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[IC]TotMG:V2 - Hyperdimension: Return of the Four Felons


StormLord

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With the slobber on he Bridgett was officially grossed out. so removing Trick as fast as possible was definitely the best choice for her an everyone else. So she raised Mornings arrow and pointed it at Trick and started to gather energy.

 

Bridgett raises Einherjar mode to level 2 and starts charging Mythral Buster 

 

Einherjar mode

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Bridgett stuff to remember 

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"U-uuehh, ughhhhhh..." Perlita let out a sound of pure, unadulterated revulsion after being licked and drenched in saliva by the monster, the disgust she was feeling on multiple levels actually so strong and core that she didn't even want to think about it. Of course, even if she'd wanted to, whatever this thing had done to her ensured that it would have been difficult, so Perlita just settled for doing her job instead. It looked like 6D had taken a lot of licks for her, for which Perlita was eternally grateful... but it also looked like she was suffering for it, so Perlita's immediate action was to call a "C-- Crawford!" and then bathe 6D in teal sparkles, something which would have cleared up her malfunctions... and actually even cleaned up the slobber! How nice.

 

Perlita casts Patra on 6D, removing all ailments from her, also healing 12 HP to 6D and healing 12 HP herself (if her missing HP isn't just unupdated).

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"U-ugh! That's....eugh...what the hell even...."

He figured something like this would happen some day, from some Shadow they fought, but....

 

....well, Gabriel now knew what a dog toy felt like. A very well-used dog toy, the kind you chucked into the washing machine a few times, gave up on after you realised you couldn't get the damned stench out and then threw out to get a new toy from PetSmart.

 

If there was a place to buy clothes here, Gabriel was going to get some new ones and burn these. Luckily, he hadn't worn his favourites today (still safe in this cabinet back in Roswell) but damn if he didn't feel like he'd miss these things.

Freila on Trick once more, re-inflicting Sun Arcana and activating Beat of My Blood.

 

Freila: Utilising Oppenheimer, Gabriel blasts an opponent with the power of nuclear radiation, unleashing a miniature nuclear blast onto them. Gabriel does 5d6+SYN (12) damage to a single target.

Sun Arcana: Gabriel's Persona is of the Sun Arcana, the searing light that burns all who are revealed to it. Nuclear and fire attacks used by Gabriel inflict a burn on the opponent, dealing SYN/2 (6) piercing damage for three turns, each subsequent nuclear or fire attack adding an extra stack of burn. Enemies who resist radiation and fire cannot be affected by Sun Arcana's effect.
Beat of My Blood: Any Frei-line skills (including his basic attacks) upon enemies with Burn, Shock or Frozen statuses (or any analogues) deals x1.3 damage. Sun Arcana's effects qualify as Burns for Beat of My Blood.

Optimism: Even the worst kinds of situations can't bring a downer onto Gabriel's easygoing attitude. As the Persona is a reflection of the soul, Oppenheimer reflects Gabriel's unyielding optimism. Ailments have halved durations on Gabriel.

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Loadout

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Move back to Colorful Blocks, use Battle Plans to buff Gabriel's Syn and Bridgett's Syn by Atton's level (7).

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"Get away from those people you ruffians!"  Iowa fires her 12 inch guns at the thugs in the Splash Zone, dealing 4d12 + 10 damage to Thug 1, and half that to all other thugs below her in the initiative order within the Splash Zone.

 

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Lyra manages to wrench the nearby thug, and the one behind him, and the one behind him, dealing a total 19 damage and mopping up the remaining thugs.

 

Atton decides that no, he doesn’t actually want to be here and bails.  He buffs Bridgett and Gabriel though.

 

Space ripples around Bridgett as she starts charging a giant friendship beam.

She takes 12 damage.

 

As it turns out, ship-to-ship weapons used on relatively normal people have a tendency to create lots of fine red mist, as is the case with Iowa’s 12inch guns and these thugs.

 

Trick uses his Paralyzing drool on Mira, 6D, and Square.

Mira takes 2 damage, 6D 1, and Square 7.

They each take 9 points of stat damage, flowing from Con over to Str.

 

6D feels a massive surge of relief as Perlita’s magic reverses the hindrance of all this drool.

 

6D’s pod tickles Trick for 0 damage...again.

6D taunts Trick, potentially not the best idea considering how these sorts of situations tend to go in...shows.

