RazeArmada Posted July 14, 2013 Share Posted July 14, 2013 So yeah, im assuming everyone knows that its possible to tinker with the in-game sprites in the game. esp with the character sprites. so like i tried to mess with the sprites for the sake of self-immersing my own character design to the game or at least something on a personal level. it would be nice to see if anyone had their way with the in-game sprites. although i hope Ame doesnt get mad because i was just curious to see if i can mess around with the sprite files. (- , -"... Quote Link to comment Share on other sites More sharing options...
Manes Posted July 14, 2013 Share Posted July 14, 2013 If you wanna mod the graphics for your own playthrough, awesome. If others want to use it, double awesome. She said this in regards to my edit of the male sprite, but she said it's cool. As for spritework, I scarcely find the motivation for spritework. You'd be on your own here. Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted July 14, 2013 Administrators Share Posted July 14, 2013 I haven't seen Ame get mad at any other given person for a looooong time, much less over something like this; nothing to worry about. Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted July 14, 2013 Administrators Share Posted July 14, 2013 HOW DARE YOU TOUCH MY PRECIOUS SPRITES I HAVE NO CHOICE BUT TO BAN YOU FROM THE COMMUNITY FOR FOREVER loljk knock yourselves out Quote Link to comment Share on other sites More sharing options...
Aizen805 Posted July 14, 2013 Share Posted July 14, 2013 HOW DARE YOU TOUCH MY PRECIOUS SPRITES I HAVE NO CHOICE BUT TO BAN YOU FROM THE COMMUNITY FOR FOREVER loljk knock yourselves out I saw my life flash before me. Quote Link to comment Share on other sites More sharing options...
Tannom Posted July 15, 2013 Share Posted July 15, 2013 I saw my life flash before me. and how much was it of anime and computer? (doing shit you like doing w/e) if it's like 30%+ plus then you've lived a good life Quote Link to comment Share on other sites More sharing options...
Bearadactyl Posted July 15, 2013 Share Posted July 15, 2013 I honestly haven't tinkered around with the Sprites all that much, though I'm intent on it in the future. As for the in game soundtrack... I've... Taken quite a few personal liberties. Quote Link to comment Share on other sites More sharing options...
Manes Posted July 15, 2013 Share Posted July 15, 2013 As for the in game soundtrack... I've... Taken quite a few personal liberties. Quote Link to comment Share on other sites More sharing options...
RazeArmada Posted July 15, 2013 Author Share Posted July 15, 2013 here's what i did. sorry for my stupid Trainer's card. I had a run in with a Mantyke the other day that wasted all of my 20 poke' balls. i designed my sprite to be like my forum pic. Quote Link to comment Share on other sites More sharing options...
hyzenthlay Posted July 15, 2013 Share Posted July 15, 2013 Here's the one I'm currently working on. A couple years ago I used to be really into spriting. There's still a lot of work to be done, but I like what I've come up with so far. Is there anything special you have to do to to tinker with the sprite code? Or do you just delete the old sprite file, and replace it with the same name? Quote Link to comment Share on other sites More sharing options...
Joyrich Posted July 15, 2013 Share Posted July 15, 2013 I've tried entering a sprite into the game however I get a white box around my character. D: Quote Link to comment Share on other sites More sharing options...
Manes Posted July 15, 2013 Share Posted July 15, 2013 (edited) Raze: Your sprite has a whole bunch of jaggies and thick lines. You should try to have the pixels on an even length. Someone was helpful enough to create a guide on the basics of pixelling, so you should give that a look.http://mossmouth.tumblr.com/post/42652506486/pixel-art-tutorial Hyzen: Those look great so far! Just cel-shade the arms and you'd be good to go! And you just replace the sprites' files. Nothing to it. Joyrich: Have you been using MSPaint to make these? RPG Maker doesn't handle non-transparent backgrounds well, and MSPaint is incapable of that. Try Paint.NET or GIMP to make the background transparent. Edited July 15, 2013 by RisingManes Quote Link to comment Share on other sites More sharing options...
