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So Um Question


Dani

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Nope, I'm think you have to be in the wasteland at night and talk to this guy that appears in the first building.

I'm not a hundred percent on it, since I don't have a mudkip, more concerned about getting spiritomb.

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Change all the pillars. It doesn't matter what time it is.

^ this

Once the door opens it'll stay open forever and it doesn't matter if you were to switch the pillars again for some reason- at least, that was the case when I did it, so I don't remember which color they have to be ):

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Yeah, what Ikaru said, the door stays open. Can't remember which colour it was - obviously, it's whichever colour they DON'T all start off as. I will say that the Mudkip is placed rather deviously - even if you unlock the door, it may be a while before you find it. There'll be plenty of other things down there to entertain you, though. ;)

Edited by Ashka
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Hard as hell to find, but worth the trouble. If you've ran into the Garboder, then you're really close. Should you find the next place, I have a hint for you: Lost Woods. That said, have fun. Sadly, Ame fixed the Mudkip glitch, so I hope you all have an extra slot so you can try for the nature you want. :)

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I was curious and revisited all the tubes ^-^

  • First one I encountered is next to the building with many flights of stairs. Accessible by taking the east steel bar immediately after leaving the building.
  • Second: northeast of the same building. Once you reach the platform with two steel bars, one heading west and the other east, you'll want to take neither. Instead, there's a ledge you can jump down just above the west steel bar and then head in a general northeast direction
  • Third: From that same building again, if you take the east steel bar and keep heading east to the other side of the train
  • Fourth: The one south of the door you're trying to unlock. Accessible through going to the building next to it and going down the west steel bar.
  • Fifth: To the east of the gym.
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