Punch, Dive, Waterfall Charizard lv.89; HP/248 Held Item: Shell Bell; Ability: Blaze Nature: Docile Best Stats: Atk/199, Sp.Atk/246, Spped/213 Moves: Flamethrower, Solar Beam, Fly, Brick Break I've added all the info on my team Quote Link to comment Share on other sites More sharing options...
UnicornJesus Posted July 23, 2018 Share Posted July 23, 2018 You could put power whip on goodra, just because it's a really strong move and she has the opportunity to learn it. Replace, for example, bulldoze Gardevoir's STAB is way too weak: use Mooblast or Dazzling Gleam instead of Draining KIss for example. And she isn't slow, trick room is unnecessary for her. Put calm mind instead, it's great for her. Maybe keep charge beam, or replace by destiny bond, it's also good on her. Aerodactyl's moveset is good except for fly; you could replace it by sky drop and have it hold a flying gem. If not, keep fly. It's only because you lose two turns, and the opposing trainer might switch to something that counters him. Consider replacing tsareenas trop kick by power whip; if you do that, replace acrobatics by, for example, zen headbutt for poison-type coverage, and make her hold wide lens to improve power whips and hi jump kicks accurate If you're going to make a mega banette, forget about sp.atk moves; take out hex, and don't keep two moves of the same type on his moveset; choose between Shadow claw and phantom force. Up to you, honestly, both moves have ups and downs. Sucker punch is good. Now, for the two other moves if you decide to take my advice, maybe gunk shot and confuse ray/destiny bond? I would recommend iron head for druddigon, as it covers both his fairy and ice weaknesses. As for floatzel, you don't really need three water-type moves on the same moveset; pick dive or waterfall, surf isn't very good because it's special and floatzel has Higher attack. Rain dance and crunch wouldn't be bad too. On Charizard maybe replace fly by Air Slash; brick break would require a mixed attacker, so see if you can find an option to it, to make a special attacker Charizard. Sorry for the long post, and remember these are only advices, i'm just trying to help you get the maximum potential out of these Mons Quote Link to comment Share on other sites More sharing options...
Blocky Posted July 23, 2018 Author Share Posted July 23, 2018 10 hours ago, UnicornJesus said: You could put power whip on goodra, just because it's a really strong move and she has the opportunity to learn it. Replace, for example, bulldoze Gardevoir's STAB is way too weak: use Mooblast or Dazzling Gleam instead of Draining KIss for example. And she isn't slow, trick room is unnecessary for her. Put calm mind instead, it's great for her. Maybe keep charge beam, or replace by destiny bond, it's also good on her. Aerodactyl's moveset is good except for fly; you could replace it by sky drop and have it hold a flying gem. If not, keep fly. It's only because you lose two turns, and the opposing trainer might switch to something that counters him. Consider replacing tsareenas trop kick by power whip; if you do that, replace acrobatics by, for example, zen headbutt for poison-type coverage, and make her hold wide lens to improve power whips and hi jump kicks accurate If you're going to make a mega banette, forget about sp.atk moves; take out hex, and don't keep two moves of the same type on his moveset; choose between Shadow claw and phantom force. Up to you, honestly, both moves have ups and downs. Sucker punch is good. Now, for the two other moves if you decide to take my advice, maybe gunk shot and confuse ray/destiny bond? I would recommend iron head for druddigon, as it covers both his fairy and ice weaknesses. As for floatzel, you don't really need three water-type moves on the same moveset; pick dive or waterfall, surf isn't very good because it's special and floatzel has Higher attack. Rain dance and crunch wouldn't be bad too. On Charizard maybe replace fly by Air Slash; brick break would require a mixed attacker, so see if you can find an option to it, to make a special attacker Charizard. Sorry for the long post, and remember these are only advices, i'm just trying to help you get the maximum potential out of these Mons Thanks 8 hours ago, Blocky said: Thanks For my Floatzel, should I re-learn Aqua jet or have her learn another physical attack to replace Dive/Waterfall? Bantette didn't learn to use confuse ray at any point, so Should I replace hex and Phantom force/Shadow Claw with Will-o-wisp and Gunk Shot/ Shadow Sneak? Quote Link to comment Share on other sites More sharing options...