6D applies deflections to herself.

6D finally strikes, dealing 17 damage, the crushing blow staggering Trick back a bit and causing him to lose focus.

 

Gabriel blasts Trick with another wave of nuclear fire, he deals 51 damage and inflicts a second burn.

Sun Arcana deals 6 damage.

 

Square uses Curaga on Bridgett restoring 23 HP and removing her -4 Con ailment.

 

Trick slowly shakes himself back into focus.

 

The two Evac teams start rounding up scared civilians and moving towards the fence break exits.

 

Punch uhh screams more?  That’s what is sounds like at least.

 

Mira slashes at Trick once more, this time dealing 34 damage and gaining another Greed stack.

 

Trick attacks Mira, 6D, and Square with his Paralyzing drool once more.

Mira takes 8 damage, 6D 0, and Square 12.

They each take 7 points of stat damage, overflowing from Con to Str to Dex.

 

 

Init:

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Mira

 

While Mira would never admit it, the paralysis was beginning to take its toll on her. She could feel her body beginning to shut down as Trick's saliva began working through her armor, despite her own Magra trying to counteract it. Whatever properties were in it, it was effective. If she wasn't in that scenario, she'd have tried to simply cut off the beast's tongue once it tried again, but unfortunately, she didn't think she had the speed to do so as of this moment. So, she simply had to finish it off before it could get the job done.

 

With her most recent strike done, Mira stepped back, flipping her sword around and impaling it into the ground. A mere instant afterwards, a fairly large amount of Magra began to pour into the sword, and the ground, by extension, creating what was more of a black mass then a sword. Then, with a single word spoken in an amplified, distorted way, the armored woman dragged the sword towards Trick.

 

"FALL."

 

Mira attacks Trick with Half-Moon: Crescent Slash, expending four Magra in order to deal (6d8+STR)+4d6 damage. She also gains one Magra at the end of her turn, and will gain a bonus Magra in three turns.

Magra: 1/8

Loadout

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Stupid of them to all stand so close together. None of the Drift’s factions did that - and one made spaceships with duct tape and parts from old blenders.

 

Now to return to the rest of the team.

 

Lyra begins moving to Colorful Blocks!

 

 

Adrenaline Dodging: Cooling down. 1/3 turns left.

Blur: 2/3 Attacks

Fiasco: 1/4 Dodges

Point-Blank Throw: Ready!

Taunt: Cooling down. 1/3 turns left.

Damaged Item Teleporter: Ready!

Safety-Bypassed Rechargeable Medium-Capacity Swapper: 0/3 Charges

Damaged Rechargeable Emergency Shield: Ready!

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Punch uses Vortex Kick on CFW Trick dealing STR+1d6 damage and inflicting Dizzy For two rounds. 

Punch has a Natural Strength Stat of 12 and her Current strength stat is 21, due to the effects of Charge Up.
Following her Attack, at the end of this round, she will lose one stack of Charge

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Perks 

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6D fell back after the flurry of actions, getting into a defensive posture and bracing for Trick's attacks. 

 

Defend!

 

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With the charging complete Bridgett braces herself and fires at Trick.

 

Bridgett raises to Einherjar mode level 3 and fires Mythril buster at Trick using dealing 6(WD){3s4}+Syn(12) maximized+50% and spends 4 cartridges to ignore targets damage reduction.

 

Mythril Buster and Einherjar mode

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Bridgett stuff to remember 

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Loadout

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Use Naught but a flesh wound to heal Mira and himself by 1d4+Int, also curing a status.

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Iowa starts loading the armor piercing shells as she heads back to help the team with Trick now that the friendlies are safe. She uses Full Ahead again as she does her best to not think about what happened to her hapless targets. 

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Freila on Trick again, re-inflicting Sun Arcana and activating Beat of My Blood.

 

Freila: Utilising Oppenheimer, Gabriel blasts an opponent with the power of nuclear radiation, unleashing a miniature nuclear blast onto them. Gabriel does 5d6+SYN (12) damage to a single target.

