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[IC]TotMG:V2 - Hyperdimension: Return of the Four Felons


StormLord

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Gabriel casts Red Wall on Lyra.
Red Wall: Gabriel protects an ally by applying the power of Oppenheimer's resistances to an ally. A targeted ally takes 60% less damage from attacks. If the attack is nuclear or fire-based, increase the damage resistance to 80%.



Optimism: Even the worst kinds of situations can't bring a downer onto Gabriel's easygoing attitude. As the Persona is a reflection of the soul, Oppenheimer reflects Gabriel's unyielding optimism. Ailments have halved durations on Gabriel.
Blue Jacket grants 20% resistance to radiation ailments and 40% against heat-based ailments.

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Bridgett Activates Einherjar mode 

Then use Valkyrie Breaker on High Bit Custom No. 4637, 4638, 4639, and 4640 using 4 cartridges to ignore the turn of charge dealing 2.5[wd](3d4)+1d12+25% to them.

 

Einherjar mode and Valkyrie Breaker

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Bridgett stuff

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Atton musters up the troops with a good old prayer for their continued success and good health, before pointing out the obvious, that Perlita and Bridgett's efforts for healing the troops and clearing the mass would be very appreciated.

 

Atton uses Battle Plans on Perlita and Bridgett to reduce a chosen action's cooldown by 1 round and increase a chosen stat by his Level for two rounds!.

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Two of the A2-i project fragile looking disk-like shields and move to intercept for the two remaining Item Jammer Pods.


The other two move the slam into and Crush Bridgett and Gabriel, dealing 10 and 12 damage respectively.  They each suffer a 30% damage penalty on their next attack.

 

Atton helps Bridgett and Perlita hatch a genius and foolproof plan.  Probably.
 

Bridgett sends a wave of energy crashing over the horde of High Bit Customs, dealing 22 damage to each of her targets.

 

Iowa revs again and pulls into the perfect flank, the robots practically presenting armor weak-spots to her.

 

Two of the SDHCs begin charging their heavy weapons, aiming at Gabriel and Iowa.
Four more indiscriminately bomb the area(5,3,7,3), hitting Perlita, Bridgett, Gabriel, and Bridgett again.  6D intercepts for Perlita, taking 8 damage and Exposing the SDHC, Bridgett takes 4 and 12 damage, while Gabriel takes 18.

The two charged SDHCs release great flashing arcs of lightning on Perlita and Mira.

6D intercepts again! Taking another 13 damage for Perlita, 6D is Stunned by the overload.

Mira meanwhile sends the bolt of lightning grounding through her armor and blade before charging ahead and slamming through hex-shields into the SDHC that attacked her and dealing 30 damage, 19 having been absorbed by the shields.

 

Just barely ducking behind 6D as a bolt of lightning paralyzes her friend temporarily, Perlita calls out to heal Lyra restoring 9 HP and removing two status ailments.

 

Lyra tried her best to breathe and stay calm, what ended up happening was a little closer to “Cough up half a lung and bleed from the eyes”.  She recovers 10 HP as the fresh air starts to clot some of the bleeding.

 

6D’s systems start catching up with the power overload, allowing her to recover from her stun.

 

Gabriel creates a wall to protect Lyra.

Sun Arcana burns.

 

Most of the High Bit Customs retain their positions protecting or boosting.

The High Bit Customs working with the SDHCs all shift, focusing on protecting and boosting the two charging SDHCs.

The two previously repairing bits move to boost two of the A2-Is.

 

The Item Jammer Pods activate emergency thrusters and prepare to fling themselves out of harm’s way, at least once.

Lyra’s body is wracked with pain as the poison runs its course, she takes 16 and 17 damage, slowly slipping beneath the veil of consciousness.

 

The Jammers pulse, causing Bridgett and Perlita’s gear to lock up.

