ShadeStrider Posted October 11, 2018 Share Posted October 11, 2018 You know, the battle systems of Final Fantasies IV-IX? I know, it's kind of a dead system. But I still enjoy it. How would it even work? Would a Metagame be able to develop around it? How would you handle it? Quote Link to comment Share on other sites More sharing options...
Wolfox Posted October 11, 2018 Share Posted October 11, 2018 it was actually used in Super Pokémon Eevee Edition. pretty good fangame Quote Link to comment Share on other sites More sharing options...
Commander Posted October 11, 2018 Share Posted October 11, 2018 Yes to SPEE. But for a metagame that is an awful idea. It's like expecting a random person to be able to perform and script something with Smash given you would need a server to make that even logically work and to handle lag and such. Time and flow is much more critical than turn based. I'm not as much of a fan of ATB so I haven't dug around for games that use that system. There are some but you'd have to dig for them yourself since I'm more geared towards turn based combat. Quote Link to comment Share on other sites More sharing options...
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