Sun Arcana: Gabriel's Persona is of the Sun Arcana, the searing light that burns all who are revealed to it. Nuclear and fire attacks used by Gabriel inflict a burn on the opponent, dealing SYN/2 (6) piercing damage for three turns, each subsequent nuclear or fire attack adding an extra stack of burn. Enemies who resist radiation and fire cannot be affected by Sun Arcana's effect.
Beat of My Blood: Any Frei-line skills (including his basic attacks) upon enemies with Burn, Shock or Frozen statuses (or any analogues) deals x1.3 damage. Sun Arcana's effects qualify as Burns for Beat of My Blood.

Optimism: Even the worst kinds of situations can't bring a downer onto Gabriel's easygoing attitude. As the Persona is a reflection of the soul, Oppenheimer reflects Gabriel's unyielding optimism. Ailments have halved durations on Gabriel.

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Lyra begins her jog back to the main battlefield without much to remark on.

 

Atton inspires Mira(and himself a little along the way) to restore 19 HP and remove 6 points of stat damage.

 

Bridgett summons up her power and fires a HUGE friendship beam at Trick, it hits burning away at him for 132 damage.  She takes 16 damage.

Trick takes several ragged breaths as he slowly pushes himself up from the attack.

 

Trick uses Draining Drool on 6D, Gabriel, and Perlita.

Gabriel takes 4 damage while 6D not only resists any damage, but also steps in the path of the blow heading for Perlita and absorbs it as well.

Gabriel suffers 10 points of stat damage, 6D suffers it twice.

Damage flows from Con>Syn>Int>Str>Dex.

 

Drenched in drool 6D sluggishly raises a guard as the monster’s tongue makes ready for another pass at her.  

The floating robot behind her hardly tickling Trick anymore.

 

Sun Arcana ticks for 13 damage.

Gabriel blasts more nuclear fire at Trick dealing 39 damage and inflicting a stack of Sun Arcana

 

Trick gasps as Gabriel lands his attack, his breathing slows and his flesh starts to warp and roil.

 

Iowa moves and reloads, not super exciting but she gains some initiative from it.

 

Square uses Curaga on herself curing 6 stat damage and restoring 17 HP.

 

Trick uses his Paralyzing Drool on 6D, Mira, and Square.

6D takes 1 damage, Mira 17, and Square 18.

They each suffer 6 stat damage.

Damage flows from Con>Str>Dex>Syn>Int.

 

6D collapses onto the ground from the strain of repeated weakening attacks.  Trick opens his mouth comically wide and slams it down over 6D before swallowing her(and a little bit of the concrete) whole.

 

Punch finally finishes her wind-up and clunks Trick on the head for 15 damage, Trick becomes Dizzy.

 

Mira’s power attack slams into the quickly wavering Trick’s side dealing 50 damage.

 

Gurgling on blood and tearing at the seams Trick struggles to make and more attacks.

He hits Perlita, Bridgett, and Atton with Draining Drool.

Perlita and Atton take 15 damage, while Bridgett takes 11.

They each suffer 10 stat damage.

Damage flows from Con>Syn>Int>Str>Dex.


 

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Trick’s shuttering form finally reaches its limit.  As fails it splits down the middle and peels open blooming like some kind of morbid flower, but instead of red flesh and blood it reveals leathery white skin and exposed bleached bones with a few reddish pustules.

 

This “flower” sits only long enough for the party to be disgusted by its grotesque appearance before exploding outward in “growth”.  Five titanic alien limbs pull themselves out of the flower, a sixth smaller limb grows outward with a long claw swiping at the nearest party members, next a larger mass connecting the various limbs at odd angles grows outward from the flower top creating an uneven, asymmetric platform of sorts.  Nodules grow from the bottom of the platform and the occasional cluster of huge pustules form all over the creature.

 

The thing lifts itself from the ground high into the air before moving three legs overhead and flipping 180 so that Trick’s remains are on top.  Then it slowly start meandering around the park, ignoring the party for now.

 

Conveniently most segments of the roller-coaster ride are at or near the perfect level for attacking the monster.

 

Init:

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Lyra had only just reached the Roller Coaster before she saw... that thing.

 

The only time she'd ever seen the likes of that thing was in one of those cheesy sci-fi vids... But the heroes in those vids had access to armored vehicles, cannons that could vaporize mountains, and even nuclear weapons.

 

Lyra had a wrench and a gun.

 

At most she could maybe shoot at one part of it, but she had no idea what to attack at all - so she just pointed her gun at one of the tongues, began firing, and hoped for the best.