 

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Iowa grimaces at seeing Lyra go down, but she's only taken scratch damage so far herself, her main battery is loaded, and she's finally in position.  Iowa fires her main battery guns at SDHC Number 220, dealing 5d12 + 10 damage as a high explosive shell slams directly into the drone.  Her other shells go wide, but with this many targets she can hardly miss.  All other enemies with less initiative than Iowa take half the damage the initial target did.  All enemies damaged by Iowa's main battery receive the debuff Concussion for 2 rounds, reducing their attack damage by Iowa's strength (10).  Concussion does not stack with itself.  Iowa's 12 inch guns go on cooldown for 4 rounds, and she starts loading more high explosive shells.

 

Loadout:

https://docs.google.com/document/d/1dyzBDTo5n3y4MdzfEDe8yK8zfUeNzXKhT1yfgbwem34/edit?usp=sharing

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In the heat of battle, Mira barely registered one of her allies go down. It was odd, considering the size and power of those they had fought before and what they were fighting now, but she didn't pay much mind to it. It didn't matter to her after all, and all that mattered was the robots ahead. So, she held her sword in front of her, dark energy swirling around her being once more as she prepared for the next attack against her.

 

Mira uses Lunar Stance again, canceling the first attack made against her this turn (with priority), and dealing 6d8+3d6+11 damage to the attacker. She currently has four Magra, and will gain extra Magra in two turns.

 

 

Noticable effects right now:

Unstable (Flaw)
Mira is the carrier of the prototype Magra generator, which can become unstable if met with other instances of magic. Any magic attack that connects with Mira deals 50% more damage.

(Equipment) Mira’s Armor: The armor of the “Dark One”, Mira. Rusted, old, and cracked, yet durable enough to continue protecting its user from harm. Gives +4 Damage Reduction against Piercing/slashing attacks, and gives a +1 Damage Reduction against all physical attacks, but lowers initiative by 4-Strength (to a minimum of 0).

Greed: 1 charge

 

Black Heart bonus

(Craft) Level 5: Aura of Greed: Once per round when Mira lands a weapon attack Black Heart gains one charge.  Mira gains +1 Syn  and -1 global DR for every two charges Black Heart possesses.  Black Heart looses all charges at the end of each encounter.

 

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Perlita cringed hard, three times in quick succession. The first time was as 6D took multiple hits for her in short succession, struck repeatedly and overloaded by a bolt of lightning -- though at least 6D did appear to be recovering from that fairly rapidly. The second time, and the most extreme, was when despite Perlita's best and desperate efforts, Lyra ultimately fell to the poison that had ravaged her organs and driven the blood from her body. "No! ¡Mierda!" A full on panic attack, however, was this time averted by the abrupt realization that she DID have something which could help with even something this severe, the Life Shard she had received upon coming here... which then led to the third cringe from Perlita, as she realized that she could have used this on 6D! She just didn't have time to stay and feel guilty about it, though, because Lyra needed help fast. Summoning up the magical shard with a motion of her hand, Perlita sprinted up and applied it to Lyra with a grim but focused expression.

 

Perlita uses Life Shard on Lyra, canceling her flaw, reviving her, healing her to 25% HP, and healing her for SYN (12) as well as herself for SYN (12) if removing Unconscious counts as removing a condition slash if the heal counts as using a heal for the purposes of her perks.

 

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Loadout

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Atton uses naught but a flesh wound on Gabriel and Bridgett to heal them by 1d4+Int.

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Bridgett will deactivate Einherjar mode.
Bridgett will use Hurstwic using 3 cartridges to give her, 6D, and Gabriel giving them 12 DR and 6 Regen for three turns.

 

Hurstwic

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Bridgett stuff to remember

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Interception Protocol on Gabriel

 

 

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Gabriel casts Freila on A2-1 150, inflicting Sun Arcana.
Freila: 6d6+SYN(12) damage on a single target.
Sun Arcana: Deals SYN/2 (6) piercing damage to enemies struck by Gabriel's skills for three turns. Each subsequent nuclear or fire attack inflicted by Gabriel on these enemies inflicts another stack of Sun Arcana.


