ShadeStrider Posted September 10, 2018 Share Posted September 10, 2018 At 1:12, that's a counter if I've ever seen one. Weren't the DK fans one of the many that were advocating for less Fire Emblem characters in Smash? Well, I guess you either die a hero, or you live long enough to see yourself become a Fire Emblem character. We have over 8 characters with the same gosh darn move. I think that's enough. At least Lucario and Greninja execute their counters in unique ways. Quote Link to comment Share on other sites More sharing options...
Autumn Zephyr Posted September 10, 2018 Share Posted September 10, 2018 This strikes me a bit like complaining about forward-flying projectile Specials being common- the difference being that the projectiles have been since day 1. Samus' guided missiles are different from Pit's Palutena Bow; Dark Pit's Silver Bow has even less control over its direction, and Link's Hero Bow has even less than that, Mario's Fireball keeps on going for a bit when it hits the ground, Lucas' PK Fire instead lingers in one spot for a bit... Similarly, not all counters are created equal: Little Mac throws a fearsome uppercut, Palutena spears opponents with a jab of her staff, Shulk's Vision both pauses the attacker for the duration of the counter and sweeps all around him, Peach and Daisy both pull a Toad out from hammerspace and douse the opponent in spores, Corrin turns into a godsdang dragon and launches everyone around them clear into the sky... To say that there is no variety going on with this attack archetype (or that it's the sign of a Fire Emblem character, for that matter) is a serious load of balogna! K. Rool's claim to fame in this regard is that as a Heavy character, he has by far the biggest receiving hitbox to work with, but has comparatively short range to compensate. Oh, and the fact that he doesn't actually use any limbs throughout it- that's a curious little detail, there. Quote Link to comment Share on other sites More sharing options...
Wolfox Posted September 10, 2018 Share Posted September 10, 2018 ^ what Zephyr said. There are more than enough attack archetypes in smash that have more "carbon copies" that the counters. Hell, the only real counters I'd say are the same are Marth/Lucina and Roy/Chrom (because they're echo Fighters and it's thus understandable). outside of that, each counter remains characterized to each character with one. And, I know I'm gonna get hate for this, why all the hate toward FE Characters in smash? Each of them is, for the most part, unique and for the majority, fun to play and apparently popular enough somewhere on earth (most likely Japan) to be warranted into the game. Plus, doesn't the Mario franchise still have more character in the game with fans begging for Waluigi? seems a bit of a double standard Quote Link to comment Share on other sites More sharing options...
ShadeStrider Posted September 10, 2018 Author Share Posted September 10, 2018 Fair points. Although I hate Corrin as a character, I'll admit that he/she was a unique fighter in Smash Bros. My distaste for him/her mainly stems from my distaste of Fire Emblem Fates. I might be a bit of a greedy wart myself: I don't care for more Fire Emblem characters, or Waluigi, or even K. Rool himself. Despite them only being Third Party guests, I want more Metal Gear and Final Fantasy Reps. Sephiroth, Raiden, Zack Fair, and Squall Leonhart, to be exact. Quote Link to comment Share on other sites More sharing options...
Autumn Zephyr Posted September 10, 2018 Share Posted September 10, 2018 I feel like the Fire Emblem characters wouldn't be quite so complained about if most of them weren't pure swordsmen in Smash. And you can see that Sakurai and co. had picked up on this, as the two completely new representatives for the series in Smash 4 put more focus on another aspect of their character- Robin with their Tomes, and Corrin with their quasi-shapechanger Dragon Fang shenanigans. And while it is true that both those characters also have swords, even those are represented more by they're unique qualities (the Levin Sword being a Magic-based attack and the fact that the Omega Yato looks like a friggin' chainsaw) anyway. That does tie into a little bit of salt I do have regarding the series' representation, though: remember when the team declared that they didn't have Chrom in 4 because they couldn't think of anything new to do with 'just another swordsman'? Chrom isn't just another swordsman! The guy is also fully capable of using lances in battle! And it isn't like characters with multiple weapons is something completely taboo in Smash, either- Samus has always boasted something akin to a full arsenal, Falco's got two since his debut, where the heck does Snake keep all those explosives, and have you seen Pit's Smash 4 update? That Arm is almost as big as he is! Having peculiarly hidden weaponry in this game isn't anything new here at all. Of course, when we finally got him, he wound up being just another swordsman anyway (why, Sakurai, why?!), but that doesn't change the fact that he had the potential to be just a little bit more. Besides, it's not like Smash's current obsession with sticking to the Lords+ MUs formula forces them down the Way of the Pointy Stick every single time, either. Both Ephraim and Eliwood both use Lances as their primary weapons, and Hector's got a friggin' axe. You know what weapon type has been criminally underused is Smash? The axe! Really, there's just a lot of missed opportunity to go around here. Quote Link to comment Share on other sites More sharing options...
Godot Posted September 10, 2018 Share Posted September 10, 2018 zzzzz There is more to a character then what their B specials are. Quote Link to comment Share on other sites More sharing options...
Zargerth Posted September 10, 2018 Share Posted September 10, 2018 I don't think DK fans are to blame here. However, if what you're saying about them is true, then there's a hint of irony to be found. As for counters, while they have different characteristics, they function somewhat similarly to one another with two exceptions: 1. Palutena's counter doesn't kill 2. Corrin's counter is literally spammable. So when someone says counter is the same move, I'd like to think they mean same in function and not so much in characteristics. There's no need for more of the same move, especially when the variations do not apply in gameplay/ how the move works. Quote Link to comment Share on other sites More sharing options...
Godot Posted September 11, 2018 Share Posted September 11, 2018 I'm a DK fan and I want to see more FE reps that aren't Marth Clones. also K Rool having a counter makes sense considering the entire premise of his character is that he is a dirty fighter who’s entire gameplan is based around baiting your opponent frustrating them and getting them to make mistakes. And then punishing their mistakes. Quote Link to comment Share on other sites More sharing options...
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