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How to improve my team ?


sauvaj

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I've just finished the episode 15 and got three pokemon I find perfect for my team: bulbasaur, gible and honedge.

 

Here's what my team looks like:

 

 

Ninetales-Alola (F) @ Light Clay  
Ability: Snow Warning  
Shiny: Yes  
EVs: 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Blizzard  
- Aurora Veil  
- Moonblast  
- Calm Mind

 

The ice type is often very useful. While Ninetales isn't my strongest mon, the utility from aurora veil has helped me numerous times

 

Greninja (M) @ Choice Specs  
Ability: Protean  
EVs: 252 SpA / 252 Spe  
Modest Nature  (+spatk -atk)
- Surf
- Extrasensory  
- Water Shuriken  
- Dark Pulse

 

Strong special attacker, I'll replace Surf with Scald when I get it

 

Blaziken (M) @ Wide Lens  
Ability: Speed Boost  
Shiny: Yes  
EVs: 252 Atk / 38 SpD / 220 Spe  
Adamant Nature  (+atk -spatk)
IVs: 15 Def / 10 SpA / 30 SpD  
- Bulk Up  
- Blaze Kick  
- High Jump Kick  
- Brave Bird

 

If I can get one or two bulk ups, it can usually steamroll the whole opposing team. Wide lens allows high jump kick and blaze kick to always hit.

 

Venusaur-Mega @ Venusaurite  
Ability: Thick Fat 
EVs: 220 HP / 84 Def / 60 SpA / 144 SpD  
Modest Nature (+spatk -atk)
- Giga Drain  
- Sludge Bomb  
- Leech Seed  
- Protect

 

I can't mega evolve yet but I already have the Venusaurite, and love Venusaur. He's one of my favorite pokemons. He is bulky and still hits hard.

I use protect mostly for double battles.

 

Garchomp @ Soft Sand  
Ability: Rough Skin  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  (+atk -spatk)
- Earthquake  
- Poison Jab  
- Dragon Claw  
- Protect  

 

Once again, protect for double battles. Soft sand will be changed for a Life orb once I get it.

 

Aegislash @ Weakness Policy  
Ability: Stance Change  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
- Flash Cannon  
- King's Shield  
- Wide Guard  
- Shadow Sneak  

 

Not the best set without Shadow Ball, I'll replace shadow sneak as soon as I get the tm. Weakness policy will be replaced by steelium-z once I get it.

Wide Guard for double battles.

 

 

My team overall has nice resistances (although it's vulnerable to ground, against which I have ice, grass and water super effectiveness). It has a nice offensive coverage.

My biggest regret is that only Blaziken can setup, Ninetales has a harder time using its first turn setting aurora veil up.

 

What can I change or improve for my team and what do you think of it ? 

 

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You have Blaziken and Greninja, the two best starters on Reborn. Aegislash also OP in Reborn, plus pseudolegendary Garchomp. Also A-Ninetales and Venusaur are GREAT mons. I still can't see changes you need for them. Maybe Ice Beam instead of Water Shuriken for Greninja (when TM is available), Thunder Punch instead of Brave Bird for Blaziken or Earthquake when TM is available, Ingrain instead of Leech Seed for Venusaur (breed needed). If you want one more setter, maybe use a Physical set on Aegislash + Swords Dance.

 

However Aegislash would be the only pokemon I'd change. It has incredible good stats and nice design but it lacks in speed in my opinion, so I would change it for a Bug or another Ghost pokemon because aside of Aegislash, Dark Pulse Greninja is the only thing against Psychic mons and since I'd change it, these two types can make give you the same advantages + speed. My suggestions are: Durant, nice attack, moveset by level up, speed and you won't lose Steel typing. Scizor does pretty much the same with better stats, lacking only in Speed which can be compensated by Bullet Punch. Scyther and Heracross are good too, but I don't think they would do much on the team. If you prefer to continue with a Ghost, Gengar is always a option, but in Reborn it would lack in moveset as all of its good moves would come through TM (Thunderbolt, Energy Ball, Psychic) that you find only late game (or don't even find, as far as I know) so I would use Mismagius, good moveset through lvl up and has use to the same TMs as Gengar on late game. Mimikyu seems a good option too, but I never tested it so I can't tell for sure.

 

Venusaur is a great mon, but Roserade is my favorite Grass mon and would have pretty much the same role as they share the same typing and almost the same moveset. You'd need heavy breeding to get Roserade to be outstanding (Extrasensory and Hidden Power) but it's worth the work. 

