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[IC] Trespassers LF: The Teleglitch Incident


StormLord

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 "OLD MACHINES PREDICTABLE. UNFORTUNATE. YOU MAY WANT TO TAKE COVER."

 

Chelchis prepares to Blink, while also trying to break the machine's line of sight on her.

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Evelyn

 

Once inside, Evelyn walks forward, glancing around the tank and keeping a hand on her sword. The body seemed to be a simple snack one of the mutants were having, nothing more. The rubble however... It seemed that some of the mutants had decided to move it... for whatever reason. It was strange, but investigation worthy. So, Evelyn took a look around the tank, specifically checking for anything on the corpse.

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Plankton Farms:

 

[4]

Vratislav wanders around looking for anything of interest.  A familiar warbling sound can be heard as he approaches one end of the chamber, as he taps on of the walls with his pole the thin facade of brick crumbles inward and his pole is wrenched out of his hand.  The Teleglitch devours most of the wall he tapped in a chain reaction.

 

[23]

Evelyn pats down the corpse and finds a small pieces of strange material, it's slightly shiny and has the words "Security Keycard" printed on the side.

 

 

Robotic HW Assembly:

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The Imp Vanguard disappears into a puff of black smoke and energy.

 

Hirata's blunderbuss blast ricochets around the room impacting the two smaller Imps with little notable effect.

 

The first Black Imp teleports behind Yvette and Jezzabella quickly slashing them each for 7 and 0 damage.

 

The second teleports behind Hirata and slashes for 10 damage.

 

[30] Itchi grabs the lid of one of the boxes they recently opened and hits the Imp for 5 damage.

 

Yvette equips protection while Jezzabella tries to attack the Vanguard only for it to disappear, it rematerializes behind her and swipes for 12 damage, a strange poison from the strike burns Jezzabella.

 

Shamhat attacks, but her pounding headache doesn't help for focus(1 proc).  She deals 14 and 10 damage as the Imp flickers in and out of existence.

 

 

Init:

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Status:

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”AH! Damn it all!” Truth be told, Yoko was far more irritated with the fact that she had missed than she actually was with getting shot. ”Looks like I overcommitted with that one. That’s a shame, it would have been great.”

Yoko shrugged and then came at the Midget Scav again, swinging with less force... but still quite forcefully.

Yoko uses Hands of Stone on the Midget Scav, 3d6+STR (6) damage!

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"Pesky things." Yvette said as she hit "Lets see how you like this then." She as she weaved another spell hoping she could take one of the enemies out of the fight. Jezzabella glared the the leader imp rushed it with the pointy bit on the gun swinging in  a wide arch.

 

Yvette tries to BIND Black Imp B into her service.

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Jezzabella use Cleave with the pointy bit of the gun ON the Imp Vanguard and Black Imp A. Dealing 1d4+str damage to both.

 

Yvette loadout

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Jezzabella Loadout

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Hirata will open fire on Black Imp A with her shotgun, dealing 3d6+Dex damage with a 50% chance to deal halved damage to two random targets instead.

Ichi will hit Black Imp A with an improvised weapon again, dealing it's damage.

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Primary Landing Bay:

 

Ess check: 17 vs 17

Morp sneaks around to try and steal a piece of something from the robot, he manages to tear out some wires and odd looking metal.

(Gain 1 "Wires" and 2 "Flux Rod")

 

Chelchis prepares her Blink and moves to a place the Welder will have more trouble getting to her.

 

It can be heard humming more loudly as it approaches Roy, it doesn't do anything yet though.

 

Roy fires his Bioelectric Pulse cannon at the robot, it takes 8 damage and [Con 28 vs 16] it begins shorting out, Roy seems to have fried its main computer system.

Very quickly feint wisps of smoke start rising up from it's shielding and the humming stops.

 

Everyone gains 1 Merit for shear, dumb, luck.

 

 

Personnel Quarters:

 

Con saves: 10 vs 25, 14 vs 14, 20 vs 15, 9 vs 25,

Yoko and the Midget each gain a Toxic gas stack.

 

The Scav recovers from his embarrassing position long enough to fire another laser at Yoko for 11 damage.

 

No one here seems to be paying Lakia any mind, at least not anymore that's for sure.

 

With 20 damage even Yoko crushes the Midget's ribcage just as he's trying to stand again, he won't be making it.

 

This time instead of armor cracking it's bones breaking and organs popping.  With another 13 damage the second Scav is incapacitated.

