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Trick Storm!


aeirow

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Spr_3f_142_f.pngtyranitar_sprite.pngjellicent.pngi_garagara.gifBronzong.png306.png

The thinking process to bring all of these Pokemon together.

A friend of mine was breeding Tyranitar on Black and White 2 for me so I could have one for my team on X and Y. After a while, he started asking questions about what nature Tyranitar he would need for a Sandstorm team. So I went ahead and opened up PO to make a team for him based on Sandstorm.

Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 Def
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Earthquake

- Fire Blast

Ended up going with a Tanktar and taking advantage of the Sandstream passive effect for Rock type Pokemon of increasing the Special Defense by 50%. Going with this I came to the conclusion of making Tyranitar Sassy, to preserve the Special Attack stat to use Fire Blast to deal the majority of the damage to Skarmory that walls him the worst. With the EVs set for HP and Special Defense, Tyranitar boasts a terrifying 404 HP and an incredible 492 Special Defense. While both of these stats are so high, he has a solid 256 Defense that is not to be ignored. Since Tyranitar was planned on being the lead pokemon, I gave him a move set with Stealth Rocks, because of how useful they are to break Focus Sashes. The STAB dark move, Pursuit, was chosen to deal that extra damage to opposing Pokemon in danger of being OHKO'd by his Earthquake. The major example being Ninetales who carries opposing weather. Carrying Pursuit on Tyranitar makes him almost as useful as having a tank and a Dugtrio on your team. Stealth Rocks go up and they are forced to switch, taking that extra damage from the STAB Pursuit for switching out. While Dugtrio doesn't let them leave, he is almost always a one trick pony and is expected to die after trapping one Pokemon and KOing it. With Tyranitar, he is able to tank many moves that would be super effective against him, and still deal a decent amount of damage.

After building the Tyranitar, I went skimming through Pokemon that would be good additions to the team. Starting at the top, I skimmed down and my friend saw Marowak and really wanted him to be on the team. Obviously Marowak's stats are something to be desired, as he can't really sweep easily. Since my friend had his heart set to Marowak, I decided to make an offensive move set for him.

Marowak (M) @ Thick Club
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Substitute
- Bonemerang
- Double-Edge
- Fire Punch
Not a pushover set at all. Having an 80 Base stat in Attack, 110 in the Defense stat, and even the 80 in the Special Defense stat were not the problem. The only stat that really hinders Marowak from being a devastating sweeper is the 45 speed stat. Although it could be lower, most teams will not run slower Pokemon on an OU team. With this in mind, Marowak was at a severe disadvantage. One option would be to take away the Thick Club and taking his phenomenal 568 Attack down to 284 and barely increase his speed, while being locked into an attack, due to Choice Scarf. The only other solution that I found was Trick Room. Heavy hitting attacks going first with the use of the entire move set? I see no problems there. The Brave nature shined out to me by lowering Marowak's Speed and raising that glorious attack even higher. By lowering his DVs, his speed was able to be dropped down to 85. Since Marowak is one of the main sweepers, I decided to give him Substitute so that on the last turn of Trick Room, he would be able to Sub up and take a shot and stay in one extra turn without fear of him being KO'd.
Since the team would need the Trick Room support, I decided to throw Jellicent in here to counter the Water weakness in my two previous picks.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Modest Nature (+SAtk, -Atk)
- Trick Room
- Will-O-Wisp
- Scald
- Recover

Obviously the Trick Room was the first move to be chosen to support Tyranitar and Marowak's slow speeds. I decided after that to make Jellicent into a tank with Will-O-Wisp to half the damage of Physical attacks, have Scald to do additional damage to Rock, Water, and Fire, while still having the chance to burn the Rock and Water types. Lastly, there was a chance to choose which healing move I would like. I thought about Rest / Sleep Talk, but decided against that, since I don't want to be changing my Trick Room back to regular. Pain Split was also considered, but in the end I chose Recover because it is a guaranteed 50% HP back to Jellicent.

One Trick Room support Pokemon would not be sufficient with this team, so while looking for a Pokemon to wall Grass, I came across Bronzong. Zong, I think, was one of the best choices for the team. With Light Clay, his Reflect, Light Screen, and Trick Room makes him an absolute necessity for this team. Being able to have both walls up and Trick Room lets Marowak switch in without taking much damage, keep a Sub up through some poke and be able to deliver some devastating blows to the opposing Pokemon.

Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Trick Room
- Reflect
- Light Screen
- Toxic
With this set up, I went with Levitate over Heatproof for the reason that Ground type Pokemon will not take damage from the sand and could probably OHKO poor Bronzong :/
After I got my Trick Room settled, I went looking for a proper lead. I was torn between Skarmory and Aerodactyl. Skarmory for his sustain and Aerodactyl for his fast Taunt. I took Aerodactyl to counter the other lead Skarmory that will try to put out Rocks turn 1
Aerodactyl (M) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Aerial Ace
- Taunt
Typical Suicide Lead Aerodactyl set. My personal favorite set, just because he is only outsped by Choice Scarf leads and Brobat. Either way, Stealth Rocks are coming out. Obviously, Taunt is a must for this set because you can Taunt Skarmory so all he can do is Brave Bird(If it even has an attack) and hurt itself. Then we have two STAB moves. Aerial Ace to deal with Grass and Bug, and Stone Edge to deal with Fire, Ice, Bug, and Flying.
Last Pokemon I had room for. Since my team so far was a lot of walls, the team definitely needed more than Marowak to be a sweeper. Sooo....
Aggron (M) @ Life Orb
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Head Smash
- Iron Head
- Earthquake
- Double-Edge
Good old Aggron. 10 Resistances, 180 base Defense, and Rock Head. Makes Head Smash and Double-Edge fantastic move choices. Head Smash basically smashes anything but Fighting, Steel, and Ground. So, to get rid of those, I took EQ and Iron Head. Not much Super Effective stuff, but he has hard hitting moves, a Life Orb, and a solid 350 Attack.