Optimism: Even the worst kinds of situations can't bring a downer onto Gabriel's easygoing attitude. As the Persona is a reflection of the soul, Oppenheimer reflects Gabriel's unyielding optimism. Ailments have halved durations on Gabriel.
Blue Jacket grants 20% resistance to radiation ailments and 40% against heat-based ailments.

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The sounds of battle fade, pushed to the back of Iowa’s mind as a stormy silence fills the air.  Her main cannons turn to bare, before belching thunderous destruction that echoes across the tightly packed enemies.

The main SDHC takes 72 damage and shutters to a twisted and beat mass, but still a functional one.  All other targets take 36 or less damage(depending on defensive bonuses) with five High Bit Customs becoming inoperable.  All enemies become Concussed.

The shields around the charging SDHCs fail as their sources do.

 

Three of the A2-i robots get it on good advice that Mira is the person to beat to death today and all swarm over her.  She counters the first, and the other two hit her for 2 and 0 damage.

Her counter attack deals 38 damage.

 

The remaining A2-i twitches with critical damage before exploding in a flash of purple energy.  A mold-like substance grows over it pulling metal back into shape and staining it various shades of pink and purple.

A2-1 No. 150 has gone Viral!

 

Atton heals Gabriel for 18 HP and Bridgett for 16.

 

Bridgett summons up her defensive barriers around herself, Gabriel, and 6D.

 

Lyra twitches on the ground.

 

The two charging SDHCs release their lightning bolts.  Gabriel takes 0 damage, but still becomes stunned while Iowa takes 6 damage and becomes stunned.

 

Three fire on Bridgett for 0, 0, 0 damage and three on Perlita for 4, 3, and 2 damage.

 

With a shout the taller girl in blue drops down on an Item Jammer skewering it on her sword, the other girl makes a horizontal slash that takes out the other Jammer.

A quick glancing survey shows slashed and broken remains of the handful of robots that had stayed behind to fight the two girls.

 

Even as Perlita pulls out the Life Crystal and dashes over to Lyra it starts breaking up in her hand and glowing so brightly it almost hurt just to hold. What she ends up passing to Lyra is an overwhelming, blinding, light.

Lyra feels a soft warmness washing over her as she drifts back into consciousness, the blistering filling her throat and lungs slowly disappearing like they were never there.

Lyra returns to the battle with 16 HP.

Perlita restores 12 HP to herself. 

 

6D shifts, moving to protect Gabriel.

6D regenerates.

 

Gabriel sends a blast of fire at the transformed A2-i, dealing 19 damage and setting it ablaze.

Sun Arcana burns.

 

Four Bits defend the A2-i, two repair A2-i No. 150.

The remaining three move to defend the charging SDHC bots.

 

The Virus spreads to SDHC No. 220, purple and pink goop pulls metal framework back together.

 

As the echoes of Iowa’s attack fall off dust settles in the distance and with thunderous footsteps a large humanoid figure approaches.  You all see a mech or robot of some kind stepping out of the dust cloud, humanoid, largely blue and white with bits of red and a golden lion’s head on its chest along with what look like wings made from a fighter jet on its back and a flaming sword in its left hand.

Black artifacting tentacles stretch over a large bullet hole in the side of his head and down several places of damage on his torso.

 

 

 

 

Init: 

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As Lyra lay collapsed on the ground, only vaguely aware of what was happening through the pain, she wondered what was wrong with her.

 

She'd confronted Mira for her recklessness earlier, and yet it was the contractor who'd charged in this time - and this time, she'd been punished for it. Everyone else seemed to be doing fine from the glimpses she'd caught, and now, not only had two people had to stop to help her, they hadn't even succeeded.