 

Anyway, your team is pretty solid, mind maybe IV breeding, you only showed Blaziken IVs, so I don't know if they are 5 IVs. If you want, I can breed them for you any of the mons I suggested

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@sauvaj

A-ninetales isn't that bulky, especially with that setup, so Nasty plot works better than calm mind.

Ice beam or spikes/toxic spikes for greninja.

Stone edge or thunder punch for blaziken.

Venusaur is amazing get the mega-ring asap 😄 

Garchomp instead of protect give him stone edge/bulldoze(for speed control)/Swords dance (when available)

I would have a physical aegislash  with iron head, shadow sneak, SW and King's shield, for singles, and a special one with shadow ball for doubles.

 

 

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6 hours ago, sauvaj said:

I've just finished the episode 15 and got three pokemon I find perfect for my team: bulbasaur, gible and honedge.

 

Here's what my team looks like:

 

 

Ninetales-Alola (F) @ Light Clay  
Ability: Snow Warning  
Shiny: Yes  
EVs: 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Blizzard  
- Aurora Veil  
- Moonblast  
- Calm Mind

 

The ice type is often very useful. While Ninetales isn't my strongest mon, the utility from aurora veil has helped me numerous times

 

Greninja (M) @ Choice Specs  
Ability: Protean  
EVs: 252 SpA / 252 Spe  
Modest Nature  (+spatk -atk)
- Surf
- Extrasensory  
- Water Shuriken  
- Dark Pulse

 

Strong special attacker, I'll replace Surf with Scald when I get it

 

Blaziken (M) @ Wide Lens  
Ability: Speed Boost  
Shiny: Yes  
EVs: 252 Atk / 38 SpD / 220 Spe  
Adamant Nature  (+atk -spatk)
IVs: 15 Def / 10 SpA / 30 SpD  
- Bulk Up  
- Blaze Kick  
- High Jump Kick  
- Brave Bird

 

If I can get one or two bulk ups, it can usually steamroll the whole opposing team. Wide lens allows high jump kick and blaze kick to always hit.

 

Venusaur-Mega @ Venusaurite  
Ability: Thick Fat 
EVs: 220 HP / 84 Def / 60 SpA / 144 SpD  
Modest Nature (+spatk -atk)
- Giga Drain  
- Sludge Bomb  
- Leech Seed  
- Protect

 

I can't mega evolve yet but I already have the Venusaurite, and love Venusaur. He's one of my favorite pokemons. He is bulky and still hits hard.

I use protect mostly for double battles.

 

Garchomp @ Soft Sand  
Ability: Rough Skin  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  (+atk -spatk)
- Earthquake  
- Poison Jab  
- Dragon Claw  
- Protect  

 

Once again, protect for double battles. Soft sand will be changed for a Life orb once I get it.

 

Aegislash @ Weakness Policy  
Ability: Stance Change  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
- Flash Cannon  
- King's Shield  
- Wide Guard  
- Shadow Sneak  

 

Not the best set without Shadow Ball, I'll replace shadow sneak as soon as I get the tm. Weakness policy will be replaced by steelium-z once I get it.

Wide Guard for double battles.

 

 

My team overall has nice resistances (although it's vulnerable to ground, against which I have ice, grass and water super effectiveness). It has a nice offensive coverage.

My biggest regret is that only Blaziken can setup, Ninetales has a harder time using its first turn setting aurora veil up.

 

What can I change or improve for my team and what do you think of it ? 

 

Looks pretty solid overall!

 

- why no flare blitz over blaze kick on blaziken?

- knock off or stone edge over brave bird on blaziken give you better coverage.

- how did you get earthquake on garchomp?

- hp fire over protect on venusaur allows you to hit steel types. might be better than just relying on leech seed. and wide guard on aegis should be enough for double battles anyways, because opponents mostly use spread moves -> no need for protect.

- nasty plot over calm mind on ninetales. ninetales isn´t bulky enough to make use of calm mind in my opinion.

- rough skin + rocky helmet on garchomp and a defensive ev spread are better in-game - again, my opinion.

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12 hours ago, LilyX said:

Looks pretty solid overall!

 

- why no flare blitz over blaze kick on blaziken?

- knock off or stone edge over brave bird on blaziken give you better coverage.

- how did you get earthquake on garchomp?

- hp fire over protect on venusaur allows you to hit steel types. might be better than just relying on leech seed. and wide guard on aegis should be enough for double battles anyways, because opponents mostly use spread moves -> no need for protect.

- nasty plot over calm mind on ninetales. ninetales isn´t bulky enough to make use of calm mind in my opinion.