UnicornJesus Posted July 23, 2018 Share Posted July 23, 2018 If you can teach Banette will-o-wisp it's better than confuse ray (he can learn confuse ray by breeding). And yes, replace 2 ghost type moves, but keep one: Shadow claw or phantom force. As for floatzel, both dive and waterfall are good STABs for him, no need to relearn aqua jet or go get another move; simply pick one of them. Quote Link to comment Share on other sites More sharing options...
laggless01 Posted July 23, 2018 Share Posted July 23, 2018 You can technically run trick room with gardevoir (with that relaxed nature, or better Quiet), but that mon is rather frail to wield it. Plus, you would have to build your entire team around it (not helpful if you have to deal with wild pokes). If you're going to run Trick Room (priority -7), it is more advised to put the move on a more bulky mon, like Reuniclus, Slowbro etc. Minimal IVs and speed-lowering natures woul be nice as well in that case. You can relearn Dive and waterfall over each other in this game, so switch around if you feel it works better on the field. Some of the natures are...peculiar. If some of the odd mixed sets (like Rash Clefable) work surprisingly well in Reborn, I'd like to know about it (If Belly Drum+Salac Berry, that could be funny). Timid Drudiggon is a bit...unfortunate. Klefki is an annoyer pokemon. It might help you more if you give it support moves instead of full attacking coverage (Foul play can work, though. Just don't combine it with Will-o-wisp). Thunder Wave could help, since your team isn't very fast overall. Choose what would help you out the most. You could add an ice-type for coverage, perhaps. If you don't mind putting a swinub and a beartic in the daycare together (for Icicle Crash), Mist Mamoswine is a personal recommendation of mine (Ice Shard, Icicle Crash, Eartquake, Mist). Gives you a priority user (Aqua Jet on Floatzel does so, too. Strong priority can prevent you from being swept sometimes) and a field disruptor as well as a strong attacker in one. Quote Link to comment Share on other sites More sharing options...
Blocky Posted July 27, 2018 Author Share Posted July 27, 2018 On 7/23/2018 at 4:44 PM, laggless01 said: You can technically run trick room with gardevoir (with that relaxed nature, or better Quiet), but that mon is rather frail to wield it. Plus, you would have to build your entire team around it (not helpful if you have to deal with wild pokes). If you're going to run Trick Room (priority -7), it is more advised to put the move on a more bulky mon, like Reuniclus, Slowbro etc. Minimal IVs and speed-lowering natures woul be nice as well in that case. You can relearn Dive and waterfall over each other in this game, so switch around if you feel it works better on the field. Some of the natures are...peculiar. If some of the odd mixed sets (like Rash Clefable) work surprisingly well in Reborn, I'd like to know about it (If Belly Drum+Salac Berry, that could be funny). Timid Drudiggon is a bit...unfortunate. Klefki is an annoyer pokemon. It might help you more if you give it support moves instead of full attacking coverage (Foul play can work, though. Just don't combine it with Will-o-wisp). Thunder Wave could help, since your team isn't very fast overall. Choose what would help you out the most. You could add an ice-type for coverage, perhaps. If you don't mind putting a swinub and a beartic in the daycare together (for Icicle Crash), Mist Mamoswine is a personal recommendation of mine (Ice Shard, Icicle Crash, Eartquake, Mist). Gives you a priority user (Aqua Jet on Floatzel does so, too. Strong priority can prevent you from being swept sometimes) and a field disruptor as well as a strong attacker in one. I don't the thunder wave TM, do you know where I could find it? What other annoying moves would be good for klefki? Quote Link to comment Share on other sites More sharing options...
laggless01 Posted July 28, 2018 Share Posted July 28, 2018 On 7/27/2018 at 6:41 AM, Blocky said: I don't the thunder wave TM, do you know where I could find it? What other annoying moves would be good for klefki? Well, take your pick. Screens, status, (field moves?) etc. Whatever supports your team best. You can also go for Prankster set up as well (e.g. with Calm Mind) if you like, though. Not sure if that works that well, however. There is a thread in the 'on the hunt'-section that lists where you can find items. If you need to find anything in-game, that subforum will likely have answers. Quote Link to comment Share on other sites More sharing options...
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