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Aironfaar's Mod Box [E19][Updated: 2022-05-22]


Aironfaar

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Miscellaneous Modular Mods

Download: v11 - 2022-05-22

https://drive.google.com/file/d/1hfogJBQVBKtZTTCqthfGSdsDqsYocdVM

Older versions:

 

Installation:

Extract the Mods folder and its content to <Pokémon Reborn install path>/Data. If you already installed my Additional Options pack, you might find that some of the files with MonkeyPatched in their names are already present. As long as you use the newest version of both mod packs, these files are the same between both mod packs and you can safely overwrite them.

If you don't want to use one of the mods, remove the corresponding files from the Mods folder. Read the "Description of the mods" section to find out which features come with which file.

 

Uninstallation:

Delete the Mods folder in <Pokémon Reborn install path>/Data.

If you want to keep using other mods using the same modular approach, only delete the files that came with this mod.

 

Description of the mods:

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Changelog:

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Compatibility with other mods:

Any mods that add nothing to the Mods folder should be compatible. For others, it depends on whether or not they change the same parts of the game's code, and whether they do it with or without an alias. If you know what the latter meant, you can probably check on your own whether there will be conflicts; otherwise, feel free to ask instead of trying. Known incompatibilities are listed in the spoiler below.

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Pre-E19 version of this post:

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  On 8/18/2018 at 12:06 PM, DreamblitzX said:

Should be fully compatible, uses the same structure

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So I should be able to use ALL of these mods TOGETHER with SWM then, I know some are duplicates but just curious :P. Only mainly looking for the exp thingie that doesn't let you overlevel 🙂 . But I might use others ofcourse 🙂

 

Edit: Just tried, jup can use em easily 😛 .

Edited by Blackbeared
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Hello there,

Firstly i would like to say thank you for updating your mods to E18.Unfortunately for me, the rocksmash encounter ratio mod doesnt work.Eveytime i use rocksmash the game crashes and a message pops up(see below).When i delete the rocksmash mod then rock smash works.Im using your mods plus waynol't mod in case thats the issue.

Message that pops up:

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Is there a way to fix this?I dont NEED the rock smash mod but it would be nice to have nonetheless.Thank you in advance.

EDIT:Forgot to mention that location in not the issue.I have tried rocksmash on pretty much every area that offers rocks and the same message appears.

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  On 8/18/2018 at 1:23 PM, Blackbeared said:

So I should be able to use ALL of these mods TOGETHER with SWM then, I know some are duplicates but just curious :P. Only mainly looking for the exp thingie that doesn't let you overlevel 🙂 . But I might use others ofcourse 🙂

 

Edit: Just tried, jup can use em easily 😛 .

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Yeah, as of now, they are all compatible. Also, there are no duplicates - those that seem like they might be merely allow you to configure Waynolt's mods, these options are pretty much a collaboration. 🙂

 

  On 8/18/2018 at 4:27 PM, Pozyher said:

Hello there,

Firstly i would like to say thank you for updating your mods to E18.Unfortunately for me, the rocksmash encounter ratio mod doesnt work.Eveytime i use rocksmash the game crashes and a message pops up(see below).When i delete the rocksmash mod then rock smash works.Im using your mods plus waynol't mod in case thats the issue.

Message that pops up:

  Reveal hidden contents

Is there a way to fix this?I dont NEED the rock smash mod but it would be nice to have nonetheless.Thank you in advance.

EDIT:Forgot to mention that location in not the issue.I have tried rocksmash on pretty much every area that offers rocks and the same message appears.

Expand  

Oof, thanks for the bug report! I'll look into it.

EDIT: Whoops, I accidentally caused that bug in a really stupid way. Fixed, about to upload this.

EDIT2: Uploaded.

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  On 8/19/2018 at 10:59 AM, ArcBolt27 said:

will there ever be plans to port these mods over to rejuvenation when v11 gets released or................?

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When I get around to play Rejuvenation myself, I'll probably port the mods over unless someone else has done that by then. Right now, however, I can't afford to play more than one Pokémon game - not enough time, sadly. Sorry! :(

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How do I use the Auto-hook option? Can't seem to understand how to change to code in the .rb file for it to work.
Edit: Nevermind. Realised I don't need to change the code, just change the things in the options menu. Cheers for the great mod!

Edited by aaramdev
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  On 8/27/2018 at 7:13 AM, Waynolt said:

Hi!
Little problem: when someone links this thread, the preview shows an error message.
 

To fix this, @Pozyher should delete the uploaded image and @Aironfaar should upload a better one for the preview (it doesn't matter where; only the upload date matters).

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Sorry wasn't aware of it.I deleted the the uploaded image.

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  On 8/27/2018 at 7:25 PM, Aironfaar said:

Does the preview simply use the latest image posted in the thread, no matter who posted it where in that thread?

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Copy/paste of the answer a mod gave me when I asked the same thing:
 

  Quote

The reason why what you did ([uploading an image in the first post to replace the error message shown in the preview]) didn't work is that for some idiotic reason the way the preview picture is determined is chronological rather than whether it is in the thread (these usually align but it makes life difficult for people like you). We have no way to manually change this, so what I did was go through the thread and delete any picture attachments in people's posts, as they had all been addressed and generally didn't have anything other than a picture of a no method error. 