- rough skin + rocky helmet on garchomp and a defensive ev spread are better in-game - again, my opinion.

yeah i have same questions too. but i can understand Blaze Kick over Flare Blitz bcs he wants Bla to sweep with bulk up + speed boost, and not taking too much damage from STAB FB. Competitively Bla's job can be done with 2 or more kills, but in-game, BK can do the jobs. You dont really need coverage moves in-game like competitively. Nasty Plot is 100% better than Calm Mind. But the most important thing is Earthquake Garchomp :v :v :v i cant use Garchomp yet just bcz the best Ground move he can get is Stmoping Trantrum. Excadrill can do so much better than Gar at the moment (Mold Breaker for those leviate pkms, Sword Dance leant by level up, Iron Head for Fairy and of course- Earthquake). With Fairy, Outrage Garchomp is not a good option, and Dragon Claw is too weak, so he really need EQ to shine. btw, i think the team really need to change a few Nature- like Modest Greninja or Adamant Garchomp. The main reason Garchomp is a top tier threat due to rising above other 100 base Speed tier. The same as Greninja. For example, how can this Garchomp deal with Jolly Salamence for the maybe next upcoming battle? But if the player feels that these pkms is already outspeed everything he needs- then ok. Just my opinion.

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Thanks for all the answers, this is very helpful.

 

I'll try to answer to everything at once:

I don't plan on battling other players for now, this is my team just for the in-game trainers.

 

IVs

Ninetales: 17 10 31 31 24 30

Aegislash: 31 24 31 31 26 10

Greninja: 30 20 27 29 19 19

Blaziken: 31 31 15 10 30 31

Venusaur: not bred yet, I just have a random bulbasaur at the moment

Garchomp: same

 

Ninetales: I'll definitely change to Nasty Plot, thanks for the input

Aegislash: I've EV trained it but not leveled it to level 90 yet, so I haven't had a good chance to try him. If I want to replace him it will probably be with Scizor.

Greninja: I outspeed almost everything, and use Water Shuriken for priority. Will changing the nature still allow me to OHKO almost anything ? Aso, I've considered teaching him (toxic?) spikes, but I am not convinced by the utility against in-game trainers

Blaziken: No flare blitz because if I can setup, usually one shot anything anyway and don't want to lose hp. I indeed don't use Brave Bird too often, Knock off / thunder punch / stone edge seem like good replacements. I've chosen Knock off to hit Psychic and Ghost pokemon

Venusaur: I don't really want to use HP fire, because it will take me too long to breed anyway. For the Roserade replacement, I don't agree with the same typing as Venusaur-Mega has fire / ice resistances (Thick Fat). I really like Roserade but I don't feel like they fill the same role... though it would allow me to get another mega evolution (is mega Scizor available ?). Also, is Ingrain really better than Leech Seed ?

Garchomp: I had not looked at the Garchomp learnset and didn't realise you don't get the earthquake TM. This makes me doubt how to build him: defensive with rocky helmet ? Offensive without earthquake ? I haven't started to breed him anyway. Also, Bulldoze vs Stomping Tantrum, I'd go for Bulldoze.

 

Updated team:

 

Spoiler

Ninetales-Alola (F) @ Light Clay  
Ability: Snow Warning  
Shiny: Yes  
EVs: 252 SpA / 252 Spe  
Timid Nature  
IVs: 17 HP / 0 Atk / 24 SpD / 30 Spe  
- Blizzard  
- Aurora Veil  
- Moonblast  
- Nasty Plot  

 

Greninja (M) @ Choice Specs  
Ability: Protean  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 30 HP / 0 Atk / 27 Def / 29 SpA / 19 SpD / 19 Spe  
- Scald  
- Extrasensory  
- Water Shuriken  
- Dark Pulse  

 

Blaziken (M) @ Wide Lens  
Ability: Speed Boost  
Shiny: Yes  
EVs: 252 Atk / 38 SpD / 220 Spe  
Adamant Nature  
IVs: 15 Def / 10 SpA / 30 SpD  
- Bulk Up  
- Blaze Kick  
- High Jump Kick  
- Knock Off  

 

Venusaur-Mega @ Venusaurite  
Ability: Thick Fat  
EVs: 220 HP / 84 Def / 60 SpA / 144 SpD  
Modest Nature  
IVs: (not bred yet)
- Giga Drain  
- Sludge Bomb  
- Leech Seed  
- Protect  

 

Garchomp @ Rocky Helmet  
Ability: Rough Skin  
EVs: 252 HP / 80 Def / 176 SpD  

IVs: (not bred yet)
Impish Nature  
- Bulldoze  
- Poison Jab  
- Dragon Claw  
- Stone Edge  

 

Aegislash @ Weakness Policy  
Ability: Stance Change  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 26 SpD / 10 Spe  
- Flash Cannon  
- King's Shield  
- Wide Guard  
- Shadow Sneak  

 

Edited by sauvaj
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For Garchomp go Dragonium Z Outrage with Stomping Tantrum, Rock Slide and Stealth Rock in the other two slots. Bulldoze is too weak and Stomping Tantrums 75bp gets the job done.