 

 

Init:

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Seeing that one side has triumphed with relative ease, Lakia decides to walk out into the open as if she just got here (she gets a 10% bonus to checks to con people if Yoko or Deadlift care enough to be suspicious).  "Well, that was... bracing.  Glad to see the, eh, right side won?  You know, the air in here smells kinda funky.  Maybe not the best idea to linger."

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Loadout

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Action: Cura on Yvette and Jezzabella, and then another Cura on Jezzabella and Hirata, healing two targets for (1d6+10)*0.75 HP per cast.

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Chelchis gave Roy the kind of look that, in a person, would have come with a raised eyebrow. Or so he thought, anyway; Chelchis was both wearing a full-face mask and lacked eyebrows. "DID NOT THINK MACHINE WOULD BE SO EASY TO DEACTIVATE." She strode toward it, holstering her weapon for now, then started to climb up the frame, four arms moving her up fairly effortlessly.

 

Chelchis climbs onto the robot and looks for the power source, as to disconnect it and prevent the thing from reactivating while they aren't looking.

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Vratislav sighs at the loss of his pole.

"Well, looks like I'll have to hope for rocks now... Oh yes, Evelyn dear, have you seen any rounds for Greg's gun recently? He seems to be in need of some more. Really need to get him a Bayonet..."

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"Oh, wow! You did it, mister." Morp floated down happily, as he sent the wires he'd grabbed to his collection. Who knew what those things were for, but they were part of such a big robot, they probably had some use.

 

". . .Sooo, what do we do with it now?" Morp wasn't certain how asking to collect the robot would be recieved, so he left the question vague for the moment.

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Evelyn

 

The find of the keycard was something that brought more confusion to Evelyn... But she merely shrugged at the find, placing it in one of her hidden pockets before standing and walking out of the tank... Just in time to see Vratislav's pole be devoured, along with the wall, by what... Appeared to be the same blob she had seen earlier. This instantly caused her to run towards him, her sword already out and ready as she approached, looking between him and the wall.

 

... Then, after he asked her for ammunition in a casual manner, Evelyn's eyes narrowed, "An entire wall gets devoured, along with what was in your hand, and your first statement to me is 'do you happen to have ammo'?" Evelyn asked, before sighing, "Unbelievable... The best I can offer is this" she said, quickly pulling out the ammunition she had taken from the box, which was roughly half of its contents. Just as he took it though, she also pulled out the keycard she had found, "I also found this. You may get more use out of it than I" she stated, forcing it into his hand before walking around him to investigate the now crumbled wall.

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Vratislav inspected the card for a few moment before shrugging. He goes about converting the ammo to acid ammo.

"I don't know what you expect me to say. Aside from the uh... wobbliness, these seem to not move. And they don't seem to be hostile if they're at all intelligent. Admittedly they're a bit worse than the ectoplasms I'm used to in that they instantly devour things, but as long as we don't get too close they seem perfectly safe. No point in getting all up in a mood about something we can't fix right now."

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Plankton Farms:

 

Evelyn approaches the mass that destroyed the wall, nearly floor to ceiling and several feet wide.  The closer inspection reveals that whatever this is must have eroded the wall thin and Vratislav's tapping had just knocked the thinnest parts loose.

 

 

Personnel Quarters:

 

Deadlift and Yoko tear into the Oz kits like kids on Christmas morning, the sweet sweet relief of fresh air is a blessing if they've ever felt one.

 

To Lakia on the other hand it's slowly getting harder and harder to breath, the air is a bit sour and extremely thin through here.  She should be fine if she doesn't linger too long and doesn't try to do anything too active.

 

Con check: 15 vs 22,

Yoko can't take deep breaths without extreme pain any more and is coughing pretty steadily.

 

 

Primary Landing Bay:

 

Int check: 5 vs 2,

With a little fiddling Chelchis finds a back maintenance panel for the robot's armor and opens it up.  A puff of smoke immediately pours out before quickly dissipating.  She disconnects anything labeled "High voltage" and finds that most of the damage is overloaded wires and a fried motherboard.

 

 

Robotics HW Assembly:

 

Music:

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The Vanguard starts charging something, its eye glowing brightly with purple energy.

 

Hirata fires her shotgun, but the kick sends her aim wide.  She deals 0 damage to Black Imp B and 1 damage to the Imp Vanguard.

 

The two Black Imps teleport to Shamhat and quickly shank her in the back for 9 and 10 damage.

 

[29] Ichi can't find a better weapon so they just smack the Imp again, this time they deal 7 damage.