Guest 7highstraight Posted July 15, 2013 Share Posted July 15, 2013 I remember with roms you were limited with the number of different colors you could have on a single sprite, is that an issue with RPG Maker? Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted July 15, 2013 Administrators Share Posted July 15, 2013 In order to use the sprites, it has to be properly ordered and spaced. You can see the included files in the game to see what I mean by that. RPG Maker XP and later can use full 24-bit colored images. Here's a tutorial I wrote a couple years ago on helping with sprite transparency: http://www.pokemonreborn.com/forum/index.php?showtopic=515 Quote Link to comment Share on other sites More sharing options...
Manes Posted July 15, 2013 Share Posted July 15, 2013 (edited) I don't think there is an actual limit, but the style uses 24-bit. Just be careful not to anti-alias outside the sprite, unless you want a halo around your character. Has anyone done a stress test for the sprites to see how many colors you can cram in? Edited July 15, 2013 by RisingManes Quote Link to comment Share on other sites More sharing options...
Guest 7highstraight Posted July 15, 2013 Share Posted July 15, 2013 What about size? The hero sprites are about 75x150ish, what's the max and min on that, if anyone knows? Quote Link to comment Share on other sites More sharing options...
hyzenthlay Posted July 15, 2013 Share Posted July 15, 2013 Is there a trick to proper ordering and spacing the sprites, Ame? Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted July 16, 2013 Administrators Share Posted July 16, 2013 Essentially, RMXP reads it as such: The height and width of the image are divided by 4 each, and that value becomes the dimension of the sprite. As such, it reads each of the 16 parts of the sprite sheet as a separate frame Top row is down-facing, second is left, third is right, fourth is down. The actual image can be any size as long as it's divisible by four. Further, to fit with the 8bit style the size of these sprites is doubled, giving it a pixelated look. So the best way to make edits is shrink the image to 50%, edit, then enlarge it to 200%. (For that reason, if I wanted, I could drop the 3rd-gen-esque style and actually re-do all of Reborn in a much more graphically smooth style, but it's hardly worth the effort compared to actually finishing the game >>) Quote Link to comment Share on other sites More sharing options...
RazeArmada Posted July 16, 2013 Author Share Posted July 16, 2013 (edited) to be honest i wasnt really satisfied with what ive done. it was just a trial to see if it works fine. it did so thats good. but im planning on making it better. @RisingManes the tutorial is good. thanks for the link. i needed that. im not really good with pixelation so i hope i can make do better next time. Edited July 16, 2013 by RazeArmada Quote Link to comment Share on other sites More sharing options...
JohnnyBR Posted July 16, 2013 Share Posted July 16, 2013 Oooooohhhh I might have someone make me an in-game sprite for the Trainer Sprite that I have in my sig why not Quote Link to comment Share on other sites More sharing options...
RasenShot Posted July 16, 2013 Share Posted July 16, 2013 I kind of doing something like this, but with the male B/W sprite. There are no drastic changes because I like the stance and the clothes, just didn't like the color and the backpack... but I'm not sure if I will ever use it... (Also, I don't even know how to remove the white background :l) Damn I'm a noob at this.... Quote Link to comment Share on other sites More sharing options...
RazeArmada Posted July 16, 2013 Author Share Posted July 16, 2013 i tried to recolor but i wasnt satisfied so i pixeled it right after i realized that. im still trying to read the guide though. Quote Link to comment Share on other sites More sharing options...
Joyrich Posted July 17, 2013 Share Posted July 17, 2013 Here's the one I'm currently working on. A couple years ago I used to be really into spriting. There's still a lot of work to be done, but I like what I've come up with so far. Is there anything special you have to do to to tinker with the sprite code? Or do you just delete the old sprite file, and replace it with the same name? THAT IS... BADASS. Make a male one plawx. Quote Link to comment Share on other sites More sharing options...
RasenShot Posted July 17, 2013 Share Posted July 17, 2013 In order to use the sprites, it has to be properly ordered and spaced. You can see the included files in the game to see what I mean by that. RPG Maker XP and later can use full 24-bit colored images. Here's a tutorial I wrote a couple years ago on helping with sprite transparency: http://www.pokemonreborn.com/forum/index.php?showtopic=515 Why thank you Ame, that tutorial helped me to get rid of the white background Just a question, Do you have another tutorial continuing that and the previous one? Or those 2 are the only ones...? Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted July 17, 2013 Administrators Share Posted July 17, 2013 I was gonna write more but never got around to it >>: What would be next, do you think? Quote Link to comment Share on other sites More sharing options...
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