Aerodactyl. One job. Always does it.

Just Eat It. Tanktar, Bronzong, and Jellicent.

We'll start with Tyarnitar and Bronzong. For starters, I think I might just throw both of them on the same team from now on. Bronzong takes no damage from the Sand, no damage from Ground, resists Grass, and resists Steel. What a pal. And you know Tyranitar is watching Bronzong's back. The only real weakness to Bronzong is that Fire damage and Ttar walls it pretty well with his stats and moves.

Then onto Bronzong and Jellicent. While they don't do great together for protecting each other, Bronzong checks the weakness Jellicent has against Grass that Tyranitar can't block, and Jellicent blocks out that Fire threat that Bronzong can't stand. So all in all, I think they are still good teammates. Not to mention that they both are carrying Trick Room. Bronzong has the shields and Jellicent has the damage over time moves.

And finally Jellicent with Tyranitar. On one hand, Jellicent can take a hit from just about everything that Ttar doesn't like. Fighting, Bug, Steel, and Water. Only problems would be that Grass threat, while rare, still occurs, and the damage that Jellicent takes from Tyranitar's Sand. On the other side of things, Tyranitar doesn't just use the resistances that Jellicent has, he always has something in return. Like resisting Dark and Ghost for this guy. Another thing is that since my team is mostly Ground and Rock, Water Absorb really is a nice ability to keep my sweepers safe and keep Jellicent from getting too close to being KO'd

When you break it down like that, the three walls that I chose for this team really do a lot for my team by checking themselves, and the sweepers.

For the Sweepers. Marowak and Aggron. They are too reliant on Trick Room. While both of them hit harder than a B-52 coming in for a drop, the amount of time it takes for them to actually sweep and be useful is just too long. To be able to sweep a team, the other 6 pokemon need to be below 80% HP and that still isn't a guaranteed KO. While others would be able to do a better job than Marowak or Aggron, both of them are underused and are very fun to play with, and even more fun to win with.

Aerodactyl (M) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Aerial Ace
- Taunt
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Earthquake
- Fire Blast
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Modest Nature (+SAtk, -Atk)
- Trick Room
- Will-O-Wisp
- Scald
- Recover
Marowak (M) @ Thick Club
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Substitute
- Bonemerang
- Double-Edge
- Fire Punch
Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Trick Room
- Reflect
- Light Screen
- Toxic
Aggron (M) @ Life Orb
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef
Hardy Nature
- Head Smash
- Double-Edge
- Earthquake
- Fire Punch
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All right now that you have fixed it I shall give a proper rate.

The first thing that stood out to me is that you have 2 Pokemon with Stealth Rocks. This is unnecessary, thus I recommend swapping out your lead Aerodactyl with a different lead, such as Lead Breloom:

Breloom @ Focus Sash

Trait: Technician

EVs: 252 Atk / 252 Spe / 4 SDef

Adamant Nature (+Atk, -SAtk)

- Spore

- Sword Dance

- Bullet Seed

- Mach Punch

Lead Breloom works by putting 1 of your opponent's Pokemon to Sleep without worrying about getting OHKO'd due to Focus Sash, and giving you a chance for an early set-up. It works against most common leads, and gives you one less Pokemon that is weak to Water type.

I would also recommend switching out Aggron, because its efficiency level in this meta game is rather low. In its place, I recommend anything along the lines of Choice Band Dragonite, which not only gives you one less Pokemon that is weak to Water type, but also hits wayyyy harder than Aggron does and gives you a Dragon/Flying type which your team doesn't have yet. It also works well under Trick Room.
Now that I've covered the main issues of the team, I'll move on to each individual set that needs some polishing up:
For Jellicent, go with Relaxed/Sassy Nature over Modest nature (since Jellicent is meant to be more Defensive-like, and replace Will-O-Wisp for Shadow Ball (as Scald has a good enough chance of burning anyways)
Replace Bronzong's set entirely with this:

Bronzong @ Life Orb

Trait: Levitate

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

- Trick Room

- Gyro Ball

- Earthquake

- Explosion

This Bronzong set works pretty well. It's quite simple, under Trick Room, Bronzong becomes an absolute powerhouse, doing lots of damage with Gyro Ball and Earthquake. Explode when necessary.

I believe after these edits you should find your team more solid to use. Make sure for the Pokemon with a reduced Speed nature that you give them 0 Speed IV's Hope it helps!

Edited by So Heroic
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