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3 hours ago, sauvaj said:

Thanks for all the answers, this is very helpful.

 

I'll try to answer to everything at once:

I don't plan on battling other players for now, this is my team just for the in-game trainers.

 

IVs

Ninetales: 17 10 31 31 24 30

Aegislash: 31 24 31 31 26 10

Greninja: 30 20 27 29 19 19

Blaziken: 31 31 15 10 30 31

Venusaur: not bred yet, I just have a random bulbasaur at the moment

Garchomp: same

 

Ninetales: I'll definitely change to Nasty Plot, thanks for the input

Aegislash: I've EV trained it but not leveled it to level 90 yet, so I haven't had a good chance to try him. If I want to replace him it will probably be with Scizor.

Greninja: I outspeed almost everything, and use Water Shuriken for priority. Will changing the nature still allow me to OHKO almost anything ? Aso, I've considered teaching him (toxic?) spikes, but I am not convinced by the utility against in-game trainers

Blaziken: No flare blitz because if I can setup, usually one shot anything anyway and don't want to lose hp. I indeed don't use Brave Bird too often, Knock off / thunder punch / stone edge seem like good replacements. I've chosen Knock off to hit Psychic and Ghost pokemon

Venusaur: I don't really want to use HP fire, because it will take me too long to breed anyway. For the Roserade replacement, I don't agree with the same typing as Venusaur-Mega has fire / ice resistances (Thick Fat). I really like Roserade but I don't feel like they fill the same role... though it would allow me to get another mega evolution (is mega Scizor available ?). Also, is Ingrain really better than Leech Seed ?

Garchomp: I had not looked at the Garchomp learnset and didn't realise you don't get the earthquake TM. This makes me doubt how to build him: defensive with rocky helmet ? Offensive without earthquake ? I haven't started to breed him anyway. Also, Bulldoze vs Stomping Tantrum, I'd go for Bulldoze.

 

Updated team:

 

  Reveal hidden contents

Ninetales-Alola (F) @ Light Clay  
Ability: Snow Warning  
Shiny: Yes  
EVs: 252 SpA / 252 Spe  
Timid Nature  
IVs: 17 HP / 0 Atk / 24 SpD / 30 Spe  
- Blizzard  
- Aurora Veil  
- Moonblast  
- Nasty Plot  

 

Greninja (M) @ Choice Specs  
Ability: Protean  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 30 HP / 0 Atk / 27 Def / 29 SpA / 19 SpD / 19 Spe  
- Scald  
- Extrasensory  
- Water Shuriken  
- Dark Pulse  

 

Blaziken (M) @ Wide Lens  
Ability: Speed Boost  
Shiny: Yes  
EVs: 252 Atk / 38 SpD / 220 Spe  
Adamant Nature  
IVs: 15 Def / 10 SpA / 30 SpD  
- Bulk Up  
- Blaze Kick  
- High Jump Kick  
- Knock Off  

 

Venusaur-Mega @ Venusaurite  
Ability: Thick Fat  
EVs: 220 HP / 84 Def / 60 SpA / 144 SpD  
Modest Nature  
IVs: (not bred yet)
- Giga Drain  
- Sludge Bomb  
- Leech Seed  
- Protect  

 

Garchomp @ Rocky Helmet  
Ability: Rough Skin  
EVs: 252 HP / 80 Def / 176 SpD  

IVs: (not bred yet)
Impish Nature  
- Bulldoze  
- Poison Jab  
- Dragon Claw  
- Stone Edge  

 

Aegislash @ Weakness Policy  
Ability: Stance Change  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 26 SpD / 10 Spe  
- Flash Cannon  
- King's Shield  
- Wide Guard  
- Shadow Sneak  

 

About your ideas:

 

- never replace Aegislash!! He´s one of the best mons you can have in-game. You could consider switching between this special one in doubles and a sacred sword, shadow sneak, king´s shield, swords dance Aegislash in single battles.

- entry hazards one greninja are not useful in-game. You should add Ice Beam as soon as it´s available, however.

- Blaziken: a 120 attack without boosting item and a 85 base power move are most certainly not enough to "one shot anything anyway". Blaziken one the other hand DOES get one shot by basically any special attack (and any physical attack before boosting with bulk up). That´s why Flare Blitz is the safer option: Getting three kills consistently is better than sometime getting six, but most of the time getting one.

