Aironfaar Posted September 10, 2018 Author Share Posted September 10, 2018 7 hours ago, Angelkitsune said: opps I thought text input style means changing the texts....wow now I feel stupid.Thanks for explaining. No sweat, happens to the best of us, hehe. If you want to actually change any text in Pokémon Reborn, you'll need the RPG Maker XP. Quote Link to comment Share on other sites More sharing options...
guardianknight Posted September 29, 2018 Share Posted September 29, 2018 (edited) hi its me again and i have a problem with the walk through walls mod when i hold ctrl it wont turn the walk through walls on and i also tested it to be sure if it worked and it dont bye the way great job but i think that you should test them before you put it in so this error don't show up again but that is how games work you make it with the least amount of errors to create the game or mod Edited Sunday at 06:10 Am and please dont block me for posting again and my counter is it is 9/28/18 when this post pozher said You have to turn on the walk through walls mod from the option menu.You can either have it constantly on OR you can set it to ctrl which means you have to keep the ctrl button pressed when walking through a wall or when attempting to walk through one.It was perfectly fine for me so maybe you are doing something wrong. i say i can't because i do not see it in the option menu if you can help me then put a picture on here to show proof or you don't have to put one on here if you don't want to, so help me so i don't get stuck in the crystal cave outside of the map again when i use the warp to map option and i don't want to faint my pokemon again to get out that is couriered way out Edited September 29, 2018 by guardianknight Quote Link to comment Share on other sites More sharing options...
Pozyher Posted September 29, 2018 Share Posted September 29, 2018 14 minutes ago, guardianknight said: hi its me again and i have a problem with the walk through walls mod when i hold ctrl it wont turn the walk through walls on and i also tested it to be sure if it worked and it dont bye the way great job but i think that you should test them before you put it in so this error don't show up again but that is how games work you make it with the least amount of errors to create the game or mod Edited Sunday at 06:10 Am and please dont block me for posting again and my counter is it is 9/28/18 when this post You have to turn on the walk through walls mod from the option menu.You can either have it constantly on OR you can set it to ctrl which means you have to keep the ctrl button pressed when walking through a wall or when attempting to walk through one.It works perfectly fine for me so maybe you are doing something wrong. Quote Link to comment Share on other sites More sharing options...
OG Kush Posted September 29, 2018 Share Posted September 29, 2018 Hey, So I installed the mods and everything but I cant find them anywhere in the game, how do I activate them? Quote Link to comment Share on other sites More sharing options...
Barku Posted October 9, 2018 Share Posted October 9, 2018 I'm having the problem of not seeing any mods in the game as well. I put the mod folder in my Ep 18 Data folder for Reborn but nothing changed can someone help please. Quote Link to comment Share on other sites More sharing options...
Pozyher Posted October 9, 2018 Share Posted October 9, 2018 On 9/29/2018 at 4:18 PM, OG Kush said: Hey, So I installed the mods and everything but I cant find them anywhere in the game, how do I activate them? 1 hour ago, Barku said: I'm having the problem of not seeing any mods in the game as well. I put the mod folder in my Ep 18 Data folder for Reborn but nothing changed can someone help please. Just to be sure. 1) Download the mod 2) Extract it 3) There should be a file called mods 4) Copy and paste THE FILE with the mods in it, on the DATA folder 5) If there is already a file called mods in the DATA folder, you have to copy and paste THE MODS AND NOT THE FILE from the mods file, to the mods file places in the DATA folder. Assuming you have done those steps correctly there shouldn't be a problem. Just to be sure again, these mods will only work on episode 18.1 EDIT:IF that part is correctly done you go to the options menu and from there you can activate the debug menu, the exp share options, the walk through walls etc etc. Quote Link to comment Share on other sites More sharing options...
Barku Posted October 14, 2018 Share Posted October 14, 2018 Thank you. I just had to go to options and Activate the mods. Quote Link to comment Share on other sites More sharing options...
Chilibunny Posted October 17, 2018 Share Posted October 17, 2018 This is great! Helps me do a custom playthrough easily. Thank you very much for doing this! Quote Link to comment Share on other sites More sharing options...
KiwiEmpire Posted October 30, 2018 Share Posted October 30, 2018 Hi, just one question about the unrealtime clock;I set it to 'Always' and or 'Pause Menu Only' but I don't see a clock. Where do I view it? Quote Link to comment Share on other sites More sharing options...
Metadeth Posted October 31, 2018 Share Posted October 31, 2018 (edited) So with the mods that require numerical input, how does one go about doing that? (e.g. the EXP scaling or fishing ones) EDIT: No need, found out now Edited October 31, 2018 by Metadeth Quote Link to comment Share on other sites More sharing options...
Aironfaar Posted November 23, 2018 Author Share Posted November 23, 2018 Just a quick heads-up that I'm not gone for good. Sorry for my disappearance for a while, studies and work are keeping me busy. Big thanks to everyone who's been helping out others with my mod! On 10/30/2018 at 8:26 AM, KiwiEmpire said: Hi, just one question about the unrealtime clock;I set it to 'Always' and or 'Pause Menu Only' but I don't see a clock. Where do I view it? That's one of the option mods that aren't standalone, but provide additional options to mods of other people. In this case, it's UnrealTime from Waynolt's SWM modular modpack [E18]. Unless you have that installed, the option indeed does nothing. I suppose I should implement a check whether dependencies are actually installed so I can explain things like that in-game. Quote Link to comment Share on other sites More sharing options...