 

She just hoped they could do fine without her. Otherwise, she'd be dragging the team down even -

 

Her thoughts were interrupted by a strange sensation of warmth. The pain disappeared, and before she knew it, Lyra was on her feet again...

 

And looking up at the massive mech that had just approached.

 

Lyra knew she couldn't take on such a creature. Though the pain was gone, Lyra still felt weak. She'd need to rest up and heal before she even tried to approach that thing, and she needed to make sure her allies focused on the people who really mattered - never mind how Perlita had just put her back on her feet.

 

"Perlita, Gabriel, go take care of the others! I'm gonna rest up and be back with you when I'm ready!"

 

Lyra uses Breathe on her turn, healing herself for 2d6+7 points of damage!

 

Adrenaline Dodging: Cooling down. 2/3 turns left...

Blur: 1/3 attacks left!

Fiasco: Ready!

Concussion: Ready!

Taunt: Cooling down. 2/3 turns left...

Swapper: 1/1 Charges left.

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Mira

 

Finally. It seemed Iowa's little stunt had brought the main event right to them. Which to Mira, was good, seeing as they no longer had to fight through a horde of worthless machines just to get to who they were meant to deal with. She barely paid any attention to the few drones that had opted to try and swarm her and break through her armor, only bothering to grab hold of one of the drone's fronts, metal bending ever so slightly in her grip before she slammed it into the ground, along with her stomping on the machine for good measure as she began her march towards Brave. Judging by his looks, he was no slouch in combat. Large and heavily armored... And bearing the same corruptible state that was present on the now deceased Judge. 

 

But to Mira, it didn't entirely matter. She could tell that they weren't as overwhelmingly powerful as Judge, and seeing as they obviously weren't the group's leader, she couldn't even consider him a hidden threat. His robotic backup was inconsequential, seeing as she'd simply do what she had always done. Break through with her brute force.

 

Mira charges CFW Brave and attacks with Black Heart, dealing 6d8+11 damage and gaining another stack of greed. She currently has 5 Magra, and will gain extra Magra in one turn.

 

Noticable effects right now:

Unstable (Flaw)
Mira is the carrier of the prototype Magra generator, which can become unstable if met with other instances of magic. Any magic attack that connects with Mira deals 50% more damage.

(Equipment) Mira’s Armor: The armor of the “Dark One”, Mira. Rusted, old, and cracked, yet durable enough to continue protecting its user from harm. Gives +4 Damage Reduction against Piercing/slashing attacks, and gives a +1 Damage Reduction against all physical attacks, but lowers initiative by 4-Strength (to a minimum of 0).

Greed: 1 charge

 

Black Heart bonus

(Craft) Level 5: Aura of Greed: Once per round when Mira lands a weapon attack Black Heart gains one charge.  Mira gains +1 Syn  and -1 global DR for every two charges Black Heart possesses.  Black Heart looses all charges at the end of each encounter.

 

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Lyra began talking to Perlita not long after Perlita (ignoring the lightning bolts coming her way, since they felt like little more than particularly painful static shocks right now) surged over to her and brought her back to consciousness -- but already, Perlita was starting to back off. "I know, I know, I've got to help take care of everyone in this fight!" Without saying much more, Perlita made a tugging gesture violently through the air, and with then a call of "Crawford!" she summoned her Persona once again. 

 

She reflected on just what she needed to do right now -- the battle looked to be reaching another stage, with that Iowa ship lady dealing a whole bunch of firepower to basically everything, and of course with the new mech thing coming out... that was Brave, she guessed. She didn't really see herself as doing any sort of cataclysmic damage, and most people on the battlefield were mostly fine, with Lyra the biggest exception but with Lyra actively recovering. So then she would try to top a lot of people off, as that was the sort of thing Media was good for. (Though she really did want to get her hands on Mediarama... it would make all of this a lot easier.)

 

Perlita uses Media, healing Lyra, Iowa, 6D, and Gabriel for 2d4+SYN (12) HP!