 

Lyra attacks Trick Ascended's Paralyzing Tongue with her Gun ([2d4+10]*.7)!

 

Adrenaline Dodging: Cooling down. 2/3 turns left.

Blur: 2/3 Attacks

Fiasco: 1/4 Dodges

Point-Blank Throw: Ready!

Taunt: Cooling down. 2/3 turns left.

Damaged Item Teleporter: Ready!

Safety-Bypassed Rechargeable Medium-Capacity Swapper: 0/3 Charges

Damaged Rechargeable Emergency Shield: Ready!

 

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For a while, slight whimpering sounds and hushed swear word punctuated exclamations were all that could be heard coming from Atton's half track, as Trick's transformation had a...profound effect on the soldier's morale. Before a slight static sound cuts through the noise, and Atton's...not very smooth voice shouts out, "I've fought with and against dragons and demons before, this isn't the most disturbing thing I've seen, and God willing, it won't be, so I say charge at the damned Trickster and run over its tongues!."

Use Naught but a flesh wound to heal Perlita and Gabriel by 1d4+Int, also curing some of the status damage. Along with healing Bridgett as well due to environmental effects.

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Now that.

 

That was bad.

 

Gabriel swallows a little nervously as he heads after.......whatever the hell Trick WAS, following the crowd on the rollercoaster. Shadows didn't tend to do this sort of thing; this was the kind of thing a villain in a TV show would do. Or the boss in a video game. Then again....

...a larger target meant more things to hurt.

Move to the rollercoaster, Mafreila against all available targets, re-inflicting Sun Arcana on targets already afflicted, inflicting it on targets not damaged and activating Beat of My Blood.

 

Mafreila: Gabriel blasts all enemies with a burst of nuclear energy, less taxing and powerful than its stronger counterpart. Deals SYN (12)+2d4 damage to all enemies, 3 turn cooldown.

Sun Arcana: Gabriel's Persona is of the Sun Arcana, the searing light that burns all who are revealed to it. Nuclear and fire attacks used by Gabriel inflict a burn on the opponent, dealing SYN/2 (6) piercing damage for three turns, each subsequent nuclear or fire attack adding an extra stack of burn. Enemies who resist radiation and fire cannot be affected by Sun Arcana's effect.
Beat of My Blood: Any Frei-line skills (including his basic attacks) upon enemies with Burn, Shock or Frozen statuses (or any analogues) deals x1.3 damage. Sun Arcana's effects qualify as Burns for Beat of My Blood.

Optimism: Even the worst kinds of situations can't bring a downer onto Gabriel's easygoing attitude. As the Persona is a reflection of the soul, Oppenheimer reflects Gabriel's unyielding optimism. Ailments have halved durations on Gabriel.

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Mira

 

Now that... Was disgusting. Mira had killed quite a lot of strange creatures in her lifetime, she didn’t really care how she got paid after all, but this was out of her field of experience, and this was after it had literally devoured one of her allies. As Mira stood on the ground, brushing off some of the saliva that remained on her armor, she looked at both the creature and the surroundings, trying to figure out a method of attack. She couldn’t be sure if she could cut apart the legs, and there didn’t seem to be a weak point… Unless Trick’s body was that weakpoint.

 

… That probably was the weak point, now that she thought about it.

 

“Bastard…” Mira muttered under her breath, rolling her shoulders once before sprinting after Trick, quickly reaching the bottom of the roller coaster and bounding up the stairs. She wasn’t going to let this thing get away from her that easily.


Mira attacks Trick’s Melee Tongue with Black Heart, dealing 6d8+STR damage, and gaining a fourth stack of greed, giving her a new total of +2 Syn and -2 DR. Her Magra Generator will generate an extra Magra in two turns.

Magra: 2/8

 

Noticable effects right now:

Unstable (Flaw)
Mira is the carrier of the prototype Magra generator, which can become unstable if met with other instances of magic. Any magic attack that connects with Mira deals 50% more damage.

(Equipment) Mira’s Armor: The armor of the “Dark One”, Mira. Rusted, old, and cracked, yet durable enough to continue protecting its user from harm. Gives +4 Damage Reduction against Piercing/slashing attacks, and gives a +1 Damage Reduction against all physical attacks, but lowers initiative by 4-Strength (to a minimum of 0).

