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E18 Gym Battle Difficulty


Feng Lei

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After reading the posts, and having done a blitz research...

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  On 8/17/2018 at 8:11 PM, Aerostorm said:
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  On 8/17/2018 at 1:30 PM, DevR said:
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  On 8/17/2018 at 5:03 PM, Feng Lei said:
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  On 8/19/2018 at 10:08 AM, Sceptilespy said:

For one, Rampardos is scarfed, which actually makes it faster outside of Rain. It also hits way harder. I'm neutral on Rampardos vs. Kabutops though since they both have good perks. 

 

Regarding coverage moves, Hardy's entire strat is that he focuses on rock slide spamming, which has been decently successful all things considering. What does heat wave even do for Archeops. Beat Grass and Steel types? Acrobatics exists for Grass types, but I guess you have a point with steel types? Although it doesn't really matter in the grand scheme of things when you consider the most popular steel types. Mega Aggron, Metagross, Aegislash, Excadrill, and Lucario. Lucario and Metagross abuse Archeops with Bullet punch. Aegislash should be self explanatory. And Mega aggron just tanks everything. So really, Heat wave doesn't do anything in the end. There are better Pokemon and moves to beat steel types anyway. 

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Edited by Radon
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[spoiler] okay. so I just beat this gym, after reading about the Ferrothorn idea. Thanks for that, btw. Now, I am not the best player. My teams are honestly usually like Harvy's, hit hard and fast and be done. The main issue I had with this gym, and others in the past, is the amount of RNG the Field Effects bring into battle. Normally they're not too bad once you learn how to destroy or change them up, but this one cannot be changed, and has actual damaging RNG events (hitting rocks). I wouldn't mind the rocks and sand making accuracy go to hell or boost rock/ground moves, but the extra damage you can't predict off an attack seems just a bit much. But like I said, maybe I'm just bad lol. Loved the chapter, nonetheless!! [/spoiler]
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I feel like maybe the field should do something more with sandstorm. It lowering accuracy would help with its telluric seed. Or maybe something that assists rock moves in some way, granting them extra abilities. Since, well, most of them are rather straight forward. Perhaps turn Rock Polish into a move that boosts both speed and attack? That would be down Hardy's alley.

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  On 8/19/2018 at 1:50 PM, DevR said:
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  On 8/19/2018 at 3:58 PM, Radon said:
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  On 8/19/2018 at 8:12 PM, the red guy said:
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  On 8/19/2018 at 3:58 PM, Radon said:
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Overall, the fight is not perfect, but it's decent. I've seen some p good suggestions and I'm kind of on the Kabutops wave myself. 

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  On 8/17/2018 at 1:30 PM, DevR said:
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  On 8/21/2018 at 11:02 PM, Autumn Zephyr said:
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  On 8/21/2018 at 8:58 PM, Sceptilespy said:

I guess I can respect those calcs, if...I knew where you got them from. Even taking levels into account, this calc doesn't change much. I only really need to do this one to reach some conclusion that your calcs are exaggerated (probably not on purpose), but still. You also don't take into account that this is doubles format, so that damage is split, which tbh, even makes the calc I provided exaggerated. 

 84 SpA Archeops Heat Wave vs. 248 HP / 0+ SpD Filter Aggron-Mega: 135-159 (39.3 - 46.3%) -- guaranteed 3HKO

 

Regarding Scizor and Ferro (Which i forgot to mention for some reason), Archeops is completely irrelevant with Sciz on the field, but you have a point with Ferrothorn. 

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  On 8/21/2018 at 11:02 PM, Autumn Zephyr said:

Actually, giving Hardy a Lycanium-Z may be an absolutely horrendous idea. Assuming Splintered Stormshards acts like it does in the main series (where it completely negates the current Field Effect), it'd negate what is probably his greatest asset in the fight. Removing the field is already considered to be one of the most effective ways of countering Gym Leaders in this game, so having one do it to himself just seems pretty dang silly! 

 

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  On 8/21/2018 at 11:07 PM, The Swordsman said:
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I don't take fan suggestions often as all it does is give more opportunities for people to complain. Sounds bad but you'd understand on my side. But...

 

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Because Charlotte was harder in the past? I just fought her with my mono-rock run of a slow version of Hardy's team, kinda. She was easy, but I am surprised she didn't have a Blaziken.

 

As to said rock run... Kabutops. That thing saves the team again and again. It's how I managed to sweep Samson. But boy, is it frail. Not that I didn't know that before...

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  On 8/22/2018 at 11:13 AM, Commander said:

I don't take fan suggestions often as all it does is give more opportunities for people to complain. Sounds bad but you'd understand on my side. But...

 

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Sorry, I really should of considered that.

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On the topic of a certain Pokemon:

 

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