Lovepreet Posted December 10, 2018 Share Posted December 10, 2018 (edited) I'm having trouble installing the mods and I don't know if it is because I'm doing it wrong or because that its different for mac. Edit: Never mind figured it out Edited December 10, 2018 by Lovepreet found how out how to do it right Quote Link to comment Share on other sites More sharing options...
Aironfaar Posted December 12, 2018 Author Share Posted December 12, 2018 On 12/10/2018 at 2:53 AM, Lovepreet said: I'm having trouble installing the mods and I don't know if it is because I'm doing it wrong or because that its different for mac. Edit: Never mind figured it out I'm glad you found out how to do it! I have no idea how to run Reborn on a Mac in the first place, so I probably couldn't have been much help. Thanks for using my mods! :) Quote Link to comment Share on other sites More sharing options...
Harryp Posted December 30, 2018 Share Posted December 30, 2018 On 8/17/2018 at 6:57 AM, Aironfaar said: Show Debug Menu enables you to use the Debug menus that Pokémon Essentials offers from the Pause menu and Pokémon inspection menu respectively without playing the game in debug mode. I have tried to eliminate the possibility of the game crashing by blocking the use of certain debug menu functions, but tampering with some of the things you can do there can still ruin your in-game progress and even your current installation of Reborn, especially if you're not entirely sure what you're doing. Use this with caution and definitely save your game before you do. With this out of the way, setting this option to Pause Menu makes the "main" Debug menu accessible from the Pause menu, setting it to Pokémon allows you to access the Pokémon debug menu from any menu that allows you to view a pokémon's summary (i.e. from your team and the storage screens), while Both makes both of them accessible. You need to close and re-open the Pause menu to make the Debug menu appear in it after enabling it. By default, the visibility of Debug menus is Off. Files: AMB - AddOpt_DebugMenu.rb What is the pause menu? Quote Link to comment Share on other sites More sharing options...
ArcBolt27 Posted December 31, 2018 Share Posted December 31, 2018 22 hours ago, Harryp said: What is the pause menu? you are going to facepalm so hard at this.................... its when u press x in game Quote Link to comment Share on other sites More sharing options...
Harryp Posted December 31, 2018 Share Posted December 31, 2018 1 hour ago, ArcBolt27 said: you are going to facepalm so hard at this.................... its when u press x in game I found that out but it didn't work so I patched the game and then the mod options appeared. Quote Link to comment Share on other sites More sharing options...
Xander Posted February 4, 2019 Share Posted February 4, 2019 I'm sorry if you've been asked this multiple times, but will you be planning on porting Add Options to Rejuvenation? Quote Link to comment Share on other sites More sharing options...
Pozyher Posted February 5, 2019 Share Posted February 5, 2019 2 hours ago, Xander said: I'm sorry if you've been asked this multiple times, but will you be planning on porting Add Options to Rejuvenation? Iirc he said that he doesn't have time to play two fan games and he would rather not port it to a game he can't test himself ( since he doesn't play it ) so unless that changed, not for the time being. Quote Link to comment Share on other sites More sharing options...
Marblewind Posted February 25, 2019 Share Posted February 25, 2019 For the Unreal Clock, is it possible to make a script that makes x amount of minutes pass by every time a poke center is used? Quote Link to comment Share on other sites More sharing options...
Moto Posted April 2, 2019 Share Posted April 2, 2019 On 8/17/2018 at 7:57 AM, Aironfaar said: Exp. Gain Past Cap is what's also known here as the Insurgence mod, plus more. The Default setting has every pokémon gain combat experience regularly. Setting this option to One will cause pokémon with a level greater or equal to the current obedience cap to receive only 1 experience point per defeated opposing pokémon, whereas Zero will completely nullify experience gain for these pokémon. Files: AMB - AddOpt_ExpScale.rb This is the mod I want, but how do I go about changing the options with the numbers and what not? Where do I put in the One/Zero? Quote Link to comment Share on other sites More sharing options...
Xander Posted April 3, 2019 Share Posted April 3, 2019 18 hours ago, advesha said: This is the mod I want, but how do I go about changing the options with the numbers and what not? Where do I put in the One/Zero? Download the whole thing and the options should appear in the options. If you don't want anything else but that option than you can just delete whatever you don't want. Quote Link to comment Share on other sites More sharing options...
Driftwood Posted June 26, 2019 Share Posted June 26, 2019 i really love this, can being combined with the other mods. it really helps for im trying to fish luvdiscs for my lineups natures. thank you so much! Quote Link to comment Share on other sites More sharing options...
Marmalade Posted July 24, 2019 Share Posted July 24, 2019 On 4/2/2019 at 1:49 PM, advesha said: This is the mod I want, but how do I go about changing the options with the numbers and what not? Where do I put in the One/Zero? The insurgence mod got moved to ExpScale.rb. Open it with notepad or something and look for the exp cap section and change the value there. There should also be an option in your ingame options to use it too. Quote Link to comment Share on other sites More sharing options...
SSJG Goku Posted August 3, 2019 Share Posted August 3, 2019 How do I make the debug menu visible? I'm a little confused as it's not working for me Quote Link to comment Share on other sites More sharing options...
Xander Posted August 3, 2019 Share Posted August 3, 2019 3 hours ago, SSJG Goku said: How do I make the debug menu visible? I'm a little confused as it's not working for me In the options when you scroll down there should be an option called "Show Debug Menu" Quote Link to comment Share on other sites More sharing options...
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