- Garchomp is a little tricky. Until you get Earthquake, the defensive set is the only one that´s really viable. Once you get Earthquake, an offensive one with a z-Crystal (dragonium or groundium) and Swords Dance should be a lot better.

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10 hours ago, sauvaj said:

Venusaur: I don't really want to use HP fire, because it will take me too long to breed anyway. For the Roserade replacement, I don't agree with the same typing as Venusaur-Mega has fire / ice resistances (Thick Fat). I really like Roserade but I don't feel like they fill the same role... though it would allow me to get another mega evolution (is mega Scizor available ?). Also, is Ingrain really better than Leech Seed ?

I totally forget that you were going with mega venusaur, then, yeah, they don't fill the same role. As far as I know, Mega Scizor is not available (haven't played everything on E18). Both are good, Leech seed heal more but you have to set it every time one pokemon is out, Ingrain will heal until the pokemon is defeated, it's taste, I think.

 

11 hours ago, gutten_tag said:

But the most important thing is Earthquake Garchomp :v :v :v i cant use Garchomp yet just bcz the best Ground move he can get is Stmoping Trantrum. Excadrill can do so much better than Gar at the moment

I really like that suggestion, so far Exca is a good option for Garchomp now on the game. Access to good TMs (Poison Jab, Rock Slide, X-scissor) good moveset through lvl up, has rapid spin if you need to take care of any hazard from your foe.

 

 

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1 hour ago, Trufa said:

I totally forget that you were going with mega venusaur, then, yeah, they don't fill the same role. As far as I know, Mega Scizor is not available (haven't played everything on E18). Both are good, Leech seed heal more but you have to set it every time one pokemon is out, Ingrain will heal until the pokemon is defeated, it's taste, I think.

 

I really like that suggestion, so far Exca is a good option for Garchomp now on the game. Access to good TMs (Poison Jab, Rock Slide, X-scissor) good moveset through lvl up, has rapid spin if you need to take care of any hazard from your foe.

 

 

I mean Exca is amazing, but at the same time it requires Sand Rush for it's absolute maximum potential which requires Hippowdon and or Tyranitar/Gigalith on your team. Meanwhile Garchomp is much more self sufficient and provides more team support in having the bulk to set up Stealth Rock AND nuke with Dragonium-Z Outrage. Fairies can't really take it's Poison Jab/Iron Head's well either given their generally low physical defense.

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1 hour ago, Azery then said:

I mean Exca is amazing, but at the same time it requires Sand Rush for it's absolute maximum potential which requires Hippowdon and or Tyranitar/Gigalith on your team. Meanwhile Garchomp is much more self sufficient and provides more team support in having the bulk to set up Stealth Rock AND nuke with Dragonium-Z Outrage. Fairies can't really take it's Poison Jab/Iron Head's well either given their generally low physical defense.

I agree, the only problem is it can't learn earthquake so far on the game. Both have almost the same Base attack stat so the BP from Earthquake for Stomping Trantrum. Garchomp is far better than Excadrill (it's a pseudolegendary after all) but this detail really make a difference in my opinion. Also Mold Breaker for Excadrill can help sometimes 😛 

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1 minute ago, Trufa said:

I agree, the only problem is it can't learn earthquake so far on the game. Both have almost the same Base attack stat so the BP from Earthquake for Stomping Trantrum. Garchomp is far better than Excadrill (it's a pseudolegendary after all) but this detail really make a difference in my opinion. Also Mold Breaker for Excadrill can help sometimes 😛 

Yeah but for the team this guy is going for, the combination of speed and utility from Garchomp is better imo, especially since it's secondary stab hits much harder than Exca's.

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7 hours ago, Azery then said:

Yeah but for the team this guy is going for, the combination of speed and utility from Garchomp is better imo, especially since it's secondary stab hits much harder than Exca's.

well, for defensively, bulky Gar is really better with SRock and Bulldoze, but in the offensive side- Exca is better (i mean AT THE MOMENT, of course not when Gar can access to Sword Dance or Earthquake). Always use Mold Breaker, not Sand Rush (unless you build a Sand team with Tyranitar and Hippowdon). Mold Breaker surpass EVERYTHING, like Leviate/ Disguise (i hate Mimykyu)/ Fluffy... and people maybe forget that Exca can Toxic or set up SRock in front of those Magic Bounce pkms with Mold Breaker. In E18, combo Sword Dance + Iron Head + EQ is way better than anything an offensive Gar can dream of. And you still have a free 4th slot move to chose 🙂. And 1 more reason- you can get Excadrill very early in game :v :v

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