 

Active Cooldowns: Media (1 turn remaining)

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"Thanks for the backup!"
Gabriel casts Mafreila on five of the High-Bit Customs, inflicting Sun Arcana on all successfully hit enemies.
Mafreila: Gabriel blasts all enemies with a burst of nuclear energy, less taxing and powerful than its stronger counterpart. Deals SYN (12)+2d4 damage to all enemies, 2 turn cooldown.
Sun Arcana: Deals SYN/2 (6) piercing damage to enemies struck by Gabriel's skills for three turns. Each subsequent nuclear or fire attack inflicted by Gabriel on these enemies inflicts another stack of Sun Arcana.


Optimism: Even the worst kinds of situations can't bring a downer onto Gabriel's easygoing attitude. As the Persona is a reflection of the soul, Oppenheimer reflects Gabriel's unyielding optimism. Ailments have halved durations on Gabriel.
Blue Jacket grants 20% resistance to radiation ailments and 40% against heat-based ailments.

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Iowa fires her secondary guns at CFW Brave, dealing 4d4 hits of 5 damage each!  Should he be damaged by this attack, he will receive Concussion for 2 rounds, reducing his damage dealt by 10.  Iowa begins loading Armor Piercing shells...  Iowa loses 2 initiative...

 

Loadout:

https://docs.google.com/document/d/1dyzBDTo5n3y4MdzfEDe8yK8zfUeNzXKhT1yfgbwem34/edit?usp=sharing

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Seeing the tide of battle quickly turn against the enemy, Atton attempts to rally his troops for another big push, singling out Perlita and Iowa as the really big pushers.

 

Atton uses Forward March on Iowa and Perlita, increasing their initiative by his Inteligence/2.

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Bridgett will use Gleipnir on Viral A2-1 No 150. stunning it for one turn.

 

Gleipnir

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Bridgett stuff

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Thwack SDHC No. 225 to avoid getting hit by flaw

Lightning Speed: Basic defend.

Confrontation Protocol on CFW Brave

 

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Iowa’s shots pepper the surface of Brave’s armor, leaving little pit marks everywhere.  A handful land in armor chinks and such though and she deals 10 damage.

 

A voice cracks out from the great robotic figure, it’s masculine and at least somewhat modulated though that’s about all you can tell.

“Leave while you still can.”

Brave hefts his flaming blade with a grunt slamming it into a nearby building and causing a rain of rubble that hits Atton, Bridget, Lyra, and Perlita.  They take 8 damage each, with exception of Bridgett who takes no damage.

 

The Viral A2-i hums as something inside it charges, before it unleashes an arc of electricity that jumps to Iowa, Bridgett, and Perlita.  Iowa takes 2 damage, Bridgett takes 0, and Perlita takes 0.

Another wounded A2-i explodes in a cloud of Virus spores.

The other two still resort to attacking Mira, hitting for 8 and 14 damage.

 

Atton boosts the Init of Iowa and Perlita!

 

Perlita heals Lyra, Iowa, 6D, and Gabriel for 18 each.

 

Bridgett’s bindings whip around the Viral A2-i stunning it.

Hurstwic regen ticks.

 

Lyra breathes and regains another 13 HP.

 

One of the tentacles wrapping around Brave moves outward, glitching, artifacting, and eventually exploding sending bits of twisted corrupt material everywhere.

Aura of Greed I : All damage is increased by 25%.

All of the SDHCs attack, peppering Mira, Iowa, and the Falcoms with explosives.

They take 11, 2, 2, 5 damage respectively.

 

The older of the two girls slashes at High Bit Customs No. 4641 and No. 4642 dealing 30 and 31 damage, reducing them both to scraps.

 

The younger girl pulls out what looks like a prescription bottle and tosses it towards Gabriel.

“Drink that.”

The label reads “TEC Z”.
Gabriel gains +6 Syn for two rounds.