So, if you want to change around the picture now to get something that works a bit better with the preview, whatever you post in the first post/ elsewhere should become the preview image, provided you delete your old one and no-one else posts in the interim. 

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Essentially, @mde2001 had to go through every post and delete everything uploaded just so I could set a preview image.
After that, it stayed as the preview image because it was the oldest one still uploaded in the thread.
Uploading an image now should prevent this problem from happening - well, it's a problem assuming that it would bother you, of course. 😛

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hi am from the other thread and can someone add walk through walls option to the mod pack because the warp to map option can get abit of a problem

 

 

edit hi its me again and i have a problem with the walk through walls mod when i hold ctrl it wont turn the walk through walls on and i also tested it to be sure if it worked and it dont bye the way great job but i think that you should test them before you put it in so this error don't show up again but that is how games work you make it with the least amount of errors to create the game or mod

Edited by guardianknight
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  On 8/27/2018 at 7:55 PM, Waynolt said:

Copy/paste of the answer a mod gave me when I asked the same thing:
 


Essentially, @mde2001 had to go through every post and delete everything uploaded just so I could set a preview image.
After that, it stayed as the preview image because it was the oldest one still uploaded in the thread.
Uploading an image now should prevent this problem from happening - well, it's a problem assuming that it would bother you, of course. 😛

Expand  

Whew... Thanks for that explanation! I have no idea what kind of picture to put up, though, as I'm artistically inept. Guess I'll have to find something, because previewing with error messages is not rad, lol.

 

  On 8/27/2018 at 8:44 PM, guardianknight said:

hi am from the other thread and can someone add walk through walls option to the mod pack because the warp to map option can get abit of a problem

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I'm afraid I have to disappoint here; I have no idea whether that is possible with the RPG Maker XP, and if it is, how it could be done. A quick research I just did didn't turn up with anything conclusive, but maybe that's just 12 am between work days syndrome. I think I'd better go to bed now... ^^"

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  On 8/27/2018 at 10:05 PM, Aironfaar said:

I'm afraid I have to disappoint here; I have no idea whether that is possible with the RPG Maker XP, and if it is, how it could be done. A quick research I just did didn't turn up with anything conclusive, but maybe that's just 12 am between work days syndrome. I think I'd better go to bed now... ^^"

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Patience you must have young padawan, and find the answer you will. 😛

(It's in the game already, activated in the script "Game_Player_", line 252)

 

  Quote

I'm artistically inept

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Me too 😄

If you
can't think of anything at all, then maybe you could upload an image containing 1 pixel of transparency (or even 1 pixel of the forum's background color) - at least it will prevent the preview from showing error messages.

If instead you can think of something but don't know how to draw it, then write it: maybe someone can help you. 🙂

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  On 8/28/2018 at 9:26 AM, Waynolt said:

Patience you must have young padawan, and find the answer you will. 😛

(It's in the game already, activated in the script "Game_Player_", line 252)

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Thanks for pointing me at that line! I didn't have time to look into it properly, but not having to hunt for whether there's lines of code for that already makes it a ton easier. I'll tackle that once the information that it's weekend and I can relax a little properly reached my brain, ha...

 

  On 8/28/2018 at 9:26 AM, Waynolt said:

Me too 😄


If you can't think of anything at all, then maybe you could upload an image containing 1 pixel of transparency (or even 1 pixel of the forum's background color) - at least it will prevent the preview from showing error messages.

If instead you can think of something but don't know how to draw it, then write it: maybe someone can help you. 🙂

Expand  

That transparency idea is quite a good one. I think I'll to that, at the latest upon updating the mod next. Which should be soon, considering I want to try implementing that walk through walls thing.

 

  On 8/29/2018 at 4:24 PM, Alisae said:

Yo I don't think Auto-Hook Fishing works

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  On 8/30/2018 at 2:33 PM, Pozyher said:

I think i have the same problem as Alisae.Whether it's on or off i still need to press a to hook the mon.

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Whoops... You're right, it doesn't work as of now. I confused some things I wanted to do when I wrote that module and somehow ended up with redundant code that basically adds nothing new. (Wait, that last bit of the previous sentence was redundant, too...)

It'll be fixed with the next update, which I intend to put together tomorrow. (Still have to actually code the fix, otherwise I'd upload it immediately.) Fingers crossed.

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  On 9/8/2018 at 5:12 PM, Angelkitsune said:

um...can you please tell me how to use the text input style, like I want to change a sentence which button should i press.

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What do you mean by changing a sentence? I'm not sure I understood what you mean. All the Text Input Style option does is allowing you to choose whether, whenever the game prompts you to enter text (like when naming your character or pokémon), you do so using your actual hardware keyboard or a "select letter by letter using the cursor keys" on-screen keyboard, like in the original games (which is pretty handy when you play with a gamepad and don't want to grab the keyboard anytime you catch a critter).

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