 

Yvette enforces her will over one of the smaller Imps, dragging it into her clutches and forcing it to do he bidding.

Black Imp B joins your side!

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Jezzabella swings he weapon wide and hits both the remaining Imps for 8 and 7 damage.

The lingering poison deals 7 damage to Jezzabella.

 

Shamhat heals Yvette and Jezzabella for 12 HP each, then heals Jezzabella and Hirata for 10 each.

 

Init:

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Status:

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Yoko made a facial expression that was half grimace and half grin, and it wasn’t difficult to see why. Yoko was incredibly banged up, a combination of poison and burn wounds lanced across her body making it very visibly clear that she had come out of that battle barely on her feet. But Yoko being Yoko, that was soemthing to be celebrated, not to be bemoaned, even as agony lingered in her body. She tried on her dead foe’s oxygen system, and took a deep breath... before grunting and breaking into coughs. ”Ahhhhh, I am really messed up... I won, though~” The grin slipped for a moment, though — the way she was having trouble breathing was a very, very bad sign.

 

Her eyes were then drawn to a new arrival, who appeared to be physically and verbally sidling up to them. ”Yes, we sure did. And... -cgh-  yes, we probably should move along, hmm, Deadlift? And you, purple-haired -cgh- woman... who would you be?”

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"I am Lakia, a travelling alchemist.  I do not know how I came to be here, but...  The air is bad," She grimaces, "It isn't affecting me much yet, but I have heard of this.  It happens sometimes in tombs or mines that dug too deep.  The place fills with a miasma that seems like air but is not.  We need to move on quickly or we will suffocate.  Ideally find higher ground; most harmful gasses are heavier than air and will sink below it.  I seem to have been brought here without most of my supplies and potion ingredients, but I have some experience with poisons.  I may be able to help you when we reach a safe place."

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Loadout

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Action: Cura on Shamhat, restoring 1d6+10 HP, and then another Cura on Shamhat and Jezzabella, restoring 0.75*(1d6+10) HP to both.

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"I cannot be certain without identifying the airborne chemicals," Lakia hedges, "But I think it is likely that it would.  If it does not, we could go to the low ground ourselves and escape the poison that way."

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Deadlift leaps up to the ceiling, grabbing handfuls of metal and pulling himself up to it.

Flexing his mighty legs, Deadlift kicks off of the metal ceiling, and punches the ground with incredible strength.

(8 + (3 from Untalented's Bonus) (+5 from empty Action slots) (+125% from Perks))
(Strength After Bonuses: 36)

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Chelchis rumbled thoughtfully at the damage. "CABLES, FIXABLE. BOARD, LESS FIXABLE. NEED A NEW ONE." She left the bot in place for the time being; once she had her crew, she'd have them strip the bot for useful parts. For now, they did have a job to do. They still hadn't found access to the mainframe, and in hindsight going to the landing bay was likely not the best route for doing so.

 

Chelchis heads toward the rail transit entrance.

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Yvette smiled as she felt her spell fall over the Imp. "Well come to the winning side.  Glad you saw things the correct way...not that you had much of a choice in the matter. Now time to make use of you. Go and guard the her." Yvette said as she pointed to Shamhat. "Jezzabella keep up the pressure. I give you a boost." She continued as she begun to wave another spell as Jezzabella leveled her gun at the vanguard. 

 

Yvette Cast Dark Blessing on Jezzabella Boosting Jezzabella's Dex by half of Yvette's Int[4].

Dark Blessing(Level 1): Yvette targets one minion and picks one of its stats that minion gains a buff to that stat equal to half of her Int for 2 turns. Cooldown of 2 turns.

 

Jezzabella shoots at that Imp Vanguard. Dealing 3d6+1d10+dex High Velocity damage ignoring 3 points of DR to it.

x1 - MG3200 'Raikiri':Deal 2d6+[Dex] High Velocity damage ignoring 3 points of DR, may make a 1d4+[Str] Piercing damage melee attack as an action. The weapon has an obvious self destruct button...right next to the safety, 5% to press it instead of the safety the first time the weapon is used in an encounter. and Meticulous Guns Blasting: The user knows how to use a gun, but they are too cautious, ensuring that the gun is clean and isn't jammed before firing it. Guns deal 1d10 more damage, but can only be fired every other turn

 

Yvette tells her black imp ot guard Shamhat hoping to keep the mage up this fight.

 

Yvette's Loadout

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Jezzabella's Loadout

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