 

6D slams her sword into the SDHC, dealing 19 damage as she cracks several important looking metal plates.

 

Drinking the barely-masked-by-fake-grape medical liquid Gabriel sends a blast of nuclear hellfire over the battlefield, dealing 27 damage to five High Bit Customs, turning each into a puddle of red-hot metal.

Sun Arcana ticks.

 

The two remaining High Bit Customs continue their mission of projecting energy shields.

 

Mira’s slashes deal 38 damage to Brave, gouging a decent trench in his robotic armor(?).

 

SDHC No. 222 & No. 224 become Viral!

 

 

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"Well Guess the Big Boss is here time to get a bit serious.." Bridgett said under her breath a bit smiling. "But first lets do some clean up. Gusisnautar." She said launching a wave of magical projectiles at some of the enemies.

 

Mornings' Arrows Arcanadynamic Exchange is now active Raising Bridgett's WD to D6s from D4s. Bridgett activates Eniherjar mode at level one. Then uses Gusisnautar (Magic arrow with new name lol) shooting 3 at SDHC No. 220 and two at SDHC No. 225 dealing 6+25%(Einherjar mode) damage for each shot.

 

Einherjar mode and Gusisnautar 

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Bridgett stuff 

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Lyra gave herself a brief self-diagnosis before she proceeded.

 

She still felt a little groggy from all the poison - she'd have to thank Perlita later, not to mention ask how she even did what she did - but her heart pumped strong. For the entire fight she'd done nothing besides yell at a few bots and get poisoned - she needed to at least score a few hits.

 

After all, that was all she was good for.

 

Rushing in towards the distracted robotic figure, Lyra performed a quick combo of strikes with her wrench. Maybe they wouldn't do much against Brave's armor, but that wasn't the point - the point was to prepare him for her next move.

 

Lyra attacks CFW Brave with Rush, attacking him twice for 1d8+4 damage each! If Lyra then attacks CFW Brave with a different move next turn, she will add 1 damage die to that move!

 

Adrenaline Dodging: Ready!

Blur: 1/3 attacks left!

Fiasco: Ready!

Concussion: Ready!

Taunt: Ready!

Swapper: 1/1 Charges left.

 

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The state that Perlita often found herself in in battle was an odd one, full of conflicting thoughts and emotions. Anxiety ruled in battle, much as she found it always did in her life, but it was buttressed by a backing of flow, at least when things weren't looking so dire that she didn't know who would be coming out of the fight -- something which swung back and forth quickly. In one moment, everything would more or less be okay, and she would be focused, solemn, full attention on the task at hand. Then, the next, the fight would hang on a knife's edge and so would she, panic causing her to look around constantly, throw herself bodily at whatever she had to do and shout and shake. Then, the next, it would be okay. With the virus on the machines, the arrival of the corrupted mecha figure, and the magic in the air, Perlita could feel the anxiety pushing at the back of her mind, distracting... but right now, not distracting enough to matter, considering that she even had the mental power to reflect on all this. "Crawford!" Her actions right now were mostly calm and controlled, a tug of her fingers, a point of her other arm, and magical energy swirling around Lyra.

 

Perlita uses Diarama on Lyra, healing her for 7d4+SYN (12) HP!

 

Active Cooldowns:

Media (0 turns remaining)

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Iowa uses Lead Like Roosevelt!  She gains Bull Moose status!  The next time an ally who moves after her is downed, Iowa will body-block the attack, putting this action on cooldown for 3 rounds and losing her Bull Moose status.  While this action is cooling down, whoever it protected receives +5 to damage dealt.  Iowa will have reloaded her main battery with AP in 2 rounds...  Iowa loses 2 initiative...

 

Loadout:

https://docs.google.com/document/d/1dyzBDTo5n3y4MdzfEDe8yK8zfUeNzXKhT1yfgbwem34/edit?usp=sharing

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