 

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Perlita stared with her eyes wide and hr hand over her mouth as 6D was... was... devoured. She barely paid much attention to the transformation, disgusting as it was, but to fear what had happened to 6D. Was she... was she dead? Was it Perlita's fault for not acting in time? She... she couldn't afford to stand around in shock, not if she wanted to prevent this from happening to the others, but Perlita's visage seemed a little dazed as she followed the others to the roller coaster. She wasn't even focusing on how bizarre a fight on a fucking rollercoaster WAS, instead she was simply climbing on. "..." Perlita sighed, downcast -- but there was nothing to be done about it, right now. All she could do was cast Patra as many times as she could, right now. "Crawford!"

 

Perlita gets on the Roller-Coaster, and then casts Patra on Mira and Gabriel, removing all ailments from them!

 

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  • 2 weeks later...

Bridgett moves onto the roller coaster and begins to charge Valkyrie Breaker.

 

Bridgett stuff to remember 

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2 rounds until Iowa's main battery reloads with AP...

 

Seeing that 6D has been somehow incapacitated by a disgusting coating of slime, Iowa uses Lead Like Roosevelt, giving herself the Bull Moose buff.  She's ready to step in and body block for imperiled allies!  Iowa also climbs onto the roller coaster with some trepidation.  Is this thing really safe?

 

 

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Iowa prepares to take one for the team.

 

Lyra’s handgun fire hit Trick’s Paralyzing tongue for 11 damage

 

Atton heals Parlita and Gabriel 17 HP and removes 6 points of stat damage each.

 

Bridgett climbs aboard and begins charging her area bombardment spell.

She takes 16 self harm and her barrier jacket reaches 0.

 

Trick’s two more disgusting appendages lash out.

(57,58,5)Gabriel and Perlita are Drained, they each take 9 damage and are drained for 11 stat points, but Bridgett manages to pull out of the way.

(Con>Syn>Int>Str>Dex)

(53,75,23) Mira and Lyra, are Paralyzed, they each take 8 damage and are drained for 9 stat points, but Iowa manages to pull out of the way.  Mira in particular feels dangerously weak.

(Con>Str>Dex>Syn>Int)

 

Luckily for Mira, Perlita comes to the rescue.  Healing magic surges over both Mira and Gabriel restoring them to their normal selves.

 

Gabriel fills the air with nuclear hellfire that somehow only hurts Trick.  He deals 13 damage to most of Trick’s appendages, 9 to the claw, and 0 to Trick’s remains.

Sun Arcana ticks.

 

Square climbs onto the coaster and throws a heavy attack in the direction of one of Trick’s nastier appendages.  She deals 21 damage to the Draining tongue.

 

(92, 31,)The clawed appendage pulls back before swiping at the two carts containing Bridgett and Perlita.

Perlita ducks dodging the attack, and Iowa dashes forward to stop the craw from hitting Bridgett taking the damage herself.  Her armor reduces it to 30.

 

Mira slashes at tongue designed more for blunt smashing than inflicting any status and deals 26 damage.

 

 

 

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Mira

 

And just like that, when she was about to collapse from her joints freezing in place, Perlita's magic washed over her to bring her back into top condition. Considerate, enough so that Mira considered giving her a thanks... If not for the fact taht she was preoccupied with killing Trick. The thanks would come latter, once their mission was complete. For now, rolling her shoulders back in order to get rid of the rest of the paralysis her body felt, Mira swung at the malformed monster once again, this time aiming for the tongue that had tried to open her up to share the same fate as 6D.

 

She wasn't about to give it the chance to try again.

 

Mira attacks Trick’s Paralyzing Tongue with Black Heart again, dealing 6d8+STR damage, and gaining a fifth stack of greed, giving her a total of +2 Syn and -2 DR. Her Magra Generator will generate an extra Magra in one more turn.

Magra: 3/8

 

Noticable effects right now:

Unstable (Flaw)
Mira is the carrier of the prototype Magra generator, which can become unstable if met with other instances of magic. Any magic attack that connects with Mira deals 50% more damage.

(Equipment) Mira’s Armor: The armor of the “Dark One”, Mira. Rusted, old, and cracked, yet durable enough to continue protecting its user from harm. Gives +4 Damage Reduction against Piercing/slashing attacks, and gives a +1 Damage Reduction against all physical attacks, but lowers initiative by 4-Strength (to a minimum of 0).

 

Loadout

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