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E18: Void-kissed (Community Release)


Amethyst

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I've just started downloading E17 played just a couple of fights but one thing is for sure... This is the best pokemon game ever made! All people in gamefreak should be kicked off and hire you to make the new pokemons more exciting! But I have a question. If I download e18... will affect the first steps? I haven't taken out the first gym but I am scared of the glitches that may happen

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  On 8/11/2018 at 8:13 PM, Bignoob27 said:
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I just solved the numbers puzzle, that was brutal, but I loved it!

From start to finish, it took me 12 hours, a spread sheet and somewhere between 50 and 100 moves.
I will note that I did sleep in-between, and I only started mapping moves once I woke up, so it was really only 4ish hours of work, and the number of moves was probably closer to 100.

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  On 8/12/2018 at 3:01 PM, altimis said:

I just solved the numbers puzzle, that was brutal, but I loved it!

From start to finish, it took me 12 hours, a spread sheet and somewhere between 50 and 100 moves.
I will note that I did sleep in-between, and I only started mapping moves once I woke up, so it was really only 4ish hours of work, and the number of moves was probably closer to 100.

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You mean the 3x3 grid puzzle? No joke, i messed around with it for maybe like 10 minutes and solved it.  Had no idea how I did it, just got extremely lucky xD

 

  On 8/12/2018 at 3:33 PM, wcv said:

There's a thread here with the solution:

 

 

I had to look it up because I am utterly tone-deaf.

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and thanks 😄

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  On 8/12/2018 at 3:56 PM, FireyJ said:

You mean the 3x3 grid puzzle? No joke, i messed around with it for maybe like 10 minutes and solved it.  Had no idea how I did it, just got extremely lucky xD

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According to "sources" there is a simple solution to it, but I didn't want to move forward with that because it felt like cheating.
That and the term move can be ambiguous in the case, and knowing Ame, I assumed she wouldn't make it that cut and dry to leave out the ambiguity.

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Not sure if this is the right place to ask, so before anything else I apologize lol. Anyway, I've encountered a battle script error in Byxbysion Wasteland. This first occurred when I battled Fern in the Wasteland Hideout. And apparently, this also occurs in every Pokemon battle in the wasteland. Here's the script btw:

 

Exception: NoMethodError
Message: undefined method `visible=' for nil:NilClass
PokeBattle_ActualScene:3403:in `pbFainted'
PokeBattle_Battler:1423:in `pbFaint'
PokeBattle_Battle:6160:in `__clauses__pbEndOfRoundPhase'
PokeBattle_Battle:6057:in `each'
PokeBattle_Battle:6057:in `__clauses__pbEndOfRoundPhase'
PokeBattle_Clauses:42:in `pbEndOfRoundPhase'
PokeBattle_Battle:4439:in `pbStartBattleCore'
PokeBattle_Battle:4438:in `logonerr'
PokeBattle_Battle:4438:in `pbStartBattleCore'
PokeBattle_Battle:4422:in `loop'

 

I'm also attaching my save file, jic. Help much appreciated! <333

Game.rxdata

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  On 8/13/2018 at 9:23 AM, Azure NightStriker said:
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Three minor bugs

 

1. On azurine island there is a broken price of the water plant stuff (I have a screenshot)

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So I was just wondering: Is it safe to download this from Mega? I have MalwareBytes Free, but I'm still scared to get a virus on my computer? Downloading the Game locally never finishes the download, so Mega is kind of my only option.

 

Thanks!

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Spoilers, I wanted to report this bug

 

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  On 8/13/2018 at 9:23 AM, Azure NightStriker said:
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  On 8/13/2018 at 11:28 PM, wcv said:
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I like the idea of Pokemon still obeying you if they go over a level cap during battle. From my viewpoint, during battles (especially gym battles) we have certain Pokemon that are either on or under level cap, but levels up over the level cap. That in turns gives the opponent an advantage making it a struggle in battle sometimes. 

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